The King of Fighters 2002 (Arcade) - RetroAchievements/guides GitHub Wiki

The King of Fighters 2002: Challenge to Ultimate Battle is a 2002 arcade fighting video game developed by Eolith and published by Playmore, the spiritual successor to the original SNK, for the Neo Geo. It is the ninth title in The King of Fighters series.
The controls and overall gameplay function almost identically to other King of Fighters titles:
- UP / DOWN / LEFT / RIGHT: Movement
- A: Weak Punch
- B: Weak Kick
- C: Strong Punch
- D: Strong Kick
Throughout this guide, these button names (A/B/C/D) will be used for inputs and combos.
If youβre using RetroArchβs Retropad layout, the default button mapping is:
- A β B
- B β A
- C β Y
- D β X
RetroArch also includes several pre-bound multi-button shortcuts:
- L3: Pause
-
L1:
C + D -
L2:
B + C + D(rarely useful) -
R1:
A + B(Evade) -
R2:
A + B + C
The gauge system is conceptually similar to the KOF β97/β98 Advanced mode:
-
You can store up to 5 gauges
-
Maximum is 3 gauges if none of your characters have been defeated
-
Performing a Desperation Move (DM) consumes 1 gauge
-
Performing a Super Desperation Move (SDM) consumes 2 gauges
-
Entering MAX Mode uses 1 gauge, and the SDM itself consumes another
-
Performing a DM while already in MAX Mode does not consume an additional gauge
-
Hidden Super Desperation Move
If your remaining life is above 30%, you gain access to a unique Hidden SDM, which consumes the same amount of meter as a standard SDM.
Before starting the guide, the following settings are recommended. Theyβre not mandatory, but they will make the playthrough much easier:
-
Difficulty:
3(Adjust if needed) -
Play Time:
NormalPower Gauge: 1P:Recovery, 2P:Normal -
Single Point:
1 -
Flash:
Off
- Difficulty 3 is the minimum required for most achievements.
- Normal Play Time ensures that fights can end by time-over if youβre having trouble, preventing long stalemates.
- Recovery Power Gauge (1P) allows you to use DM/SDM attacks more frequently, helping you clear the game faster.
- Single Point: 1 shortens Single Play mode, speeding up completion.
- Flash Off removes brief flashing pauses, keeping the gameplay smoother.
| Badge | Description | How to Perform |
|---|---|---|
Crossing the Line |
Tease your opponent 15 times during Arcade mode. | Spam Start, this can be done in Level 1 difficulty |
Eating Fast |
Eat 5 rice balls as Kensou in one round. | ββββββ + A+C
|
Button Masher |
Beat the game as Chang, using only Tekkyuu Dai-Kaiten as his Special Move on Single Play (Level-3 difficulty, 3 rounds). | Just spam A caring about not triggering another attack, you can safely move after the attack is on course |
Fervent Blood |
As Leona, transform on Orochi form during the first 5 seconds and then win the round on Arcade mode. | ββββ + B+D
|
Hit'n Run |
Win a round by a time-out on Arcade mode. | Leave your enemy at low HP and then just do guard |
Just get the requested score, Losing all characters (Continue) resets score.
| Badge | Description | How to Perform |
|---|---|---|
![]() |
Perform a Guard Cancel in body blow during Arcade mode. | Press C+D while guarding and being attacked |
![]() |
Perform a Guard Cancel evade during Arcade mode. | Press A+B while guarding and being attacked |
![]() |
Perform a Recovery Roll during Arcade mode. | Press A+B mid-air when an attack is about to knock you down |
Defeat (Name) on Team Play (Level-3 difficulty).
Each challenger appear according to player score at Stage 6, to get more or less score, you can try/avoid perfects, life amount, time and powers used,
| Challenger | Score |
|---|---|
![]() Angel |
Less than 250000
|
K9999 |
More than 250000
|
Kula |
More than 300000
|
In any of these fights, you can also get:
Without Losing Adrenaline
Get a perfect victory against any of the challengers (Level-3 difficulty).
These achievements are related to beating the game or do something in mid-completion (see strategy below).
| Achievement | Description |
|---|---|
![]() Breaking Out in a Cold Sweat |
Get a perfect win against Rugal (Level-3 difficulty). |
![]() Hold Firm Partners |
Beat three teams without losing any partner (Level-3 difficulty). |
![]() The Path of a Lone Warrior |
Beat the game in Single Play mode (Level-3 difficulty or greater, 2-point matches). |
![]() My Legacy is My Clan |
Beat the game in Team Play using only one credit (Level-3 difficulty). |
![]() My Time to Show What I've Learned |
Beat the game in Team Play on the hardest difficulty. |
Strategy
Just use any character who can spam the same high-damage attack (e.g., Joeβs SDM or Robertβs DM). This will give you a huge advantage against the CPU and will most likely result in a perfect on all stages. You can even complete four of the five achievements at the same time.
-
Beat the game with (Team Members) in (Level-3 difficulty).
Just Defeat Rugal with all these teams, please note that Neo Geo saving system will not trigger any achievement, so you need to do full playthroughs.
Hit an opponent with (Character Name) Hidden Super Desperation Move during Arcade mode.
As Description says, do HSDM in Arcade (can be Team Play or Single Play).
A fast approach is to use Single play with 3 Single Points so you can try calmly with the same enemy, if a convenient enemy does not appear, just reset the game, the only setback is options are not saved.
You can follow any HDSM guide like strategywiki's one, despite that, there are some special cases:
Special Conditions:
-
Andy HSDM requires both parts (
ββββ + A+CthenB+C+D) - Choi HSDM may not trigger achievement at first glance, you need to try multiple times (this is also why Power Gauge: Recovery is recommended)
- Vanessa HSDM need to be triggered with first punch
- Rugal HSDM requires 3 hits or KO
Specific strategies (hard HSDMs):

Try to fight against a character that doesn't move too much or guard often (like Vice, Chang or Ryo) and press keys synchronized to Athena's voice




- First, set difficult level to 8 so enemy attacks more often
- Then, Try to fight against an enemy that do aerial attacks often (like Athena, Andy or Ramon), you need to keep the fight and pay attention to possible aerial attacks
- Try to not be defeated, Level 8 is hard to keep but also has more opportunities to this HSDM
- When doing the attack, use [βββββ +
B+C+D], holdingB+C+D, so is more easy - As a tip, is also easier to do this HSDM on keyboard than on controller due to how weird is the execution
Combos achievements usually requires do a simple combo using current character SDM (With Clark, Daimon, Hero May lee and Kula being the only exceptions). They also can be done in Practice Mode.
I did a list of combos i used, they are easy and at first glance any newbie can do them with small practice.
A/Care interchangeable, alsoB/D. in combos, I suggest the most convenient one depending on the situation.
Almost all combos need to be done close to opponent

[C] -> [βββ + D->D] -> [βββββββ + C]

First do HSDM: [βββββ + B] -> [ββββ + B]
- Connect after the ball did at least
5hitsBis required because place the ball on front of you

(In air) [C] -> (On floor)[C] -> [βββββ + C]
This is not a SDM, is a grab instead, so don't worry if you don't trigger any SDM

[C] -> [β B+C] -> [(Get close again) β] -> [β + C] β [βββββββ + C]

[βββββ + A] -> [βββββββ + D]

[βββββββ + C]
This single DM does the
11hit combo, but only if you are really close to your opponent

(MAX) [C] -> [ββββββ + D] -> [βββββββ + D]

[D] -> [B+C] -> [β+A][ββββββ + A]
Aon last command is mandatory because withC, Chang walks before jumping

(MAX) [A] -> [A] -> [A] -> [ββββββ + B]

(MAX) [ββββ + C] -> [ββββββββββ + C]

(MAX) [C] -> [βββββββ + D]
You need to not be too close from the opponent so
Cgaves2hits.

(In Air) [C] -> [C] -> (On Floor)[C] -> [B+C] -> [(Get close again) β] -> [C] -> [ββββββ+C]
You need certain timing so the combo connects properly

(MAX)[D] -> [β + C] -> [β] -> [βββββββ + C]

(MAX)[β+A] -> [β+C] -> [βββββββ C]

(MAX) (In Air) [D] -> [C] (Cancel) ->[β + B] -> [ βββββ + C]
This is not a SDM, is a grab instead, so don't worry if you don't trigger any SDM

(MAX) (In Air)[C] -> (On Floor)[C] -> [βββββββ C]

(MAX) (In Air)[D] -> (On Floor)[C] -> [β + B] -> [βββββββ C]]

(MAX) (Crouch) [B] -> [B] -> [B] -> [ββββββ + A]

(MAX) [C] -> [βββ + C] -> [ββββββ β + D]

[β +A] -> [ββββ + C] (Cancel) -> [βββββ + A]

(In Air)[β + B] -> (On Floor)[D] -? [ββββββ + K]
First attack must be done almost near the floor, so it connects with the second attack

[A] -> [A] -> [β + B+C] [ β +C]
- To enter Hero mode press
A+B+C- This is an HSDM

[C] -> [ββββββ + C] -> [ββββββ + C] -> [βββββββ + C] -> [ββββββββββββ + A+C]
Last part is required to count the combo, so even if you do a different combo, make sure to do the second part of last attack.

[D][βββββββ + D]

[D] -> [ββββββββββ + D]

(MAX)[ββββ + C] (Cancel) β [ββββββ + C]
First Attack should do at least
2hits

[C] -> [β + B] + [βββββββ + C]

(MAX)[C] β [βββ βββ + A]
You should be really close to opponent so second attack does
3hits

(In Air) [A] -> (On Floor) [β+A] -> [β+A] -> [β+A] -> [ββββββ + A]

(In Air) [D] -> [B->B] -> [ββββββββββ + A]
First attack must be done almost near the floor, so it connects with the second attack

(Crouch)[B] -> [B] ->[ββββββ + B]

(In Air)[B] [C ->C] -> βββββββ + C]
First attack must be done almost near the floor, so it connects with the second attack

(Crouch)[A] -> [A] -> [βββ + A] -> [βββββββ + A]

[B] ->[B] -> [β + B] -> [βββββββ + A]

A] -> [β + A] (Cancel) -> [[βββ + C] (Cancel) -> [ββββββ + C]

[C -> C] -> [βββββββ + B]

(In Air) [C] -> (On Floor) [C] -> [βββββββ + D]
First attack must be done almost near the floor, so it connects with the second attack

(In Air) [C] -> (On Floor) [C] -> [ββββββββββ + A+C]
- First attack must be done almost near the floor, so it connects with the second attack
- This is an SDM

(MAX)(In Air) [C] -> (On floor)[βββββββ + C]

[D] -> [β B] (Cancel)-> [ββ B] -> ββ βββ
Despite having a cancel, this does not requires MAX mode

[D] -> [β + A] -> [ ββββββββββ + A]

[B -> B] -> [ ββββββ + C]

[βββ + C] β [βββββββ + C]
- Your enemy must don't be in a corner
- First attack need to do 3 hits

(In Air)[C] (On Floor) [C] -> [βββββ + B] [ββββββ + C]

[βββ + D -> D] -> [βββββββ + C]
If youβve completed all the achievements, congratulations! They require a lot of time, effort, and trial and error. Good luck, and try mastering another KOF game.
Crossing the Line
Button Masher
Fervent Blood
Hit'n Run










