Forest Level GUI Elements - Richardng12/Terra_Tales GitHub Wiki
The atmosphere of the forest level should initially convey ideas of pollution, toxicity, and hostility. With this in mind, the initial theme should contain plenty of brown/grey/green hues to signify pollution. After the player has completed the objectives, the forest should be displayed in a more solid, crisp colour to signify cleanliness and health. Furthermore, the theme of the level-complete popup should be consistent with that of the rest of the forest level (e.g Green, Brown, etc.)
Colours
- Level Complete Panel: #07240D
- Pause Panel: #E50808
- Buttons: #33C300
- Buttons (hover): Default White
- Text: Default White
- Dialogue Background: Default White
Fonts
- Pause Menu: 6809 chargen, size 200
- Level Complete Popup: 6809 chargen, size 300
- Dialogue: 6809 chargen, size 150
- Buttons: 6809 chargen, size 210