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Guide by Gollawiz
Set Difficulty | 5.5/10 |
Approximate time to master | 40-60 hours. |
Minimum numbers of playthroughs needed | One. |
Number of missable achievements | 29. 19 of them are for getting the "Cherry Tree Rank" on bosses which you cannot refight. The rest are timed events, collectables, or the bestiary. |
Does difficulty affect achievements? | No difficulty options. |
Can I earn achievements using NG+? | Yes, but it must be your own save file. To protect against this, the final results achievements will not trigger if you already have the Karmic Transformers unlocked |
Cherry Tree Rank refers to the ranking you earn at the end of a boss fight, or the ranking you may earn at the end of the game. Cherry Tree is equivalent to an "S-Rank" in games like Devil May Cry. The worse you perform (Time taken, damage dealt to you) the worse your rank becomes.
Artifacts are items you collect throughout your adventure that can be equipped in the Equipment section while playing. Some artifacts you are required to obtain throughout the story, while others are rewards for trading in Demon Fangs.
This is what's known as Godhood. Godhood is a protecting barrier that surrounds Amaterasu that negates damage dealt to her. There are 3 levels in total, each level negating only 1 attack. If you lose level 3 Godhood, you go to Level 2, and so on. There are two ways to increase your godhood level
- Perform attack combos
- Use Travelers or Godly Charms
For any of the Boss challenges / Cherry Tree Rank Challenges, you may go into the fight with Max Godhood obtained.
Okami is a wonderfully balanced game created by a team of people who really understand how to create a battle system: every weapon is viable and this is totally up to choice. My preference has always been Glaives, you can charge them up for devastating attacks which can make many fights trivial. Reflectors have the ability to, well, reflect - so you can combine sub weapons with your reflector to create a good offense and defense. Beads are an attempt at range attacks, some can be chained together like a whip while others can be shot out like a gun. Weapons can also be upgraded to be more powerful with gold dust, which can be purchased or found throughout the game.
- Reflectors - A balance between offense and defense
- Glaives - Heavy hits with an emphasis on offense
- Beads - Ranged attacks that deal more combos per hit than other weapons.
At the conclusion of Okami, you are presented with a final results screen that assesses your overall performance. There are five achievements associated with this, some of which require you to monitor your progress throughout the entire playthrough.
Immortality, a God's Best Friend (25) Earn a Cherry Tree Ranking on "Total Deaths" on the final results screen
To achieve this, you need to complete the game with no more than four Game Overs and Continues. If you die, reset the emulator and load your most recent save. Deaths will only be recorded if you choose to use a "Continue" after a game over.
Money Makes Nippon Go-Round (10) Earn a Cherry Tree Ranking on "Total Yen Collected" on the final results screen
Achieve a total savings of 4 million yen or more. There are no restrictions on your spending; this reflects only the overall amount collected.
God of War (25) Earn a Cherry Tree Ranking on "Total Enemies Defeated" on the final results screen
Defeat 550 or more enemies during your adventure. This achievement will be relatively easy to achieve if you are actively defeating enemies for Demon Fangs and/or working to complete the bestiary.
Mid-evil Dentistry (25) Earn a Cherry Tree Ranking on "Total Demon Fangs" on the final results screen
Collect 300 or more Demon Fangs throughout your adventure. Easy to complete alongside God of War (25). There are many methods to earning Demon Fangs, such as countering an enemy successfully with a Karmic Transformer, using the Golden Fury or Brown Rage Dojo moves, or the simplest; finishing a demon by cutting it in half with the Power Slash brush technique. Get into the habit of doing this as early as possible, by the time you reach the end of the game you should have many accumulated. This is also counting the total earned, so you may spend them on items.
Praise the Sun! (25) Earn a Cherry Tree Ranking on "Total Praise" on the final results screen
Accumulate 4,500 or more Praise throughout your journey. This task is more straightforward than it may seem. Be sure to feed every animal you encounter, revitalize any dead trees using Bloom, and search for as many clovers as possible. Similar to Yen and Demon Fangs, you may use as much Praise as you wish, as the total amount accumulated is what counts.
I Love the Elderly (1) Dry Mrs. Orange's Laundry
MISCELLANEOUS
Find Mrs. Orange by Susano's house. Use Rejuvenation and create a new clothes pole for her, then be a sweet doggie and make the sun come out to dry her laundry.
Hole-Digging King (3) Break Hayabusa's Turnip digging record
MINI-GAME
First achievement that stumps new players who aren't used to the nuance of the controls of Okami. You must get dig up 9 turnips in a row without being hit; a very simple trick for this is to dig at the furthest turnip away from Mushi's Mama. Once she starts coming towards you, lure her near and go into brush mode and paint some ink over her. This will "stun" her by covering her in ink; while she is busy cleaning herself off, you have another couple of seconds to dig one or two more turnips. Repeat this and the achievement is yours.
Shungoku-satsu ! ! ! (1) Witness the Raging Demon cook up some delicious cakes
MISCELLANEOUS
Go to Mr. and Mrs. Orange's house at night, then speak to Mrs. Orange
Let Me Tell You About My Best Friend (2) Show off Susano to every villager in Kamiki (Including both statues of Nagi) before he destroys the boulder
MISSABLE
MISCELLANEOUS
To leave Kamiki village, you'll need the help of Susano. At some point, you will pick him up and put him on your back. When this happens, leave his house and speak to every member of Kamiki Village, other than the Merchant pushing the boulder. The residents are
- Mr. Orange (On the large platform overlooking the village)
- Mrs. Orange (Doing her laundry near the river by Susano's house)
- Mushi (By the Turnip field)
- Mushi's Mama (In the turnip field)
- Kushi (At her house with the watermill)
- Komuso (The monk playing the flute on the pathway to Sakuya's Tree)
- Camille (Near Sakuya's Tree)
- Then go through the spirit gate, cross the River of the Heavens, and return to the large statue of Nagi
Waka Faces the Music (10) Without using any items or artifacts, defeat Waka 1 and earn a Cherry Tree Rank
MISSABLE
BOSS FIGHT
Waka is nice enough to telegraph all of his attacks at a reasonable speed. When Waka is standing still or when he is approaching you, go into Brush mode and drop a cherry bomb near him - once he touches it, it will detonate and deal a good amount of damage towards him. If he throws a sword, go into Brush mode and power slash it - it will return back to him and he will turn "grey". When this happens, he is open for a power slash. Do this a couple of times and he'll go down quickly.
Dethroned! (10) Without using any items or artifacts, defeat the Spider Queen and earn a Cherry Tree Rank"
MISSABLE
BOSS FIGHT
The Spider Queen seems a lot more intimidating than she looks. As soon as the fight starts, sprint and start running around her in a clockwise direction. Go into Brush mode and attach vines from the upside down blossoms to the circular canes on her back. Once you do, she will be stunned and the flower on her back will open up, revealing her eyeballs. Go into brush mode and line up a power slash on at least more than 1 eyeball that you can see. Rinse and repeat quickly until her eyeballs start to die and vanish. This will more than likely take more than 1 cycle, but you should have enough time to do it again without worrying about the timer rank. After about 2 cycles, she should be dead.
Ya Half-Baked Prophet! (10) Without using any items or artifacts, defeat the Waka 2 and earn a Cherry Tree Rank"
MISSABLE
BOSS FIGHT
This is more or less the exact same fight as before, although Waka is a bit faster and deals more damage. The key is to keep your distance from him while reflecting his sword back to him. Keep dropping cherry bombs on his feet and he will stand no chance.
Sleepier Than the Average Bear (5) Give Sleepy the Bear a Beehive to stand...or, sleep on
MISCELLANEOUS
On the connection path between Shinshu Field and Agata Forest, you'll find Sleepy the Bear. This sidequest involves bringing several round objects to him to see which he likes the most.
- A large cabbage at the bottom of the path leading up to Sleepy.
- A Walnut close to Karude, behind a rock.
- A beehive hanging on a branch beneath a floating Konohana Blossom. Use Power Slash to get it down.
My advice would be to roll the items to the left side of the mountain wall when rolling up to Sleepy, as the mechanics are not the most friendly to rolling in a straight line. You may find that the objects you're rolling can just go off in the opposite direction, or even off the cliff entirely. Slow and steady wins this race; try not to dash as the faster you go the less control you have over the object you're pushing.
Damsel in Distress (1) Try to help Kushi with her Sake barrel in Shinshu Field
MISSABLE
At this point in the story you should be exploring for the last remaining Canine Warriors. You will eventually be lead to Agata Forest, where you will end up freeing Ume from the legendary fish known as WHOPPER. After freeing Ume, you will then fight him for his canine warrior orb. After this fight concludes, go up to the top of Agata Forest near the connecting point between Shinshu Field - exit the forest and you will find Kushi struggling with her Sake Barrel; speak to her and earn the achievement. This must be done before heading into Kamiki village to find the last Canine Warrior.
Reduced to Ashes (10) Without using any items or artifacts, defeat Crimson Helm and earn a Cherry Tree Rank
MISSABLE
BOSS FIGHT
Another boss fight. Crimson Helm is a raging bull enemy type, so expect him to come straight at you for his attacks. If he charges at you, double jump out of the way and drop a cherry bomb right in front of his face before he finishes his charge. His other attack is jumping and landing, causing a wave of fire to shoot out; simply double jump over them. Once he's taken enough damage he will become stunned, so you take revenge and rush him! He won't take any damage until his armor is knocked off and you've blown the fire surrounding his bones away. Once he's naked, lay a full assault of attack combos and power slashes and he will be vanquished.
Don't Stop the Music (3) Take Kushi through Shinshu Field to the entrance of the Moon Cave without getting into any battles (Go back to Kamiki to reset)
MISSABLE
MISCELLANEOUS
At this point in the story, Orochi has sent a sacrificial arrow marking the top of Kushi's residence, and dooming her to a horrible fate. She asks Amaterasu to carry her through Shinshu field towards the Moon Cave so that she may offer herself to Orochi. Kushi will change her outfit and sit on Amaterasu's back, and when this happens the music will change to be a triumphant, yet somber song called "Kushi's Ride".
Take Kushi through Shinshu Field towards to Moon Cave without being stopped by any enemy scrolls along the way. If you get near a Demon Scroll, go into Brush Mode and slash it to stun it. If you run near the Blue Scrolls, you will not be able to stun them, so keep your distance. Feel free to leap off of ledges as well - there is no fall damage, so take as many escape routes as you can.
Celestial Cleaver (10) Without using any items or artifacts, defeat Orochi and earn a Cherry Tree Rank
MISSABLE
BOSS FIGHT
Finally, you have reached the dreaded Orochi! Orochi's fight is a long puzzle, but not difficult. He has 8 heads, all with different attacks and weaknesses, but they all have the same attack "pattern". The head will attack you if you're too close with a physical attack, but if you stand near the platform further away then they will commence their elemental attack.
- Fire - The Fire head will attack by blowing fire towards Ammy. Use Gale Force to blow it away
- Dark - The Dark head will spit putrid plants out. Use Bloom on them before they burst open.
- Wind - The Wind head will send a tornado that will follow Ammy's movements. Use Gale force to blow in the opposite direction to cancel it out.
- Water - The Water head will fill the battlefield with water, where smaller Orochi snakes will swim and attack. Land on a lily pad and slash its head to make it stop flooding the arena.
- Light - The Light head will shoot laser beams down towards Ammy. Jump to dodge them easily.
- Earth - The Earth head will send tremors through the ground. Jump to avoid them.
- Lightning - The Lightning head will send balls of electricity downward. Jump to avoid them.
After making each head drink the 8 Purification Sake, Orochi will become drunk. Attack the bell on his back, and once its health has been reduced enough Phase 2 will start. You will repeat the same tactics, attacking each head. This time, the heads have more physical attacks (Such as a left and right swipe attack and a lunging bite attack) and the bell will be shooting fire downward in different directions intermittently. Stay to the back of the arena to bait the head into lunging towards you, while keeping your distance from the fireballs being dropped from above. Make each head drink the 8 Purification Sake again and unleash all your attacks and kill each one.
I Just Like to Watch You Guys (1) Obtain "Annoy Susano and Kushi during their special moment"
MISSABLE
MISCELLANEOUS
Once you finish off Orochi, a festival will begin! You can spend the festival by visiting everyone who is celebrating to see what their thoughts are. Go through the spirit gate near Sakuya's tree, cross the River of the Heavens, and return to the large statue of Nagi. There you'll find Susano and Kushi expressing their feelings to one another. Be a freak and start talking to them over and over again until Issun tells you to leave.
Ammy, two is great, but three's a crowd. Ha ha ha.
The Wonders of Nature (1) Use your head to discover a deep valley nestled between two lofty peaks
MISSABLE
MISCELLANEOUS
Should be fairly obvious. I will not explain why it is marked missable, but it is best to do this as soon as you meet Rao.
Can't Torture Me Any Longer (3) Kill the Seaweed demon in the Sunken Ship
MISCELLANEOUS
Revenge is best served with Seaweed. In the Sunken Ship, you are repeatedly attacked by a giant Seaweed Demon. Eventually, you will have to lower the water level within the ship using the Sun and the Moon to your advantage. When the water lowers, the Seaweed Demon becomes vulnerable. Two spiked barrels will be near by once the water is lowered; make your way there, jump on a barrel, and roll it towards the demon. Keep rolling it over until the Demon dies.
Stomach Full of Samurai (1) Without using any items or artifacts, defeat Blight and earn a Cherry Tree Rank
MISSABLE
BOSS FIGHT
Time to face Blight inside the stomach of the emperor. The key to this fight is that when blight summons a circle of swords, you power slash a good chunk of them in one slash. Try to get the blue one so it reflects back towards him, which leaves him open for attacks. When he teleports, use Veil Mist to catch him as he is traveling from one point to another - he is a sitting duck during this. I find that he is easiest to take down when using Glaives, especially if you use the charging attack on him while he is teleporting and you've stopped him with Veil Mist.
In Bloom (3) Help Mr. Flower restore the Cherry Blossoms of Sei'an City
MISCELLANEOUS
Now that Blight's curse has been lifted, Mr. Flower wishes to make Sei'an look beautiful once more. All that you need to do for this is stay focused on where he jumps from tree to tree. Using an Inkfinity stone helps greatly. If you have it, equip the Water Tablet so you don't have to constantly make lily pads for when he jumps over the river.
Ay, I'm Floatin' Here! (2) Help the Aspiring Carpenter across Sei'an city with your makeshift-ferry
MISCELLANEOUS
Once the river has been fully restored in Sei'an City, you'll have the ability to take several NPC's over the water on lily pads. 3 of these NPC's can be repeatedly taken across the water, while one cannot be repeated. This is the Aspiring Carpenter. The lilypad minigame might not make a lot of sense at first, but all you need to think about is the direction of the wind you create with Gale Force. Gale Force usually goes to either the left or the right, but you can manipulate this by changing the camera while in Brush Mode
'X' Marks the Spot (1) Learn the Mist Warp brush technique
COLLECTIBLE
Once Blight has been defeated, the Emperor will now be awake and well. You can revisit his quarters in Sei'an, there he will trade artifacts and treasures with you for Demon Fangs. Trade with him for the Fog Pot and you will learn this secret technique.
Fashionista (3) Complete the Fashion girl's requests and earn your reward
COLLECTIBLE
Time to put your brush skills to the test. To start this sidequest, you must purchase Charcoal from the Tool Dealer first. After that, you will see a little girl who is drawing on the ground in the Commonors Quarters of Sei'an. Speak to her, then make note of the design in her thought bubble. Go to Mr. Chic and recreate the same design on a Kimono. Mr Chic should say "That pattern almost seems as if it could make something happen". Go back to the little girl and see another design from her. Most of these are easy, except for the last one. Unless you know Kanji, it's going to take a couple of tries.
Seeing Is Believing (1) Prove yourself to Camille and Camellia one last time
COLLECTIBLE
This achievement first requires you to speak to Camille and Camellia at the top of Kamiki Village. Camille does not believe in the gods, but Camellia can clearly see the markings on Amaterasu. Bloom flowers in front of them, then headbutt Camille to make her believe that she is not in a dream. After this, both sisters will move to Sei'an City. Here you will have to prove your existence to them once more - this time however you need to make a tree sprout, then spray the tree with the secret technique Deluge after the tree has vanished.
To make a tree appear, simply put a spot of ink on the ground. Once you have done this, you'll be rewarded with a stray bead
Good Karma (5) Defeat the all of the monsters that plague Komuso on his travels and earn a stray bead
COLLECTABLES
Komuso is a traveling monk who is plagued by demons throughout his travels. He will ask you to help him during several points of your story. None of these are missable, you just need to encounter them in order.
- Kamiki Village - Near the middle point between the peak of the village. You should hear his flute once you run up the stairs by Mr. Oranges house.
- Kusa Village - Komuso can be found in a small bamboo grove, underneath the wooden walkway to the Gale Shrine within Kusa Village.
- Sei'An City: Aristocratic Quarter - When going to the Emperor's Palace, look to the left side to see Komuso playing his flute underneath a tree. Talk to him one more time to initiate the last of his requests.
These are timed arena challenges where must fight a particular amount of demons before time runs out. Most of these fights are trivial, and you may use whatever means at your disposal to win.
No More Gated Communities (25) Clear the 3 Devil Gate Trials and claim their Stray Beads
COLLECTIBLE
Throughout the game, you will encounter Demon Gates, arenas where you will have to clear all enemies without being able to leave. There are three in particular which are unlike the other gates; these 3 are gauntlets. You will defeat wave after wave of enemy with an increase in difficulty for each wave. Before you can unlock each Trial, you must defeat a Bandit Spider
- Ryoshima Coast - Small alcove near some cows near the first Guardian Sapling.
- North Ryoshima Coast - Located on an island near 3 other islands on the western side. Isn't available until after you clear Oni Island.
- Kamui - The hardest of all three. On top of a Frozen waterfall near the entrance to Wep'keer, hidden behind a bombable crater. Only available until after you've defeated Lechku and Nechku.
Taking a quote from Neoseeker's Okami guide...
- Keep your godhood up by using Charms and doing combos
- Use Veil of Mist to your advantage
- Use Vengeance Slips to wipe out enemies who are lower on health
- Use Steel Fist Sake to increase your attack This might be the hardest achievement in the set, but you are allowed to use any artifacts that you can find.
Punishing the Pickpocket (5) Return all of the stolen items in Sei'an City (Commoner's Quarter)
COLLECTIBLE
Several items in Sei'an City's Commoner Quarter have gone missing! The culprit is of course, closer than you think. Light every torch around the City, and use Power Slash on the giant boulder standing beside a soldier keeping watch. Hayazo the thief will pop out and challenge you to a race. There are four races in all, each rewarding you a different item upon completion. Hayazo has 4 forms, all weak to various brush strokes
- Inferno: Red
- Thunderstorm: Yellow
- Power Slash: Black
- Waterspout: Blue
The fourth race is only available once you have cleared Oni Island. I end up waiting to do this particular race until I have unlocked Thunder Edge, as it is a source of infinite electricity, which can only be found on top of the ghost known as Raiden. Your chances of success will increase dramatically once you have Thunder Edge, or the secret brush technique Thunderbolt.
No Coin? No Problem (3) Learn the Fountain brush technique
COLLECTIBLE
MINI GAME
Inside of the Dragon Palace, there is a small garden where dancers are dancing around in the middle. Speak to the large dancer and complete the digging minigame she asks of you. Once you have brought the spring back to life, draw a spiral Galestorm in the spring.
Pandora's Box (3) Give the Treasure Box to Urashima
COLLECTIBLE
After Amaterasu obtains the Dragon Orb; the spot where the Water Dragon once was is now a small cursed zone. Use Bloom on the cursed zone and a box will appear. Bring this box to Urashima.
Foxy Lady (10) Without using any items or artifacts, defeat Evil Rao and earn a Cherry Tree Rank
MISSABLE
BOSS FIGHT
This fight is plays out similarly to Waka, as in you should really be dropping cherry bombs on her whenever you can.
Stairway to Hell (10) Escape the Frozen Labyrinth
STORY RELATED
This will unlock after escaping from the Apartments Otherworld section.
Everything One Invents Is True (1) Obtain "Poetry as Precise as Geometry"
MISSABLE
COLLECTIBLE
This can be collected after the awkward car ride with John and Michelle. It's in the glove box of John's car.
Sweetie (1) Obtain "A Happy Bond"
MISSABLE
COLLECTIBLE
After climbing down the first ladder in the sewers, you'll receive a message from Dahlia. Walk forward a bit further and take the first left you can. To your right will be a sewer pipe with a fish in it. Pull on the fish hook and the fish will vomit the ring out.
Memories to Keep Forever (1) Obtain "Memories Untaken"
MISSABLE
COLLECTIBLE
After climbing out of the sewers, you'll be in a new part of town. Walk forward and climb the first staircase to your left. Just ahead will be a red statue holding a box. Open it up and grab the camera from inside.
Lighthouse Souvenir (1) Obtain "A Beacon, A Key"
MISSABLE
COLLECTIBLE
From the previous collectible (Memories Untaken), follow the path to your right and enter the nearby red door to spot a glass case you can open. Grab the item from inside.
Lovers Ring (1) Obtain "Your Diamond Heart"
MISSABLE
COLLECTIBLE
From the previous collectible (A Beacon, A Key), exit through the back door of the shop and climb over the fence. Straight ahead will be a sign that reads "Annie's Bar". Don't enter this just yet. Instead, turn right and walk straight ahead to spot a binocular. Interact with it and drag the handle about three-quarters of the way to the right to pop open the compartment holding the ring.
Myths & Legends (1) Obtain "The Dragon"
MISSABLE
COLLECTIBLE
After the cutscene in Annie's bar, you'll back into the streets. Hop over the low wall and follow the road as far as you can. Open the box on the bench to your right.
True Happiness (1) Obtain "Eve"
MISSABLE
COLLECTIBLE
After using a key to unlock the amusement park door, head through the hallway and back outside. Go to the right side of this courtyard and you should notice a set of slot machines. Pull the lever 3 times, then grab the pendant that falls out.
Day Trippers (3) Receive all Echo Messages at and around the Lakeside Amusement Park
MISSABLE
COLLECTIBLE
This is the final Echo messages achievement and only requires 4 messages. You'll find the last one just after chasing the shadow child 3 times to escape the Tunnel of Love.
- Day Trippers
- Day Trippers 2
- Day Trippers 3
- Day Trippers 4
Never Forget (1) Obtain "Adam"
MISSABLE
COLLECTIBLE
After the cutscene with Cybil outside of the lighthouse, go inside and look immediately to your right. Pop open the head on the table to find the final collectible of the game.
Never Get Between Dad and His Beer (10) Complete the game with the Drunk Dad ending
This is one of the 5 endings of the game and requires the player to constantly stare at/talk about drugs and alcohol.
- Zoom in and stare at anything alcohol/drug related as often as you can. This includes the alcohol during therapy sessions.
- Don't stare at anything sexual or use sexual responses. This is just to prevent points from being added to other endings.
- When walking with Michelle/Lisa, don't stare at them or walk too far away from them. This is just to prevent points from being added to other endings.
- During the intro session, choose True for question 2.
- During the 3rd interview, choose Yes to being a drunk. Placing sports activities on the time card might help.
If you're in a green letterman jacket during the hospital scene, you're on the right track. This doesn't mean you're locked into the ending, though. You can still change it based on your choices.
Dwindling Old Flame (10) Complete the game with the Love Lost ending
This is one of the 5 endings of the game and requires the player to act friendly and like the perfect family man. This is one of the easiest ones to mess up by accident.
- Never zoom in on anything alcoholic or sexual (beer bottles, sexual posters, women's chests, etc.) This includes the alcohol during therapy sessions!
- When walking with Michelle/Lisa, don't stare at them or walk too far away from them.
- During the intro session, choose True for questions 1, 3, 6 & 7. False for questions 2 & 5.
- During the second interview, choose No to all 3 questions.
- During the 3rd interview, choose No to everything except virgin. When you need to set up the time card, don't place Sex-Ed on the board.
- Don't hang around in the Balkan for too long. When you go up to get Michelle's keys, check the cookie jar, the windowsill, and the purse at the table.
- Don't watch Lisa change. When she asks for pills, get her the right color.
- After receiving the text from Michelle near the mall parking lot, where she tells you she's still waiting on John, give her a call to make sure she's okay.
- During the 6th interview, say yes to thinking marriage can last. Say no to sex getting stale.
If you're in a brown jacket and pink sweater during the hospital scene, you're on the right track. This doesn't mean you're locked into the ending, though. You can still change it based on your choices.
New Favorite Women (10) Complete the game with the Sleaze and Sirens ending
- Zoom in and stare at anything sexual as often as you can.
- Don't stare at anything alcohol/drug related or use responses that match. This is just to prevent points from being added to other endings.
- Stare at women's chests/behinds as often as you can.
- During the intro session, choose True for question 5. Choose False for 3 and 7.
- During the 2nd interview, choose Yes to spending time with friends over family.
- During the 3rd interview, choose Yes to being a slut and No to being a virgin. Place sex-ed on the time card.
- At the Balkan, search Michelle's laundry basket.
- During the 6th interview, say No to thinking marriage can last.
- During the 7th interview, place all images as sexual.
If you're in a black jacket and a blue button down with your chest exposed during the hospital scene, you're on the right track. This doesn't mean you're locked into the ending, though. You can still change it based on your choices.
It's Always Aliens (25) Complete the game with the UFO ending
This is one of the 5 endings of the game and can only be completed on NG+. After completing the game for the first time, start over on the same profile. As soon as you can use your phone, dial 555-3825. Soon after you'll receive a message to start your UFO hunt. We now need to photograph 13 UFO spots throughout the game.
- After passing back through the playground, go through the next door and look for the UFO under a street light. If you went through Clear Vision, it'll be just after climbing over the chain-link fence (1st photo). If you went through Theresa's, it'll be to the left of the ladder you climb (2nd photo).
- Through a hole in the roof of a small cabin in the forest.
- On top of a barrel in the back yard of the Orion Lodge. (Between the doors that lead to "A Moveable Feast" and "A Broken Ward" Mementos).
- Immediately after the phone call from Cybil + therapy session at the school football field. Facing the bleachers, check between the field goal to your left.
- Once you reach the burger joint, don't go in it just yet. Instead, head down the alley to it's left and climb over the wall. Head left and enter the Cat House/Oriental Lotus. Head upstairs, turn right and go through the metal door. As soon as you do, look to your right.
- On the statue's head in the middle of the high school courtyard.
- After solving the keypad in the school, head out into the path leading into the gym. As soon as you step outside, look right to spot the UFO past a tree.
- Look over the left pathway leading up to the mall entrance.
- After solving the Gumball Shakeup puzzle and entering the mall, immediately turn left and enter "The Family Pet". Inside, go right and look at the top-right aquarium.
- After leaving the mall, follow the street into the Green Lion Pawn Shop. As soon as you enter, look on the wall to your left.
- Before taking the ladder out of the sewers, look through the bars to its right.
- After leaving the Tunnel of Love, climb over the fence and go on to the dock to your left (not the one with the boat). It'll be at the very end.
- After the cutscene with Cybil in front of the lighthouse, follow the shoreline away from the building to find this sitting in the water.
It's possible to earn this in the same playthrough as a different ending. Set up whatever ending you're going for and play through until the cutscene with Cybil in front of the lighthouse. By this point you should have the other 12 UFOs photographed. Save your game, photograph the final UFO and finish the game. After the credits roll, choose to NOT save your game or you'll wipe your progress. Now reload the game and finish without photographing the last UFO.
Harry the Loser (10) Complete the game with the Wicked and Weak ending
This is one of the 5 endings of the game and requires the player to act like an unfriendly and unlikeable person. This is one of the easiest ones to mess up by accident.
- Never zoom in on anything alcoholic or sexual (beer bottles, sexual posters, women's chests, etc.) This includes the alcohol during therapy sessions! This is mostly to not add points to other endings.
- When walking with Michelle/Lisa, don't stare at them, but you should walk away often so they tell you to hurry up.
- During the intro session, choose False for questions 1 & 3.
- During the second interview, Yes to being a private person and taking a while to be understood.
- During the 3rd interview, choose Yes to being a bully.
- Watch Lisa change. When she asks for pills, get her the wrong color.
- After receiving the text from Michelle near the mall parking lot, where she tells you she's still waiting on John, do NOT give her a call.
- During the 5th interview, place Celestine as the most guilty.
- During the 7th session, place all images as non-sexual.
If you're in a brown jacket and green polo during the hospital scene, you're on the right track. This doesn't mean you're locked into the ending, though. You can still change it based on your choices.
Ursa Minor (5) Solve the "Planetarium" puzzle
MISSABLE
You can find the Planetarium puzzle inside the high school. I'll list a brief walkthrough to finding it below. As always, the solution will be in a spoiler tag if you get stuck.
- After going through the 3rd therapy session, make your way through the small school section into town, where you'll spot a burger joint. Go inside and enter the kitchen, then hook an immediate right. Straight ahead will be a freezer and an exit door to its left. Go through the door.
- Go across the street and open the window to the left of the blue pickup truck. Climb inside, open the door in front of you, then locate the next door which will lead you into one of the school's hallways.
- Go right and through the double doors into the courtyard, then run straight ahead to the Biology Lab (look out for the large green sign to know you're in the right area. Once you're inside the classroom, head to the right and exit through the single door behind the teacher's desk.
- Finally, go up the stairs and turn right. Follow the hallway into the Planetarium to find the puzzle.
Puzzle Solution
Call 555-2327.Shadow Puppets (5) Solve the "Shadow" puzzle
MISSABLE
You can find the Shadow puzzle inside the high school. I'll list a brief walkthrough to finding it below. As always, the solution will be in a spoiler tag if you get stuck.
- After going through the 3rd therapy session, make your way through the small school section into town, where you'll spot a burger joint. Go inside and enter the kitchen, then hook an immediate right. Straight ahead will be a freezer and an exit door to its left. Go through the door.
- Go across the street and open the window to the left of the blue pickup truck. Climb inside, open the door in front of you, then locate the next door which will lead you into one of the school's hallways.
- Go right and through the double doors into the courtyard, then run straight ahead to the Biology Lab (look out for the large green sign to know you're in the right area. Once you're inside the classroom, head to the right and exit through the single door behind the teacher's desk.
- Finally, go up the stairs and turn left. Follow the hallway into the Art Studio to find the puzzle.
Puzzle Solution
Call 555-8465.World's Greatest Game Company (2) Make a phone call to Konami Customer Support
MISC.
After receiving your first call near the start of the game, you'll be able to whip out your phone by pressing . Dial 220-8330 and hit the call button. Wait fore the dialogue to end.
Press 'X' to Cheryl (0) Call out for Cheryl 30 times during the intro
MISSABLE
MISC.
As soon as you take control of Harry after the car crash, simply spam to call out for Cheryl 30 times.
The “I Don’t Know What Time It Is” Challenge (2) Make a phone call attempting to get the current time
MISC.
After receiving your first call near the start of the game, you'll be able to whip out your phone by pressing . Dial 555-1212 and hit the call button. Wait fore the dialogue to end.
Note
- Below is a complete list of every collectible in the game. Not all of them are required for achievements, but I decided to list them all for completionists, as a way to keep track of where you are progress-wise, and because I'm still working out if a few of them are actually required. It was just safer this way.
- Both photos and messages technically count towards the "All Echo Messages" achievements, simply because every photo unlocks a message.
- Depending on your choices and actions throughout the game, a collectibles name can be differ from playthrough to playthrough. To keep things simple, I just label them by their parent folder in your phone.
#1) A Winter Beacon (Memento)
This collectible has 2 spawns, depending on which building is accessible to you at the start of the game. If you enter the 52 Diner, after the cutscene with Cybil, go behind the counter and open the cabinet under the yellow sign that reads "HOT FOOD" (1st picture). If you enter the Good Ol' Days Tavern, open the dart board near the front door (2nd picture).
#2) Playground (Echo Photo) + Playground (Echo Message)
Once you make your way back to the playground, you'll receive a tool tip about something strange being in the area. Locate the swing and pull out your phone. Open the photo app and take a photo of the girl on the swing.
#3A) Happy Ever After (Echo Message)
Enter Clear Vision near the start of the game (building on the left, with the red "OPEN" sign). When you re-enter Clear Vision you'll receive another tool tip about objects that can contain strong emotions. Approach the TV near the top-left of the room and look at the wedding card to its right.
#3B) Prom 0 (Echo Message)
Enter Theresa's near the start of the game (dress shop on the right).When you re-enter Theresa's you'll receive another tool tip about objects that can contain strong emotion. Approach the mannequin with the red dress downstairs.
Note
I'm labelling this as "Prom 0", because there are future Prom messages that are required for other achievements.
#4) A Hidden Fire (Memento)
After the car ride with Cybil, she'll leave the car to check the area. Hop into the passenger's seat and open the glovebox to find the collectible.
#5) Stranded (Echo Message)
After exiting Cybil's car, hop over the nearby fence and you'll spot a cabin just a bit further ahead. To the left side of the cabin is a phone box you can approach to open.
#6) Frozen Waters (Memento)
Enter the cabin and exit through the back door to spot a dirt road. If you follow the road for a few feet while keeping your eyes trained on the left, you'll spot a water tower you can head under. On the right side will be a vent you can open with the item inside.
#7) Babes in the Woods (Echo Message)
This one is extremely hard to describe, so please refer to the map image below. As soon as you collect the Frozen Waters, turn to your right and hop over the fence to the right of the metal support beam. Turn slightly to your left and walk straight, using the interference sound effect to pinpoint a wreath hanging from a random tree in the woods.
#8) Babes in the Woods 2 (Echo Photo)
Facing the tree that held the previous collectible, turn around 180 degrees and you should spot a chain link fence a short distance away with a large "KEEP OUT" sign on it. Climb the fence and enter the building. Pass through the halls until you go through 2 doors. As soon as you open the 2nd door, turn right and climb over the pipes, then hook a left to spot a series of metal bars at the end of the hallway. Whip out your camera and take a photo.
#9) Stranded 2 (Echo Message)
From the previous collectible, head back over the pipes and locate a ladder in the same room. Climb it, then walk straight to spot a sleeping bag behind a tree to your right. Approach it.
#10) A Moveable Feast (Memento)
Head back to the pump station ladder as if you had just climbed out of it. Instead of going to the sleeping bag, go left to find a cabin you can enter. Once inside, head through the next door and look to your right to spot a cabinet you can open. Grab the knife from inside.
#11) A Broken Ward (Memento)
From the previous collectible, exit through the next door and look to your left to find another building you can enter. Once inside, go to the top-right of the room and open the drawer.
#12) Cycle of Death (Echo Photo)
From the previous collectible, enter the door to your left, then immediately look right. Take a photo of the sink.
#13) Cycle of Death 2 (Echo Message)
From the previous collectible, don't exit out of the nearby door. Instead, head back to the back yard of the cabin (the area between A Moveable Feast & A Broken Ward). Follow the dirt trail here until you get a call from Cybil. Before crossing the small wooden bridge ahead, look left to spot a deer skull hanging from a tree. Approach it.
#14) Family Vacation (Echo Message)
After fleeing during the Forest Otherworld section, you will eventually come to a room where the doors will ice over, blocking your progress. On the far side of the room will be 2 frozen figures. Approach them.
#15) Family Vacation 2 (Echo Message)
Automatically rewarded for completing the Toy Piano puzzle.
#16) Pinned Beauty (Memento)
After fully escaping the Forest Otherworld, you'll find yourself at a bridge in the daytime. Go across and hook a left to Bryant Overlook, where you can spot a blue car parked on your immediate left. Open the trunk to find the item.
#17) Bryant Overlook (Echo Photo) + Bryant Overlook (Echo Message)
Same car, take a photo of the open passenger side door.
#18) Choking Game (Echo Message)
After using the key to enter the school, make your way through until you exit back outside through a set of double doors. Head to your left to find a large poster just past the bike racks that you can walk up to for the collectible.
#19) Pigtails (Echo Photo) + Pigtails (Echo Message)
From the previous collectible, head across the street and you should spot a burger joint on your right called "Wonderland". Don't go inside. Instead, go down the alley on its left and climb over the wall. Go left and enter the Cat House/Oriental Lotus. Once inside, go past the bar and take a photo of the couch near the side of the stairs.
#20) Suffocated Forever (Memento)
From the previous collectible, head upstairs and go left. To the right of the metal door will be a heart shaped box you can open. Grab the amber inside of it.
#21) Choking Game 2 (Echo Message)
From the previous collectible, go through the metal door and jump across the rooftop towards the pharmacy. Once inside, go downstairs and look straight ahead to find a hat and apron hanging on the wall. Walk up to it.
#22) Frigid (Echo Message)
From the previous collectible, turn left and go through the door to find yourself inside the burger joint. Facing the front entrance, check one of the tables to the far left that will have food on top of it. Approach this table for the collectible.
#23) My Plastic, Perfect Girl (Memento)
Re-enter the kitchen of the burger joint and hook an immediate right. Straight ahead will be a freezer you can open with a Barbie-like doll inside. Grab her.
#24) Pigtails 2 (Echo Message)
From the previous collectible, exit through the door to your left and hop over the low wall across the street. As soon as you do, look to your right to spot a blue minivan. Approach it for the message.
#25) Choking Game (Echo Photo) + Choking Game 3 (Echo Message)
Go past the blue pickup to the left of the minivan and enter the school through the window that's nailed shut. Open the door ahead of you, turn right, then take a photo of the shadow hanging from the wall.
#26) Heavenly Protection (Memento)
On the opposite side of the same room will be a small wall locker you can open. The item is inside.
#27) Frigid 2 (Echo Message)
From the wall locker, enter the door to your right, then look right to spot a shadow kid sitting on a bench. Approach the area the child was sitting at for the message.
#28) Prom (Echo Message)
From the previous collectible, go right and through the double doors into the courtyard. once outside, follow the left wall until you spot a bench with a snow covered toolbox(?) on it. Walk up to it for the message.
#29) A Frigid Jewel (Memento)
Facing the previous collectible, cut across the courtyard to your right, then head left into the Biology Lab (look out for the large green sign to know you're in the right area. Make sure you do NOT enter the Chemistry Lab, as that will lock you out of the Planetarium achievement and collectibles). Once you're inside the classroom, head to the top-right table to find a frog you can interact with. Unzip his stomach and grab the ring from inside.
#30) Big Bear (Echo message)
From the frog, go through the single door behind the teacher's desk and head up to the 2nd floor. At the top of the stairs, turn right to go to the Planetarium. Once inside, look to your right to spot a pink notebook on a chair. Walk up to it.
#31) Dahlia (Echo Message)
After solving the Planetarium puzzle (refer to Ursa Minor for help), face the Planetarium podium and exit through the door on your left. Head downstairs and a shadow child will run across the hall, prompting the message to unlock.
#32) An Eternal Rose (Memento)
From the base of the stairs where you received Dahlia's photo, look slightly to your left and open locker #1037. The item is inside.
#33) Prom 2 (Echo Message)
From the previous collectible, turn to your left to immediately spot a blue poster hanging from a bulletin board. Walk up to it.
#34) Prom 3 (Echo Message)
From the blue poster, turn around and head to the opposite end of the hall. Here is a set of double doors leading to the gym grounds, with a keypad on the right. Input the code to unlock them and head outside. Follow the path straight and approach the heart shaped balloon on your right. If you can't figure out the code to the door, I'll have it listed below the image.
Puzzle Solution
1031#35) Gossip (Echo Message)
After solving the Principle's Computer puzzle, you'll need to flee through the Highschool Otherworld until you come to a door blocked by multiple frozen bodies. Approach them for the message.
#36) Gossip 2 (Echo Message)
Immediately after the previous message, turn around and head back tot he door you came in from.
#37-39) Gossip 3 (Echo Message), Gossip 4 (Echo Message), Gossip 5 (Echo Message)
These 3 are story related and will unlock for photographing 3 red-glowing areas around the Highschool Otherworld. I'll put the route to them in a spoiler block in case you want to complete this section on your own.
Highschool Otherworld Route
-
Exit the door you came in from and look left to spot a red-glowing window. Take a photo of the frozen body inside.
-
From that window, go left and through the door. Head straight up the large cliff and into the gym, climb onto the stage and take the door to your right. At the bottom of the metal stairs are 2 different sets of doors. They both lead to the same area, but going through the right set is faster. As soon as you go through, go past the doors on your left to spot the next area you need to photograph.
-
Facing the previous photo spot, 180 and climb up the large cliff across the courtyard. Enter the next 2 doors straight ahead of you, then climb over the wall. Climb up the cliff and photograph the passenger side of the car.
-
To get back to the entrance, 180 from the car and drop off the ledge. Enter the door on your left, then hop over the low wall and go through the hole in the wall to your left. After going through the next door, turn left to spot the entrance doors.
#40) Dahlia 2 (Echo Message)
Story related. You'll receive this after entering the employee's only door in the Balkan.
#41) Jimmy Capra (Echo Message)
Semi-story related. You can get this as part of the Bridge Control puzzle. I'll put how in the spoiler below, just in case.
Jimmy Capra Message
Dial 555-3411.#42) Dahlia 3 (Echo Message)
Story related. You'll receive this as you're running through the Hospital Otherworld.
#43) Hospital Visit (Echo Message)
Just like the rest of the Otherworld puzzles, you'll enter a room that blocks off your progress. Approach the little girl laying on the hospital bed to receive this.
#44) Hospital Visit 2 (Echo Message)
You'll receive this automatically after completing the Radio puzzle. The solution is below, in case you get stuck.
Hospital Radio
Dial 555-8814.#45) Infinite Jest (Memento)
After walking Lisa to her apartment, she'll ask you to grab some pills out of her bathroom. Head inside and locate the music box. Wind it up, then grab the ring from inside.
#46) Michelle
After leaving Lisa's apartment and exiting the building back into the outside world, immediately make two left turns to spot a set of double doors on the far right side of the street. Head inside and climb the escalator to receive the text.
#47) Synthetic Femur (Memento)
From the previous collectible, keep going straight and you'll spot a green sign pointing you towards the mall entrance. Take the double doors back outside and go across the pathway until you're facing the front doors of the mall. From here, turn right and enter the door straight ahead of you. Go down the staircase and into a receiving bay, then climb the staircase on the opposite side of the room. The door at the end of this path will lead into an office. As soon as you enter, look to your right and open the Xerox machine. The chew toy is on top.
#48) Gumballs (Echo Message)
Another Otherworld escape, another message for a puzzle. As soon as you escape the Town Otherworld and reach the entrance to the mall, approach the frozen people.
#49) Gumballs 2 (Echo Message)
Automatically received for completing the Gumball Shakeup puzzle.
#50) The Experience (Echo Message)
After solving the Gumball puzzle, enter the mall and you'll automatically receive this.
#51) Problem Child (Echo Message)
As soon as you enter the mall, cut directly across the room and you should spot a shop called "Pageturners". Approach the garbage can to its right.
#52) Memories Undeveloped (Memento)
From the previous collectible, turn left and run as far as you can. You should spot a shop with a yellow sign labelled "The Family Pet". Head inside and check the far left shelf for a cage you can unlock. Once you do, grab the film reel to the right of the dead hamster.
#53) Family Pet (Echo Message)
In the same room as the last Memento. Go across to the other side of the room to spot some fish tanks. Facing them, look left at the dog kennels and approach the right-most cage.
#54) The Experience 2 (Echo Message)
From the previous collectible, hop over the pet shop counter and go through the door. Run through this hallway until a shadow person pops out. The message will arrive right after.
#55) My Flying Lizard (Memento)
Continue through the hallway and enter the door at the very end. Turn immediately to your right and you'll spot a safe. The collectible is inside. The solution is below, if you can't figure it out.
Toy Store Safe
#56) Family Pet 2 (Echo Message)
Exit the toy store and go up the escalators. Go through the exit door on your left and continue on until you arrive in the 2nd floor atrium with the large toucan. Facing the toucan, go right and approach the bouncy ball on the bench.
#57) Celebration Time (Echo Message)
Enter the nearby store labelled "Celebration Time Gift Shop" and approach the keypad at the back of the store.
#58) The Experience 3 (Echo message)
After solving the previous keypad puzzle, go through the now unlocked door and head all the way to the far end of this hallway. You'll spot a green trash can you can walk up to for the message.
#59) Problem Child 2 (Echo Message)
Facing the previous collectible, 180 and enter the first door on your left. Head upstairs and into the "Photographic Memory" store. Hop over the counter on your left, then turn right to spot a rack of items you can walk up to for the message.
#60) Problem Child 3 (Echo Message)
Exit Photographic Memory and you'll spot CineReal directly across from you. Don't enter that just yet. Instead, look left to see a bunch of yellow cones at a crime scene. Photograph the bench.
#61) A Modern Prometheus (Memento)
As soon as you enter, look left to spot a claw machine you can play for the item.
#62) Dahlia 4 (Echo Message)
You'll receive this after passing through the CineReal theater.
#63) Family Pet 3 (Echo Message)
After exiting the mall back into the outside world, hop over the fence and turn right. Run down the street until you come to the next turn and you'll see a white car under a pile of snow. Photograph the back of the car.
#64) We, Ouroboros (Memento)
Further down the street will be the Green Lion Pawn Shop. Head inside and retrieve the key to open the back door. Once you go through, turn right and enter the next door to find yourself behind the register. Open the blue box to your side and grab the ring.
#65) Poetry as Precise as Geometry (Memento)
In the glove box of John's car.
#66) Dahlia 5 (Echo Message)
After climbing down the first ladder in the sewer, walk a few feet ahead to receive this message.
#67) A Happy Bond (Memento)
From the previous message, walk forward a bit further and take the first left you can. To your right will be a sewer pipe with a fish in it. Pull on the fish hook and the fish will vomit the ring out.
#68) Memories Untaken (Memento)
After climbing out of the sewers, you'll be in a new part of town. Walk forward and climb the first staircase to your left. Just ahead will be a red statue holding a box. Open it up and grab the camera from inside.
#69) Day Trippers (Echo Message)
From the previous collectible, 180 and walk straight a few feet to spot a red car. Approach the front of it.
#70) A Beacon, A Key (Memento)
Facing the previous red car, 180 again and climb the stairs just ahead of you and to the right. Enter the nearby red door and you'll spot a glass case you can open. Grab the item from inside.
#71) Your Diamond Heart (Memento)
From the previous collectible, exit through the back door of the shop and climb over the fence. Straight ahead will be a sign that reads "Annie's Bar". Don't enter this just yet. Instead, turn right and walk straight ahead to spot a binocular. Interact with it and drag the handle about three-quarters of the way to the right to pop open the compartment holding the ring.
#72) The Dragon (Memento)
After the cutscene in Annie's bar, you'll back into the streets. Hop over the low wall and follow the road as far as you can. Open the box on the bench to your right.
#73) Day Trippers 2 (Echo Message)
After using a key to unlock the amusement park door, go through the hallway and back outside. Head to the left to spot a cutout stand. Photograph the shadow people standing behind it.
#74) Eve (Memento)
From the previous collectible, head to the opposite side of the courtyard and you should notice a set of slot machines. Pull the lever 3 times, then grab the pendant that falls out.
#75) Day Trippers 3 (Echo Message)
Approach the frozen couple sitting in the swan in the Tunnel of Love.
#76) Day Trippers 4
You'll automatically receive this after chasing the shadow kid 3 times to escape the Tunnel of Love.
#77) Cybil (Echo Message)
After the boat scene with Dahlia, you'll be on a frozen lake. Run towards the light in the distance for a bit and you'll receive this message.
#78) Adam (Memento)
After the cutscene with Cybil outside of the lighthouse, go inside and look immediately to your right. Pop open the head on the table to find the final collectible of the game.
Toy Piano
Duck, Owl, Parrot x2, ChickenPlanetarium
Call 555-2327.Art Studio
Call 555-8465.Gym Grounds Keypad
1031Principle's Computer
This puzzle is completely random. You'll need to start by clicking "forgot password" and answering 3 security questions based on items around the room.
-
"I said goodbye to bachelorhood, freedom and happiness, where?"
HAWAII
-
"My star sign? Not that I believe that crap."
SCORPIO
-
"My bitch of an ex-wife's name?"
VALERIE
-
"What is the name of my wayward, waste-of-space son?"
OTTO
-
"Probably the best Shakespeare comedy?"
TWELFTH NIGHT
-
"Wasted three years in order to major in?"
GEOLOGY
-
"The king of sports, a man's game of squash?"
RACQUETBALL
-
"My only true (four-legged) friend?"
NICKY
-
"The greatest baseball team, without question?"
SHINERS
Once you've answered all 3 questions, the password will be reset to SUNDAY45
Bridge Controls
* Push the red Bridge Control button and wait to see what light turns on.-
If the light is blue, use the middle lever.
-
If the light is yellow, use the right lever.
-
If the light is red, use the left lever.
-
If the light is green, don't do anything. Just wait for the next light.
Hospital Radio
- Tune the radio to 102.0
- Dial 555-8814.
Gumball Shakeup
- Red, pink, yellow & purple in any order.
- You need to rattle the top of the gumball machine to change the colors to the ones you want.
Toy Store Safe
Celebration Time Keypad
2050New Looks Keypad
1789Shopping Center Otherworld
- Climb over the wall and enter the house door on your right.
- Go straight until you're back outside. Climb over the left wall.
- Climb over the next wall and enter the door on your left. Run straight until you hit a dead end.
- Turn left. Go through the next door and run straight.
Forest Otherworld
- Follow the path straight, through a cabin, and back outside.
- Follow the lights, climb the wall at the end and enter the door on the right.
- Follow the path straight until you're back outside.
- Follow the lights.
- After the Toy Piano puzzle, continue to follow the lights until you enter a cabin.
- Go straight until you're back outside.
- Follow the lights/path.
High School Otherworld I
- Exit the principal's office and enter the door on your right.
- Follow the path straight until you hit a large room with 3 doors.
- Enter the 2nd door on your right, then follow the path straight until you climb up a wall.
- Drop off the next ledge and enter the door on your left.
- Vault over the low wall and enter the hole in the wall on your left.
- Go straight until you're back outside.
- Enter the door to the left and across the field.
Highschool Otherworld II
- Exit the door you came in from and look left to spot a red-glowing window. Take a photo of the frozen body inside.
- From that window, go left and through the door.
- Go straight Head straight until you climb onto the auditorium stage. Go through the door on the right.
- At the bottom of the metal stairs go through the door on the right.
- Walk past the doors on your left to spot the next area you need to photograph.
- Facing the previous photo spot, 180 and climb up cliff. Go straight until you see a glowing red car. Photograph it, then 180 and drop off the ledge. Go through the door on your left.
- Hop over the low wall and go through the hole in the wall to your left.
- Go straight until your back outside.
- Go to the door on your left and across the field.
Hospital Otherworld
- Wheel yourself through the hospital halls until Harry falls down a staircase.
- Run straight until you exit into a train yard. Immediately turn left ands continue running straight.
- Once you exit into the 2nd train yard, run straight until you spot the 2nd train cabin you can crawl under on your left. Go under.
- Hop up onto the ledge and go through the door straight ahead of you.
- Follow the only path until you climb over the 2nd chain-link fence.
- Pass the door on your left and instead enter the door at the top of the stairs.
Mall Otherworld
- Exit Lisa's apartment and run straight. Enter the door across the gap on your left.
- Run straight until you climb up a ledge. You should see a large "Toluca Mall" sign on your left.
- Go through the bottom door.
- Follow the path until you emerge into the atrium with a large toucan in the center.
- Enter the door on your right.
- Follow the path until you emerge on the rooftop with all the vents and radio tower.
- Either climb up then drop off, or run around to the left side and enter the door. It will read "Garage Access North".
- Follow the path until you're back outside. Enter the door on your right under a large awning.
Labyrinth
- From the staticky TV room, go straight (the TV will be on your left as you pass by).
- Go down the stairs and into the mirror.
- Go through the first door, then take the left path. Go through the door
- Take the door straight ahead of you.
- After the 2nd drop, choose every path that has ice surrounding the door.
Guide by ImStef
Set Difficulty | 2/10 |
Approximate time to master | 10-20 hours. |
Minimum numbers of playthroughs needed | 4 if you pair the UFO ending with another ending. 5 if you don't. |
Number of missable achievements | 30. The majority of achievements are collectibles and almost every collectible can be missed. |
Does difficulty affect achievements? | No difficulty options. |
Warning
- This game does not feature an auto-save option. In order to save, you need to pull up your phone and choose the save option.
- When reloading, the game will sometimes put you back at pre-selected areas not far from where you saved. Sometimes, this will remove certain collectibles from your inventory. Make sure to double check these!
- I had a single instance where a collectible achievement didn't unlock after I grabbed it for the first time (Frozen Waters). Thankfully, I had a nearby save. If you want to be cautious, always save before grabbing a collectible.
Shattered Memories is a unique game in the sense that it will attempt to analyze a lot of minor actions you do. Zooming in on sexual posters, alcohol, women throughout the game, etc. will change certain point values towards endings and Harry's personality. During this step, we're going to try and aim for the Love Lost ending, which requires us to not stare at anything sexual or alcohol related and being an all around family man. You can refer to Dwindling Old Flame for a full list of choices and options to choose to achieve this ending. During this step, you should also try to collect every collectible to speed up future playthroughs. Practically all of these are missable, so I'll have a collectible guide at the bottom of the page.
All that should be left now is the other endings and the opposite puzzle at the high school. Refer to each individual section for more info. If you didn't finish the collectibles during your first playthrough, make sure to clean those up through these next ones.
Psalm 104.2 (1) Obtain "A Winter Beacon"
MISSABLE
COLLECTIBLE
This collectible has 2 spawns, depending on which building is accessible to you at the start of the game. If you enter the 52 Diner, after the cutscene with Cybil, go behind the counter and open the cabinet under the yellow sign that reads "HOT FOOD" (1st picture). If you enter the Good Ol' Days Tavern, open the dart board near the front door (2nd picture).
Hemingway (1) Obtain "A Hidden Fire"
MISSABLE
COLLECTIBLE
After the car ride with Cybil, she'll leave the car to check the area. Hop into the passenger's seat and open the glovebox to find the collectible.
Psychological Breakdown (5) Survive your first encounter with the Raw Shocks
STORY RELATED
After exiting Clear Vision/Theresa's, you'll receive a phone call from Cheryl. Answering this call will trigger Harry to enter the Otherworld. Once you do, you simply need to sprint through the following scenes, while avoiding/knocking off enemies until you escape.
Frosty Marble (1) Obtain "Frozen Waters"
MISSABLE
COLLECTIBLE
After the car ride with Cybil, enter the nearby cabin and exit through the back door to spot a dirt road. If you follow the road for a few feet while keeping your eyes trained on the left, you'll spot a water tower you can head under. On the right side will be a vent you can open with the item inside.
All Stories End in Death (1) Obtain "A Moveable Feast"
MISSABLE
COLLECTIBLE
After exiting the pump station in the woods, go left to find a cabin you can enter. Once inside, head through the next door and look to your right to spot a cabinet you can open. Grab the knife from inside.
Safety Flashlight (1) Obtain "A Broken Ward"
MISSABLE
COLLECTIBLE
From the previous collectible (A Moveable Feast), exit through the next door and look to your left to find another building you can enter. Once inside, go to the top-right of the room and open the drawer.
Camping Party (5) Receive all non-exclusive Echo Messages found in the Shopping Center and the Woods
MISSABLE
COLLECTIBLE
For this achievement you need to collect and listen to/view all 9 Echo Messages in the Shopping Center and Woods zones. I'm not exactly sure which ones count as "non-exclusive, as there's 10 you can collect between these 2 areas, but only 9 count towards the achievement progress. To keep things clean and concise, I'll list the names of all of them here, but you can find their locations in the Collectibles Guide at the bottom of the page.
- Playground
- Happy Ever After
- Stranded
- Babes in the Woods
- Babes in the Woods 2
- Stranded 2
- Cycle of Death
- Cycle of Death 2
- Family Vacation
- Family Vacation 2
Family Vacation (5) Solve the "Toy Piano" puzzle
STORY RELATED
After fleeing during the Forest Otherworld section, you will eventually come to a room where the doors will ice over, blocking your progress. On the couch nearby will be a toy puzzle you need to interact with to unblock the doors. If you're struggling to figure out the solution, I'll leave it down below.
Puzzle Solution
Duck, Owl, Parrot x2, ChickenXerces Blue (2) Obtain "Pinned Beauty"
MISSABLE
COLLECTIBLE
After fully escaping the Forest Otherworld, you'll find yourself at a bridge in the daytime. Go across and hook a left to Bryant Overlook, where you can spot a blue car parked on your immediate left. Open the trunk to find the item.
Amber Prison (1) Obtain "Suffocated Forever"
MISSABLE
COLLECTIBLE
After going through the 3rd therapy session, make your way through the small school section into town, where you'll spot a burger joint. Instead of going inside, go down the alley on its left and climb over the wall. Hook a left and enter the Cat House/Oriental Lotus, then head upstairs. Turn left once more and open the heart shaped box to the right of the metal door. Grab the amber inside of it.
Doll (1) Obtain "My Plastic, Perfect Girl"
MISSABLE
COLLECTIBLE
After going through the 3rd therapy session, make your way through the small school section into town, where you'll spot a burger joint. Go inside and enter the kitchen, then hook an immediate right. Straight ahead will be a freezer you can open with a Barbie-like doll inside. Grab her.
Saint Christopher (1) Obtain "Heavenly Protection"
MISSABLE
COLLECTIBLE
From the previous collectible (My Plastic, Perfect Girl) go through the exit door to the left of the freezer and cross the street. Open the window to the left of the blue pickup truck, open the door in front of you, and check the left side of this room for a wall locker you can open. The item is inside.
Ice Gem (1) Obtain "A Frigid Jewel"
MISSABLE
COLLECTIBLE
Facing the previous collectible (Heavenly Protection), go through the door to the right of the wall locker to find yourself in one of the school's hallways. Go right and through the double doors into the courtyard, then run straight ahead to the Biology Lab (look out for the large green sign to know you're in the right area). Once you're inside the classroom, head to the top-right table to find a frog you can interact with. Unzip his stomach and grab the ring from inside.
Eternal Love (1) Obtain "An Eternal Rose"
MISSABLE
COLLECTIBLE
This is found after solving the optional Planetarium puzzle. I highly recommend referring to the Ursa Minor section for a quick view guide on how to get there. After solving the puzzle, face the Planetarium podium and exit through the door to your left. Head downstairs and you'll receive a message telling you you're in the right area. From the base of the stairs where you received Dahlia's photo, look slightly to your left and open locker #1037. The item is inside.
High School Drama (4) Receive all non-exclusive Echo Messages found in and around Midwich High
MISSABLE
COLLECTIBLE
Just like the previous Echo messages achievement, we need to collect all of the ones in the High School. This one requires 16 messages. I tried to keep track of this one, but as far as I'm aware, only the 15 listed below progressed/unlocked the achievement.
- Bryant Overlook
- Choking Game
- Pigtails
- Choking Game 2
- Frigid
- Pigtails 2
- Choking Game 3
- Frigid 2
- Prom
- Prom 2
- Gossip
- Gossip 2
- Gossip 3
- Gossip 4
- Gossip 5
Bridge Keeper (5) Solve the "Bridge Control" puzzle
STORY RELATED
You'll reach the Bridge Control puzzle after taking a short drive with Dahlia. Complete the puzzle and the achievement will unlock. As always, the solution is below in case you get stuck.
Bridge Controls
* Push the red Bridge Control button and wait to see what light turns on.-
If the light is blue, use the middle lever.
-
If the light is yellow, use the right lever.
-
If the light is red, use the left lever.
-
If the light is green, don't do anything. Just wait for the next light.
Music Box (1) Obtain "Infinite Jest"
MISSABLE
COLLECTIBLE
After walking Lisa to her apartment, she'll ask you to grab some pills out of her bathroom. Head inside and locate the music box. Wind it up, then grab the ring from inside.
Chew Toy (1) Obtain "Synthetic Femur"
MISSABLE
COLLECTIBLE
After leaving Lisa's apartment and exiting the building back into the outside world, immediately make two left turns to spot a set of double doors on the far right side of the street. Head inside and climb the escalator. Keep going straight and you'll spot a green sign pointing you towards the mall entrance. Take the double doors back outside and go across the pathway until you're facing the front doors of the mall. From here, turn right and enter the door straight ahead of you. Go down the staircase and into a receiving bay, then climb the staircase on the opposite side of the room. The door at the end of this path will lead into an office. As soon as you enter, look to your right and open the Xerox machine. The chew toy is on top.
Favorite Colors (5) Solve the "Gumball Shakeup" puzzle
STORY RELATED
After running through the Town Otherworld, you'll find yourself at the frozen entrance to the mall. Here, you need to interact with the gum machine and figure out the little girls favorite colors. As soon as you do, the achievement will unlock. The solution is below, if you get stuck.
Gumball Shakeup
- Red, pink, yellow & purple in any order.
- You need to rattle the top of the gumball machine to change the colors to the ones you want.
Film Reel (1) Obtain "Memories Undeveloped"
MISSABLE
COLLECTIBLE
After solving the Gumball puzzle and entering the mall, turn left and run as far as you can in the main atrium. You should spot a shop with a yellow sign labelled "The Family Pet". Head inside and check the far left shelf for a cage you can unlock. Once you do, grab the film reel to the right of the dead hamster.
Dino Plush (1) Obtain "My Flying Lizard"
MISSABLE
COLLECTIBLE
From the previous collectibles location (Memories Undeveloped), hop over the pet shop counter and go through the door. Head to the far end of this hallway and enter the door at the very end. Turn immediately to your right and you'll spot a safe. The collectible is inside. The solution is below, if you can't figure it out.
Toy Store Safe
The Toy Zone (1) Obtain "The Modern Prometheus"
MISSABLE
COLLECTIBLE
While travelling through the mall, you'll eventually enter CineReal on the 3rd floor. As soon as you do, look left to spot a claw machine you can play for the item.
A Series of Unfortunate Events (3) Receive all Echo Messages in Alchemilla Hospital and Toluca Mall
MISSABLE
COLLECTIBLE
For this achievement you'll need to collect 14 messages throughout the mall area. The final one will be collected just after you exit the mall back into the streets.
- Hospital Visit
- Hospital Visit 2
- Gumballs
- Gumballs 2
- The Experience
- Problem Child
- Family Pet
- The Experience 2
- Family Pet 2
- Celebration Time
- The Experience 3
- Problem Child 2
- Problem Child 3
- Family Pet 3
Death and Rebirth (1) Obtain "We, Ouroboros"
MISSABLE
COLLECTIBLE
After going through the CineReal in the mall, you'll find yourself back out on the streets. Follow the street until you enter the Green Lion Pawn Shop. Retrieve the key to open the back door, go through, turn right and enter the next door to find yourself behind the register. Open the blue box to your side and grab the ring.
Stairway to Hell (10) Escape the Frozen Labyrinth
STORY RELATED
This will unlock after escaping from the Apartments Otherworld section.
Everything One Invents Is True (1) Obtain "Poetry as Precise as Geometry"
MISSABLE
COLLECTIBLE
This can be collected after the awkward car ride with John and Michelle. It's in the glove box of John's car.
Sweetie (1) Obtain "A Happy Bond"
MISSABLE
COLLECTIBLE
After climbing down the first ladder in the sewers, you'll receive a message from Dahlia. Walk forward a bit further and take the first left you can. To your right will be a sewer pipe with a fish in it. Pull on the fish hook and the fish will vomit the ring out.
Memories to Keep Forever (1) Obtain "Memories Untaken"
MISSABLE
COLLECTIBLE
After climbing out of the sewers, you'll be in a new part of town. Walk forward and climb the first staircase to your left. Just ahead will be a red statue holding a box. Open it up and grab the camera from inside.
Lighthouse Souvenir (1) Obtain "A Beacon, A Key"
MISSABLE
COLLECTIBLE
From the previous collectible (Memories Untaken), follow the path to your right and enter the nearby red door to spot a glass case you can open. Grab the item from inside.
Lovers Ring (1) Obtain "Your Diamond Heart"
MISSABLE
COLLECTIBLE
From the previous collectible (A Beacon, A Key), exit through the back door of the shop and climb over the fence. Straight ahead will be a sign that reads "Annie's Bar". Don't enter this just yet. Instead, turn right and walk straight ahead to spot a binocular. Interact with it and drag the handle about three-quarters of the way to the right to pop open the compartment holding the ring.
Myths & Legends (1) Obtain "The Dragon"
MISSABLE
COLLECTIBLE
After the cutscene in Annie's bar, you'll back into the streets. Hop over the low wall and follow the road as far as you can. Open the box on the bench to your right.
True Happiness (1) Obtain "Eve"
MISSABLE
COLLECTIBLE
After using a key to unlock the amusement park door, head through the hallway and back outside. Go to the right side of this courtyard and you should notice a set of slot machines. Pull the lever 3 times, then grab the pendant that falls out.
Day Trippers (3) Receive all Echo Messages at and around the Lakeside Amusement Park
MISSABLE
COLLECTIBLE
This is the final Echo messages achievement and only requires 4 messages. You'll find the last one just after chasing the shadow child 3 times to escape the Tunnel of Love.
- Day Trippers
- Day Trippers 2
- Day Trippers 3
- Day Trippers 4
Never Forget (1) Obtain "Adam"
MISSABLE
COLLECTIBLE
After the cutscene with Cybil outside of the lighthouse, go inside and look immediately to your right. Pop open the head on the table to find the final collectible of the game.
Never Get Between Dad and His Beer (10) Complete the game with the Drunk Dad ending
This is one of the 5 endings of the game and requires the player to constantly stare at/talk about drugs and alcohol.
- Zoom in and stare at anything alcohol/drug related as often as you can. This includes the alcohol during therapy sessions.
- Don't stare at anything sexual or use sexual responses. This is just to prevent points from being added to other endings.
- When walking with Michelle/Lisa, don't stare at them or walk too far away from them. This is just to prevent points from being added to other endings.
- During the intro session, choose True for question 2.
- During the 3rd interview, choose Yes to being a drunk. Placing sports activities on the time card might help.
If you're in a green letterman jacket during the hospital scene, you're on the right track. This doesn't mean you're locked into the ending, though. You can still change it based on your choices.
Dwindling Old Flame (10) Complete the game with the Love Lost ending
This is one of the 5 endings of the game and requires the player to act friendly and like the perfect family man. This is one of the easiest ones to mess up by accident.
- Never zoom in on anything alcoholic or sexual (beer bottles, sexual posters, women's chests, etc.) This includes the alcohol during therapy sessions!
- When walking with Michelle/Lisa, don't stare at them or walk too far away from them.
- During the intro session, choose True for questions 1, 3, 6 & 7. False for questions 2 & 5.
- During the second interview, choose No to all 3 questions.
- During the 3rd interview, choose No to everything except virgin. When you need to set up the time card, don't place Sex-Ed on the board.
- Don't hang around in the Balkan for too long. When you go up to get Michelle's keys, check the cookie jar, the windowsill, and the purse at the table.
- Don't watch Lisa change. When she asks for pills, get her the right color.
- After receiving the text from Michelle near the mall parking lot, where she tells you she's still waiting on John, give her a call to make sure she's okay.
- During the 6th interview, say yes to thinking marriage can last. Say no to sex getting stale.
If you're in a brown jacket and pink sweater during the hospital scene, you're on the right track. This doesn't mean you're locked into the ending, though. You can still change it based on your choices.
New Favorite Women (10) Complete the game with the Sleaze and Sirens ending
- Zoom in and stare at anything sexual as often as you can.
- Don't stare at anything alcohol/drug related or use responses that match. This is just to prevent points from being added to other endings.
- Stare at women's chests/behinds as often as you can.
- During the intro session, choose True for question 5. Choose False for 3 and 7.
- During the 2nd interview, choose Yes to spending time with friends over family.
- During the 3rd interview, choose Yes to being a slut and No to being a virgin. Place sex-ed on the time card.
- At the Balkan, search Michelle's laundry basket.
- During the 6th interview, say No to thinking marriage can last.
- During the 7th interview, place all images as sexual.
If you're in a black jacket and a blue button down with your chest exposed during the hospital scene, you're on the right track. This doesn't mean you're locked into the ending, though. You can still change it based on your choices.
It's Always Aliens (25) Complete the game with the UFO ending
This is one of the 5 endings of the game and can only be completed on NG+. After completing the game for the first time, start over on the same profile. As soon as you can use your phone, dial 555-3825. Soon after you'll receive a message to start your UFO hunt. We now need to photograph 13 UFO spots throughout the game.
- After passing back through the playground, go through the next door and look for the UFO under a street light. If you went through Clear Vision, it'll be just after climbing over the chain-link fence (1st photo). If you went through Theresa's, it'll be to the left of the ladder you climb (2nd photo).
- Through a hole in the roof of a small cabin in the forest.
- On top of a barrel in the back yard of the Orion Lodge. (Between the doors that lead to "A Moveable Feast" and "A Broken Ward" Mementos).
- Immediately after the phone call from Cybil + therapy session at the school football field. Facing the bleachers, check between the field goal to your left.
- Once you reach the burger joint, don't go in it just yet. Instead, head down the alley to it's left and climb over the wall. Head left and enter the Cat House/Oriental Lotus. Head upstairs, turn right and go through the metal door. As soon as you do, look to your right.
- On the statue's head in the middle of the high school courtyard.
- After solving the keypad in the school, head out into the path leading into the gym. As soon as you step outside, look right to spot the UFO past a tree.
- Look over the left pathway leading up to the mall entrance.
- After solving the Gumball Shakeup puzzle and entering the mall, immediately turn left and enter "The Family Pet". Inside, go right and look at the top-right aquarium.
- After leaving the mall, follow the street into the Green Lion Pawn Shop. As soon as you enter, look on the wall to your left.
- Before taking the ladder out of the sewers, look through the bars to its right.
- After leaving the Tunnel of Love, climb over the fence and go on to the dock to your left (not the one with the boat). It'll be at the very end.
- After the cutscene with Cybil in front of the lighthouse, follow the shoreline away from the building to find this sitting in the water.
It's possible to earn this in the same playthrough as a different ending. Set up whatever ending you're going for and play through until the cutscene with Cybil in front of the lighthouse. By this point you should have the other 12 UFOs photographed. Save your game, photograph the final UFO and finish the game. After the credits roll, choose to NOT save your game or you'll wipe your progress. Now reload the game and finish without photographing the last UFO.
Harry the Loser (10) Complete the game with the Wicked and Weak ending
This is one of the 5 endings of the game and requires the player to act like an unfriendly and unlikeable person. This is one of the easiest ones to mess up by accident.
- Never zoom in on anything alcoholic or sexual (beer bottles, sexual posters, women's chests, etc.) This includes the alcohol during therapy sessions! This is mostly to not add points to other endings.
- When walking with Michelle/Lisa, don't stare at them, but you should walk away often so they tell you to hurry up.
- During the intro session, choose False for questions 1 & 3.
- During the second interview, Yes to being a private person and taking a while to be understood.
- During the 3rd interview, choose Yes to being a bully.
- Watch Lisa change. When she asks for pills, get her the wrong color.
- After receiving the text from Michelle near the mall parking lot, where she tells you she's still waiting on John, do NOT give her a call.
- During the 5th interview, place Celestine as the most guilty.
- During the 7th session, place all images as non-sexual.
If you're in a brown jacket and green polo during the hospital scene, you're on the right track. This doesn't mean you're locked into the ending, though. You can still change it based on your choices.
Ursa Minor (5) Solve the "Planetarium" puzzle
MISSABLE
You can find the Planetarium puzzle inside the high school. I'll list a brief walkthrough to finding it below. As always, the solution will be in a spoiler tag if you get stuck.
- After going through the 3rd therapy session, make your way through the small school section into town, where you'll spot a burger joint. Go inside and enter the kitchen, then hook an immediate right. Straight ahead will be a freezer and an exit door to its left. Go through the door.
- Go across the street and open the window to the left of the blue pickup truck. Climb inside, open the door in front of you, then locate the next door which will lead you into one of the school's hallways.
- Go right and through the double doors into the courtyard, then run straight ahead to the Biology Lab (look out for the large green sign to know you're in the right area. Once you're inside the classroom, head to the right and exit through the single door behind the teacher's desk.
- Finally, go up the stairs and turn right. Follow the hallway into the Planetarium to find the puzzle.
Puzzle Solution
Call 555-2327.Shadow Puppets (5) Solve the "Shadow" puzzle
MISSABLE
You can find the Shadow puzzle inside the high school. I'll list a brief walkthrough to finding it below. As always, the solution will be in a spoiler tag if you get stuck.
- After going through the 3rd therapy session, make your way through the small school section into town, where you'll spot a burger joint. Go inside and enter the kitchen, then hook an immediate right. Straight ahead will be a freezer and an exit door to its left. Go through the door.
- Go across the street and open the window to the left of the blue pickup truck. Climb inside, open the door in front of you, then locate the next door which will lead you into one of the school's hallways.
- Go right and through the double doors into the courtyard, then run straight ahead to the Biology Lab (look out for the large green sign to know you're in the right area. Once you're inside the classroom, head to the right and exit through the single door behind the teacher's desk.
- Finally, go up the stairs and turn left. Follow the hallway into the Art Studio to find the puzzle.
Puzzle Solution
Call 555-8465.World's Greatest Game Company (2) Make a phone call to Konami Customer Support
MISC.
After receiving your first call near the start of the game, you'll be able to whip out your phone by pressing . Dial 220-8330 and hit the call button. Wait fore the dialogue to end.
Press 'X' to Cheryl (0) Call out for Cheryl 30 times during the intro
MISSABLE
MISC.
As soon as you take control of Harry after the car crash, simply spam to call out for Cheryl 30 times.
The “I Don’t Know What Time It Is” Challenge (2) Make a phone call attempting to get the current time
MISC.
After receiving your first call near the start of the game, you'll be able to whip out your phone by pressing . Dial 555-1212 and hit the call button. Wait fore the dialogue to end.
Note
- Below is a complete list of every collectible in the game. Not all of them are required for achievements, but I decided to list them all for completionists, as a way to keep track of where you are progress-wise, and because I'm still working out if a few of them are actually required. It was just safer this way.
- Both photos and messages technically count towards the "All Echo Messages" achievements, simply because every photo unlocks a message.
- Depending on your choices and actions throughout the game, a collectibles name can be differ from playthrough to playthrough. To keep things simple, I just label them by their parent folder in your phone.
#1) A Winter Beacon (Memento)
This collectible has 2 spawns, depending on which building is accessible to you at the start of the game. If you enter the 52 Diner, after the cutscene with Cybil, go behind the counter and open the cabinet under the yellow sign that reads "HOT FOOD" (1st picture). If you enter the Good Ol' Days Tavern, open the dart board near the front door (2nd picture).
#2) Playground (Echo Photo) + Playground (Echo Message)
Once you make your way back to the playground, you'll receive a tool tip about something strange being in the area. Locate the swing and pull out your phone. Open the photo app and take a photo of the girl on the swing.
#3A) Happy Ever After (Echo Message)
Enter Clear Vision near the start of the game (building on the left, with the red "OPEN" sign). When you re-enter Clear Vision you'll receive another tool tip about objects that can contain strong emotions. Approach the TV near the top-left of the room and look at the wedding card to its right.
#3B) Prom 0 (Echo Message)
Enter Theresa's near the start of the game (dress shop on the right).When you re-enter Theresa's you'll receive another tool tip about objects that can contain strong emotion. Approach the mannequin with the red dress downstairs.
Note
I'm labelling this as "Prom 0", because there are future Prom messages that are required for other achievements.
#4) A Hidden Fire (Memento)
After the car ride with Cybil, she'll leave the car to check the area. Hop into the passenger's seat and open the glovebox to find the collectible.
#5) Stranded (Echo Message)
After exiting Cybil's car, hop over the nearby fence and you'll spot a cabin just a bit further ahead. To the left side of the cabin is a phone box you can approach to open.
#6) Frozen Waters (Memento)
Enter the cabin and exit through the back door to spot a dirt road. If you follow the road for a few feet while keeping your eyes trained on the left, you'll spot a water tower you can head under. On the right side will be a vent you can open with the item inside.
#7) Babes in the Woods (Echo Message)
This one is extremely hard to describe, so please refer to the map image below. As soon as you collect the Frozen Waters, turn to your right and hop over the fence to the right of the metal support beam. Turn slightly to your left and walk straight, using the interference sound effect to pinpoint a wreath hanging from a random tree in the woods.
#8) Babes in the Woods 2 (Echo Photo)
Facing the tree that held the previous collectible, turn around 180 degrees and you should spot a chain link fence a short distance away with a large "KEEP OUT" sign on it. Climb the fence and enter the building. Pass through the halls until you go through 2 doors. As soon as you open the 2nd door, turn right and climb over the pipes, then hook a left to spot a series of metal bars at the end of the hallway. Whip out your camera and take a photo.
#9) Stranded 2 (Echo Message)
From the previous collectible, head back over the pipes and locate a ladder in the same room. Climb it, then walk straight to spot a sleeping bag behind a tree to your right. Approach it.
#10) A Moveable Feast (Memento)
Head back to the pump station ladder as if you had just climbed out of it. Instead of going to the sleeping bag, go left to find a cabin you can enter. Once inside, head through the next door and look to your right to spot a cabinet you can open. Grab the knife from inside.
#11) A Broken Ward (Memento)
From the previous collectible, exit through the next door and look to your left to find another building you can enter. Once inside, go to the top-right of the room and open the drawer.
#12) Cycle of Death (Echo Photo)
From the previous collectible, enter the door to your left, then immediately look right. Take a photo of the sink.
#13) Cycle of Death 2 (Echo Message)
From the previous collectible, don't exit out of the nearby door. Instead, head back to the back yard of the cabin (the area between A Moveable Feast & A Broken Ward). Follow the dirt trail here until you get a call from Cybil. Before crossing the small wooden bridge ahead, look left to spot a deer skull hanging from a tree. Approach it.
#14) Family Vacation (Echo Message)
After fleeing during the Forest Otherworld section, you will eventually come to a room where the doors will ice over, blocking your progress. On the far side of the room will be 2 frozen figures. Approach them.
#15) Family Vacation 2 (Echo Message)
Automatically rewarded for completing the Toy Piano puzzle.
#16) Pinned Beauty (Memento)
After fully escaping the Forest Otherworld, you'll find yourself at a bridge in the daytime. Go across and hook a left to Bryant Overlook, where you can spot a blue car parked on your immediate left. Open the trunk to find the item.
#17) Bryant Overlook (Echo Photo) + Bryant Overlook (Echo Message)
Same car, take a photo of the open passenger side door.
#18) Choking Game (Echo Message)
After using the key to enter the school, make your way through until you exit back outside through a set of double doors. Head to your left to find a large poster just past the bike racks that you can walk up to for the collectible.
#19) Pigtails (Echo Photo) + Pigtails (Echo Message)
From the previous collectible, head across the street and you should spot a burger joint on your right called "Wonderland". Don't go inside. Instead, go down the alley on its left and climb over the wall. Go left and enter the Cat House/Oriental Lotus. Once inside, go past the bar and take a photo of the couch near the side of the stairs.
#20) Suffocated Forever (Memento)
From the previous collectible, head upstairs and go left. To the right of the metal door will be a heart shaped box you can open. Grab the amber inside of it.
#21) Choking Game 2 (Echo Message)
From the previous collectible, go through the metal door and jump across the rooftop towards the pharmacy. Once inside, go downstairs and look straight ahead to find a hat and apron hanging on the wall. Walk up to it.
#22) Frigid (Echo Message)
From the previous collectible, turn left and go through the door to find yourself inside the burger joint. Facing the front entrance, check one of the tables to the far left that will have food on top of it. Approach this table for the collectible.
#23) My Plastic, Perfect Girl (Memento)
Re-enter the kitchen of the burger joint and hook an immediate right. Straight ahead will be a freezer you can open with a Barbie-like doll inside. Grab her.
#24) Pigtails 2 (Echo Message)
From the previous collectible, exit through the door to your left and hop over the low wall across the street. As soon as you do, look to your right to spot a blue minivan. Approach it for the message.
#25) Choking Game (Echo Photo) + Choking Game 3 (Echo Message)
Go past the blue pickup to the left of the minivan and enter the school through the window that's nailed shut. Open the door ahead of you, turn right, then take a photo of the shadow hanging from the wall.
#26) Heavenly Protection (Memento)
On the opposite side of the same room will be a small wall locker you can open. The item is inside.
#27) Frigid 2 (Echo Message)
From the wall locker, enter the door to your right, then look right to spot a shadow kid sitting on a bench. Approach the area the child was sitting at for the message.
#28) Prom (Echo Message)
From the previous collectible, go right and through the double doors into the courtyard. once outside, follow the left wall until you spot a bench with a snow covered toolbox(?) on it. Walk up to it for the message.
#29) A Frigid Jewel (Memento)
Facing the previous collectible, cut across the courtyard to your right, then head left into the Biology Lab (look out for the large green sign to know you're in the right area. Make sure you do NOT enter the Chemistry Lab, as that will lock you out of the Planetarium achievement and collectibles). Once you're inside the classroom, head to the top-right table to find a frog you can interact with. Unzip his stomach and grab the ring from inside.
#30) Big Bear (Echo message)
From the frog, go through the single door behind the teacher's desk and head up to the 2nd floor. At the top of the stairs, turn right to go to the Planetarium. Once inside, look to your right to spot a pink notebook on a chair. Walk up to it.
#31) Dahlia (Echo Message)
After solving the Planetarium puzzle (refer to Ursa Minor for help), face the Planetarium podium and exit through the door on your left. Head downstairs and a shadow child will run across the hall, prompting the message to unlock.
#32) An Eternal Rose (Memento)
From the base of the stairs where you received Dahlia's photo, look slightly to your left and open locker #1037. The item is inside.
#33) Prom 2 (Echo Message)
From the previous collectible, turn to your left to immediately spot a blue poster hanging from a bulletin board. Walk up to it.
#34) Prom 3 (Echo Message)
From the blue poster, turn around and head to the opposite end of the hall. Here is a set of double doors leading to the gym grounds, with a keypad on the right. Input the code to unlock them and head outside. Follow the path straight and approach the heart shaped balloon on your right. If you can't figure out the code to the door, I'll have it listed below the image.
Puzzle Solution
1031#35) Gossip (Echo Message)
After solving the Principle's Computer puzzle, you'll need to flee through the Highschool Otherworld until you come to a door blocked by multiple frozen bodies. Approach them for the message.
#36) Gossip 2 (Echo Message)
Immediately after the previous message, turn around and head back tot he door you came in from.
#37-39) Gossip 3 (Echo Message), Gossip 4 (Echo Message), Gossip 5 (Echo Message)
These 3 are story related and will unlock for photographing 3 red-glowing areas around the Highschool Otherworld. I'll put the route to them in a spoiler block in case you want to complete this section on your own.
Highschool Otherworld Route
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Exit the door you came in from and look left to spot a red-glowing window. Take a photo of the frozen body inside.
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From that window, go left and through the door. Head straight up the large cliff and into the gym, climb onto the stage and take the door to your right. At the bottom of the metal stairs are 2 different sets of doors. They both lead to the same area, but going through the right set is faster. As soon as you go through, go past the doors on your left to spot the next area you need to photograph.
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Facing the previous photo spot, 180 and climb up the large cliff across the courtyard. Enter the next 2 doors straight ahead of you, then climb over the wall. Climb up the cliff and photograph the passenger side of the car.
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To get back to the entrance, 180 from the car and drop off the ledge. Enter the door on your left, then hop over the low wall and go through the hole in the wall to your left. After going through the next door, turn left to spot the entrance doors.
#40) Dahlia 2 (Echo Message)
Story related. You'll receive this after entering the employee's only door in the Balkan.
#41) Jimmy Capra (Echo Message)
Semi-story related. You can get this as part of the Bridge Control puzzle. I'll put how in the spoiler below, just in case.
Jimmy Capra Message
Dial 555-3411.#42) Dahlia 3 (Echo Message)
Story related. You'll receive this as you're running through the Hospital Otherworld.
#43) Hospital Visit (Echo Message)
Just like the rest of the Otherworld puzzles, you'll enter a room that blocks off your progress. Approach the little girl laying on the hospital bed to receive this.
#44) Hospital Visit 2 (Echo Message)
You'll receive this automatically after completing the Radio puzzle. The solution is below, in case you get stuck.
Hospital Radio
Dial 555-8814.#45) Infinite Jest (Memento)
After walking Lisa to her apartment, she'll ask you to grab some pills out of her bathroom. Head inside and locate the music box. Wind it up, then grab the ring from inside.
#46) Michelle
After leaving Lisa's apartment and exiting the building back into the outside world, immediately make two left turns to spot a set of double doors on the far right side of the street. Head inside and climb the escalator to receive the text.
#47) Synthetic Femur (Memento)
From the previous collectible, keep going straight and you'll spot a green sign pointing you towards the mall entrance. Take the double doors back outside and go across the pathway until you're facing the front doors of the mall. From here, turn right and enter the door straight ahead of you. Go down the staircase and into a receiving bay, then climb the staircase on the opposite side of the room. The door at the end of this path will lead into an office. As soon as you enter, look to your right and open the Xerox machine. The chew toy is on top.
#48) Gumballs (Echo Message)
Another Otherworld escape, another message for a puzzle. As soon as you escape the Town Otherworld and reach the entrance to the mall, approach the frozen people.
#49) Gumballs 2 (Echo Message)
Automatically received for completing the Gumball Shakeup puzzle.
#50) The Experience (Echo Message)
After solving the Gumball puzzle, enter the mall and you'll automatically receive this.
#51) Problem Child (Echo Message)
As soon as you enter the mall, cut directly across the room and you should spot a shop called "Pageturners". Approach the garbage can to its right.
#52) Memories Undeveloped (Memento)
From the previous collectible, turn left and run as far as you can. You should spot a shop with a yellow sign labelled "The Family Pet". Head inside and check the far left shelf for a cage you can unlock. Once you do, grab the film reel to the right of the dead hamster.
#53) Family Pet (Echo Message)
In the same room as the last Memento. Go across to the other side of the room to spot some fish tanks. Facing them, look left at the dog kennels and approach the right-most cage.
#54) The Experience 2 (Echo Message)
From the previous collectible, hop over the pet shop counter and go through the door. Run through this hallway until a shadow person pops out. The message will arrive right after.
#55) My Flying Lizard (Memento)
Continue through the hallway and enter the door at the very end. Turn immediately to your right and you'll spot a safe. The collectible is inside. The solution is below, if you can't figure it out.
Toy Store Safe
#56) Family Pet 2 (Echo Message)
Exit the toy store and go up the escalators. Go through the exit door on your left and continue on until you arrive in the 2nd floor atrium with the large toucan. Facing the toucan, go right and approach the bouncy ball on the bench.
#57) Celebration Time (Echo Message)
Enter the nearby store labelled "Celebration Time Gift Shop" and approach the keypad at the back of the store.
#58) The Experience 3 (Echo message)
After solving the previous keypad puzzle, go through the now unlocked door and head all the way to the far end of this hallway. You'll spot a green trash can you can walk up to for the message.
#59) Problem Child 2 (Echo Message)
Facing the previous collectible, 180 and enter the first door on your left. Head upstairs and into the "Photographic Memory" store. Hop over the counter on your left, then turn right to spot a rack of items you can walk up to for the message.
#60) Problem Child 3 (Echo Message)
Exit Photographic Memory and you'll spot CineReal directly across from you. Don't enter that just yet. Instead, look left to see a bunch of yellow cones at a crime scene. Photograph the bench.
#61) A Modern Prometheus (Memento)
As soon as you enter, look left to spot a claw machine you can play for the item.
#62) Dahlia 4 (Echo Message)
You'll receive this after passing through the CineReal theater.
#63) Family Pet 3 (Echo Message)
After exiting the mall back into the outside world, hop over the fence and turn right. Run down the street until you come to the next turn and you'll see a white car under a pile of snow. Photograph the back of the car.
#64) We, Ouroboros (Memento)
Further down the street will be the Green Lion Pawn Shop. Head inside and retrieve the key to open the back door. Once you go through, turn right and enter the next door to find yourself behind the register. Open the blue box to your side and grab the ring.
#65) Poetry as Precise as Geometry (Memento)
In the glove box of John's car.
#66) Dahlia 5 (Echo Message)
After climbing down the first ladder in the sewer, walk a few feet ahead to receive this message.
#67) A Happy Bond (Memento)
From the previous message, walk forward a bit further and take the first left you can. To your right will be a sewer pipe with a fish in it. Pull on the fish hook and the fish will vomit the ring out.
#68) Memories Untaken (Memento)
After climbing out of the sewers, you'll be in a new part of town. Walk forward and climb the first staircase to your left. Just ahead will be a red statue holding a box. Open it up and grab the camera from inside.
#69) Day Trippers (Echo Message)
From the previous collectible, 180 and walk straight a few feet to spot a red car. Approach the front of it.
#70) A Beacon, A Key (Memento)
Facing the previous red car, 180 again and climb the stairs just ahead of you and to the right. Enter the nearby red door and you'll spot a glass case you can open. Grab the item from inside.
#71) Your Diamond Heart (Memento)
From the previous collectible, exit through the back door of the shop and climb over the fence. Straight ahead will be a sign that reads "Annie's Bar". Don't enter this just yet. Instead, turn right and walk straight ahead to spot a binocular. Interact with it and drag the handle about three-quarters of the way to the right to pop open the compartment holding the ring.
#72) The Dragon (Memento)
After the cutscene in Annie's bar, you'll back into the streets. Hop over the low wall and follow the road as far as you can. Open the box on the bench to your right.
#73) Day Trippers 2 (Echo Message)
After using a key to unlock the amusement park door, go through the hallway and back outside. Head to the left to spot a cutout stand. Photograph the shadow people standing behind it.
#74) Eve (Memento)
From the previous collectible, head to the opposite side of the courtyard and you should notice a set of slot machines. Pull the lever 3 times, then grab the pendant that falls out.
#75) Day Trippers 3 (Echo Message)
Approach the frozen couple sitting in the swan in the Tunnel of Love.
#76) Day Trippers 4
You'll automatically receive this after chasing the shadow kid 3 times to escape the Tunnel of Love.
#77) Cybil (Echo Message)
After the boat scene with Dahlia, you'll be on a frozen lake. Run towards the light in the distance for a bit and you'll receive this message.
#78) Adam (Memento)
After the cutscene with Cybil outside of the lighthouse, go inside and look immediately to your right. Pop open the head on the table to find the final collectible of the game.
Toy Piano
Duck, Owl, Parrot x2, ChickenPlanetarium
Call 555-2327.Art Studio
Call 555-8465.Gym Grounds Keypad
1031Principle's Computer
This puzzle is completely random. You'll need to start by clicking "forgot password" and answering 3 security questions based on items around the room.
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"I said goodbye to bachelorhood, freedom and happiness, where?"
HAWAII
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"My star sign? Not that I believe that crap."
SCORPIO
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"My bitch of an ex-wife's name?"
VALERIE
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"What is the name of my wayward, waste-of-space son?"
OTTO
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"Probably the best Shakespeare comedy?"
TWELFTH NIGHT
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"Wasted three years in order to major in?"
GEOLOGY
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"The king of sports, a man's game of squash?"
RACQUETBALL
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"My only true (four-legged) friend?"
NICKY
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"The greatest baseball team, without question?"
SHINERS
Once you've answered all 3 questions, the password will be reset to SUNDAY45
Bridge Controls
* Push the red Bridge Control button and wait to see what light turns on.-
If the light is blue, use the middle lever.
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If the light is yellow, use the right lever.
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If the light is red, use the left lever.
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If the light is green, don't do anything. Just wait for the next light.
Hospital Radio
- Tune the radio to 102.0
- Dial 555-8814.
Gumball Shakeup
- Red, pink, yellow & purple in any order.
- You need to rattle the top of the gumball machine to change the colors to the ones you want.
Toy Store Safe
Celebration Time Keypad
2050New Looks Keypad
1789Shopping Center Otherworld
- Climb over the wall and enter the house door on your right.
- Go straight until you're back outside. Climb over the left wall.
- Climb over the next wall and enter the door on your left. Run straight until you hit a dead end.
- Turn left. Go through the next door and run straight.
Forest Otherworld
- Follow the path straight, through a cabin, and back outside.
- Follow the lights, climb the wall at the end and enter the door on the right.
- Follow the path straight until you're back outside.
- Follow the lights.
- After the Toy Piano puzzle, continue to follow the lights until you enter a cabin.
- Go straight until you're back outside.
- Follow the lights/path.
High School Otherworld I
- Exit the principal's office and enter the door on your right.
- Follow the path straight until you hit a large room with 3 doors.
- Enter the 2nd door on your right, then follow the path straight until you climb up a wall.
- Drop off the next ledge and enter the door on your left.
- Vault over the low wall and enter the hole in the wall on your left.
- Go straight until you're back outside.
- Enter the door to the left and across the field.
Highschool Otherworld II
- Exit the door you came in from and look left to spot a red-glowing window. Take a photo of the frozen body inside.
- From that window, go left and through the door.
- Go straight Head straight until you climb onto the auditorium stage. Go through the door on the right.
- At the bottom of the metal stairs go through the door on the right.
- Walk past the doors on your left to spot the next area you need to photograph.
- Facing the previous photo spot, 180 and climb up cliff. Go straight until you see a glowing red car. Photograph it, then 180 and drop off the ledge. Go through the door on your left.
- Hop over the low wall and go through the hole in the wall to your left.
- Go straight until your back outside.
- Go to the door on your left and across the field.
Hospital Otherworld
- Wheel yourself through the hospital halls until Harry falls down a staircase.
- Run straight until you exit into a train yard. Immediately turn left ands continue running straight.
- Once you exit into the 2nd train yard, run straight until you spot the 2nd train cabin you can crawl under on your left. Go under.
- Hop up onto the ledge and go through the door straight ahead of you.
- Follow the only path until you climb over the 2nd chain-link fence.
- Pass the door on your left and instead enter the door at the top of the stairs.
Mall Otherworld
- Exit Lisa's apartment and run straight. Enter the door across the gap on your left.
- Run straight until you climb up a ledge. You should see a large "Toluca Mall" sign on your left.
- Go through the bottom door.
- Follow the path until you emerge into the atrium with a large toucan in the center.
- Enter the door on your right.
- Follow the path until you emerge on the rooftop with all the vents and radio tower.
- Either climb up then drop off, or run around to the left side and enter the door. It will read "Garage Access North".
- Follow the path until you're back outside. Enter the door on your right under a large awning.
Labyrinth
- From the staticky TV room, go straight (the TV will be on your left as you pass by).
- Go down the stairs and into the mirror.
- Go through the first door, then take the left path. Go through the door
- Take the door straight ahead of you.
- After the 2nd drop, choose every path that has ice surrounding the door.