07. Clear screen (clrscr) - RetroAsmDev/C64AsmGameJourney GitHub Wiki
Repository: https://github.com/RetroAsmDev/C64AsmGameJourney/tree/master/clrscr
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Code is split across several assembler files:
main.asm
: Initialization code, game looplibmemory.asm
: Variables, constants, etc.libscreen.asm
: Subroutines for manipulation screen
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Two new subroutines
clrscr
andclrscr2
were added. The VICE debugger was used for cycles counting - execution of the the first one takes ~12000 cycles, the latter one about ~8000 cycles.- Both routines preserve AXY registers and use zero page for storing temporary variables.
- Routines are not versatile, they expect the screen memory to be at the default location $0400 (%#0001XXXX in $D018).
- The VIC-II uses bank 0, which is the default one located at $0000-$3FFF (%#XXXXXX11 in $DD00)