Weekly Work Breakdown - Richardng12/Terra_Tales GitHub Wiki
Hong Shi
- Week 7
- Story concept development
- Design brainstorm
- Planning design
- UML diagram creation
- Week 8
- Story and game refinement
- Unity research
- Week 9
- Character player implementation
- Player HUD design
- Ocean level task design
- Spawner design
- Asset research
- Week 10
- Prototype presentation
- Week 11
- Refinement of character implementation
- Code refactoring
- Bug fixing
- Week 12
- Sound and Music generation
- File ordering
Richard Ng
- Week 7
- Story concept development
- Design brainstorm
- Github management
- Week 8
- Unity research
- Planning Docs
- Week 9
- Initial enemy movement AI
- Initial Forest Level
- Timeline Generation
- Design Docs
- Asset research
- Story and game refinement
- Week 10
- Prototype presentation
- Reflection on RUP
- Week 11
- Cutscene generation
- Code refactoring
- Bug fixing
- Skip added
- Pause sound added
- Week 12
- Final Checklist
- Ideal Pathway
Dalton Lim
- Week 7
- Story concept development
- Design brainstorm
- Github management
- Week 8
- Unity research
- Planning Docs
- Controls Image
- Week 9
- Buildings
- Asset research
- City Level
- Pause Menu
- Week 10
- Prototype presentation
- Reflection on RUP
- City Building
- Week 11
- Achievements Backend
- Game Saves
- Week 12
- Final Checklist
- Ideal Pathway
- Bug Fixing
Jun Han Zhu
- Week 7
- Story concept development
- Design brainstorm
- Planning design
- Week 8
- Story and game refinement
- Unity research
- Week 9
- Ocean level task design
- Ocean Map design
- Ocean Enemy design
- Asset research
- Week 10
- Forest level design
- Fire enemy design
- Prototype presentation
- Week 11
- City level design
- Tutorial design
- Level refinement and bug fixing
- Week 12
- Parallax implementation
- Github Wiki
Clayton Lan
- Week 7
- Story concept development
- Design brainstorm
- Planning design
- UML diagram creation
- Week 8
- Story and game refinement
- Unity research
- Week 9
- Implemented Main Menu Screen
- Implemented End Screen
- Asset research
- Implemented Level Selection Screen
- Week 10
- Prototype presentation
- Implemented
- Implemented Scoring UI
- Implemented pause menu UI
- Implemented level completion UI
- Week 11
- Implemented Achievement UI
- Refined overall UI
- Improved quality of life
- Debugging
- Testing
- Week 12
- Implemented dynamic credits
- Implemented Difficulty settings UI
- Debugging
- Testing
Bryan Ang
- Week 7
- Story concept development
- Design brainstorm
- Planning design
- UML diagram creation
- Week 8
- Story and game refinement
- Unity research
- Week 9
- Implement forest seedlings
- Asset research
- Initial Forest Level
- Week 10
- Prototype presentation
- Implemented Level Timing
- Implemented Scoring
- Week 11
- Improved quality of life
- Debugging
- Testing
- Week 12
- Implemented Live Scoring
- Modified Scoring System
- Implemented publish-subscribe
Allen Wang
- Week 7
- Story concept development
- Design brainstorm
- Planning design
- Week 8
- Week 9
- Week 10
- Implemented base city mechanics (window, switch, building)
- Implemented city spawners
- Created own sprites for city level and fire enemies
- Week 11
- Implemented advanced city mechanics (cloud enemies, rubber boots)
- Week 12
- Implemented energy usage
- Implemented energy and rubber boots meters
- Debugging and refining city level