How Compatibility works in Mine and Slash - RobertSkalko/Mine-And-Slash-Rework GitHub Wiki

MNS is an overhaul mod and OVERRIDES all entity vs entity damage.

Compatibility with other mods is done in a few different ways:

  • Mob mods are compatible by default
  • The damage a mob deals is automatically turned to scale with MNS damage system
  • Players need to attack using a MNS approved system: BASIC ATTACKS or MNS SPELLS.
  • Basic attacks require a weapon with MNS stat souls you can wield
  • For a basic attack to deal damage, it needs to pass a "Damage validity check" noted in the weapon's MNS datapack
  • Weapons, armors etc are mostly automatically classified into MNS gear types, and Stat souls can be applied to them
  • Vanilla Enchants/attributes/stats can be allowed to give MNS stats with "Stat Compat" MNS datapacks
  • Vanilla and mod stats/enchants that affect entity vs entity damage will be ignored, refer to Stat Compat datapacks above
  • Vanilla and mod stats/enchants that don't directly affect damage MIGHT work. Misc QOL stuff like "Swimming is 10% faster" will almost definitely work
  • Dimensions can be given level ranges with Dimension MNS datapacks
  • Spell mods are currently incompatible (A way of compat is being discussed currently)

Most of the compatibility ways for MNS is to turn the other mods to work with MNS systems. MNS does not try to be a generic mod you can place into any modpack. It's meant to be a center-piece of an RPG modpack and that's why it was made.

Good mods to pair with MNS:

  • Mob mods
  • Dimension mods
  • Weapon/armor mods

Bad mods to pair with MNS:

  • Spell mods
  • Other RPG mods (they will most likely have similar stats that will either be ignored by MNS or cause conflicts)