Get User Event Calendar Range - Revadike/InternalSteamWebAPI GitHub Wiki

GET /events/ajaxgetusereventcalendarrange

Rate limits

No known rate limit

Request

Authenticated: No

Method: GET

Host: store.steampowered.com

Path: /events/ajaxgetusereventcalendarrange/

Query Parameters:

Name Type Required Description
minTime number No TODO
maxTime number No TODO
ascending boolean No TODO
maxResults number No TODO
populateEvents number No TODO
appTypes string No TODO
eventTypes string No TODO
collectionID string No TODO
saleID number No TODO

Response

200 OK

Name Type Description
success number Whether the request was successful
forwardComplete boolean TODO
documents[] array TODO
documents[].clanid number The 32-bit account ID of the group
documents[].unique_id string TODO
documents[].event_type number The numeric event type
documents[].appid number The Steam AppID
documents[].start_time number TODO
documents[].score number The score
apps[] array The apps
apps[].source number The source
apps[].appid number The Steam AppID
clans[] array TODO
clans[].source number The source
clans[].clanid number The 32-bit account ID of the group
events[] array The events
events[].gid string The 64-bit ID of the event
events[].clan_steamid string The 64-bit SteamID of the group
events[].event_name string The name of the event
events[].event_type number The numeric event type
events[].appid number The Steam AppID
events[].server_address string The server address
events[].server_password string The server password
events[].rtime32_start_time number Unix timestamp when the event starts
events[].rtime32_end_time number Unix timestamp when the event ends
events[].comment_count number The number of comments
events[].creator_steamid string The 64-bit SteamID of the creator
events[].last_update_steamid string The 64-bit SteamID of the user who last updated the event
events[].event_notes string Notes about the event
events[].jsondata string JSON data associated with the event
events[].announcement_body object The announcement body
events[].announcement_body.gid string The 64-bit ID of the announcement
events[].announcement_body.clanid string The 32-bit account ID of the group
events[].announcement_body.posterid string The 64-bit SteamID of the poster
events[].announcement_body.headline string The headline
events[].announcement_body.posttime number Unix timestamp of the post
events[].announcement_body.updatetime number Unix timestamp of the last update
events[].announcement_body.body string The body text
events[].announcement_body.commentcount number The number of comments
events[].announcement_body.tags[] array The tags
events[].announcement_body.language number Language
events[].announcement_body.hidden number Whether it is hidden
events[].announcement_body.forum_topic_id string The forum topic ID
events[].announcement_body.event_gid string The 64-bit ID of the event
events[].announcement_body.voteupcount number The number of upvotes
events[].announcement_body.votedowncount number The number of downvotes
events[].published number Whether the event is published
events[].hidden number Whether it is hidden
events[].rtime32_visibility_start number Unix timestamp when the event becomes visible
events[].rtime32_visibility_end number Unix timestamp when the event stops being visible
events[].broadcaster_accountid number The account ID of the broadcaster
events[].follower_count number The number of followers
events[].ignore_count number The number of users ignoring the event
events[].forum_topic_id string The forum topic ID
events[].rtime32_last_modified number Unix timestamp of the last modification
events[].news_post_gid string The 64-bit ID of the news post
events[].rtime_mod_reviewed number Unix timestamp when moderation was reviewed
events[].featured_app_tagid number The tag ID of the featured app
events[].referenced_appids[] array Array of referenced Steam AppIDs
events[].build_id number The build ID
events[].build_branch string The build branch
events[].votes_up number The number of upvotes
events[].votes_down number The number of downvotes
events[].comment_type string The comment type
events[].gidfeature string The feature ID
events[].gidfeature2 string The secondary feature ID
events[].video_preview_type string TODO
events[].video_preview_id string TODO
events[].clan_steamid_original string The original 64-bit SteamID of the group
metadatainfo object TODO
metadatainfo.clanid number The 32-bit account ID of the group
metadatainfo.clan_event_gid string The 64-bit ID of the clan event
event_votes[] array The events the user has voted on
events_read[] array The events the user has read

Example

GET https://store.steampowered.com/events/ajaxgetusereventcalendarrange/?minTime=1627680302&maxTime=0&ascending=true&maxResults=250&populateEvents=15&appTypes=library,wishlist,following,recommended,steam,curator,featured&eventTypes=28,9,27,22,23,24,35,25,26,11,12,13,14,10,29,16,15,32,20,21,31,34&collectionID=featured
{
    "success": 1,
    "forwardComplete": false,
    "documents": [
        {
            "clanid": 4777282,
            "unique_id": "2972924285444466515",
            "event_type": 28,
            "appid": 0,
            "start_time": 1627705874,
            "score": 36
        },
        {
            "clanid": 38364543,
            "unique_id": "3003323582931075833",
            "event_type": 28,
            "appid": 0,
            "start_time": 1627750554,
            "score": 25
        },
        {
            "clanid": 4777282,
            "unique_id": "2972924285449642872",
            "event_type": 28,
            "appid": 0,
            "start_time": 1627776000,
            "score": 30
        },
        {
            "clanid": 4419325,
            "unique_id": "2967294514067141866",
            "event_type": 28,
            "appid": 227300,
            "start_time": 1627860600,
            "score": 83
        },
        {
            "clanid": 9084219,
            "unique_id": "2970672213793954739",
            "event_type": 28,
            "appid": 270880,
            "start_time": 1627860660,
            "score": 83
        },
        {
            "clanid": 4649813,
            "unique_id": "2967294785910555107",
            "event_type": 28,
            "appid": 236390,
            "start_time": 1627914540,
            "score": 79
        },
        {
            "clanid": 8328525,
            "unique_id": "2992064312017913679",
            "event_type": 35,
            "appid": 359550,
            "start_time": 1627920000,
            "score": 83
        },
        {
            "clanid": 32941731,
            "unique_id": "3003320140207634500",
            "event_type": 20,
            "appid": 0,
            "start_time": 1627923720,
            "score": 29
        },
        {
            "clanid": 38098458,
            "unique_id": "2983057384606989277",
            "event_type": 28,
            "appid": 1172470,
            "start_time": 1627932600,
            "score": 83
        },
        {
            "clanid": 38364543,
            "unique_id": "3003323582939013630",
            "event_type": 28,
            "appid": 0,
            "start_time": 1627940221,
            "score": 25
        },
        {
            "clanid": 38364543,
            "unique_id": "3003323582939139246",
            "event_type": 28,
            "appid": 0,
            "start_time": 1627943347,
            "score": 26
        },
        {
            "clanid": 25080149,
            "unique_id": "2967294785914259051",
            "event_type": 28,
            "appid": 0,
            "start_time": 1627951314,
            "score": 25
        },
        {
            "clanid": 38098458,
            "unique_id": "2983057384607196369",
            "event_type": 28,
            "appid": 1172470,
            "start_time": 1627952460,
            "score": 83
        },
        {
            "clanid": 4419325,
            "unique_id": "2967294785913582829",
            "event_type": 28,
            "appid": 227300,
            "start_time": 1627986900,
            "score": 84
        },
        {
            "clanid": 36033026,
            "unique_id": "2963917086193374748",
            "event_type": 28,
            "appid": 1158310,
            "start_time": 1627994340,
            "score": 83
        },
        {
            "clanid": 38364543,
            "unique_id": "3003323582941575950",
            "event_type": 28,
            "appid": 0,
            "start_time": 1628001721,
            "score": 26
        },
        {
            "clanid": 9084219,
            "unique_id": "2970672485643194455",
            "event_type": 28,
            "appid": 270880,
            "start_time": 1628003460,
            "score": 83
        },
        {
            "clanid": 28902503,
            "unique_id": "3003323582941809634",
            "event_type": 28,
            "appid": 0,
            "start_time": 1628007498,
            "score": 27
        },
        {
            "clanid": 34053640,
            "unique_id": "5015305276841439929",
            "event_type": 20,
            "appid": 0,
            "start_time": 1628010000,
            "score": 26
        },
        {
            "clanid": 28902503,
            "unique_id": "3003323582941935317",
            "event_type": 28,
            "appid": 0,
            "start_time": 1628010616,
            "score": 28
        },
        {
            "clanid": 4777282,
            "unique_id": "2972924285457281688",
            "event_type": 28,
            "appid": 0,
            "start_time": 1628012329,
            "score": 35
        },
        {
            "clanid": 38098458,
            "unique_id": "2983057112755207394",
            "event_type": 14,
            "appid": 1172470,
            "start_time": 1628012760,
            "score": 83
        },
        {
            "clanid": 28902503,
            "unique_id": "3003323582942337452",
            "event_type": 28,
            "appid": 0,
            "start_time": 1628020247,
            "score": 28
        },
        {
            "clanid": 35210618,
            "unique_id": "2961665286377006712",
            "event_type": 13,
            "appid": 813780,
            "start_time": 1628024400,
            "score": 83
        },
        {
            "clanid": 38364543,
            "unique_id": "3003323582942580727",
            "event_type": 28,
            "appid": 0,
            "start_time": 1628025438,
            "score": 27
        },
        {
            "clanid": 4649813,
            "unique_id": "2961665648452966236",
            "event_type": 13,
            "appid": 236390,
            "start_time": 1628063460,
            "score": 82
        },
        {
            "clanid": 33416861,
            "unique_id": "2959412581559924265",
            "event_type": 20,
            "appid": 0,
            "start_time": 1628080200,
            "score": 34
        },
        {
            "clanid": 9666527,
            "unique_id": "2993190845846697365",
            "event_type": 15,
            "appid": 380600,
            "start_time": 1628089620,
            "score": 82
        },
        {
            "clanid": 31013613,
            "unique_id": "2957162048827736402",
            "event_type": 28,
            "appid": 552990,
            "start_time": 1628090700,
            "score": 83
        },
        {
            "clanid": 8328525,
            "unique_id": "2992063678847411280",
            "event_type": 28,
            "appid": 359550,
            "start_time": 1628093160,
            "score": 83
        },
        {
            "clanid": 38364543,
            "unique_id": "2997694445474350230",
            "event_type": 28,
            "appid": 0,
            "start_time": 1628095972,
            "score": 27
        },
        {
            "clanid": 28902503,
            "unique_id": "2997694445474477360",
            "event_type": 28,
            "appid": 0,
            "start_time": 1628098891,
            "score": 27
        },
        {
            "clanid": 4437469,
            "unique_id": "2963917448269172042",
            "event_type": 28,
            "appid": 230410,
            "start_time": 1628101200,
            "score": 83
        },
        {
            "clanid": 38364543,
            "unique_id": "2997694516730286078",
            "event_type": 28,
            "appid": 0,
            "start_time": 1628112603,
            "score": 26
        },
        {
            "clanid": 28902503,
            "unique_id": "2997694516732523582",
            "event_type": 28,
            "appid": 0,
            "start_time": 1628166369,
            "score": 27
        },
        {
            "clanid": 36033026,
            "unique_id": "2958288019994145594",
            "event_type": 28,
            "appid": 1158310,
            "start_time": 1628168040,
            "score": 83
        },
        {
            "clanid": 4419325,
            "unique_id": "2961665719714966330",
            "event_type": 28,
            "appid": 227300,
            "start_time": 1628176080,
            "score": 84
        },
        {
            "clanid": 31013613,
            "unique_id": "2957162120507087860",
            "event_type": 28,
            "appid": 552990,
            "start_time": 1628177460,
            "score": 83
        },
        {
            "clanid": 4777282,
            "unique_id": "2967295219249423430",
            "event_type": 28,
            "appid": 0,
            "start_time": 1628180390,
            "score": 35
        },
        {
            "clanid": 32177162,
            "unique_id": "2976302418503191892",
            "event_type": 28,
            "appid": 0,
            "start_time": 1628182285,
            "score": 25
        },
        {
            "clanid": 36135791,
            "unique_id": "2984183718076374947",
            "event_type": 20,
            "appid": 0,
            "start_time": 1628182800,
            "score": 31
        },
        {
            "clanid": 5377070,
            "unique_id": "2990939117292178364",
            "event_type": 13,
            "appid": 252490,
            "start_time": 1628186460,
            "score": 84
        },
        {
            "clanid": 4437469,
            "unique_id": "2963917519724174940",
            "event_type": 28,
            "appid": 230410,
            "start_time": 1628187120,
            "score": 83
        },
        {
            "clanid": 6858187,
            "unique_id": "2997694516733426131",
            "event_type": 28,
            "appid": 0,
            "start_time": 1628187946,
            "score": 25
        },
        {
            "clanid": 38364543,
            "unique_id": "2997694516733577007",
            "event_type": 28,
            "appid": 0,
            "start_time": 1628191452,
            "score": 25
        },
        {
            "clanid": 3952675,
            "unique_id": "2976302418503644960",
            "event_type": 28,
            "appid": 216150,
            "start_time": 1628193480,
            "score": 78
        },
        {
            "clanid": 3952675,
            "unique_id": "2976302418503747689",
            "event_type": 28,
            "appid": 216150,
            "start_time": 1628196000,
            "score": 78
        },
        {
            "clanid": 35190912,
            "unique_id": "2994316817010234277",
            "event_type": 28,
            "appid": 1085660,
            "start_time": 1628197440,
            "score": 98
        },
        {
            "clanid": 6858187,
            "unique_id": "2997694516733978843",
            "event_type": 28,
            "appid": 0,
            "start_time": 1628201004,
            "score": 25
        },
        {
            "clanid": 3703047,
            "unique_id": "2963917519722720255",
            "event_type": 13,
            "appid": 570,
            "start_time": 1628202300,
            "score": 83
        },
        {
            "clanid": 4777282,
            "unique_id": "2967295219250328006",
            "event_type": 28,
            "appid": 0,
            "start_time": 1628202396,
            "score": 35
        },
        {
            "clanid": 35210618,
            "unique_id": "2956036220598214654",
            "event_type": 25,
            "appid": 813780,
            "start_time": 1628205960,
            "score": 83
        },
        {
            "clanid": 4777282,
            "unique_id": "2967295219250529021",
            "event_type": 28,
            "appid": 0,
            "start_time": 1628206996,
            "score": 35
        },
        {
            "clanid": 28902503,
            "unique_id": "2997694516733428513",
            "event_type": 28,
            "appid": 0,
            "start_time": 1628207833,
            "score": 34
        },
        {
            "clanid": 25080149,
            "unique_id": "2961665719718482024",
            "event_type": 28,
            "appid": 0,
            "start_time": 1628207954,
            "score": 25
        },
        {
            "clanid": 25080149,
            "unique_id": "2961665719718633006",
            "event_type": 28,
            "appid": 0,
            "start_time": 1628211578,
            "score": 25
        },
        {
            "clanid": 38364543,
            "unique_id": "2997694516734531582",
            "event_type": 28,
            "appid": 0,
            "start_time": 1628213958,
            "score": 25
        },
        {
            "clanid": 3952675,
            "unique_id": "2976302418504625958",
            "event_type": 28,
            "appid": 216150,
            "start_time": 1628217060,
            "score": 78
        },
        {
            "clanid": 25080149,
            "unique_id": "2961665719719890333",
            "event_type": 28,
            "appid": 0,
            "start_time": 1628242151,
            "score": 25
        },
        {
            "clanid": 4649813,
            "unique_id": "2967294514066989178",
            "event_type": 23,
            "appid": 236390,
            "start_time": 1628247600,
            "score": 82
        },
        {
            "clanid": 6858187,
            "unique_id": "2997694516736164241",
            "event_type": 28,
            "appid": 0,
            "start_time": 1628253050,
            "score": 25
        },
        {
            "clanid": 28902503,
            "unique_id": "2997694516736218604",
            "event_type": 28,
            "appid": 0,
            "start_time": 1628254809,
            "score": 27
        },
        {
            "clanid": 6858187,
            "unique_id": "2997694516736541054",
            "event_type": 28,
            "appid": 0,
            "start_time": 1628262056,
            "score": 25
        },
        {
            "clanid": 6858187,
            "unique_id": "2997694516736691904",
            "event_type": 28,
            "appid": 0,
            "start_time": 1628265834,
            "score": 25
        },
        {
            "clanid": 28902503,
            "unique_id": "2997694516736821814",
            "event_type": 28,
            "appid": 0,
            "start_time": 1628269234,
            "score": 28
        },
        {
            "clanid": 32177162,
            "unique_id": "2976302418507037226",
            "event_type": 28,
            "appid": 0,
            "start_time": 1628274061,
            "score": 25
        },
        {
            "clanid": 38364543,
            "unique_id": "2997694516737093761",
            "event_type": 28,
            "appid": 0,
            "start_time": 1628275453,
            "score": 25
        },
        {
            "clanid": 6858187,
            "unique_id": "2997694516737520996",
            "event_type": 28,
            "appid": 0,
            "start_time": 1628285557,
            "score": 25
        },
        {
            "clanid": 6858187,
            "unique_id": "2997694516737546144",
            "event_type": 28,
            "appid": 0,
            "start_time": 1628286428,
            "score": 25
        },
        {
            "clanid": 4777282,
            "unique_id": "2967295219254324144",
            "event_type": 28,
            "appid": 0,
            "start_time": 1628297930,
            "score": 36
        },
        {
            "clanid": 4777282,
            "unique_id": "2967295219260078334",
            "event_type": 28,
            "appid": 0,
            "start_time": 1628380800,
            "score": 30
        },
        {
            "clanid": 38364543,
            "unique_id": "2997694516741514715",
            "event_type": 28,
            "appid": 0,
            "start_time": 1628380822,
            "score": 28
        },
        {
            "clanid": 6858187,
            "unique_id": "2997694516743499016",
            "event_type": 28,
            "appid": 0,
            "start_time": 1628428587,
            "score": 25
        },
        {
            "clanid": 6858187,
            "unique_id": "2997694516743499011",
            "event_type": 28,
            "appid": 0,
            "start_time": 1628428602,
            "score": 25
        },
        {
            "clanid": 6858187,
            "unique_id": "2997694516743875793",
            "event_type": 28,
            "appid": 0,
            "start_time": 1628437505,
            "score": 25
        },
        {
            "clanid": 6858187,
            "unique_id": "2997694516745031286",
            "event_type": 28,
            "appid": 0,
            "start_time": 1628465409,
            "score": 25
        },
        {
            "clanid": 9666527,
            "unique_id": "2993190845846118802",
            "event_type": 35,
            "appid": 380600,
            "start_time": 1628500200,
            "score": 82
        },
        {
            "clanid": 4649813,
            "unique_id": "2961665719728681986",
            "event_type": 13,
            "appid": 236390,
            "start_time": 1628502720,
            "score": 82
        },
        {
            "clanid": 6858187,
            "unique_id": "2997694516747216518",
            "event_type": 28,
            "appid": 0,
            "start_time": 1628517657,
            "score": 25
        },
        {
            "clanid": 28902503,
            "unique_id": "2997694516747429335",
            "event_type": 28,
            "appid": 0,
            "start_time": 1628522578,
            "score": 28
        },
        {
            "clanid": 32941731,
            "unique_id": "2998820416643731618",
            "event_type": 20,
            "appid": 0,
            "start_time": 1628528640,
            "score": 29
        },
        {
            "clanid": 31013613,
            "unique_id": "2957162120521461772",
            "event_type": 14,
            "appid": 552990,
            "start_time": 1628529960,
            "score": 83
        },
        {
            "clanid": 38364543,
            "unique_id": "2997694516750909624",
            "event_type": 28,
            "appid": 0,
            "start_time": 1628530560,
            "score": 25
        },
        {
            "clanid": 28902503,
            "unique_id": "2997694516747831563",
            "event_type": 28,
            "appid": 0,
            "start_time": 1628532187,
            "score": 27
        },
        {
            "clanid": 4777282,
            "unique_id": "2967295219264299824",
            "event_type": 28,
            "appid": 0,
            "start_time": 1628536020,
            "score": 35
        },
        {
            "clanid": 38364543,
            "unique_id": "2997694516748372310",
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                "body": "With the recent release of the Convoy feature for [url=https://blog.scssoft.com/2021/07/american-truck-simulator-141-release.html]ATS[/url] and [url=https://blog.scssoft.com/2021/07/euro-truck-simulator-2-141-release.html]ETS2[/url], our social media channels have witnessed an avalanche of absolutely incredible photos and videos from your first multiplayer journeys, in which you and your friends were taking on the same jobs and delivering cargo together. It’s difficult to simply express with words how much we appreciate this kind of feedback, since in the end, whatever we do we are doing for the happiness of our #BestCommunityEver. \n\nWhat you will see here is just a small selection of videos we have laid our eyes on and there is much more [url=https://www.youtube.com/results?search_query=american+truck+simulator+convoy]here[/url] and [url=https://www.youtube.com/results?search_query=euro+truck+simulator+2+convoy]here[/url]. Feel free to keep sending us pictures and videos on our social media - [url=https://www.facebook.com/scssoft]Facebook[/url], [url=https://twitter.com/SCSsoftware]Twitter[/url] and [url=https://www.instagram.com/scs.software/]Instagram[/url], and we’ll make sure to check them out as well!\n\n[previewyoutube=yyqbv3ZSsDQ;full][/previewyoutube]\n[previewyoutube=mAUDohnTuLo;full][/previewyoutube]\n[previewyoutube=YJVwHyt7A9c;full][/previewyoutube]\n[previewyoutube=kB-hSIioIeM;full][/previewyoutube]\n[previewyoutube=a_4XUkKhXyQ;full][/previewyoutube]\n[previewyoutube=r4GDMTv_0Ec;full][/previewyoutube]\n[previewyoutube=5u-7xFTrkqk;full][/previewyoutube]\nIn addition to screenshots and videos, quite often there are developers who are watching the [url=https://www.twitch.tv/directory/game/Euro%20Truck%20Simulator%202]ETS2[/url] and [url=https://www.twitch.tv/directory/game/American%20Truck%20Simulator]ATS[/url] categories on Twitch, so the streamers certainly do not have to feel left out.\n\nWe also immensely value the amount of positive feedback we have received for the update in comment sections and on our forums. We know you have been waiting to drive together with your friends for a long time, so do not be afraid and start a Convoy session yourself or jump into an already created one and work together with your fellow truckers in this awesome new multiplayer experience!\n",
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                "body": "[img]{STEAM_CLAN_IMAGE}/8328525/9e14a090659441322044549d68f7994a66ff66d6.png[/img]\n\nWe’ve interrupted our usual broadcast to report a “situation” of unprecedented magnitude! It seems an unknown life form settled itself at the French Consulate in Ivory Coast. A team of REACT agents were dispatched to neutralize the threat, but the presence of humanoid creatures ready to stop them raises the question of the unidentified entity’s purpose. Is it here for pure destruction… or to replace us all? From August 3rd to 24th, carry out the Containment!\n\n[url=https://rainbow6.com/containment?ncid=209-2559---1-AFL-38-58-containment_steam--1-1-8-0821-6----ID_113181-----&maltcode=brand_C2W_AFL_otheraffiliates___R6S____&addinfo=]Learn more[/url]",
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                "body": "[h2]APEX LEGENDS: EMERGENCE DEVSTREAM[/h2]\n\nJoin some of the designers behind the Emergence update as we break down the new Legend, Weapon, Map Updates, Ranked Arenas, and more!\n\n[previewyoutube=HCsEIWyMs4w;full][/previewyoutube]\n\n[h1]NEW CONTENT[/h1]\n\n[h2]NEW LEGEND - SEER[/h2]\n\nWith microdrones and an artist's eye, Seer spots opportunities that other Legends might miss and seizes them in the most beautiful way he can. Check out his kit in action below.\n\n[previewyoutube=FsidQPVzFDU;full][/previewyoutube]\n\n[b]Passive - Heart Seeker[/b]\nVisualize and hear the heartbeats of nearby enemies when aiming down sights to get a clue to their location. Seer is able to “ADS” even while not holding a weapon.\n\n[b]Tactical - Focus of Attention[/b]\nSummon microdrones to emit a focused, delayed blast that goes through walls, revealing enemies (and their health bars!), plus interrupting their actions.\n\n[b]Ultimate - Exhibit[/b]\nCreate a sphere of microdrones that reveal the footsteps of enemies moving quickly or firing their weapons within.\n\n[b]Class Passive: Recon[/b]\nScanning survey beacons reveals the next circle’s location.\n\n[h2]MAP UPDATE[/h2]\n\n[img]{STEAM_CLAN_IMAGE}/38098458/653b97a4f0f27593ca34a69c6c8e39c970c6a41f.jpg[/img]\n\nAfter months of aggressive mining by the Harvester on World's Edge, the land is overmined, overburdened, and pushed to its limit. The earth has fractured and erupted as nature is reclaiming what’s hers. Hammond is scrambling to contain the damage they’ve caused using weather-controlling machines: the Climatizer rapidly cools the surrounding area to subzero temperatures, and a Lava Siphon stabilizes the caldera. Fight for control of the always-moving gondolas in Climatizer and Lava Siphon, traverse the bubbling hot lava with caution, and show everyone what Legends are made of!\n\nRead more on the map changes in this [url=https://www.ea.com/games/apex-legends/news/emergence-worlds-edge-map-update]blog post[/url].\n\n[h2]NEW WEAPON - RAMPAGE[/h2]\n\n[img]{STEAM_CLAN_IMAGE}/38098458/88a3e281c9d673892e16af66110c11c03d152984.jpg[/img]\n\nRampart’s latest creation, the Rampage LMG, blasts onto the scene and has absolutely no chill. This high-powered heavy ammo LMG takes its time but packs one hell of a punch. The Rampage excels at mid-range combat but struggles up close with a slower fire rate. Not one for just accepting weakness, Rampart managed to modify the Rampage’s internal combustion mechanism with, what else? Thermite! Loading a thermite grenade into the Rampage’s special chamber overclocks the fire rate and lets Legends go on a, well... rampage!\n\n[h2]RANKED ARENAS[/h2]\n\n[img]{STEAM_CLAN_IMAGE}/38098458/e86250fddd77b85b8151c30eb33d6eeae2f953ab.jpg[/img]\n\nWith the launch of the Emergence update, we’re introducing Ranked Arenas! You begin your journey through Ranked Arenas in 10 placement matches where your performance will determine your initial Match Marking Rank (MMR) and your starting rank. MMR variance is wider initially, so your first 10 matches might be stomp-or-get-stomped until your MMR defines your placement.\n\nArenas is a head-to-head fight between two teams of three, so awarding Ranked Arenas Points is more cut-and-dry than in the 20 team Battle Royale. This means there is no entry cost and no AP for kills. Everything comes down to getting the win. \n\nThat’s just the high level of how ranked arenas work. To learn more details on how Ranked Arenas will work check out our [url=https://www.ea.com/games/apex-legends/news/arenas-ranked]blog here[/url].\n\n[h2]QUALITY OF LIFE UPDATES[/h2]\n\n[list]\n[*] Added a new badge: Win Streak. Can you get 2, 3, 4, or 5 wins in a row?\n[/list]\n\n[img]{STEAM_CLAN_IMAGE}/38098458/ef0449ad8dbf8807395bf42981716505027adbac.jpg[/img]\n\n[list]\n[*] Added a “Hold On” response to enemy pings.\n[/list]\n\n[img]{STEAM_CLAN_IMAGE}/38098458/88a708e58eaddc1b8135bb9a333d9a971fa89c8f.jpg[/img]\n\n[list]\n[*] Added distinct sound effects to the Gold Backpack’s revive. VFX were added in the Chaos Theory update. This gives additional feedback when players are close to but not in line-of-sight of revives.\n[*] Updated the Heirloom store to give players a better view of all the items related to that item.\n[/list]\n\n[img]{STEAM_CLAN_IMAGE}/38098458/62c77bfc49d29605efc8e31e92b045a8c6b0b368.png[/img]\n\n[list]\n[*] Updated Open Pack Button to show how many packs of each type are available to open. Highlighting the button shows a complete breakdown.\n[/list]\n\n[img]{STEAM_CLAN_IMAGE}/38098458/d11daccfdcd3486c22f024889640d10d4aa1c831.png[/img]\n\n[b]Private Match [/b]\n[list]\n[*] Added Admin Toggle Option for Aim Assist Mode\n[*] Added lite Red Zone Filter for Observers in Freecam\n[*] Added custom ending variants to map/mode selection\n[*] Added more arenas maps to map/mode selection\n[*] Fixed Observer script error encountered in Arenas\n[*] Fixed multiple script errors for Observes and Players for BR\n[*] Fixed more real-time API event reporting.\n[/list]\n\n[h1]LEGEND META[/h1]\n\n[h2]FUSE[/h2]\n\n[list]\n[*] Enemies caught inside the ring of fire from Fuse's Motherlode ultimate are now revealed to Fuse's team.\n[*] Knuckle Cluster Tactical explosion duration increased by 100%.\n[*] Grenadier Passive can be toggled on and off to throw ordnance normally.\n[/list]\n\n[i]Dev Note: Fuse continues to struggle. We identified two opportunities to help him that weren't just \"give him more damage.” We believe Apex is a gun game first and foremost and therefore want to make sure we don't put too much damage into character abilities.\n\nThe first opportunity we identified was his tactical. While meant as a persistent area denial tool, it currently does not last long enough to seriously inconvenience an enemy. We doubled the duration so you can now place one at a door and be reasonably sure no one's coming through that door for a little while. While we doubled the duration, the damage per second remains the same. Please don’t stand in the fire.\n\nSecondly, his ultimate often didn't give his team an advantage; sure, you may catch enemies within it, but the flames made it impossible for you to step inside, and you couldn't see the enemies you trapped either because the flames were in the way. We explored a few ways to deal with this but ended up going for the most straight-forward answer: you get enemy outlines as long as they stay inside the ring of fire.[/i]\n\n[h2]HORIZON[/h2]\n\n[list]\n[*] Reduced the slow after the initial Black Hole pull.\n[*] Bumped Horizon gravity lift-up speed to a happy medium between 9.1 and Legacy update launch values. \n[/list]\n\n[i]Dev note: There’s no doubt the nerfs Horizon received with Legacy were necessary, but given the benefit of time and hindsight we decided we probably hit the speed of her tactical too hard. Instead of completely reverting that part of the nerf, we found a happy medium between how fast her gravity lift operated at release and how slow it was after the nerf. This one's hard to communicate with numbers, so just give her a try and tell us what you think.[/i]\n\n[h2]REVENANT[/h2]\n\n[list]\n[*] There’s now a visual and audio cue when Death Totem protection is about to end which can be seen/heard by other players.\n[*] Added a brief slow after being recalled to Death Totem.\n[/list]\n\n[h2]CAUSTIC[/h2]\n\n[list]\n[*] Gas damage starts at 5, increases by 1 every other tick indefinitely.\n[*] Cooldown on Tactical has been reduced 25s -> 20s.\n[*] Ultimate cooldown has been reduced 3.5m -> 3m. Duration reduced from 20s -> 15s.\n[/list]\n\n[i]Dev note:\n\nCaustic is a dangerous character to buff. Push him a little too far, and he quickly takes over the meta. Constantly fighting through gas is no fun, so we definitely want to avoid him becoming dominant once more. That said, we're now convinced the nerf that dropped his gas damage to a flat 5 damage went too far. When you can sit in gas and take a syringe or two and be fine, gas is not a scary enough deterrent. So we switched back to a scaling model. This time we decided to let the damage scale a little more slowly. Instead of going up by one every tick, we're increasing it by one every other tick. Damage is uncapped at the top here, but really that's very theoretical. Enemies will generally be dead around the time the gas reaches 11 damage per tick (unless you've been healing). The desired effect here is to make enemies feel a great urgency to leave the gas as soon as possible.\n\nAt the same time, we wanted to be mindful specifically of Caustic's impact in late game circles at the highest level. Even with Ring 6 now slowly closing over 100 seconds, we were worried about the effect that a single Caustic ult could have in the late game. We reduced its duration by 5 seconds. The ult represents Caustic's highest moment of power; his enemies have no way of countering it. 15 seconds is still a meaningful amount of time (and with the damage changes, 15s is long enough to kill someone) but it should hopefully make fighting a Caustic in the end game slightly less frustrating.[/i]\n\n[h1]WEAPON META[/h1]\n\n[h2]SUPPLY DROP ROTATION[/h2]\n\n[img]{STEAM_CLAN_IMAGE}/38098458/d3f271ceb73c67ff00fd1c508b9c0ce826a90a8f.jpg[/img]\n\nThis season the [b]Prowler [/b]returns to floor loot and taking its place is the [b]M600 Spitfire[/b]. In addition to the Spitfire this season another weapon will be joining the supply drop: the [b]Alternator SMG[/b]. See how each weapon changes down below.\n\n[h2]HOP UPS[/h2]\n\n[list]\n[*] [b]Boosted Loader [/b]- Reloading near empty (but not at 0) increases reload speed and overloads the next magazine with extra rounds. This hop up will be equipable to the Hemlok Burst AR and the Wingman.\n[*] To make room, the Anvil Receiver and Quickdraw Holster are being vaulted for now.\n[/list]\n\n[h2]FULLY KITTED ROTATION[/h2]\n\n[img]{STEAM_CLAN_IMAGE}/38098458/23a73181f7815b46568d996cb32e4404041c02ca.jpg[/img]\n\n[list]\n[*] Added: Peacekeeper, Rampage, RE-45, Flatline, and Charge Rifle\n[*] Removed: Wingman, Bocek, R99, Hemlock, and Sentinel\n[/list]\n\n[h2]MAGAZINE ATTACHMENTS[/h2]\n\n[list]\n[*] Reload speed increase associated with magazines has been moved to the equivalent stock rarity tier.\n[/list]\n\n[i]Dev Note \n\nMagazines are the most potent source of lootable power for most weapons and that largely comes in the form of ammo capacity. In addition to capacity, they were also offering increased reload speed. We’ve moved the reload speed buff to stocks to help increase the value of stocks and spread out our meaningful modifiers across our attachments.[/i]\n\n[h2]STOCK ATTACHMENTS[/h2]\n\n[list]\n[*] All stocks now offer increased reload speed (instead of magazines)\n[*] Marksman Weapons (30-30 Repeater, G7 Scout, Triple-Take) now take Sniper Stocks instead of Tactical Stocks\n[*] Sniper Stocks on Marksman weapons will offer increased stability and sway reduction with slightly reduced handling bonuses (from tactical stocks)\n[/list]\n\n[i]Dev Note\n\nSniper stocks are an often lonely attachment left sitting on the floor waiting for a crackshot legend to come along and give them some love. Instead of reducing the spawn rates to try and clean up the loot pool we’re putting them on Marksman Rifles to make them more desirable.[/i]\n\n[h2]L-STAR[/h2]\n\n[list]\n[*] Now takes Energy Magazines—Mags on the L-STAR work differently than other weapons because of its unique interaction with ammo. Instead they will allow the L-STAR to fire more shots before it overheats and allow it to cool-off its heat build up slightly faster.\n[*] Now take Barrels for recoil reduction\n[*] Projectile VFX scale reduced by roughly half\n[*] First-Person on-hit impact effect intensity reduced \n[*] Hipfire spread increased\n[/list]\n\n[i]Dev Note\n\nThe L-STAR has undergone a few changes in Emergence. We’ve attempted to improve the looting experience and extend the L-STAR’s power into the later phases of the game. In addition to these attachment additions the L-STAR is also seeing some VFX changes for combat readability.[/i]\n\n[h2]LIGHT MACHINE GUNS[/h2]\n\n[list]\n[*] Reduced the headshot multiplier for all LMGs from 2.0 to 1.75\n[*] Increased the limbshot multiplier for all LMGs from 0.75 to 0.85\n[/list]\n\n[i]Dev Note\n\nLMG spray-and-pray was feeling a little too oppressive when random headshots chunked with a 2.0 damage modifier. We’re shaving off some of that headshot firepower but adding a little back in by bringing up their limb damage. Unloading massive LMG mags to suppress your enemies should still be a valid tactic, we’re just reigning in the peaks and valleys to make it feel a bit more consistent.[/i]\n\n[h2]PISTOLS[/h2]\n\n[list]\n[*] Reduced handling time for all pistols by ~10%\n[*] Raise, Holster, Zoom In/Out time\n[/list]\n\n[i]Dev Note\n\nWith the removal of the Quickdraw Holster and reload speed moving from mags to stocks Pistols took a bit of a hit. We’re increasing their base handling but will keep an eye on their performance as we get into Emergence.[/i]\n\n[h2]PROWLER BURST PDW[/h2]\n\n[list]\n[*] Time Between Burst increased from 0.2 to .24 \n[/list]\n\n[i]Dev Note\n\nThe Prowler returns to the floor without its trusty side-kick the Select Fire hop up. But don’t sleep on it, it's still a beast.[/i]\n\n[h2]M600 SPITFIRE[/h2]\n\n[list]\n[*] Damage increased from 18 to 19\n[*] Hip Fire Spread back to season 8 pre-nerf values \n[*] Purple Mag Size increased from 50 to 55 \n[/list]\n\n[i]Dev Note\n\nWe’ve all woken up with a cold sweat in the middle of the night from a nightmare where Rampart with two gold mag spittys chases you on the World’s Edge train tracks laughing maniacally as she shoots for eternity, right?  … right? Well for those of us that have, we’ll be able to sleep soundly for a while. The Spitfire takes its rightful place as a Supply Drop weapon this season. We’ve hit it a few times in recent patches and we still want it to be a desirable Supply Drop weapon so we’re walking back those nerfs while making it much harder to access.[/i]\n\n[h2]ALTERNATOR[/h2]\n\n[list]\n[*] Reintroducing the Disruptor Rounds which come equipped on a Supply Drop Alternator\n[*] Disruptor Rounds - Increase shield damage by 40%\n[*] Disruptor Rounds can ONLY be found on Alternators from the Supply Drop\n[/list]\n\n[i]Dev Note\n\nThe Alternator joins the Spitfire in the Supply Drop with its old friend the Disruptor Rounds. The shield damage has come down since we last saw Disruptors in Season 2, but it’s still a shield shredding monster. Pack an extra bat.[/i]\n\n[h2]30-30 REPEATER[/h2]\n\n[list]\n[*] Reload speed from stocks is increased.\n[/list]\n\n[i]Dev Note\n\nThe 30-30 can slap, but when it's not slapping it’s probably reloading. We’re buffing the 30-30’s bonus to reload speed from stocks to help alleviate one of the sharper pain points when running this heavy rifle.[/i]\n\n[h2]EVA-8[/h2]\n\n[list]\n[*] Significantly reduced bolt fire-rate scaling for each rarity tier\n[*] Base fire-rate remains unchanged\n[/list]\n\n[i]Dev Note\n\nThe EVA-8’s speed makes it a forgiving and formidable shotgun to run. It’s pulled ahead of the pack and has been seen as the clear choice for many leaving the Peacekeeper, Mastiff, and Mozambique in the dust. This change should help even the playing field between the shotguns.[/i]\n\n[h2]ARENAS WEAPON UPDATES[/h2]\n\nCare package changes apply to arenas: the Prowler and Rampage replace the Alternator and Spitfire in the Arenas shop.\n\n[b]Prowler[/b]\n[list]\n[*] Base: 450\n[*] Lvl 1: 200\n[*] Lvl 2: 300\n[*] Lvl 3: 400\n[/list]\n\n[b]Rampage[/b]\n[list]\n[*] Base: 500\n[*] Lvl 1: 200\n[*] Lvl 2: 300\n[*] Lvl 3: 350\n[/list]\n\n[h2]ARENAS PRICE ADJUSTMENTS[/h2]\n\n[b]L-STAR[/b]\n[list]\n[*] Lvl 1: 100 -> 150\n[*] Lvl 2: 200 -> 250\n[*] Lvl 3: 300 -> 350\n[/list]\n\n[b]30-30 Repeater[/b]\n[list]\n[*] Lvl 1: 200 -> 150\n[/list]\n\n[b]Bocek Bow[/b]\n[list]\n[*] Base: 600 -> 500\n[/list]\n\n[b]Charge Rifle[/b]\n[list]\n[*] Base: 700 -> 600\n[*] Lvl 1: 250 -> 200\n[*] Lvl 2: 300 -> 200\n[*] Lvl 3: 400 -> 450\n[/list]\n\n[b]EVA-8[/b]\n[list]\n[*] Base: 300 -> 350\n[/list]\n\n[b]Mastiff[/b]\n[list]\n[*] Base: 400 -> 350\n[/list]\n\n[b]Peacekeeper[/b]\n[list]\n[*] Base: 500 -> 350\n[/list]\n\n[b]Fuse[/b]\n[list]\n[*] Knuckle Cluster: 75 -> 100\n[/list]\n\n[h2]ARENAS ABILITY ADJUSTMENTS[/h2]\n\n[list]\n[*] [b]Horizon's [/b]Gravity Lift starting charges reduced from 2 to 1\n[*] [b]Mirage's [/b]Psyche Out starting charges reduced from 3 to 2\n[*] [b]Bloodhound's[/b] free scans while in Beast of the Hunt reduced from 3 to 2\n[/list]\n\n[h1]BUG FIXES[/h1]\n\n[b]Bloodhound[/b]\n\n[list]\n[*] Fixed an issue where Bloodhound's tactical failed to highlight the enemy for the Bloodhound player while they used an emote.\n[*] Trident and Dropship audio should no longer be significantly dampened when Bloodhound is using their Ultimate.\n[/list]\n\n[b]Gibraltar[/b]\n\n[list]\n[*] Corrected an audio issue with Gibraltars Dome Shield failing to make sound.\n[/list]\n\n[b]Lifeline[/b]\n\n[list]\n[*] Fixed cases where Lifeline’s VO still says \"I've got you. Shields up\" even when she no longer has a shield.\n[/list]\n\n[b]Pathfinder[/b]\n\n[list]\n[*] Pathfinder's Grapple no longer stays connected when he’s killed while under Revenant’s Death Protection.\n[*] Updated Pathfinder \"Copper Core\" legs so they now match in first-person view.\n[*] Fixed an issue where Pathfinder’s Grapple cooldown audio cue replayed rapidly after deploying tactical in gameplay.\n[/list]\n\n[b]Wraith[/b]\n\n[list]\n[*] Wraith can no longer use her ultimate while attached to Valkyrie’s ultimate.\n[*] Fixed a rare bug which allowed downed players to jump/bunny-hop after entering a Wraith Portal that was placed by a crouching Wraith.\n[/list]\n\n[b]Bangalore\n[/b]\n[list]\n[*] Fixed an issue causing Bangalore's Smoke Launcher to disappear when moving away from other players with certain Legendary skins equipped.\n[/list]\n\n[b]Caustic[/b]\n\n[list]\n[*] Fixed a bug that allowed Caustic Barrels to be pushed into players, crushing them.\n[*] Fuse’s Ultimate \"Motherlode\" is no longer destroyed if it interacts with Caustic gas.\n[*] Wattson’s ult will no longer shoot down friendly Caustic barrels and ults.\n[/list]\n\n[b]Mirage[/b]\n\n[list]\n[*] Addressed an issue where Mirage's invisible revive wouldn’t fully cloak teammates when certain skins were being worn.\n[/list]\n\n[b]Octane[/b]\n\n[list]\n[*] Fixed an exploit that allowed players to wedge an Octane jump pad between a supply bin to make the Trident faster.\n[*] Fixed a visual bug where Octane's goggles moved independently after using his tactical.\n[/list]\n\n[b]Wattson[/b]\n\n[list]\n[*] Removed the beam of light that shoots into the sky every time Wattson places down her fence.\n[/list]\n\n[b]Crypto[/b]\n\n[list]\n[*] Arenas: Fixed a bug where Crypto’s Drone could be deployed and recalled infinite times when the user had only one charge available.\n[*] Switch Only: Fixed a visual bug where Crypto's position indicator while in his drone flickered near the top and left edge of the screen.\n[*] Switch Only: The UI for Crypto’s tactical charges should no longer overlap with the recharging UI when his drone is destroyed in Arenas.\n[*] Fixed a bug that prevented the Drone from being able to detect enemies using Trident.\n[/list]\n\n[b]Revenant[/b]\n\n[list]\n[*] Fixed a visual bug when the Heirloom appears to be floating in third-person when looking up and down inside the Gravity Lift.\n[*] Placing a Death Totem too close to the edge of the map should no longer teleport players off the map when returning to the totem.\n[*] Emote fix: Added the missing Silence Orb to Revenant's \"Suffering Silence\" emote.\n[*] Fixed some exploitable hiding spots reachable in Rift using Revenant.\n[*] Fixed some cases when Revenant didn’t have horizontal movement animations when holding the heirloom.\n[/list]\n\n[b]Loba[/b]\n\n[list]\n[*] Lots of fixes across all maps to address issues with exploits, hiding spots, and inconsistencies with using Loba’s tactical.\n[*] UI Fix: The ammo Count in Loba's Black Market should now display correctly.\n[/list]\n\n[b]Rampart[/b]\n\n[list]\n[*] Fixed an issue that allowed Rampart's turret to be placed on Geyser.\n[*] Fixed a bug that caused players to run faster after stowing a fully charged, chargeable weapon—this bug also caused the charged indicator in the UI to go away.\n[*] Fixed an issue where Rampart’s wall would get stuck in an animation loop when hit by Caustic gas.\n[/list]\n\n[b]Horizon[/b]\n\n[list]\n[*] Fixed an issue where a player’s weapon appears horizontally on the back while using a survey beacon.\n[*] Fixed some cases causing Horizon Ultimate ability to be cancelled out when placed near a supply bin if the bin was opened during gameplay.\n[/list]\n\n\n[b]Fuse[/b]\n\n[list]\n[*] Fixed a visual bug that caused part of Fuse’s body to pop up on the screen when toggling throw power after swapping grenades.\n[/list]\n\n[b]General[/b]\n[list]\n[*] The audio triggered by players' landing impacts should be louder when they're coming in from a jump pad\n[/list]\n",
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                "headline": "Liebe Freunde, Guess Where We Are?",
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                "body": "While our teams are busy working on multiple future map expansions for both ATS and ETS2, we are working so diligently we still managed to find some time to compose a small team that handles the task of bringing older regions of our game world closer to the current state-of-the-art quality as seen in new DLCs. Today we want to show you a small tease of what we are currently working on. Can you guess what, and moreover where it is?\n\n[table][tr][url={STEAM_CLAN_IMAGE}/4419325/c3941db144a6709d9a88ae7425743af99620e07b.jpg][img]{STEAM_CLAN_IMAGE}/4419325/c3941db144a6709d9a88ae7425743af99620e07b.jpg[/img][/url]\n[url={STEAM_CLAN_IMAGE}/4419325/01c9e620f0ddf116d65c88078a426741b14d2073.jpg][img]{STEAM_CLAN_IMAGE}/4419325/01c9e620f0ddf116d65c88078a426741b14d2073.jpg[/img][/url][/tr][/table][table][tr]\n[url={STEAM_CLAN_IMAGE}/4419325/99c8ddf63eba83ef8c6eea51d2932a1826c04a69.jpg][img]{STEAM_CLAN_IMAGE}/4419325/99c8ddf63eba83ef8c6eea51d2932a1826c04a69.jpg[/img][/url]\n[url={STEAM_CLAN_IMAGE}/4419325/cf57f2fad2781cffb8bac30281b412b851e3c4eb.jpg][img]{STEAM_CLAN_IMAGE}/4419325/cf57f2fad2781cffb8bac30281b412b851e3c4eb.jpg[/img][/url][/tr][/table][table][tr]\n[url={STEAM_CLAN_IMAGE}/4419325/c259a55acd5230fe4ba15255a7ebffa3041afc2e.jpg][img]{STEAM_CLAN_IMAGE}/4419325/c259a55acd5230fe4ba15255a7ebffa3041afc2e.jpg[/img][/url]\n[url={STEAM_CLAN_IMAGE}/4419325/e90b56e78c8f8754b886560ad1a7fded47e130be.jpg][img]{STEAM_CLAN_IMAGE}/4419325/e90b56e78c8f8754b886560ad1a7fded47e130be.jpg[/img][/url][/tr][/table][table][tr]\n[url={STEAM_CLAN_IMAGE}/4419325/7f31377d19e18d32c332725a5675d644f71d5c5c.jpg][img]{STEAM_CLAN_IMAGE}/4419325/7f31377d19e18d32c332725a5675d644f71d5c5c.jpg[/img][/url]\n[url={STEAM_CLAN_IMAGE}/4419325/2a7c0eee9f6f8b85f1c6929b6d630b5bd37bc072.jpg][img]{STEAM_CLAN_IMAGE}/4419325/2a7c0eee9f6f8b85f1c6929b6d630b5bd37bc072.jpg[/img][/url][/tr][/table][table][tr]\n[url={STEAM_CLAN_IMAGE}/4419325/7b01b11e939ae2c4be067a4b7d2e383689977c5a.jpg][img]{STEAM_CLAN_IMAGE}/4419325/7b01b11e939ae2c4be067a4b7d2e383689977c5a.jpg[/img][/url]\n[url={STEAM_CLAN_IMAGE}/4419325/6bb00b58536611b736d61c14d211e4c4b243b118.jpg][img]{STEAM_CLAN_IMAGE}/4419325/6bb00b58536611b736d61c14d211e4c4b243b118.jpg[/img][/url][/tr][/table]\nAlthough that may be all we have for now for you, if you are impatient to find out whether your assumptions are correct, follow our social media profiles on [url=https://www.facebook.com/scssoft]Facebook[/url], [url=https://twitter.com/SCSsoftware]Twitter[/url] and [url=https://www.instagram.com/scs.software/]Instagram[/url], and once we reveal more information about this project, you can be one of the first to have your questions answered there!",
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                "headline": "Dev Diary #67 - A View to a Map 🗺️",
                "posttime": 1627994358,
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                "body": "Greetings!\n\nThe team is slowly coming back together after a well deserved summer vacation.\n\nToday, let’s have a look at what we’ve been doing to the culture setup and some small scale map tweaks. Most of the work we’ve spent on cultures has naturally gone into the cultural overhaul itself, but we have made some general improvements as well, most notably over in India and southern Europe.\n\n  ► Read our [b][url=https://pdxint.at/3rP9mBf]Dev Diary #67 - A View to a Map​[/url][/b]\n\n💡 [b]To see the images, please visit our forums or website.[/b]\n💡 [b]Enjoy the [url=https://forum.paradoxplaza.com/forum/threads/ck3-royal-court-faq-developer-diaries-q-a-important-information.1475394/]FAQ Royal Court[/url] and read all there is to learn about our upcoming Expansion[/b]\n\n[img]{STEAM_CLAN_IMAGE}/36033026/d785b1654ba0828fa728f817197763079a5bbaaa.png[/img]\n\n\nStarting with a small culture addition in southern Europe, and that some of you keen eyed readers noticed back in a previous dev diary, we’ve added back a fan favorite from CK2; Carantanian. The culture is quite extensive on game start and covers most of south-eastern Bavaria. From a historical point of view, the culture is of a west slavic origin, but as they got cut off from their ancestral brethren in the Carpathian Basin, they became gradually closer to the south slavic peoples. We represent this by Carantanian having a West Slavic Heritage, but speaking a South Slavic Language.\n\n[Image of Carantanian culture]​\n\nNext, I’ll hand it over to our local India expert, @Trin Tragula, to talk about (you guessed it) India!\n\n[b]Indian Culture Changes[/b]\nThe culture rework has been a good opportunity to rework the cultures in India a bit. The current setup here is one we inherited from Crusader Kings 2 and it was in some ways not entirely appropriate for our era. To better reflect the diversity of the subcontinent we have added two new cultures, changed the old ones a bit and also added a great number of potential culture names for when the large starting cultures diverge.\n\nFirst of all we have gotten rid of Hindustani culture, and two new cultures have been broken away from what it used to cover in the south. The core part of the culture covers the Gangetic plain, and is now known as Kannauji after the Imperial city of Kannauj (Kanyakubja) which was the main prize of the region and often gave its name to it.\n\nHindustani itself is still around in a way, as a possible name for a cultural hybrid between an Iranian or Turkic culture with one of the north indian cultures.\n\n[Image of the cultures in northern India]​\n\nStarting in the central parts of India the newly added Gond culture has been carved out of areas that were previously Hindustani, Marathi or Oriya. In 1066 most Gond counties are under the control of the Cedi kingdom and many of these counties are now also tribal at start. This culture covers a region that was in an odd place in the old setup, at the border of several cultures but not quite belonging to either of them.\n\n[Image of the Gond culture]​\n\nCovering the Malwa plateau as well as some of the adjacent regions that were previously considered Hindustani. This new culture shares a language with the Rajasthani and Gujarati cultures, Gurjar Apabhramsa. The existing Rajput culture has been renamed to Rajasthani (since Rajput as a cultural distinction does not really fit our start date) and Assamese is now known as Kamrupi.\n\n[Image of the Malvi culture]​\n\n[b]Indian History and Title Improvements[/b]\nWhile looking over the subcontinent it was also clear that in some areas the title setup was also better suited for the early modern era, rather than the medieval era around Crusader Kings III start dates. A number of baronies have been renamed and reorganized into new counties, and a number of new vassals have been scripted in, especially for the 1066 start.\nThe starting presumptions about who controlled what in 1066 have also been revisited to bring things better in line with history and create a more interesting start. There are now more starting characters, both independent and vassals, and most kings will no longer start above their domain limit.\n\nSome things like the crisis of the Chola empire should also be a bit better represented in the initial setup, with strong and somewhat unruly Pandya vassals, a much stronger Lankan revolt and the Chera Raja now independent (with his historical vassals to support him). You can now also play as the future king, Kulottunga.\nThere are also other, minor changes, such as revisiting the extent of cultures like Kashmiri, and Telugu, and assigning a number of tribal counties in the eastern-central part of the subcontinent.\n\n[Image of the Sinhalese rebellion in 1066]​\n\nThat concludes today’s dev diary. Until next time!\n\n\n[url=https://discord.gg/ck3][img]{STEAM_CLAN_IMAGE}/36033026/390fb24827e156b299c86933c30a859d1ecc89ed.png[/img][/url]",
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                "body": "Hours upon hours of driving through vast and massive states tend to take their toll, and a trucker’s life is not simply pressing the pedal and moving forward. Whether you are longing for a small change of scenery or it’s that time of your travels to rest your weary head and take a break for some time, welcome areas and rest stops in the upcoming [url=https://store.steampowered.com/app/1415692/American_Truck_Simulator__Wyoming/?utm_source=steam_news&utm_campaign=wyoming_rest_stops]Wyoming DLC[/url] will allow for just that. \n\n[img]{STEAM_CLAN_IMAGE}/9084219/0517fd887193c78afbeaea1515c050fa22771e2c.jpg[/img]\n\nThe Southeast Wyoming Welcome Center is a fairly aesthetically-pleasing complex consisting of the main building structure and adjacent rest area. This particular center tends to serve about two thousand people a day during the height of the tourism season; it’s no wonder that picnic tables, placards and other items of historical value are all present. Upon entering the parking zone you will be greeted by a prominent sign, and prior to that you will also be able to pass by the so called \"The Greetings and the Gift\" sculptures, which depict a meeting of a friendship offering between a Native American and a Mountain Man. This truly sounds like a unique welcome center, doesn’t it?\n\n[table][tr][url={STEAM_CLAN_IMAGE}/9084219/8e33f42467f852347288f0d98a9230a590885811.jpg][img]{STEAM_CLAN_IMAGE}/9084219/8e33f42467f852347288f0d98a9230a590885811.jpg[/img][/url]\n[url={STEAM_CLAN_IMAGE}/9084219/a984b646bb8c072f75862547e0979a8d4327ff86.jpg][img]{STEAM_CLAN_IMAGE}/9084219/a984b646bb8c072f75862547e0979a8d4327ff86.jpg[/img][/url][/tr][/table][table][tr]\n[url={STEAM_CLAN_IMAGE}/9084219/02fc8b9f42516a1dabc70fa0720d2396e727bd23.jpg][img]{STEAM_CLAN_IMAGE}/9084219/02fc8b9f42516a1dabc70fa0720d2396e727bd23.jpg[/img][/url]\n[url={STEAM_CLAN_IMAGE}/9084219/54ff6bc2f41be1610e4972085aba48b4558b5827.jpg][img]{STEAM_CLAN_IMAGE}/9084219/54ff6bc2f41be1610e4972085aba48b4558b5827.jpg[/img][/url][/tr][/table]\n\nYou will also be able to \"cool your engine\" in several Rest Stations found throughout Wyoming. These areas are a convenient feature especially for those who do not wish to be a part of the rush of usual gas stations, or perhaps for others who’d like to avoid a parking challenge with eyes already half closed, as these stations offer much more space for manouvering. And no matter if it is a bright and sunny day, or a gloomy and rainy late evening, stations so close to the natural environment are always a good choice to take a break for a while.\n\n[table][tr][url={STEAM_CLAN_IMAGE}/9084219/cd362e01a121fafb03e5e64f82c92bd5dfe086d4.jpg][img]{STEAM_CLAN_IMAGE}/9084219/cd362e01a121fafb03e5e64f82c92bd5dfe086d4.jpg[/img][/url]\n[url={STEAM_CLAN_IMAGE}/9084219/835e918afb5735f50518a2b627a73ddf42b0f0e1.jpg][img]{STEAM_CLAN_IMAGE}/9084219/835e918afb5735f50518a2b627a73ddf42b0f0e1.jpg[/img][/url][/tr][/table][table][tr]\n[url={STEAM_CLAN_IMAGE}/9084219/33b6e458486b3131e28c31de7ab38f4446022190.jpg][img]{STEAM_CLAN_IMAGE}/9084219/33b6e458486b3131e28c31de7ab38f4446022190.jpg[/img][/url]\n[url={STEAM_CLAN_IMAGE}/9084219/f8450ccf3e9d0f816fbd1e08a217b22f3fe86fc1.jpg][img]{STEAM_CLAN_IMAGE}/9084219/f8450ccf3e9d0f816fbd1e08a217b22f3fe86fc1.jpg[/img][/url][/tr][/table][table][tr]\n[url={STEAM_CLAN_IMAGE}/9084219/931939502b4271cb7a87952cefb01251bb0ae8b4.jpg][img]{STEAM_CLAN_IMAGE}/9084219/931939502b4271cb7a87952cefb01251bb0ae8b4.jpg[/img][/url]\n[url={STEAM_CLAN_IMAGE}/9084219/5b0b2ce54a7ce984f6187b03eb2393f1a7562c05.jpg][img]{STEAM_CLAN_IMAGE}/9084219/5b0b2ce54a7ce984f6187b03eb2393f1a7562c05.jpg[/img][/url][/tr][/table][table][tr]\n[url={STEAM_CLAN_IMAGE}/9084219/4671697f84aff3ef86b8064de59c972e4ac10d26.jpg][img]{STEAM_CLAN_IMAGE}/9084219/4671697f84aff3ef86b8064de59c972e4ac10d26.jpg[/img][/url]\n[url={STEAM_CLAN_IMAGE}/9084219/801c4933ea381fc360a5e84a941ad9bbd8e7b775.jpg][img]{STEAM_CLAN_IMAGE}/9084219/801c4933ea381fc360a5e84a941ad9bbd8e7b775.jpg[/img][/url][/tr][/table][table][tr]\n[url={STEAM_CLAN_IMAGE}/9084219/9e2c26646272fe2f92e3882efa08613cf23bf1be.jpg][img]{STEAM_CLAN_IMAGE}/9084219/9e2c26646272fe2f92e3882efa08613cf23bf1be.jpg[/img][/url][/tr][/table]\nWe know that resting is as necessary for a trucker’s story as driving on the road itself, so hopefully these areas will provide the comfort needed to continue your journey, which you will be able to fully experience in the upcoming [url=https://store.steampowered.com/app/1415692/American_Truck_Simulator__Wyoming/?utm_source=steam_news&utm_campaign=wyoming_rest_stops]Wyoming DLC[/url]. Make sure to add the map expansion to your Steam Wishlist and once you turn your engine back on, we’ll see you back on the road!\n\nhttps://store.steampowered.com/app/1415692/American_Truck_Simulator__Wyoming/",
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                "body": "Emergence is now live and available to download. While you download the patch, why not read up on all the available blogs for this new season? Check out the links below.\n\n[img]{STEAM_CLAN_IMAGE}/38098458/6df74c1ee75779a1e17f4e223ad6fd35bc520b11.jpg[/img]\n\nPatch Notes: \nhttp://x.ea.com/69494\n\nMap Update Blog: \nhttp://x.ea.com/69495\n\nRank Arenas Blog:\nhttp://x.ea.com/69496",
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                "body": "[img]{STEAM_CLAN_IMAGE}/35210618/2a6c397fa677367a01c167cf9ff8ad1dd6b7acbd.png[/img]\n\n[b]WHAT:[/b] Server Maintenance (Matchmaking Servers)\n[b]WHEN:[/b] Tuesday, August 3, 2021, @ 2:00p PT / 5:00p ET / 22:00 UTC ([url=https://www.timeanddate.com/countdown/generic?iso=20210918T14&p0=5154&msg=Maintenance+Begins+in...&font=sanserif&csz=1]Countdown[/url])\n[b]EST. DOWNTIME:[/b] 1-2 HOURS\n\n[h3][b]GAMES & PLATFORMS IMPACTED[/b][/h3][list][*] [url=https://steamcommunity.com/app/1017900][i]Age of Empires: Definitive Edition[/i][/url] (Steam / Microsoft Store)\n[*] [url=https://store.steampowered.com/app/813780/Age_of_Empires_II_Definitive_Edition/][i]Age of Empires II: Definitive Edition[/i][/url] (Steam / Microsoft Store)\n[*] [url=https://store.steampowered.com/app/933110][i]Age of Empires III: Definitive Edition[/i][/url] (Steam / Microsoft Store)\n[/list]\n[h3][b]OBJECTIVES[/b][/h3][list][*] Routine server updates and maintenance.[/list]\n[h3][b]DETAILS[/b][/h3]This coming [b]Tuesday, August 3rd[/b], the platform team will be taking the multiplayer servers down for regular maintenance. Please note:\n\n[quote][list][*] [b]Ranked matchmaking will disabled exactly one hour before the maintenance window to prevent disruption to newly-formed matches.[/b]\n\n[*] [b]Any matches still in progress at the start of the maintenance window will be disrupted when it begins.[/b]\n\n[*] [b]DURING THE MAINTENANCE WINDOW, YOU WILL STILL BE ABLE TO LAUNCH THE GAME, BUT WILL NOT BE ABLE TO MATCHMAKE OR ACCESS ANY ONLINE FEATURES.[/b]\n[/list][/quote]\nTo prevent any interruptions, [b]we recommend wrapping up any games at least 10 minutes before the maintenance window.[/b] The downtime is expected to last between [b]1 and 2 hours[/b]. You can watch this thread with any changes to the schedule as they arise, as well as the all-clear when the maintenance is complete.\n\nThank you for your patience!",
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            "jsondata": "{\"localized_subtitle\":[\"In this new episode, we're going to tell you how to increase the amount of XP and Credits you earn per battle.\",\"\",\"\",\"In questo episodio vi spiegheremo come aumentare l'esperienza e i crediti ottenuti in battaglia.\",\"이번 에피소드에서는 전투당 추가 경험치 및 크레딧을 획득할 수 있는 방법에 대해 알아 보겠습니다.\",null,\"在新的一集中,我们将为您介绍如何增加每场战斗获得的经验和银币。\",\"本集新影片中,我們將分享如何提高每場戰鬥的經驗和銀幣收入。\",\"В новом выпуске рассказываем, как увеличить опыт и кредиты за бой.\",null,\"今回の新エピソードでは、各戦で取得できる EXP とクレジットを増やす方法をご紹介します。\",null,\"W najnowszym odcinku opowiemy Wam o tym, jak zwiększyć liczbę PD i kredytów, jakie zdobywacie w każdej bitwie.\",null,null,null,null,null,null,\"V tomto novém díle se dozvíte, jak zvýšit množství ZK a kreditů, které získáte za bitvu.\",null,null,\"Neste novo episódio, vamos falar sobre como aumentar a quantidade de XP e Créditos que você ganha por batalha.\",null,null,null,null,\"En este nuevo episodio, les diremos cómo aumentar la cantidad de XP y Créditos que obtienen por batalla.\",null,null],\"localized_summary\":[\"In this new episode, we're going to tell you how to increase the amount of XP and Credits you earn per battle.\",\"In der neuen Ausgabe möchten wir darüber sprechen, wie ihr die Menge an EP und Kreditpunkten erhöhen könnt, die ihr je Gefecht verdient.\",\"Dans ce nouvel épisode, nous allons vous indiquer comment augmenter la quantité d'EXP. et de crédits que vous obtenez par bataille.\",\"In questo episodio vi spiegheremo come aumentare l'esperienza e i crediti ottenuti in battaglia.\",\"이번 에피소드에서는 전투당 추가 경험치 및 크레딧을 획득할 수 있는 방법에 대해 알아 보겠습니다.\",null,\"在新的一集中,我们将为您介绍如何增加每场战斗获得的经验和银币。\",\"本集新影片中,我們將分享如何提高每場戰鬥的經驗和銀幣收入。\",\"В новом выпуске рассказываем, как увеличить опыт и кредиты за бой.\",null,\"今回の新エピソードでは、各戦で取得できる EXP とクレジットを増やす方法をご紹介します。\",null,\"W najnowszym odcinku opowiemy Wam o tym, jak zwiększyć liczbę PD i kredytów, jakie zdobywacie w każdej bitwie.\",null,null,null,null,null,null,\"V tomto novém díle se dozvíte, jak zvýšit množství ZK a kreditů, které získáte za bitvu.\",null,null,\"Neste novo episódio, vamos falar sobre como aumentar a quantidade de XP e Créditos que você ganha por batalha.\",null,null,null,null,\"En este nuevo episodio, les diremos cómo aumentar la cantidad de XP y Créditos que obtienen por batalla.\",null,null],\"localized_title_image\":[\"32d93aa99f3cf333919e2924f79f97d2c7c10429.jpg\",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_capsule_image\":[\"c8c14f9466a686002336eddce1a13ef8a1c233a0.png\",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_spotlight_image\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"bSaleEnabled\":false,\"sale_show_creator\":false,\"sale_sections\":[],\"sale_browsemore_text\":\"\",\"sale_browsemore_url\":\"\",\"sale_browsemore_color\":\"\",\"sale_browsemore_bgcolor\":\"\",\"localized_sale_header\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_sale_overlay\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_sale_product_banner\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_sale_product_mobile_banner\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"sale_font\":\"\",\"sale_background_color\":\"\",\"sale_header_offset\":150,\"referenced_appids\":[],\"bBroadcastEnabled\":true,\"broadcastChatSetting\":\"show\",\"default_broadcast_title\":\"#Broadcast_default_title_dev\",\"localized_broadcast_title\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_broadcast_left_image\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_broadcast_right_image\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"broadcast_whitelist\":[921148476],\"bScheduleEnabled\":false,\"scheduleEntries\":[]}",
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                "body": "[img]{STEAM_CLAN_IMAGE}/31013613/c8c14f9466a686002336eddce1a13ef8a1c233a0.png[/img]\n[b]In this new episode, we're going to tell you how to increase the amount of XP and Credits you earn per battle.[/b]\n\nHow does winning a battle affect the amount of resources earned? What modifiers provide economic bonuses? How does Premium Account increase the amount of Credits and XP earned?\n\nFor the answers to these and other questions, watch the new episode of the most useful series on our channel!\n[previewyoutube=KcRF3wNgzRk;full][/previewyoutube]\n[list]Did you enjoy the video? Subscribe to our channel to stay tuned for new episodes![/list]\n[url=https://www.youtube.com/user/worldofwarshipscom?sub_confirmation=1 style=button][i][/i] Subscribe to the channel[/url]\n\nWe've prepared a gift for you. Stay on the lookout for Community Tokens in this and other articles on our website! You can exchange them for containers that hold Premium ships and other items in the Armory. Make sure to keep up to date with the news, and be sure to share the articles with your friends so they can also claim gifts!\n[img]{STEAM_CLAN_IMAGE}/31013613/3e6535636dc39a0fd9993464040e04a90bb6c087.png[/img] [b]The reward can be claimed before: [/b] [b]Mon. 16 Aug. 15:00 CEST (UTC+2)[/b]\n\n[table][tr][th][h3=button]Asia[/h3][/th][th][h3][url=https://worldofwarships.asia/news/game-guides/how-it-works-economics-3/#button style=button][b]Claim Tokens[/b][/url][/h3][/th]\n[/tr][tr][th][h3]CIS(Ru)[/h3][/th][th][h3][url=https://worldofwarships.ru/news/game-guides/how-it-works-economics-3/#button style=button][b]Claim Tokens[/b][/url][/h3][/th]\n[/tr][tr][th][h3]EU[/h3][/th][th][h3][url=https://worldofwarships.eu/news/game-guides/how-it-works-economics-3/#button style=button][b]Claim Tokens[/b][/url][/h3][/th]\n[/tr][tr][th][h3]NA[/h3][/th][th][h3][url=https://worldofwarships.com/news/game-guides/how-it-works-economics-3/#button style=button][b]Claim Tokens[/b][/url][/h3][/th][/tr][/table]\n[list]Watch our official streams and participate in the Public Test and other activities to earn Community Tokens. In total, you'll be able to find up to 1,630 Community Tokens on our website until the end of Update 0.10.6.[/list]",
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            "jsondata": "{\"localized_subtitle\":[null,null,null,null,null,\"\",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_summary\":[\"Find a recap of our latest Reddit AMA for answers and insight into what the Siege dev team is currently working on.\",\"Eine Zusammenfassung unseres letzten Reddit-AMA mit Antworten und Einblicken in die aktuelle Arbeit des Siege-Entwicklerteams.\",\"Voici un récapitulatif de notre dernière séance AMA (Ask Me Anything) sur Reddit comprenant des réponses et des explications sur ce que prépare actuellement l'équipe de dev.\",\"Un riepilogo del nostro ultimo Reddit AMA con risposte e informazioni su ciò a cui sta attualmente lavorando il team di sviluppo di Siege.\",null,\"Aquí puedes encontrar nuestro último AMA de Reddit con respuestas y detalles de los temas en los que está trabajando en estos momentos el equipo de desarrollo de Siege.\",null,null,\"Представляем вам краткую версию ответов разработчиков на новые вопросы, заданные на Reddit, а также новости о том, над чем команда трудится в данный момент.\",null,null,null,\"Zajrzyjcie do podsumowania naszej ostatniej sesji pytań i odpowiedzi w serwisie Reddit, aby dowiedzieć się, nad czym obecnie pracują twórcy Siege.\",null,\"Hier vind je een samenvatting van onze laatste AMA (Ask Me Anything) op Reddit, met antwoorden en inzichten over waar het devteam op dit moment aan werkt.\",null,null,null,null,null,null,null,\"Recapitule as últimas perguntas e repostas no nosso Ask Me Anything no Reddit e saiba no que a equipe dos desenvolvedores de Siege está trabalhando.\",null,null,null,null,null,null,null],\"localized_title_image\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_capsule_image\":[\"b9e6d8af20405ef38d5a373175f1690b1535aa08.png\",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_spotlight_image\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"bSaleEnabled\":false,\"sale_show_creator\":false,\"sale_sections\":[],\"sale_browsemore_text\":\"\",\"sale_browsemore_url\":\"\",\"sale_browsemore_color\":\"\",\"sale_browsemore_bgcolor\":\"\",\"localized_sale_header\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_sale_overlay\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_sale_product_banner\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_sale_product_mobile_banner\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"sale_font\":\"\",\"sale_background_color\":\"\",\"sale_header_offset\":150,\"referenced_appids\":[],\"bBroadcastEnabled\":false,\"broadcastChatSetting\":\"hide\",\"default_broadcast_title\":\"#Broadcast_default_title_dev\",\"localized_broadcast_title\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_broadcast_left_image\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_broadcast_right_image\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"broadcast_whitelist\":[],\"bScheduleEnabled\":false,\"scheduleEntries\":[]}",
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                "body": "[img]{STEAM_CLAN_IMAGE}/8328525/b9e6d8af20405ef38d5a373175f1690b1535aa08.png[/img]\n\nThe Siege community has a lot of questions about the current state of the game and its future, which is why we brought together members of the dev team for a Reddit AMA on July 22nd. You can find a recap of the most important questions and answers below, the full Reddit thread can be found [url=https://www.reddit.com/r/Rainbow6/comments/opi1zu/ama_we_are_the_rainbow_six_siege_dev_team_ask_us/]here[/url].\n\n[h2]MOUSE & KEYBOARD ON CONSOLE[/h2]\n\n[b]Have you made any significant progress to detect MnK and have a reasonable timeframe for banning people who abuse it?[/b]\n\nOur MnK work currently is still very much a R&D subject. We have dedicated people in the Rainbow Six Siege team who are actively working on MnK to not become an unfair advantage, but an additional input that we support to make everyone's experience fairer without impacting our players with disabilities. We plan to run tests in the coming months to validate our approach, once properly validated we can move forward.\n\n([url=https://www.reddit.com/r/Rainbow6/comments/opi1zu/ama_we_are_the_rainbow_six_siege_dev_team_ask_us/h65ix79?utm_source=share&utm_medium=web2x&context=3]Full Post here[/url])\n\n\n[h2]CHEATING/BANS[/h2]\n\n[b]What are your plans to fix the cheater issue?[/b]\n\nA large portion of what we do unfortunately can't be shared here, as security is a huge part of anti-cheat and we need to guarantee we're not giving any hints to cheat makers. While we know this is frustrating, know that we have ongoing initiatives already live and in development that we can't explicitly share.\nWe'll be sharing a data-focused update to this Anti-Cheat article in August, but today, we're going to break down some of our most recent actions and plans for dealing with cheaters.\n\n([url=https://www.reddit.com/r/Rainbow6/comments/opi1zu/ama_we_are_the_rainbow_six_siege_dev_team_ask_us/h65oec1?utm_source=share&utm_medium=web2x&context=3]Full Post here[/url])\n\n\n[b]Will you guys ever consider manual bans of players doing new glitches in ranked that are found and exploited?\n[/b]\nWhen someone finds a glitch, our stance is to fix it as quickly as possible. For that reason, we don't want to penalize someone who has found it in the first 24 hours - especially if this helps to identify the issue.\n\n([url=https://www.reddit.com/r/Rainbow6/comments/opi1zu/ama_we_are_the_rainbow_six_siege_dev_team_ask_us/h65j3gl?utm_source=share&utm_medium=web2x&context=3]Full Post here[/url])\n\n\n[b]Are there any specific plans to add new level requirements or other/more forms of verification to Ranked?[/b]\n\nIn the future, we aim to add some access restrictions to Ranked for players who have not relaunched and played the game for a while or any new account that has reached the Clearance Level allowing access to Ranked and has not made sufficient matches in PVP Public Matchmaking to validate its eligibility.\nWe are also actively looking with our partners inside Ubisoft at reinforcing the account security to make sure it gets harder and harder for hackers to get their hands on accounts.\n\n([url=https://www.reddit.com/r/Rainbow6/comments/opi1zu/ama_we_are_the_rainbow_six_siege_dev_team_ask_us/h65jsw4?utm_source=share&utm_medium=web2x&context=3]Full Post here[/url])\n\n\n[b]If we report a cheater in-game via the overlay, does an actual human look into the report? If not, how is it done?[/b]\n\nWe have a team dedicated to going through these reports and identifying cases that involve cheating. But, considering the high number of reports we receive each day, we have to prioritize which reports are reviewed immediately.\n\n([url=https://www.reddit.com/r/Rainbow6/comments/opi1zu/ama_we_are_the_rainbow_six_siege_dev_team_ask_us/h65jxnl?utm_source=share&utm_medium=web2x&context=3]Full Post here[/url])\n\n\n[b]What do Developers plan to do in order to curb rampant cheating for Siege aside from automated bans? When will Devs look into the possibility of hardware-based bans?[/b]\n\nHardware bans are indeed a sanction used by us and across the industry, however, it's not a silver bullet since advanced hardware ID spoofers can disrupt the detection.\n\n([url=https://www.reddit.com/r/Rainbow6/comments/opi1zu/ama_we_are_the_rainbow_six_siege_dev_team_ask_us/h65wdyx?utm_source=share&utm_medium=web2x&context=3]Full Post here[/url])\n\n\n[b]In a time where it feels like every game has a cheater in it, wouldn't you agree that manual bans would improve relations with the community?[/b]\n\nManual bans are not our long-term strategy as it would not be scalable, but that doesn't mean that we don't do manual bans - they're still very valuable to the team.\n\n([url=https://www.reddit.com/r/Rainbow6/comments/opi1zu/ama_we_are_the_rainbow_six_siege_dev_team_ask_us/h65xpje?utm_source=share&utm_medium=web2x&context=3]Full Post here[/url])\n\n\n[h2]OPERATORS[/h2]\n\n[b]Is the overabundance of operators and its resulting unpredictability seen as a design challenge that needs to be addressed?[/b]\n\nWe had introduced the Pick and Ban and the Sixth Pick to help on this. The current system encourages to pick operators who do a bit of everything or perform specific basic functions and for us it's something we would like to address. The Attacker Repick will answer to this.\n\n([url=https://www.reddit.com/r/Rainbow6/comments/opi1zu/ama_we_are_the_rainbow_six_siege_dev_team_ask_us/h65j3w3?utm_source=share&utm_medium=web2x&context=3]Full Post here[/url])\n\n\n[b]I am curious to know how you conceive a new character, and which are the main factors you focus on during the creation; the aesthetic, or the gadgets first?[/b]\n\nSometimes the Gameplay will come first and drive the whole development of the operator. That was the case of Wamai for example, or Hibana as we wanted to give alternative pick choice for teams to fulfill one core function.\nOn the other hand, sometimes the Lore or the history of a CTU is very strong and attractive and drives the process of making the operator, such as Nokk from the Jager Corps.\n\nHowever, we will never reach a point when we \"sacrifice\" the gameplay for the lore.\n\n([url=https://www.reddit.com/r/Rainbow6/comments/opi1zu/ama_we_are_the_rainbow_six_siege_dev_team_ask_us/h65k3bd?utm_source=share&utm_medium=web2x&context=3]Full Post here[/url])\n\n\n[b]I know people working with R6 have said in the future they hope for around 100 operators, but do you genuinely feel that is realistic with the current trajectory of the game?[/b]\n\nThis statement of reaching 100 operators was a strong symbol of us, the Siege dev team, claiming and saying to our community that we were HERE TO STAY.\n\n([url=https://www.reddit.com/r/Rainbow6/comments/opi1zu/ama_we_are_the_rainbow_six_siege_dev_team_ask_us/h65l1pv?utm_source=share&utm_medium=web2x&context=3]Full Post here[/url])\n\n\n[b]How does the balancing team incorporate less tangible factors into their process when balancing operators?[/b]\n\nWe have different processes:\n[list][*] The Balancing Matrix helps us to have an overview/data of the performance of the Operators.\n[*] Regular pro workshops to collect feedback from them.\n[*] We also have calls with the pro players to present them various ideas/balancing changes. Those are also an important source of information.\n[*] We have all the week some internal Playsessions to test each change/rework -- with different player levels.\n[*] Finally, of course, the community's feedback is another of our core inputs, which comes to us regularly from our community team.[/list]\n([url=https://www.reddit.com/r/Rainbow6/comments/opi1zu/ama_we_are_the_rainbow_six_siege_dev_team_ask_us/h65p9a7?utm_source=share&utm_medium=web2x&context=3]Full Post here[/url])\n\n\n[b]Why does Twitch's gadget completely prevent her from having two regular drones like every other attacker?[/b]\n\nWe are agreed! News coming (very) soon for Twitch.\n\n([url=https://www.reddit.com/r/Rainbow6/comments/opi1zu/ama_we_are_the_rainbow_six_siege_dev_team_ask_us/h65sln7?utm_source=share&utm_medium=web2x&context=3]Full Post here[/url])\n\n\n[b]Are there any plans to change something about IQ's kit, whether that be her loadout, gadget etc.?[/b]\n\nThere is a plan for IQ to improve the intel sharing, so stay tuned!\n\n([url=https://www.reddit.com/r/Rainbow6/comments/opi1zu/ama_we_are_the_rainbow_six_siege_dev_team_ask_us/h65v7tp?utm_source=share&utm_medium=web2x&context=3]Full Post here[/url])\n\n\n[b]Will there be any LGBTQIA+ representation?[/b]\n\nRepresentation is incredibly important to us as a team. This year, in fact, the team has taken great strides to really level up how we are authentically representing our Operators, for example with the partnership of Nakoda consultants for the creation of Thunderbird. This is an approach we'll be taking moving forward as well, to ensure the future LGBT operators we bring to the game feel like honest, real people.\n\n([url=https://l.facebook.com/l.php?u=https%3A%2F%2Fwww.reddit.com%2Fr%2FRainbow6%2Fcomments%2Fopi1zu%2Fama_we_are_the_rainbow_six_siege_dev_team_ask_us%2Fh65z07h%3Futm_source%3Dshare%26utm_medium%3Dweb2x%26context%3D3&h=AT2ndLK1fpEfc2TO65-gqwczR3jss-aiohhz-5xnefLN50oySEF7PURtgwtim8xwD7Yd48zbJUri20f36h4RDwiSELrR3T5H6ck7RlQNp6dh207FP1osm2QnmNtrDXIPwPQ]Full Post here[/url])\n\n\n[b]What are your thoughts on Kali's balance at this current time?[/b]\n\nShe has a very good secondary weapon and to be honest, for now, we are not looking to give her another primary. For us, if we do that, nobody will use her sniper anymore and that's a shame.\nSo we need to look at the sniper itself how to buff it. We still believe in a bolt action sniper rifle in Siege.\n\n([url=https://www.reddit.com/r/Rainbow6/comments/opi1zu/ama_we_are_the_rainbow_six_siege_dev_team_ask_us/h65zk9p?utm_source=share&utm_medium=web2x&context=3]Full Post here[/url])\n\n[b]Siege's lore has made a shift from it being a realistic counter terrorist game, to more of an Olympic-style game. What is the reason for this?[/b]\n\nIt's no secret that our obsession since the beginning has been competition rather than making a realistic and immersive game. So the more the game evolved, the more we felt the need to explore gameplay areas that were no longer compatible with the \"realism\" and the original settings.\n\n([url=https://www.reddit.com/r/Rainbow6/comments/opi1zu/ama_we_are_the_rainbow_six_siege_dev_team_ask_us/h660rjp?utm_source=share&utm_medium=web2x&context=3]Full Post here[/url])\n\n\n[b]When you think about how the game has evolved from the beta to now, are there any gadgets you feel didn't keep up in viability or purpose?[/b]\n\nWe cannot imagine releasing some of our Legacy operators today, this is why we have established some guidelines to help the creation of the operators:\n[list][*] Define the player skills needed to manage each operator such as knowledge skill, communication skill, resource management skill, ...\n[*] We need to have some balancing levers\n[*] Play around soft counter instead of Hard Counter -- Soft counter creates more gameplay and implies more skill.[/list]\n([url=https://www.reddit.com/r/Rainbow6/comments/opi1zu/ama_we_are_the_rainbow_six_siege_dev_team_ask_us/h662goq?utm_source=share&utm_medium=web2x&context=3]Full Post here[/url])\n\n\n[h2]MAPS[/h2]\n\n[b]Is there a plan to incorporate new maps instead of just reworking old ones?[/b]\n\nNow that the competitive map pool is more solid, we will be switching to hybrid mode. This means that we will continue to maintain and improve the released maps with reworks but we will also start to make brand new ones again.\n\n([url=https://www.reddit.com/r/Rainbow6/comments/opi1zu/ama_we_are_the_rainbow_six_siege_dev_team_ask_us/h65j7m6?utm_source=share&utm_medium=web2x&context=3]Full Post here[/url])\n\n\n[b]What kind of maps will we see changed in Y6S3?[/b]\n\nFor Y6S3, we're doing Buffs in 3 competitive maps: Clubhouse, Coastline, and Bank. The 3 maps received a complete tech overhaul (transparent to players) and some gameplay changes (balancing, quality of life). The total amount of changes in those 3 maps are about equal to the number of changes of a single rework. We wanted to be more surgical but tweak more maps.\n\n([url=https://www.reddit.com/r/Rainbow6/comments/opi1zu/ama_we_are_the_rainbow_six_siege_dev_team_ask_us/h65n0ep?utm_source=share&utm_medium=web2x&context=3]Full Post here[/url])\n\n\n[b]Any plans on reworking Bartlett U. into an actual PvP map, or is it destined to be excluded forever?[/b]\n\nIt will come back in some form. We are currently trying some things from minor changes to a complete overhaul.\n\n([url=https://www.reddit.com/r/Rainbow6/comments/opi1zu/ama_we_are_the_rainbow_six_siege_dev_team_ask_us/h65o7sn?utm_source=share&utm_medium=web2x&context=3]Full Post here[/url])\n\n\n[b]What aspects of a map make it 'competitive'?[/b]\n\nThe top one is overall balancing. Each team must have equal opportunities to win at high skill level of play. There must never be a point where one team can't do anything due to the layout or setups. It is also a question of trade-off. When a map has a certain aspect that favors one side, we try to counterbalance by having something else that favors the other side.\n\n([url=https://www.reddit.com/r/Rainbow6/comments/opi1zu/ama_we_are_the_rainbow_six_siege_dev_team_ask_us/h6627co?utm_source=share&utm_medium=web2x&context=3]Full Post here[/url])\n\n\n[h2]RANKED[/h2]\n\n[b]When is the rank rework taking place?[/b]\n\nWe're still in the early phases so we don't have dates to share, but we are planning an update to Ranked. Among the changes that we have planned one of the core changes is to split the MMR from your ranking. MMR will be kept hidden. Your ranking will be a value that is slowly progresses towards your MMR. It will ensure better matchmaking from the start of the season without the stress of good/bad placement matches. It will also reward dedication on top of pure skill.\n\n([url=https://www.reddit.com/r/Rainbow6/comments/opi1zu/ama_we_are_the_rainbow_six_siege_dev_team_ask_us/h65jag6?utm_source=share&utm_medium=web2x&context=3]Full Post here[/url])\n\n\n[b]As a solo queue ranked player, what are your plans to improve the experience?[/b]\n\nWe're looking at two possible solutions.\n[list][*] Solo & squad queues: While this would address many concerns, it has a drawback. This option runs the risk of increasing queue times and decreasing matchmaking quality.\n[*] A single Ranked queue: Rather than just using MMR, it would also factor in the advantage of playing in a squad vs. playing solo. This would ideally offer fairer matches without splitting the community between queues.[/list]\n([url=https://www.reddit.com/r/Rainbow6/comments/opi1zu/ama_we_are_the_rainbow_six_siege_dev_team_ask_us/h65jd42?utm_source=share&utm_medium=web2x&context=3]Full Post here[/url])\n\n\n[b]Will the 700 MMR gap be changed? It's difficult to play with my friends with the current restrictions.[/b]\n\nWe're looking at a couple of different solutions:\nThe most promising one is to allow players to play with nearly anybody (some extreme limitation might apply) and then take into account the squad skill disparity into the MMR update. The goal is to dampen the unbalance that teams with a big skill spread can create.\n\n([url=https://www.reddit.com/r/Rainbow6/comments/opi1zu/ama_we_are_the_rainbow_six_siege_dev_team_ask_us/h65jwew?utm_source=share&utm_medium=web2x&context=3]Full Post here[/url])\n\n\n[b]Do you guys ever plan to rework the MMR/ELO system for ranked to make it more dynamic instead of just being \"you get MMR if you win a game\" and \"you lose MMR if lost a game.\"?[/b]\n\nWe want to improve our skill rating system so it computes your skill with better accuracy and more importantly: faster.\nIn R6S it's a bit tricky. We tried using kills and in fact, our system was less accurate by taking that into account, which means that the game is strategic and not just about who got the better aim.\nWe also have to be careful about those stats, they could be datamined and people could try to adapt their playstyle to 'min-max' the stats instead of thinking about winning the game.\n\n([url=https://www.reddit.com/r/Rainbow6/comments/opi1zu/ama_we_are_the_rainbow_six_siege_dev_team_ask_us/h65qlsn?utm_source=share&utm_medium=web2x&context=3]Full Post here[/url])\n\n\n[b]Will attack repick be coming soon?[/b]\n\nThe ATK repick is planned to be pushed on the Test Server in Y6S4 (but will not ship immediately).\n\n([url=https://www.reddit.com/r/Rainbow6/comments/opi1zu/ama_we_are_the_rainbow_six_siege_dev_team_ask_us/h65ua1m?utm_source=share&utm_medium=web2x&context=3]Full Post here[/url])\n\n\n[b]Do you plan to do something about the growing number of smurfs in the ranked ladder?[/b]\n\nWe have already committed ourselves and are currently working on this topic within our team and with our partners to get an accurate understanding of the smurfing ecosystem via data collection and analysis. Currently what we want to do is:\n[list][*] We are looking at account rules modification to establish stronger controls at the account level.\n[*] Also, on the game side we will explore various possibilities including the identification of the main account (in terms of performance) to automatically adjust certain values so that alt accounts meet this rank/performance.[/list]\n([url=https://www.reddit.com/r/Rainbow6/comments/opi1zu/ama_we_are_the_rainbow_six_siege_dev_team_ask_us/h65swzd?utm_source=share&utm_medium=web2x&context=3]Full Post here[/url])\n\n\n[b]Is there a plan to fix the rollback system to rework it?[/b]\n\nAs mentioned in our last [Top Issues & Community Concerns](https://www.ubisoft.com/en-ca/game/rainbow-six/siege/news-updates/1YPQ5yw9TaRhQwghjStqn2/top-issues-and-community-concerns) article, we are currently working on a major update of our MMR Rollback system. This new version aims to bring changes that will restrict the time window for rollbacks and addressing rollback that occurs when you win against a cheater.\n\n([url=https://www.reddit.com/r/Rainbow6/comments/opi1zu/ama_we_are_the_rainbow_six_siege_dev_team_ask_us/h666kbp?utm_source=share&utm_medium=web2x&context=3]Full Post here[/url])\n\n\n[h2]SERVERS[/h2]\n\n[b]Will North Africa get its own servers?[/b]\n\nAt this time, we have no short terms plans to open a North African location but as we said previously, we are open to looking at the options in the future.\n\n([url=https://www.reddit.com/r/Rainbow6/comments/opi1zu/ama_we_are_the_rainbow_six_siege_dev_team_ask_us/h65jpis?utm_source=share&utm_medium=web2x&context=3]Full Post here[/url])\n\n\n[b]Can you add the option for picking your server on console?[/b]\n\nIt's a direction we want to go in, but unfortunately, we don't have it in our timelines right now.\n\n([url=https://www.reddit.com/r/Rainbow6/comments/opi1zu/ama_we_are_the_rainbow_six_siege_dev_team_ask_us/h65vrvn?utm_source=share&utm_medium=web2x&context=3]Full Post here[/url])\n\n\n[b]What exactly is the reason you guys decided against the AWS/gamelift gameservers?[/b]\n\nWe have indeed added Gamelift to the roster. The idea behind is 3-fold and pushes to improve the overall server quality of service:\nImprove our resiliency, offering a service backup in case of outage of our other providers.\nMid-term we plan on putting Gamelift in the Siege server pool more frequently in order to improve connectivity.\n\n([url=https://l.facebook.com/l.php?u=https%3A%2F%2Fwww.reddit.com%2Fr%2FRainbow6%2Fcomments%2Fopi1zu%2Fama_we_are_the_rainbow_six_siege_dev_team_ask_us%2Fh65ymd1%3Futm_source%3Dshare%26utm_medium%3Dweb2x%26context%3D3&h=AT2ndLK1fpEfc2TO65-gqwczR3jss-aiohhz-5xnefLN50oySEF7PURtgwtim8xwD7Yd48zbJUri20f36h4RDwiSELrR3T5H6ck7RlQNp6dh207FP1osm2QnmNtrDXIPwPQ]Full Post here[/url])\n\n[h2]GAMEMODES/DESIGN[/h2]\n\n[b]Why doesn't Siege have a form of bracket tournament similar to the ones in Rocket League or Fortnite?[/b]\n\nWe are working on a competitive playlist that will be activated only during weekends. We call it the R6 Cup as a code name. 5v5 pre-made squad only. However, new features like the R6 Cup have to be delayed because it's counterproductive to make this feature in the old online environment, and then have to redo it again when the transition it's over.\n\n([url=https://www.reddit.com/r/Rainbow6/comments/opi1zu/ama_we_are_the_rainbow_six_siege_dev_team_ask_us/h65jl1a?utm_source=share&utm_medium=web2x&context=3]Full Post here[/url])\n\n\n[b]Will we be getting a gun range and is that idea even being considered?[/b]\n\nI am happy to say that we currently working on some prototypes where the focus would be to learn & practice weapon recoil control and also visualize the effect of different weapon attachments.\n\n([url=https://www.reddit.com/r/Rainbow6/comments/opi1zu/ama_we_are_the_rainbow_six_siege_dev_team_ask_us/h65jqfr?utm_source=share&utm_medium=web2x&context=3]Full Post here[/url])\n\n\n[b]Any thoughts on removing friendly fire from casual? That game mode is supposed to be relaxing and fun.[/b]\n\nThere is no plan to remove friendly fire in casual. The problem there is not about being relaxed, it's about toxicity.\nHowever, you are right to say that this game is a very sweaty one and we acknowledge that sometimes you might want to enjoy Siege without necessarily having the whole pressure of a 5vs5 bomb match.\nThat's why we are working on a prototype of a TDM mode that we call Warmup. The main goal is to have something easy going, easy opt-in and opt-out where you can practice your aim and try different weapons.\n\n([url=https://www.reddit.com/r/Rainbow6/comments/opi1zu/ama_we_are_the_rainbow_six_siege_dev_team_ask_us/h65k69e?utm_source=share&utm_medium=web2x&context=3]Full Post here[/url])\n\n\n[b]Will there be any more work or updates for Terrorist Hunt?[/b]\n\nTo be dead honest, we have wanted to remove TH from the game for a while now. It has a lot of flaws, costs a lot to maintain, and doesn't really fit anymore the direction we are taking with Siege.\nHowever, it still has some interest and some purpose for some people. So, we said to ourselves that before touching the TH we need to deliver some features that answer the needs I mentioned above.\nWe need to ship a Warmup game mode first. And we also need to have a way to play with bots in a safe environment for people that want to learn or play coop with their friend without playing against human.\n\n([url=https://www.reddit.com/r/Rainbow6/comments/opi1zu/ama_we_are_the_rainbow_six_siege_dev_team_ask_us/h65nyer?utm_source=share&utm_medium=web2x&context=3]Full Post here[/url])\n\n\n[b]What is the ideology that is used to determine the 4 bomb sites on a map?[/b]\n\nThese days the bomb site areas are decided upfront, and we build around them once we have the building skeleton. We noticed that it is faster to converge toward something solid this way. But there is a drawback, it tends to make all bomb sites more similar to each other's so we must keep this in mind.\nWhen we decide on the general location of the 4 bomb sites, we try to cover most of the footprint of the building so that every part of the map will be used at one point.\n\n([url=https://www.reddit.com/r/Rainbow6/comments/opi1zu/ama_we_are_the_rainbow_six_siege_dev_team_ask_us/h65s020?utm_source=share&utm_medium=web2x&context=3]Full Post here[/url])\n\n\n[b]Is there a plan to make a better Tutorial mode for beginners?[/b]\n\nWe are actively working on a brand-new Onboarding experience for new players which will take them through the Basics of Siege, such as destruction, verticality, and intel. We also want to have a more Siege-like preparation for players where the essence of Attack and Defend are introduced and how Operators play an important role in this experience.\n\n([url=https://www.reddit.com/r/Rainbow6/comments/opi1zu/ama_we_are_the_rainbow_six_siege_dev_team_ask_us/h65sf6t?utm_source=share&utm_medium=web2x&context=3]Full Post here[/url])\n\n\n[b]Will there be a permanent Arcade playlist?[/b]\n\nIt's been in discussions on the team for some time, but we've lacked a large enough variety of modes to support a permanent playlist that players would actively use. Our intention is to release on a more regular basis arcades like Golden gun and headshot, until we build a large enough bank, to keep the quality of the matchmaking on par with the rest of the game.\n\n([url=https://www.reddit.com/r/Rainbow6/comments/opi1zu/ama_we_are_the_rainbow_six_siege_dev_team_ask_us/h65t1a4?utm_source=share&utm_medium=web2x&context=3]Full Post here[/url])\n\n\n[b]Will you guys plan on rotating Arcade modes more often?[/b]\n\nWe are looking at how we can increase the frequency of Arcades while still having enough diversity so that it doesn't become redundant for players.\n\n([url=https://www.reddit.com/r/Rainbow6/comments/opi1zu/ama_we_are_the_rainbow_six_siege_dev_team_ask_us/h65u35v?utm_source=share&utm_medium=web2x&context=3]Full Post here[/url])\n\n\n[b]When Game After Death was first brought to TS many asked to cancel the feature entirely. However, Seb Francois (UX Designer) put out a tweet saying \"Gameplay After Death is not a 'take it or leave it' situation at all\" is this correct?[/b]\n\nThe community's feedback to Gameplay After Death was super useful after its appearance on the Test Server. It didn't feel balanced, so we're continuing to experiment with it. It's a feature we plan to release someday, but ONLY when it truly feels like it fits within the Siege experience.\n\n([url=https://www.reddit.com/r/Rainbow6/comments/opi1zu/ama_we_are_the_rainbow_six_siege_dev_team_ask_us/h65tggm?utm_source=share&utm_medium=web2x&context=3]Full Post here[/url])\n\n\n[b]Can we please get cross-save?[/b]\n\nIt's coming in 2022 :) You'll be able to transfer all your cosmetics to PC once it launches.\n\n([url=https://www.reddit.com/r/Rainbow6/comments/opi1zu/ama_we_are_the_rainbow_six_siege_dev_team_ask_us/h65tkpb?utm_source=share&utm_medium=web2x&context=3]Full Post here[/url])\n\n\n[b]Are you guys going to enable cross-play between PC and console, with an option to disable it?[/b]\n\nWe believe in developing and deploying features in an iterative fashion. This is how we're proceeding for cross-play. So far, console generations (e.g. PS4 & PS5) can play together. Stadia, Luna, and PC players can play together as well. Coming up next is cross-play between all consoles.\nCrossplay between PC and consoles is a more complicated subject, and we want to make sure we can provide a good experience before activating it. It's not a technical restriction, but more a matter of making sure we have better control over cheating, toxicity, and type of controllers.\n\n([url=https://www.reddit.com/r/Rainbow6/comments/opi1zu/ama_we_are_the_rainbow_six_siege_dev_team_ask_us/h665ofg?utm_source=share&utm_medium=web2x&context=3]Full Post here[/url])\n\n\n[h2]BATTLEPASS[/h2]\n\n[b]Will we see changes to the Battlepass at all, and will we ever see the return of the year pass?[/b]\n\nWe are looking to re-introduce the benefits that were previously given to Year Pass owners in the short term, including Boosts to Battle Points earned from Premium Battle Pass players.\nAdditionally, we are still not satisfied with our Battle Pass solution overall. We are actively working on a new type of Battle Pass that won't be found anywhere else. We're also looking to tweak challenges and make them more engaging in the upcoming seasons.\n\n([url=https://www.reddit.com/r/Rainbow6/comments/opi1zu/ama_we_are_the_rainbow_six_siege_dev_team_ask_us/h65kctc?utm_source=share&utm_medium=web2x&context=3]Full Post here[/url])\n\n\n[h3]Click [url=rainbow6.com/DevAMA_y6s2]here[/url] to have more information about topics such as: in-game content, toxicity, and more![/h3]",
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