Zupapa! (Arcade) - RetroAchievements/guides GitHub Wiki

Zupapa! (Arcade)

Preface

Zupapa! is an arcade game for the Neo Geo MVS with lots of cute and colorful pixel art. I remember playing it as a kid, so here I revisited the game and made an achievement set for it. The basic part of the set (aka progression) doesn't have restrictions on how to play. However, there are also challenge achievements, which require specific settings. The default ones should be good enough. I also intended to make the set multiplayer friendly, so you can invite another person to play the game with you (unfortunately, there is one achievement which had to be done in 1-player mode, as that's the requirement from the game developers). It is possible to get all achievements in one playthrough.

How to play

Basics

The game only uses directional movement controls and two keys: one for jumping/stepping down (B) and another for punching/throwing (A).

Your goal is to clear the stage by defeating your enemies by touching them when they are stunned. There are 9 Worlds in the game, and all of them (except the last one) have 5 stages. The last stage of the World always has a boss.

You can stun the enemy by punching them or by throwing a Zook at them. When you touch a stunned enemy, they will vanish, and when Zooks are stunning them, they will leave an expanding circle of stars, in which touching enemies will do the same to them. The more Zooks stunning the same enemy, the bigger radius that circle will have, which rises your chance to make a solid combo. To have a Zook with you, you just need to touch one and then it will start following you until you throw them.

Score Items

Icon Value
image 2000 points
image 3000 points
image 4000 points
image 5000 points
image 6000 points
image 7000 points
image 8000 points
image 10000 points

Power Ups

(Note: all Power Ups give 2000 points when collected)

Icon Description
image Increases Zupapa's speed.
image You can throw a bunch of Zooks at a time.
image Adds points to your score whenever Zupapa jumps.
image Adds points to your score whenever Zupapa attacks.
image Doubles the score of all Score Items.

Extra lives are received after a perfect bonus stage and after 1 million points, 3 millions, 6 millions, 10 millions, 20 millions, 30 millions, and so on...

Achievements Guide

Clearing Worlds 1-6

Clear Japanese World (10)
Clear all stages of Japanese World and beat the boss [Difficulty 4 or higher]
Clear Jungle World (10)
Clear all stages of Jungle World and beat the boss [Difficulty 4 or higher]
Clear Nightmare World (10)
Clear all stages of Nightmare World and beat the boss [Difficulty 4 or higher]
Clear Toy Factory World (10)
Clear all stages of Toy Factory World and beat the boss [Difficulty 4 or higher]
Clear Prehistoric World (10)
Clear all stages of Prehistoric World and beat the boss [Difficulty 4 or higher]
Clear Amusement Park World (10)
Clear all stages of Amusement Park World and beat the boss [Difficulty 4 or higher]

When you start the game, you can choose your starting world out of 6 to choose. Then you'll play each world in clockwise order. An interesting fact is, that the first world is always easier, because enemies are less aggressive and the boss has less health. The difficulty increases as you progress through the worlds. These achievements do not have restrictions on credits/lives, so you can try to clear the stages as many times as you want.

Clearing Worlds 7 & 8

Clear Electronic World (25)
Clear all stages of Electronic World and beat the boss [Difficulty 4 or higher]
Clear Medieval World (25)
Clear all stages of Medieval World and beat the boss [Difficulty 4 or higher]

These worlds have a higher difficulty and bosses are more complex. Though you still can try to clear these as many times as you want.

Clearing World 9

Clear Last World (50)
Clear all stages of Last World and beat the boss [Difficulty 4 or higher]

The last world consists of only two stages. In the first one, you have to deal with all types of enemies from the previous worlds, which are spawning from the gates on both sides of multiple floors. You have also a bat at the top center, which from time to time, attacks you with an electric bolt, so beware of that. Because there are a lot of different types of enemies, it is a good idea to throw all Zooks on one of them and try to circle-combo the rest on other floors.

On the second stage, you have the last boss fight of the game. You need to throw all the Zooks at him, so he will transform into a big Zook. He has a handful of attacks:

  • Between main attacks, he flies from one side of screen to the other (left and right). Make sure you step on the first platform, to make a jump on the next one when he gets closer (don't jump too early, because he will start flying up to get you). Before he gets closer, you can throw some Zooks at him.
  • When he stops flying on the bottom-center part, he can start one of the attacks without much notice, so you need to be prepared. He can start an horizontal laser beam, so you should be higher, on the second platform. He can shoot fireballs, the same way the dragon boss from Medieval World does. He can start teleporting, making weird faces, then you should keep away from corners, where he could appear. He can also use his long hand to wave it a bit in your direction, so you need keep away from him. After the attack, he starts to fly again.
  • When he stops at the very center of the screen, he will move away to cast some electric balls around the screen. The attack will start from top left, right, or center. Look at where the attack starts and move to the other side at the bottom, so you will be safe there. Where to run when the attack starts from the center? Probably the left bottom corner will be a good place to stay.

Score Achievements

Fruit Lover (5)
Get a score of 500k [Difficulty 4 or higher, Lives 3 or less]
Hit the Jackpot (10)
Get a score of 1 million [Difficulty 4 or higher, Lives 3 or less]
Everything Made of Gold (25)
Get a score of 3 million [Difficulty 4 or higher, Lives 3 or less]

The first score achievement is pretty easy to get, as in some later stages, you get that much after one or two stages. There are Power Ups, which give additional points for jumping and punching, and the most important one out there: the one for doubling points from all items. Power Ups last for as long as you don't lose a life, so it's important to gather points without getting hit. After a boss fight, you get a lot of items to collect, with every subsequent world having more and more valuable items (so having a 2x Power Up gives a lot of points there). Also, by making big circle-combos you are getting more valuable items with every enemy getting into the radius. It's also worth mentioning the Golden Zupapa, which gives 10000, so it's a good idea to make good combos in the entire stage. If you keep these bonuses without dying, you will be able to get 3 million points without a problem.

The Most Powerful Zupapa

The Most Powerful Zupapa (5)
Have all possible power ups active at once [Difficulty 4 or higher, Lives 3 or less]

This achievement just requires getting every available Power Up, so you just need to try to get them without losing a life (because you'll lose all activated Power Ups). Some nice Score Power Ups fall from the sky after beating a boss, so there's a good chance to collect some of them.

Today Zooks Stay in Kindergarten

Today Zooks Stay in Kindergarten (5)
Clear a stage without getting any Zooks with you [Difficulty 4 or higher]

In many stages Zooks, as the little rascals they are, will run and jump over platforms, and when they touch you, they get attached and be ready to be thrown. However, there are a few stages, where Zooks are locked behind crystal blockades, which gives you the chance to clear the stage using only your punches, without the Zooks getting in your way. The best stages to get this achievement:

  • Amusement Park World Stage 2
  • Japanese World Stage 2
  • Prehistoric World Stage 3

Golden Zupapa

Golden Zupapa (5)
Get Golden Zupapa on any stage [Difficulty 4 or higher]

To get the Golden Zupapa (which is worth 10000 points) you have to clear the stage by beating only one enemy (and clearing the rest with its circle-combo). In fact, the game gives you a guide on how to do that in one of the demos (and showing it on Japanese World Stage 1, which is probably the easiest stage to try this challenge).

The Great Zupapa Will Not Be Defeated

The Great Zupapa Will Not Be Defeated (10)
Clear any world before the last one without losing a life [Difficulty 4 or higher, Lives 3 or less]

This achievement should be kind of easy to do on the very first world you choose (as you probably know, this world will have a low difficulty).

Bonus Stage Achievements

Ring the Bell For Me (5)
Get a perfect on bonus stage and obtain a life [Difficulty 4 or higher, Lives 3 or less]
Sweet Tooth (5)
Get at least 50k of points on a bonus stage [Difficulty 4 or higher, Lives 3 or less]

The Bonus Stage appears after the boss fight on Worlds 3 and 6. Both achievements require hitting the bell: one as fast as possible to get it to the end in time (and get a 1-up), and the other one with small breaks to collect as much desserts as you can. Take note that desserts on higher platforms are more valuable, so try to get them from both sides of the stage. You don't wanna do both achievements in one bonus stage at the same time, so it's better to focus on one of these goals (you can still do both on one playthrough, as you have two Bonus Stages). Also, bonus stages on have a small difference in their layout depending on the World. I think that it's easier to get a perfect on the first one and while on the other one points.

A Small Adventure for One Credit

A Small Adventure for One Credit (25)
Clear first 6 worlds on one credit [Difficulty 4 or higher, Lives 3 or less]

Okay, here is the moment where the real challenges starts. You already know, that the world selected at the beginning will be easiest. This is a good opportunity to choose the world you have the biggest problem with. Though, it's up to a specific person, which one would be the most problematic. Remember, that every following world will be more difficult.

A Great Adventure for One Credit

A Great Adventure for One Credit (100)
Clear all worlds on one credit in 1-player mode [Difficulty 4 or higher, Lives 3 or less]

This achievement requires doing a bit more than "A Small Adventure for One Credit". Furthermore, you can notice that this one particularly requires a 1-player mode to get it. It is caused by the game, which displays a special scene at the end only on these conditions.

You probably won't get this on your first playthrough, but if you know the worlds and how to obtain lives (points + Bonus Stage), then it could be easier to do it on standard settings.

Interesting facts about the game

  • The game was developed by Face in 1994, showcased back then at AOU Show and appeared in multiple publications, but it was eventually released much later in September 2001 by SNK.
  • The game has free play mode, where you don't need credits to continue. However, in this mode the game sometimes doesn't let the player continue the game (I would consider it a bug).
  • At the end of the game, we have credits with names of fictional characters in the game, but there is no information about the real people who made it.
  • At the credits scene, we have the text "Zupapa Episode 1", which could suggest, that a sequel was being considered and/or developed (and we didn't get it).
  • The game was re-released on modern platforms (PC, Xbox, Playstation, Nintendo Switch, Android, iOS) in the ACA NEOGEO series by HAMSTER Corporation.
⚠️ **GitHub.com Fallback** ⚠️