Progression Guide - Riqqqque/SMPCore GitHub Wiki
Progression Guide
SMPCore has several paths, but they are designed to overlap. You can quest, gather, trade, duel, and explore while building toward the next boss.
The recommended path
| Stage | Main goal | Useful side goals |
|---|---|---|
| Starting out | Homes, a team, basic enchanted gear | Mayor, Miner, Fisher, goblins |
| Early Veil | Boss tiers 1-3 | Reforges, XP Lectern, first boss armor |
| Mid Veil | Boss tiers 4-6 | Farmer/Witch, Overseer, Boss Mastery |
| Late Veil | Boss tiers 7-9 | Runic Loom, Awakening, Beastwarden tree |
| Endgame | Corrupted Oathkeeper | Corruption, Mythics, Soul Imprints, mastery ranks |
This is a guide, not a lock. The Boss Dungeon menu shows the current costs and recommended equipment.
Boss order and gear checks
| Tier | Boss | Recommended preparation |
|---|---|---|
| 1 | The Veilbound Marshal | Enchanted diamond gear |
| 2 | Cindervale Arbalest | Marshal relics or strong diamond gear |
| 3 | The Gloam Matriarch | Cinderveil gear and fire control |
| 4 | The Briarveil Regent | Gloam Court gear |
| 5 | Thalassa the Drowned Veil | Gloam or Briarveil gear |
| 6 | The Argent Confessor | Depthveil Pact gear |
| 7 | Asterion the Rift Oracle | Cinder Confessor gear |
| 8 | Morvessa the Runebloom Witch | Riftveil Step gear |
| 9 | Noctyr the Veil Warden | Upgraded Riftveil gear |
| 10 | Corrupted Oathkeeper | Nocturne Guard or Eclipse gear |
Boss health, damage, target counts, and mechanic pressure scale with the surviving group. Extra players help, but mechanics still need to be followed.
Seasonal gear versus legendary gear
- Armory of the Veil gear is the main PvE route. Its weapons deal extra damage in custom boss encounters and reduced damage to players.
- Boss armor has high durability, per-piece boss defense, matching-set defenses, and a small full-set player-damage bonus.
- Legendary and Mythic relics are the main PvP chase. They are unique, tracked, and usually have cooldowns or conditional power.
- Boss Mastery rewards repeated legitimate wins with Essence, useful materials, Huntmarks, armor pieces, and unique utilities.
Use /reliquary for exact recipes and Armory of the Veil for the full item list.
Parallel quest paths
These do not require a private mine or special quest world. They progress throughout the normal server world.
- Mayor Bah: six season orders ending in the Veil Wisp familiar.
- Torren: eight ore shipments; the Veinwake Pick arrives halfway and the Miner Familiar at the end.
- Grikk: hidden goblins, Mining Luck, and a complete-hunt damage bonus.
- Rowan: farming and cooking, Furrowkeeper, Tiller, and Hearty Harvest.
- Vespera: potion training, Morrow, and boss-brew access.
- Corin: a free boat and three fishing jobs for Shoreline Companion.
- Kael: eight Beastwarden lessons, Wildbound Regalia, recalled steeds, and familiar training.
- Overseer: rotating daily work and weekly Authority ranks.
- Mogrik: five mastery ranks for every boss.
- Sable: placeable boss souvenirs unlocked by legitimate boss victories.
See NPC Directory and Familiars and Gathering.
Making a permanent item
The order matters because the final systems deliberately lock later edits.
- Craft the correct base item and finish any Netherite smithing.
- Add vanilla and custom enchants.
- Roll the reforge you want with Brannik.
- Apply a Veilshift Orb and, on tank armor, a Warden's Lure Orb.
- Use the Runic Loom once the item has at least four enchants.
- Repair it fully.
- Choose Awakening or Corruption as the final path.
Read Gear Upgrades and Stations before steps 5-7.
Endgame goals
- Claim all five Mogrik ranks for each boss.
- Evolve and train each familiar independently.
- Complete the Eleventh Oath journal and make the Mend, Bind, or Sever choice.
- Build Mythic Forge combinations from exact legendary pairs.
- Find a Soul Imprint and use it only on a carefully finished eligible item.
- Collect Sable's placeable boss trophies.
- Climb the server, tavern, and duel leaderboards.
Live stats
Open /menu → Profile → Your Stats → Custom Stats. It shows:
- Mining Luck, Miner Familiar triple chance, and Mining Fever.
- Goblin completion damage, Boss Ward, set damage, reforge defense, and boss aggro.
- Active familiar, core multiplier, mob damage, mob defense, speed, and XP bonuses.
- Tavern Luck and its cap.
- Current equipment totals after reforges, corruption, awakening, orbs, and set bonuses.
- Essence, lifetime Essence, progress counters, and Veil Authority.