Forest Level GUI Elements - Richardng12/Terra_Tales GitHub Wiki

The atmosphere of the forest level should initially convey ideas of pollution, toxicity, and hostility. With this in mind, the initial theme should contain plenty of brown/grey/green hues to signify pollution. After the player has completed the objectives, the forest should be displayed in a more solid, crisp colour to signify cleanliness and health. Furthermore, the theme of the level-complete popup should be consistent with that of the rest of the forest level (e.g Green, Brown, etc.)

Colours

  • Level Complete Panel: #07240D
  • Pause Panel: #E50808
  • Buttons: #33C300
  • Buttons (hover): Default White
  • Text: Default White
  • Dialogue Background: Default White

Fonts

  • Pause Menu: 6809 chargen, size 200
  • Level Complete Popup: 6809 chargen, size 300
  • Dialogue: 6809 chargen, size 150
  • Buttons: 6809 chargen, size 210