Weekly Work Breakdown - Richardng12/Terra_Tales GitHub Wiki

Hong Shi

  • Week 7
    • Story concept development
    • Design brainstorm
    • Planning design
    • UML diagram creation
  • Week 8
    • Story and game refinement
    • Unity research
  • Week 9
    • Character player implementation
    • Player HUD design
    • Ocean level task design
    • Spawner design
    • Asset research
  • Week 10
    • Prototype presentation
  • Week 11
    • Refinement of character implementation
    • Code refactoring
    • Bug fixing
  • Week 12
    • Sound and Music generation
    • File ordering

Richard Ng

  • Week 7
    • Story concept development
    • Design brainstorm
    • Github management
  • Week 8
    • Unity research
    • Planning Docs
  • Week 9
    • Initial enemy movement AI
    • Initial Forest Level
    • Timeline Generation
    • Design Docs
    • Asset research
    • Story and game refinement
  • Week 10
    • Prototype presentation
    • Reflection on RUP
  • Week 11
    • Cutscene generation
    • Code refactoring
    • Bug fixing
    • Skip added
    • Pause sound added
  • Week 12
    • Final Checklist
    • Ideal Pathway

Dalton Lim

  • Week 7
    • Story concept development
    • Design brainstorm
    • Github management
  • Week 8
    • Unity research
    • Planning Docs
    • Controls Image
  • Week 9
    • Buildings
    • Asset research
    • City Level
    • Pause Menu
  • Week 10
    • Prototype presentation
    • Reflection on RUP
    • City Building
  • Week 11
    • Achievements Backend
    • Game Saves
  • Week 12
    • Final Checklist
    • Ideal Pathway
    • Bug Fixing

Jun Han Zhu

  • Week 7
    • Story concept development
    • Design brainstorm
    • Planning design
  • Week 8
    • Story and game refinement
    • Unity research
  • Week 9
    • Ocean level task design
    • Ocean Map design
    • Ocean Enemy design
    • Asset research
  • Week 10
    • Forest level design
    • Fire enemy design
    • Prototype presentation
  • Week 11
    • City level design
    • Tutorial design
    • Level refinement and bug fixing
  • Week 12
    • Parallax implementation
    • Github Wiki

Clayton Lan

  • Week 7
    • Story concept development
    • Design brainstorm
    • Planning design
    • UML diagram creation
  • Week 8
    • Story and game refinement
    • Unity research
  • Week 9
    • Implemented Main Menu Screen
    • Implemented End Screen
    • Asset research
    • Implemented Level Selection Screen
  • Week 10
    • Prototype presentation
    • Implemented
    • Implemented Scoring UI
    • Implemented pause menu UI
    • Implemented level completion UI
  • Week 11
    • Implemented Achievement UI
    • Refined overall UI
    • Improved quality of life
    • Debugging
    • Testing
  • Week 12
    • Implemented dynamic credits
    • Implemented Difficulty settings UI
    • Debugging
    • Testing

Bryan Ang

  • Week 7
    • Story concept development
    • Design brainstorm
    • Planning design
    • UML diagram creation
  • Week 8
    • Story and game refinement
    • Unity research
  • Week 9
    • Implement forest seedlings
    • Asset research
    • Initial Forest Level
  • Week 10
    • Prototype presentation
    • Implemented Level Timing
    • Implemented Scoring
  • Week 11
    • Improved quality of life
    • Debugging
    • Testing
  • Week 12
    • Implemented Live Scoring
    • Modified Scoring System
    • Implemented publish-subscribe

Allen Wang

  • Week 7
    • Story concept development
    • Design brainstorm
    • Planning design
  • Week 8
  • Week 9
  • Week 10
    • Implemented base city mechanics (window, switch, building)
    • Implemented city spawners
    • Created own sprites for city level and fire enemies
  • Week 11
    • Implemented advanced city mechanics (cloud enemies, rubber boots)
  • Week 12
    • Implemented energy usage
    • Implemented energy and rubber boots meters
    • Debugging and refining city level