Past Changelogs - Rise-of-Nations-Team/Rise-of-Nations GitHub Wiki
Final Strike - 1.6.2
Updated to 1.16
Additions
- Redesigned German focus tree WW2 (without the Commie branch revamp)
- Redesigned Nationalist China focus tree WW2
- New content additions for Dervish Movement
- Characters added for Senussi Order
- Characters added for Aussa
Bugfixes
- KMT national spirit Army Corruption can be removed WW2
QoL
- Game rules adjusted
- Added descriptions for Starting GUI
- Redesigned main menu
- Settings from decisions have been moved to the Starting GUI
Final Strike - 1.6.3
Additions
- Enhanced German WW2 Tree
- Reverted changes to DNC Germany
Bugfixes
- Fixed Post-33 WW2: Turkey
- Fixed In-Game Settings to Work Properly
- Subscription advert removed (issue exclusive to MacOS)
QoL
- Reduced mod size
- Improved bookmarks
GFX
- Restored old UI style
Final Strike - 1.6.4
QoL
- Reduced mod size (Removed .git folder)
Anniversary Update - 1.6.5
Additions
- Added Ethiopian focus tree WW2
- Revamped British Raj Tree WW2
- Added/converted hundreds of advisors
- Added non-NSB land cruisers
Bugfixes
- Fixed Post-33 WW2: Germany, Japan
- Fixed Infinite Event Loop for US House
- Reichstag Fire Event now fires
- Old RUE, PRS tags fully replaced
- Treaty of Ouchy is now locked behind Custom Peace Deals option
- Optimized code for WW2 Hungary (slight lag decrease)
- Replaced non-existing fonts
- Fixed special projects
- NKVD/KGB Chiefs are now available as advisors for the USSR
QoL
- Removed Generic 1933 Tree
- Reduced mod size
- Generic advisor removal done in a better way
- Increased cost of German propaganda
GFX
- Improved focus icons: WW2 Albania
- Improved a few portraits
November Update - 1.7.0
Updated to 1.17
Additions
- Added Belgian Congo for all scenarios before 1960.
- Reworked WW2 Polish focus tree
- Reworked WW2 Nationalist Chinese focus tree
- Revamped WW2 Cuban focus tree
- Added WW2 Congolese focus tree
- Added DNC Morocco focus tree
- Added a mini event chain for Rommel's forced suicide
- Partially reintegrated Expert AI
- Added Iceland for Interwar/WW2 as Danish subject
- Added Devastation
- Added more game rules and settings
- Added Soviet Defence missions from vanilla
- Added War Exhaustion
- 2nd Libyan Civil War is more accurate
Bugfixes
- Fixed USA election events
- Fixed gaps in Interservice Rivalry BOP for WW2 Japan
- Fixed missing portraits in MD
- Fixed swapped OOBs for the Congos (1949-2016)
- WW2 Yugoslav Pressure events appear correctly
- Fixed missing capital city for Siberia
- Fixed the nuke system
- Fixed the requirements to form Generalgouvernment
- Many events will display as they were intended to
- Greece will no longer have base game national spirits
- Economic Effect of Versailles is replaced by The Great Depression
- Fixed some mistakes in start dates
- Fixed a ton of typos
QoL
- Ungern-Sternberg lives up to 1959 if he's not killed and has new cool traits 😎
- Added 100 building slots
- Drastically reduced lag
- Synchronized vanilla traits
- Partially synchronized the map
- Added cores for Silesia, Kashubia, Corsica, Balochistan, Nenetsia
GFX
- Added new generic portraits
- Added a lot of WW1 portraits
- Improved focus icons through WW2
- China's blue...
- Improved German advisor icons
Removals
- Removed the economy system
- Removed the dual tree for WW2 Communist China, Brazil
December Update - 1.7.1
Additions
- Added Ukrainian names for Ukrainian states and victory points when under Ukrainian control
Bugfixes
- A crash caused by a broken OOB after a few years of playing on most start dates has been fixed
- Goebbels and Rosenberg no longer available in 1900
- Fixed some bugs in events
- Reichstag fire now correctly unlocks the focus when playing on the 1933 start date
- Fixed some bugs related to formables
- Ethiopian military focuses no longer require you to own states in New England
- Santa Cruz de Tenerife and Klaipeda are now in more correct locations
- Fixed some states having the wrong names
- Fixed a few bugs in the Chilean WW2 tree
QoL
- Increased performance when states change controllers
GFX
- Uncompressed a lot of focus icons
Opre Roma! - 1.7.2
Additions
- Added significantly more accurate coal distribution.
- Added a decision as a backup for when the era doesn't change correctly. It shows up about 2 weeks into each era if you're still in the previous one.
- Readded the map changes from last update.
- Added a temporary solution for naval dominance.
- Added a Roma path for Romania.
- Temporarily re-enabled the non-MTG (Man the Guns) naval tech tree.
Bugfixes
- Fixed a crash after a few days of playing on the 1946 start date.
- Fixed a crash when loading in to the 1941 start date.
- Eras now switch correctly.
- Certain buttons in the theater selection menu are now be fully displayed.
- Occupation law icons are now be displayed correctly.
- The Hungarian "Reassert Old Claims" focuses and subsequent events now reference the correct states.
- German Historical AI now correctly picks Hitler in the 1933 elections.
- Elections now only fire one event.
- Control over the Bosporus is now calculated correctly.
- Centrally Planned Economy no longer checks for a Malaysian focus if you're not Malaysia.
- War justifications will no longer spawn an event every day.
- Radar special project no longer incorrectly locked behind Götterdämmerung.
- Added effects for some American focuses.
- Operation Countenance now works correctly.
- Konstantinos Logothetopoulos will be the Greek puppet leader if master is fascist.
QoL
- Characters reworked for the US, Central America and other countries.
- Slightly improved the AI.
Removals
- Removed temporary solution for coal.
¡Arriba España! - 1.7.3
Additions
- Added a focus tree for DNC Spain.
Bugfixes
- Fixed Lithuania's borders in 1933 - 1939 start dates.
- Base map files are now free of errors.
- Fixed a typo in a developer's name in the credits.
- Timor-Leste should now have it's cores properly applied.
- Decisions that were supposed to highlight states will now do so correctly.
- Only the USA can now grant statehood.
- Era change will no longer spam events.
- French politics will update.
- War justifications spawn events again.
- Nukes now correctly remove civilian factories.
- The CSTO Member idea will now be correctly applied on startup when starting after the year 2000.
- Events for Vichy France will trigger correctly.
- Some designer bonuses are now applied correctly.
- Russia has cores again.
- Japan now correctly peaces out Brazil if the Allies surrender.
- Emptied the Reichstag's supply of fire extinguishers for the second time this year.
- Cold war events for USA's and New Zealand's special forces now correctly spawn a division in their respective capitals.
- US territories and other puppets now appear during country selection.
- Hawaii no longer ambitious.
- Río de la Plata naval exercises will trigger correctly.
- Some events in the Zombies mode had their triggers corrected.
- Corrected some events regarding Albania not being fired correctly.
- The US focus "Question of Establishment" now checks for the characters instead of just their name.
- The early tank engine technology is now linked to and displays it's prerequisite technology.
- The Mexican WW2 decision "Approach Mexican spy cells in the United States" now has it's intended effect.
- The Korean event "Japan Presents us with an Ultimatum" no longer has 2 options with the same name but different effects.
- Events in the interwar generic tree should now complete the correct focuses.
- Interwar air focuses now check for By Blood Alone technologies if the DLC is enabled.
- Tangier history has been fixed.
QoL
- Significantly optimized era change logic.
- A lot of decision checks have been optimized.
Removals
- Temporarily removed the Crisis mechanic until the source of the lag can be determined and it can be balanced better.
- Removed War Exhaustion.
- Removed Devastation.
¡Arriba España! - 1.7.4
Additions
- [NCNS] Added custom factions for WW1.
Bugfixes
- 4th Carlist War no longer starts instantly upon completion of the focus "Legacy of the Carlist Wars".
- US focus trees have been returned to existence.
- Fixed missing localisation in carlist war decisions.
- Carlist war decisions disappear correctly now.
- Práxedes Mateo-Sagasta will now only die once.
- Joint focus "Expand the Army" for Carlist Spain no longer takes 0 days to complete.
- Fixed unlocalised string SPR_central_american_diplomacy_tt in the Central American Diplomacy focus.
- The Viceroyalty subject type now works as intended.
- The "Destiny of Canada" event now gets fired correctly by the decision with the same name.
- The PRC event "Long March Begins" fires correctly.
- The decisions for Italian minors to gain cores now appear correctly.
- Fixed some bugs in M.I.O. visibility.
- Commonwealth of Nations formable now gives every core it should.
- German political party names should be displayed correctly.
- Cuban focus "Live Germany!" is now correctly exclusive with the focuses it should.
- DNC Ottoman Empire focuses that were supposed to give ideas will now do so correctly.
- Fixed some focus icons in the Ottoman DNC focus tree.
- Fixed a bug where generic decisions didn't appear.
- The Vietnamese focus "Save Asia from Communism" now correctly checks for communists powers in Asia.
- Central Powers are now created after the Boxer Rebellion.
Removals
- Removed Crisis (again).
¡Arriba España! - 1.7.5
Bugfixes
- The Gambian coup of 1994 now triggers correctly.
- The Viceroyalty puppet type no longer shows up in the autonomy system.
- Carlist war now fires correctly once the timer is over.
- Alfonso XIII no longer gets attacked every day.
- AI will now calculate it's willingness to take certain event options more accurately.
- Fixed Portuguese WW2 events being borked.
- Internal faction decisions now work properly.
- Fixed some typos.
- Fixed some missing localisation.
Balance
- Smuggle weapons in the eyes of the Foreigners: Factory output 50000% -> 2500%
- Smuggle weapons in the eyes of the Foreigners: AI no longer considers it's stockpiles when deciding on enabling the decision.
- Establishing the Government of National Salvation: made event easier to trigger.
- Immediate Military Deployment: no longer spawns a navy.
- Immediate Military Deployment: spawns fewer infantry divisions.
- Realpolitik: Training Time +10% -> 0%
- Realpolitik: Justify war goal time +10% -> 0%
- Realpolitik: Political advisor cost 0% -> -10%
- Realpolitik: Stability 0% -> +2.5%
- Weltpolitik: Political power gain -0.2 -> -0.1
QoL
- Slightly optimised daily ticks.
- Increased number of dynamic tags.