Super Robot Pinball (Game Boy Color) - RetroAchievements/guides GitHub Wiki
To Do: Character/mech pool, list cheevos for collectibles, reword some stuff
Super Robot Pinball (スーパーロボットピンボール Sūpā Robotto Pinbōru) is a spin-off title of the Super Robot Wars series, released by Banpresto and Media Factory in 2001 for Game Boy Color. The game was developed by Jupiter, the same team behind Pokémon Pinball. The games are somewhat similar since they share the same engine, but Super Robot Pinball is way more badass. Instead of catching silly monsters, you fight robots from the Super Robot Wars series, which includes Gundam, Evangelion, Mazinger Z, and many more! There are nearly sixty regular enemies and three bosses. You can use around forty different mechs to wage pinball war on various robots across two pinball tables. Both tables have their own unique enemy pools and after defeating five of them, you get a shot at battling the big table bosses.
Synopsis
Achievement Info
- Total Achievements: 44
- Total Points: 300
Difficulty Info
- Set Difficulty: 6/10
- Approximate time to Master: Several hours
- Minimum Number of Playthroughs Needed: 1 + Cleanup
- Number of Missable Achievements: Zero
- Does Difficulty Affect Achievements?: N/A
Compatibility Info
Compatible MD5 Checksums
6c7dc7ce74088a9e42a6fb8d98a67714
-Super Robot Pinball (Japan).gbc
ebfe169aa00c10e50529c6a4b41e61ed
-Super Robot Pinball (Japan) (En) (v1.0) (marc_max).gbc
(Japanese No Intro ROM + English Patch)
Gameplay
If you know how to play pinball, then you already know roughly half of what you need to know. However, there are some game mechanics that you will want to learn about to make the ride a bit smoother:
The Tables
- You have your standard pinball set-up. Flippers, bumpers, etc. It won't be long before you notice clusters of teenie-tiny little robot enemies. Destroying a few of these will result in a robot enemy being selected to battle.
- Once an enemy has been selected, a ramp opens on the left. You will need to get your ball up this ramp to enter the mech select screen. Choose wisely! Also, take note of each mech's special ability.
- After selecting your mech, the ball will be back on the table. This time, a ramp on the right has opened up. Getting the ball up this ramp will bring you to...
Enemy Robot Battles
- Your objective is simple: destroy the enemy robot.
- Getting the ball to go around the left curve will visibly increase a meter. Once this meter is maxed out, you can get the ball to the base of the curve (looks like a button), which will activate your mech's special ability.
- Getting the ball to go around the right curve will increase your attack power. When it's at 3, hitting the enemy with the ball will result in a powerful special attack, complete with its own cutscene/animation.
- Once the enemy has been defeated, you will receive a nice point bonus and will get sent back to the main table.
- Defeating five enemies this way will bring you to...
Boss Battles
- Bosses have significantly more health than the others. They also move around on the screen and can temporarily disable one of your flippers.
- There is one boss for Table 1 and two bosses for Table 2.
Achievements
Standard Progression
New Face
Defeat the Table 1 Boss, Desta
- Once you defeat five enemies, the boss will start appearing after each fight until you have defeated it. Be quick and be cautious. Losing your ball will send you back to the table and you will have to enter another battle to get another shot at the boss. If you're having trouble due to the boss disabling your flippers, try holding the buttons down when they're not in use. This way, the flippers will be frozen while in use so your ball won't simply roll out of bounds (unless the ball is going too fast). This works for all bosses. Defeating this boss will send you to Table 2 and will unlock Table 1 in Endless Mode.
Phasing Menace
Defeat the Table 2 boss, Pushkul
- This is the first phase of the last boss. Once you defeat it, subsequent battles will be against phase two, so you won't have to repeat this fight every time.
Back to Back
Defeat the final boss, Obu
- The second and final phase of the final boss, finally. Defeating it will start the second loop/New Game+ and will unlock Table 2 in Endless Mode.
Challenges
Fiery Start
At the start of a new ball, press A at the right time to get an explosive start
- Right before you launch a new ball, there is an animation of it about to launch. At the top of the screen are lights like you'd see in a racing game or something. You need to press A at the exact moment the lights turn green.
Ace Pilot
In any mode, shoot down 60 enemies
- This is referring to those teenie-tiny enemies mentioned earlier. You can pause the game at any time to check your shoot down total. You will likely get this without actually going for it.
Great Ace Pilot
In any mode, shoot down 90 enemies
- Same as above.
New Game +
In Normal Mode, complete two rounds without using the Save/Continue function
- Self-explanatory: just beat the game... twice!
Table 1 Champion
In Endless Mode Table 1, beat the Rank 1 Score of 100,000,000. Trigger on Game Over
- While you can definitely rack up a decent amount of points by just playing around on the table, defeating enemies and bosses will get you the points you need in no time. See the chart at the end of the guide to see how many points enemies and bosses are worth.
Table 2 Champion
In Endless Mode Table 2, beat the Rank 1 Score of 100,000,000. Trigger on Game Over
- Same as the above
Superboss Killer
In any mode, reach a score of 1,000,000,000
- Yes, that's one billion. While defeating enemies and bosses will probably be your biggest source of points, there is a decent place to farm points on Table 2. On the top half of the board, you will notice that launching a ball into one of the openings in the ceiling will make it come out of the other opening a different color. If you get the rhythm down, you can keep doing this until it's worth 300,000 points every time you do it. It's not recommended to get all of the points this way, but if you need a breather from enemy/boss battles, you can't go wrong there.
Collectibles
Now is the fun part: Unlocking the library entries for every player mech, enemy, and boss. In order to unlock the entries for player mechs, you just need to select that mech. To unlock the entries for enemies and bosses, you need to defeat them. There is a bit of RNG involved, but this guide breaks down how it actually works.
So How Does It Work?
- There are ten enemy pools. Each pool has five-six enemies. The pool being used is determined by how many enemies you have defeated (not the shoot down number), the enemy you will fight is randomly selected within that pool. The chart below shows which enemies are in each pool.
- You can unlock most of these by just playing the game for a while. Eventually, you will get to a point where you'll need to defeat the stragglers.
- If the selected enemy shares a pool with an enemy you're trying to fight, you can reset the pick by letting the battle timer run out and activating the selection process again.
- Character/mech pools work a similar way, but since you can select which one you want, it's much easier to do these.
Enemy Chart
Pool Number | Table 1 Enemies | Table 2 Enemies | Points |
---|---|---|---|
1 | •Big Sirius•Fake Dancouga•GntSharkin•Jenola M9•Sachiel•Zeong | •Big Garuda•Gante•Government•Rhine X1•Sigu•Zan-Gaioh | 1,000,000 |
2 | •AshuraTemp•Doran•Gusios Beta III•MagmaDemon•PsychoGndm•Tekkouki | •Brockary•Desire•Gingin•HammaHamma•Skullrook•Zeruel | 3,000,000 |
3 | •A-Taul V•Gallaba•Kochouki•Leprechaun•Pikadron•The-0 | •Godor•Gyukenki•Jagd Doga•King Gori•Zaku III•Zwarth | 6,000,000 |
4 | •Barao•Battleship Dai•Benmel•Marquis Jan•Mileena•Orleana | •Alpha Azieru•Deathcain•Drgnsaurus•Geymalk•Heldyne•Namazungo | 9,000,000 |
5 | •Dark General•Don Zauser•Epyon•Qubeley•Zorbados | •Auge•Bandok•Gilgilgan•QueenMansa•Sazabi | 15,000,000 |