World Description - RobertFont/AlphaProject GitHub Wiki

Introduction

The world is a medieval oriented portion of land.

Environment

The environment is based on a mediterranean terrain, with forests, mines and grass. Based on medieval age architecture, culture and intellect. Mountains, rocks and water delimitate the map.

  • The terrain will have forests and mines prepared strategically to gain resources during the game.
  • The map is separated in parts by rivers, some bridges join them in specific places.

Architecture

Architecture is based on medieval age, with props that simulate the stones and wood of the period. All the buildings will be reproductions oriented on how buildings worked and looked.

Esthetics

The esthetic of the game is based on a low poly, the textures are plane colors. We decided to adapt the style to a more cartoon way, but with realistic dimensions.

The main colors are grey, brown, green and blue.

References

Our main references are Kingdom and Castles and the esthetics are inspired by Warcraft 3.

Reference

Reference

Reference

Reference