Beta Release 14 - Robosturm/Commander_Wars GitHub Wiki

Get it here: https://github.com/Robosturm/Commander_Wars/releases/tag/Beta_14

Features

  • attacker log no shows question marks for attack position. If the player couldn't see the tile during the attack
  • attack log und unit info now show buildings beneath units
  • reworked which buildings and counts are shown during map preview. Buildings not on the map are now not shown.
  • added option to select how the ingame co info is shown right/left or flipping
  • Neotanks, Heavy/Medium Tanks, Recons, Light Tanks, Mech have a complete battleanimtion set for moving in stopping and attacking air, ground units or infantries on mountains. 👍
  • added option to save a campaign and load a campaign outside of a map
  • added option to modify power bar chargerate
  • added new bannlist to bann actions and perks
  • added a couple of new events for scripting
    • change owner of units and buildings
    • change team of a player
    • spawn a building
    • center the map on a given tile
    • play a sound
  • added a new mod which allows players to transfer a unit to an ally player. The action will only be used by human players
  • tuned down how much indirects the ai builds
  • added cross marker for ai attacks
  • improved graphics for co's. Thx for that chopper385
  • updated aw2-terrain image mod to support desert and snow tiles. Thx for that laxative
  • improved overworld unit spruites. Thx for that Everglass
  • new mod bringing back an 10 year old Commander Wars idea. The weapon triangle for a couple of units of the same price. Mainly making sea and air battles more interesting since the dominant unit of each type gets a unit which counters it.
  • new teal isles co walter
    • added option to make perks and co's with perfect hp vision (allowing you to see the exact hp of a unit) This is still countered by sonja's hp hidding skills
  • new mode for changing the unit icons for hp ammo etc to original aw style. Thx for the work Clockmaster Blitzkrieg

Modding

  • added option for unselectable perks to perk scripts

  • added option for modding in custom unit types in addition to the existing tank, infantry etc.

  • reworked how army dependend sprites are selected

    • you may stay with the current implentation or upgrade to the new one. Using the new one makes it easier to make compatible mods. if you wanna upgrade simply remove the old implementation and add a line like this similar to how tagpowers are extended. First value is the short string of the army and second is the short army string used in the sprite name.:

    INFANTRY.push(["dt", "dt"]);

  • added option to mod in your own game rules to enable/disable certain stuff coming with your mod for a single map. Take a look at: https://github.com/Robosturm/Commander_Wars/wiki/Modding

Bug Fix

  • Fixed saving a map scripts previous loaded from a map script in the editor
  • fixed scaling of submarine sprites
  • fixed recon damage against anti-tanks
  • added hotfix for old graphic cards rendering as default
  • fixed random co's not beeing the same in multiplayer games
  • fixed not saving and loading of the window position of CoW. Now the Window pops up at the last used position when closing the game.
  • fixed some crashes when ending a game
  • fixed a crash when using immdeiate start in script editor for maps not using a campaign
  • fixed script event capture building for neutral buildings
  • improved selection for in area events avoiding to configure it in a way which leads to a none working script
  • fixed joining onto a co unit is now possible
  • fixed a bug with maximum shown co player infos
  • fixed a bug which causes crashes when images aren't found
  • fixed amy's defense boost not getting applied correctly at the borders of her co-zone.
  • fixed alexanders cop never worked. The implementation was hiding.
  • fixed a multiplayer bug causing asynchron games due to having different game speeds on host and client side.
  • fixed a crash when importing maps from aw bw
  • fixed a rare bug causing to select the wrong weapon for units.
  • fixed possible crashes for empty menus
  • fixed a couple of texts
  • fixed ai attacking neutral terrain in multiplayer after reloading a savegame
  • added missing map Great Sea Battle
  • fixed several typos in the CO-Descriptions. Thx Danmark for your work here. :)
  • fixed a bug causing certain perks to be applied for all players instead of the choosen co.
  • fixed a bug which makes aw campasign maps unplayable with turn or building limits.
  • fixed transferring maps and scripts in multiplayer games
  • fixed wrongly shown co face in game for power and funds sidebar