Beastwarden Training - Riqqqque/SMPCore GitHub Wiki
Kael the Beastwarden teaches animal handling and familiar training. Staff can place him with /beastwarden spawn.
Kael has eight lessons:
- Bring wheat and apples for road rations.
- Tame three ordinary animals.
- Breed eight animals.
- Bring leather, iron, and golden carrots for a harness.
- Defeat forty hostile vanilla creatures.
- Travel 1,500 blocks while riding a horse-family animal.
- Defeat a ravager.
- Bring the final bones, emeralds, and diamonds.
The last lesson awards all four pieces of the Wildbound Regalia and unlocks familiar training.
Mounted travel is measured separately for each player every few ticks. Switching mounts, changing worlds, or teleporting never adds fake distance. The action bar reports progress while riding, /steed quest shows your exact current lesson, and staff can inspect a player with /beastwardenadmin progress <player>.
The full four-piece set:
- Deals 4x damage to ordinary vanilla creatures.
- Reduces incoming damage from ordinary creatures by 35%.
- Tames supported animals with one valid item.
- Unlocks the selected recalled steed through
/steed.
These bonuses never apply against players, custom bosses, boss minions, NPCs, familiars, or recalled steeds.
Choose a Horse or Donkey in Kael's menu.
- The Horse is faster, jumps higher, and wears locked diamond horse armor.
- The Donkey is slower but has persistent personal storage.
- Saddles and horse armor cannot be removed.
- Only the owner can ride or open the steed.
- The steed recalls when its owner logs out, changes worlds, removes the full armor set, enters the boss dungeon, dies, or moves more than 64 blocks away.
The Donkey's storage is saved before recall and restored when the same player's Donkey returns.
Every unlocked familiar has an independent 50-node tree. Five branches each contain nine ranks and one keystone:
- Instinct: more damage to ordinary mobs.
- Endurance: less damage from ordinary mobs and the Second Wind keystone.
- Pace: movement speed while that familiar is active.
- Bond: strengthens the familiar's original perk.
- Fortune: increases experience earned while that familiar is active.
Only the currently summoned familiar applies its tree. Each purchase has a confirmation screen and spends Essence atomically.
Each familiar can evolve once through Kael. Evolution costs 2,000 Essence plus a familiar-specific material and permanently improves that familiar's original perk by 5%.