Shining Force Gaiden: Ensei Jaishin no Kuni e - RetroAchievements/guides GitHub Wiki
Shining Force Gaiden: Ensei Jashin no Kuni — Enhanced Guide
Battle Commands
Battle Command A (Main Menu)
| Command | Name | Function |
|---|---|---|
| BTL | Battle | Attack |
| CST | Cast | Magic |
| INV | Inventory | Property |
| HLD | Halt | Wait |
| SRC | Search | Search |
Battle Command B (Item Menu)
| Command | Name | Function |
|---|---|---|
| USE | Use | Use |
| GIV | Give | Give |
| EQP | Equip | Equip |
| DSP | Displace | Drop |
Battle Command C (System Menu)
| Command | Name | Function |
|---|---|---|
| STA | Status | Status |
| SPD | Speed | Speed |
| SWI | Message | Message |
| SAV | Save | Save (Exit the Game) |
Shop
| Command | Name | Function |
|---|---|---|
| BUY | Buy | Buy |
| SEL | Sell | Sell |
| BGN | Bargain | Bargain |
| RPR | Repair | Repair |
Troop Headquarters
| Command | Name | Function |
|---|---|---|
| HLP | Help | Help |
| SWP | Swap | Swap |
| INV | Inventory | Property |
| REC | Record | Record |
| Command | Name | Function |
|---|---|---|
| REV | Revive | Revive |
| CUR | Cure | Cure |
| CHG | Change | Change of Class/Occupation |
| STA | Status | Status |
Magic List
Attack
| Spell | LV | MP | Effect |
|---|---|---|---|
| Blaze | 0 | 11 | Damage of about 30 |
| Blaze | 1 | 2 | Flame damage of about 6 |
| Blaze | 2 | 5 | Flame damage of about 10 |
| Blaze | 3 | 8 | Flame damage of about 15 |
| Blaze | 4 | 8 | Flame damage of about 40 |
| Freeze | 1 | 3 | Cold damage of about 10 |
| Freeze | 2 | 7 | Cold damage of about 12 |
| Freeze | 3 | 10 | Cold damage of about 18 |
| Freeze | 4 | 10 | Cold damage of about 50 |
| Spark | 1 | 8 | Thunder damage of about 14 |
| Spark | 2 | 15 | Thunder damage of about 16 |
| Spark | 3 | 20 | Thunder damage of about 25 |
| Spark | 4 | 20 | Thunder damage of about 60 |
| Soul Steal | 1 | 12 | Instant death |
| Soul Steal | 2 | 16 | Instant death |
| Hell Blast | 1 | 2 | Wind damage of about 6 |
| Hell Blast | 2 | 5 | Wind damage of about 8 |
| Hell Blast | 3 | 8 | Wind damage of about 10 |
| Hell Blast | 4 | 8 | Wind damage of about 30 |
Healing
| Spell | LV | MP | Effect |
|---|---|---|---|
| Heal | 1 | 3 | Recover 15 HP |
| Heal | 2 | 5 | Recover 15 HP |
| Heal | 3 | 10 | Recover 30 HP |
| Heal | 4 | 20 | Fully recover HP |
| Aura | 1 | 7 | Recover 15 HP |
| Aura | 2 | 11 | Recover 15 HP |
| Aura | 3 | 15 | Recover 30 HP |
| Aura | 4 | 18 | Fully recover HP |
| Antidote | 1 | 3 | Cure poison |
| Antidote | 2 | 6 | Cure poison |
Supports
| Spell | LV | MP | Effect |
|---|---|---|---|
| Attack | 1 | 15 | Raise attack power by 25% |
| Quick | 1 | 5 | Raise defense and quickness by 25% |
| Quick | 2 | 16 | Raise defense and quickness by 25% |
| Sleep | 1 | 6 | Put the enemy to sleep |
| Slow | 1 | 5 | Lower defense and quickness by 25% |
| Slow | 2 | 20 | Lower defense and quickness by 25% |
| Anti Spell | 1 | 5 | Seal off the enemy's magic |
| Illute | 1 | 6 | Lower the enemy's hit power |
| Return | 1 | 8 | Return to the town |
General Tips
- Nick's Return Magic: Costs 8 MP and can teleport companions back to town. Use it whenever you are low on recovery items.
- Item Slots: Always keep open slots on characters to pick up items dropped by enemies.
- Class Change: Characters at LV9 or less cannot change class yet. Characters who change class return to LV1.
- Member Limit: Only 12 members can be chosen for battle.
Excellent Mode
When there is cleared data, press the DOWN button repeatedly on the screen when the SEGA logo appears until you hear a chime sound. Press START, and the word "EXCELENT" should appear on the right side of "Gaiden." When you start to play the game "from the beginning (#2)," it becomes difficult.
Items
| Item | Price | Effect |
|---|---|---|
| Medical Herb | 10 | Recover 20 HP |
| Recovery Fruit | 200 | Recover 40 HP |
| Blessed Rain | 20000 | Recover 20 HP to all members |
| Antidote Grass | 20 | Cure poison |
| Angel's Wing | 40 | Same effect as the magic of Return |
Chapter 1: Expedition of Two Military Corps
Battle 1 — The Shipboard
Companions
| Name | Race | Class | Final Class |
|---|---|---|---|
| Nick | Human | Fencer | Hero |
| Apis | Centaur | Knight | Paladin |
| Shig | Giant | Monk | Master Monk |
| Loose | Dwarf | Soldier | Warrior |
| Shade | Elf | Archer | Sniper |
| Wendy | Elf | Magician | Wizard |
Enemies
- Incubus ×2
- Fruit Bat ×6
- Dark Mage ×1 (Boss)
Note
After defeating the enemies, the ship becomes wrecked, the companions lose everything including their equipment, and get washed ashore on Miniyom Island.
Battle 2 — Miniyom Island
Companions
| Name | Race | Class |
|---|---|---|
| Nick | Human | Fencer |
| Apis | Centaur | Knight |
| Shig | Giant | Monk |
| Loose | Dwarf | Soldier |
| Shade | Elf | Archer |
| Wendy | Elf | Magician |
Enemies
- Skaven ×2
- Goblin ×6
- Dwarf (Boss)
Note
On the beach, do not move the companions Nick, Loose, Shade, Wendy, and Apis. Just let them search the back of the brown boards in the sand that are in front of them to find their weapons:
- Nick — Wood Sword
- Loose — Club
- Shade — Wood Arrow
- Wendy — Wood Rod
- Apis — Wood Lance
Make sure to equip the companions with those weapons. After that, search the two barrels that are on the right and left side of the beach to find Medical Herb ×2.
After defeating the enemies, there is a scene, and Clay becomes a friend.
Shop (right):
- Short Sword (100G) — Nick
- Spear (120G) — Apis
- Short Axe (120G) — Loose
- Leather Glove (180G) — Shig
- Bronze Rod (140G) — Wendy
- Iron Bow (110G) — Shade
Also, sell the old equipment, and buy Medical Herb ×14 (10G each). Give two Medical Herbs to a member.
Troop Headquarters (left): Make sure to equip the companions with their new equipment.
Exit (middle): Leave the town.
Battle 3 — Road to Miniyom Fort
Companions
| Name | Race | Class |
|---|---|---|
| Nick | Human | Fencer |
| Apis | Centaur | Knight |
| Shig | Giant | Monk |
| Loose | Dwarf | Soldier |
| Shade | Elf | Archer |
| Wendy | Elf | Magician |
| Clay | Giant | Monk |
Enemies
- Dwarf ×2
- Skaven ×3
- Fruit Bat ×2
- Goblin ×2
- Cypress Knight (Boss)
Note
- Fruit Bat has the item Squally Chicken
- Skaven has the item Milk of Defense
- Cypress Knight has the item Bronze Lance
Make sure the companions have open slots to get those items. After defeating the enemies, use SWP to give Apis the Bronze Lance, and then equip Apis with the Bronze Lance. Press the A button three times, and choose "yes."
Battle 4 — Miniyom Fort
Companions
| Name | Race | Class |
|---|---|---|
| Nick | Human | Fencer |
| Apis | Centaur | Knight |
| Shig | Giant | Monk |
| Loose | Dwarf | Soldier |
| Shade | Elf | Archer |
| Wendy | Elf | Magician |
| Clay | Giant | Monk |
Enemies
- Death Archer ×2
- Cypress Knight ×3
- Dwarf ×4
- Fruit Bat ×1
- Dark Mage (Boss)
Note
The items found inside of the three treasure chests are:
- Medical Herb (outside on the upper left)
- Wine of Power (inside on the upper right)
- Energy Bread (inside on the upper left)
Move the companions to the right, and go up the ladder. After defeating the enemies, the companions go into Miniyom Fort.
Battle 5 — In Miniyom Fort
Companions
| Name | Race | Class |
|---|---|---|
| Nick | Human | Fencer |
| Apis | Centaur | Knight |
| Shig | Giant | Monk |
| Loose | Dwarf | Soldier |
| Shade | Elf | Archer |
| Wendy | Elf | Magician |
| Clay | Giant | Monk |
Enemies
- Dark Mage ×1
- Incubus ×2
- Ratman ×1
- Death Archer ×2
- Cypress Knight ×3
- Brass Loader (Boss)
Note
The item found inside of the treasure chest is Middle Sword (upper right). Equip Nick with the Middle Sword.
- Cypress Knight has the item Idaten Green Pepper
- Death Archer has the item Steel Arrow
Make sure the companions have open slots to get those items. Equip Shade with the Steel Arrow.
After defeating the enemies, Bally becomes a friend, there is a scene, and Chapter 1 ends. Choose "yes" to begin Chapter 2.
Chapter 2: Secret of Cypress
Battle 6 — Athlete Island
Companions
| Name | Race | Class |
|---|---|---|
| Nick | Human | Fencer |
| Apis | Centaur | Knight |
| Shig | Giant | Monk |
| Loose | Dwarf | Soldier |
| Shade | Elf | Archer |
| Wendy | Elf | Magician |
| Clay | Giant | Monk |
| Bally | Birdman | Birdman |
Enemies
- Incubus ×1
- Rat Fly ×1
- Dark Mage ×1
- Brass Loader ×1
- Ratman ×4
- Death Archer ×3
- Hell Soldier (Boss)
Note
- Ratman has the item Medical Herb
- Dark Mage has the item Medical Herb
- Incubus has the item Antidote Grass
Make sure the companions have open slots to get those items. After defeating the enemies, press the A button, and choose "yes."
Battle 7 — Athlete Village
Companions
| Name | Race | Class |
|---|---|---|
| Nick | Human | Fencer |
| Apis | Centaur | Knight |
| Shig | Giant | Monk |
| Loose | Dwarf | Soldier |
| Shade | Elf | Archer |
| Wendy | Elf | Magician |
| Clay | Giant | Monk |
| Bally | Birdman | Birdman |
Enemies
- Dark Mage ×2
- Hell Soldier ×2
- Ratman ×2
- Brass Loader ×2
- Rat Fly ×3
- Priest (Boss)
Note
- Dark Mage has the item Medical Herb ×2
- Hell Soldier has the item Antidote Grass
- Brass Loader has the item Wine of Strength
- Rat Fly has the item Milk of Defense
Make sure the companions have open slots to get those items. After defeating the enemies, there is a scene, and then Stock and Mayfair become friends.
Shop (right):
- Steel Lance (400G) — Apis
- Middle Axe (380G) — Loose
- Power Glove (500G) — Shig & Clay
- Power Stick (600G) — Wendy & Mayfair
- Robin's Bow (700G) — Shade & Stock
Also, sell the old equipment, and buy Medical Herb ×14 (10G each). Give two Medical Herbs to a member.
Troop Headquarters (left): Make sure to equip the companions with their new equipment.
Exit (middle): Leave the town.
Battle 8 — Road to Athlete Tower
Companions
| Name | Race | Class |
|---|---|---|
| Nick | Human | Fencer |
| Apis | Centaur | Knight |
| Shig | Giant | Monk |
| Loose | Dwarf | Soldier |
| Shade | Elf | Archer |
| Wendy | Elf | Magician |
| Clay | Giant | Monk |
| Bally | Birdman | Birdman |
| Stock | Centaur | Ranger |
| Mayfair | Human | Priest |
Enemies
- Priest ×1
- Master Mage ×1
- Brass Loader ×3
- Zombie ×3
- Hell Soldier ×3
- Rat Fly ×3
- Skeleton (Boss)
Note
- Skeleton has the item Steel Sword
- Priest has the item Energy Bread
Make sure the companions have open slots to get those items. Equip Nick with the Steel Sword. After defeating the enemies, press the A button, and choose "yes."
Battle 9 — Athlete Tower 1F
Companions
| Name | Race | Class |
|---|---|---|
| Nick | Human | Fencer |
| Apis | Centaur | Knight |
| Shig | Giant | Monk |
| Loose | Dwarf | Soldier |
| Shade | Elf | Archer |
| Wendy | Elf | Magician |
| Clay | Giant | Monk |
| Bally | Birdman | Birdman |
| Stock | Centaur | Ranger |
| Mayfair | Human | Priest |
Enemies
- Skeleton ×5
- Master Mage ×2
- Priest ×2
- Brass Loader ×2
- Zombie ×2
- Pegasus Knight ×3
- Hell Sniper (Boss)
Note
The items found inside of the treasure chests on 1F are:
- Ring of Gale (lower left)
- Power Spear (upper left)
- Battle Axe (upper right)
Equip:
- Nick — Ring of Gale (increases quickness by 5)
- Apis — Power Spear
- Loose — Battle Axe
After defeating the enemies, there is a scene.
Battle 10 — Athlete Tower Roof
Companions
| Name | Race | Class |
|---|---|---|
| Nick | Human | Fencer |
| Apis | Centaur | Knight |
| Shig | Giant | Monk |
| Loose | Dwarf | Soldier |
| Shade | Elf | Archer |
| Wendy | Elf | Magician |
| Clay | Giant | Monk |
| Bally | Birdman | Birdman |
| Stock | Centaur | Ranger |
| Mayfair | Human | Priest |
Enemies
- Skeleton ×3
- Master Mage ×2
- Priest ×2
- Hell Sniper ×2
- Ark Knight ×2
- Pegasus Knight ×3
- Buzz (Boss)
Note
- Master Mage has the item Rod of Defense (Quick LV2; Wizard)
- Hell Sniper has the item Assault Shell (AP19; Sniper/Bow Knight)
Make sure the companions have open slots to get those items. After defeating the enemies, Esha becomes a friend, and Chapter 2 ends. Choose "yes" to begin Chapter 3.
Chapter 3: Cypress Mainland Landing
Battle 11 — Cypress Port
Companions
| Name | Race | Class |
|---|---|---|
| Nick | Human | Fencer |
| Apis | Centaur | Knight |
| Shig | Giant | Monk |
| Loose | Dwarf | Soldier |
| Shade | Elf | Archer |
| Wendy | Elf | Magician |
| Clay | Giant | Monk |
| Bally | Birdman | Birdman |
| Stock | Centaur | Ranger |
| Mayfair | Human | Priest |
| Esha | Human | Magician |
Enemies
- Hell Sniper ×1
- Master Mage ×2
- Lizardman ×5
- Ark Knight ×3
- Pegasus Knight ×3
- Bishop ×1
- Sorcerer (Boss)
Note
The companions are separated into two groups. The Lizardmen are troublesome.
After defeating the enemies, there is a scene, and then Teddy becomes a friend.
Reminder: If a companion is LV9 or less, he or she cannot change occupation/class yet.
Troop Headquarters (left):
- HLP → CHG → Nick → "yes" → Hero
- Loose → "yes" → Warrior
- Shade → "yes" → Sniper
- Apis → "yes" → Paladin
- Clay → "yes" → Master Monk
- Bally → "yes" → Bardorar
- Stock → "yes" → Bow Knight
- Esha → "yes" → Wizard
- Teddy → "yes" → Berserk
The companions whose occupation/class have been changed are now at LV1. Equip Esha with the Rod of Defense.
Shop (right):
- Steel Sword (680G) — Bally
- Chrome Lance (1500G) — Apis
- Thorn Glove (1200G) — Clay
- Flail (1400G) — Mayfair
- Great Shot (5500G) — Shade & Stock
Also, sell the old equipment, and buy Medical Herb ×14 (10G each). Give two Medical Herbs to a member.
Troop Headquarters (left): Make sure to equip the companions with their new equipment.
Reminder: Only 12 members can be chosen.
Exit (middle): Leave the town.
Battle 12 — Plain
Companions
| Name | Race | Class |
|---|---|---|
| Nick | Human | Hero |
| Apis | Centaur | Paladin |
| Shig | Giant | Monk |
| Loose | Dwarf | Warrior |
| Shade | Elf | Sniper |
| Wendy | Elf | Magician |
| Clay | Giant | Master Monk |
| Bally | Birdman | Bardorar |
| Stock | Centaur | Bow Knight |
| Mayfair | Human | Priest |
| Esha | Human | Wizard |
| Teddy | Therian | Berserk |
Enemies
- Lizardman ×3
- Bishop ×2
- Gargoyle ×2
- Worm ×3
- Sorcerer ×2
- Bow Rider ×2
- Ark Knight ×2
- Dead Reborn (Boss)
Note
On the east side, there is a pond. From the tent on the right, move the white square pointer 7 places to the right and then move it 11 places upward. On the 11th place, move a companion to the right side of the pond, and "search" the third tree (counting from left to right) that's nearby on the right side of the pond to find Domingo (magic creature), and to make it become a friend. Domingo does not have an occupation/class change.
- Bishop has the item Demon Rod (curse; absorb MP when you equip it; AP30; Wizard/Priest)
- Sorcerer has the item Black Ring (attack +10 and Blaze LV2 when you equip it)
Make sure the companions have open slots to get those items. After defeating the enemies, press the A button, and choose "yes."
Battle 13 — Cave of Death
Companions
| Name | Race | Class |
|---|---|---|
| Nick | Human | Hero |
| Apis | Centaur | Paladin |
| Shig | Giant | Monk |
| Loose | Dwarf | Warrior |
| Shade | Elf | Sniper |
| Wendy | Elf | Magician |
| Clay | Giant | Master Monk |
| Bally | Birdman | Bardorar |
| Stock | Centaur | Bow Knight |
| Mayfair | Human | Priest |
| Esha | Human | Wizard |
| Teddy | Therian | Berserk |
Enemies
- Bishop ×1
- Lizardman ×2
- Dead Reborn ×2
- Gargoyle ×1
- Bow Rider ×2
- Worm ×2
- Sorcerer ×2
- Evil Pixie ×2
- Gul (Boss)
Note
Watch out for the magical mushrooms that grow, for they will spread spores at a wide range at the companions, making them sleep. The magical mushrooms cannot move.
The items inside of two treasure chests are:
- Certain Kill Sword (lower left)
- Halberd (upper right)
Equip Nick with the Certain Kill Sword, and Apis with the Halberd.
- Lizardman has the item Heat Axe (Blaze LV2 when you equip it)
- Bishop has the item Ring of Defense (increase defense by 1 when you equip it)
Make sure the companions have open slots to get those items. Equip Loose with the Heat Axe.
After defeating the enemies, Casshing becomes a friend. Press the A button, and choose "yes."
Battle 14 — Road to Gandoll Fortress
Companions
| Name | Race | Class |
|---|---|---|
| Nick | Human | Hero |
| Apis | Centaur | Paladin |
| Shig | Giant | Monk |
| Loose | Dwarf | Warrior |
| Shade | Elf | Sniper |
| Wendy | Elf | Magician |
| Clay | Giant | Master Monk |
| Bally | Birdman | Bardorar |
| Stock | Centaur | Bow Knight |
| Mayfair | Human | Priest |
| Esha | Human | Wizard |
| Casshing | Centaur | Knight |
Enemies
- Bishop ×2
- Gul ×3
- Dead Reborn ×2
- Gargoyle ×2
- Worm ×3
- Bow Rider ×2
- Evil Pixie ×2
- Minotaur (Boss)
Note
Casshing joins the companions without permission.
- Bow Rider has the item Buster Shot
- Bishop has the item Blessed Rain
Make sure the companions have open slots to get those items. Equip Stock with Buster Shot.
After defeating the enemies, Gates becomes a friend. Press the A button, and choose "yes."
Battle 15 — Gandol Fortress Gate
Companions
| Name | Race | Class |
|---|---|---|
| Nick | Human | Hero |
| Apis | Centaur | Paladin |
| Shig | Giant | Monk |
| Loose | Dwarf | Warrior |
| Shade | Elf | Sniper |
| Wendy | Elf | Magician |
| Clay | Giant | Master Monk |
| Bally | Birdman | Bardorar |
| Stock | Centaur | Bow Knight |
| Mayfair | Human | Priest |
| Esha | Human | Wizard |
| Gates | Hobbit | Warrior |
Enemies
- Minotaur ×1
- Dead Reborn ×5
- Brass Gunner ×3
- Gul ×4
- Evil Pixie ×2
- Fizzle Ball (Boss)
Note
Gates joins the companions without permission.
Since magic cannot be used in Battle 15 because of Fizzle Ball, I would recommend that you use Nick's magic of Return to teleport back to the town to stock up on recovery items.
The item found inside of the treasure chest (on the left) is Idaten Ring (increases movement by 2).
After defeating the enemies, there is a scene. Press the A button, and choose "yes."
Battle 16 — In Gandol Fortress
Companions
| Name | Race | Class |
|---|---|---|
| Nick | Human | Hero |
| Apis | Centaur | Paladin |
| Shig | Giant | Monk |
| Loose | Dwarf | Warrior |
| Shade | Elf | Sniper |
| Wendy | Elf | Magician |
| Clay | Giant | Master Monk |
| Bally | Birdman | Bardorar |
| Stock | Centaur | Bow Knight |
| Mayfair | Human | Priest |
| Esha | Human | Wizard |
| Gates | Hobbit | Warrior |
Enemies
- Brass Gunner ×4
- Cleric ×1
- Demon Master ×1
- Cerberus ×3
- Hawkman ×3
- Minotaur ×1
- Berial ×1
- Dandom (Boss)
Note
Minotaur has the item Ring of Power (increases attack). Make sure the companion has an open slot to get that item.
After defeating the enemies, there is a scene, Shriek (Birdman — Bardorar) becomes a friend, and Chapter 3 ends. Choose "yes" to begin Chapter 4.
Chapter 4: Decisive Battle! Cypress Castle
Battle 17 — Cypress Mountain Region
Companions
| Name | Race | Class |
|---|---|---|
| Nick | Human | Hero |
| Apis | Centaur | Paladin |
| Shig | Giant | Monk |
| Loose | Dwarf | Warrior |
| Shade | Elf | Sniper |
| Wendy | Elf | Magician |
| Clay | Giant | Master Monk |
| Bally | Birdman | Bardorar |
| Stock | Centaur | Bow Knight |
| Mayfair | Human | Priest |
| Esha | Human | Wizard |
| Gates | Hobbit | Warrior |
Enemies
- Cleric ×1
- Demon Master ×1
- Durahan ×2
- Brass Gunner ×3
- Cerberus ×3
- Berial ×2
- Golem ×7
- Edmond (Boss)
Note
At the beginning of the battle, use Nick's magic of Return to teleport back to the town.
Reminder: If a companion is LV9 or less, he or she cannot change occupation/class yet.
Troop Headquarters (left):
- HLP → CHG → Wendy → "yes" → Wizard
- Casshing → "yes" → Paladin
The companions whose occupation/class have been changed are now at LV1. Equip Casshing with the Halberd.
Shop (right): Buy Recovery Fruit ×12 (200G each). Give a Recovery Fruit to a member.
Exit (middle): Leave the town.
Golems who are hidden in the south and southeast area of the map will ambush the companions.
- Cleric has the item Evil Ring (curse; attack +10 and Sparks LV2 when you equip it)
After defeating the enemies, there is a scene, and Randolf (Centaur — Paladin) becomes a friend.
Reminder: If a companion is LV9 or less, he or she cannot change occupation/class yet.
Troop Headquarters (left):
- HLP → CHG → Shig → "yes" → Master Monk
The companion whose occupation/class has been changed is now at LV1.
Shop (right):
- Broad Sword (1200G) — Bally & Shriek
- Great Axe (5000G) — Loose & Gates
- Iron Claw (4500G) — Shig & Clay
- Rod of Defense (3200G) — Wendy
- Recovery Fruit ×12 (200G each)
Sell the old equipment. Give a Recovery Fruit to a member.
Exit (middle): Leave the town.
Battle 18 — Road to Cypress Castle
Companions
| Name | Race | Class |
|---|---|---|
| Nick | Human | Hero |
| Apis | Centaur | Paladin |
| Shig | Giant | Master Monk |
| Loose | Dwarf | Warrior |
| Shade | Elf | Sniper |
| Wendy | Elf | Wizard |
| Clay | Giant | Master Monk |
| Bally | Birdman | Bardorar |
| Stock | Centaur | Bow Knight |
| Mayfair | Human | Priest |
| Esha | Human | Wizard |
| Randolf | Centaur | Paladin |
Enemies
- Evil Bishop ×1
- Brass Gunner ×2
- Golem ×4
- Demon Master ×2
- Durahan ×3
- Cerberus ×2
- Berial ×4
- Executor (Boss)
Note
Randolf joins the companions without permission.
Durahan has the item Valkyrie. Equip Apis with Valkyrie.
After defeating the enemies, press the A button, and choose "yes."
Battle 19 — Cypress Castle Gate
Companions
| Name | Race | Class |
|---|---|---|
| Nick | Human | Hero |
| Apis | Centaur | Paladin |
| Shig | Giant | Master Monk |
| Loose | Dwarf | Warrior |
| Shade | Elf | Sniper |
| Wendy | Elf | Wizard |
| Clay | Giant | Master Monk |
| Bally | Birdman | Bardorar |
| Stock | Centaur | Bow Knight |
| Mayfair | Human | Priest |
| Esha | Human | Wizard |
| Randolf | Centaur | Paladin |
Enemies
- Evil Bishop ×1
- Demon Master ×2
- Durahan ×2
- Chimera ×2
- Wyvern ×2
- Golem ×3
- Assassin ×1
- Geppel (Boss)
Note
At the beginning of the battle, use Nick's magic of Return to teleport back to the town.
Reminder: If a companion is LV9 or less, he or she cannot change occupation/class yet.
Troop Headquarters (left):
- HLP → CHG → Mayfair → "yes" → Pastor
The companions whose occupation/class have been changed are now at LV1.
Shop (right): Buy Saint's Rod (7800G) for Mayfair. Sell old equipment.
Troop Headquarters (left): Equip Mayfair with the Saint's Rod.
Exit (middle): Leave the town.
On the lower right side of the map, there are three trees. Move a companion to the back of the third tree (counting from left to right), and "search" behind that tree to find Amigo (magic creature), and to make it become a friend. Amigo does not have an occupation/class change.
The item inside of the treasure chest (upper right) is the Sword of Darkness (curse; Soul Steal LV1 when you equip it; AP35; Hero/Bardorar).
- Evil Bishop has the White Ring (defense power +10 and Aura LV2 when you equip it)
- Geppel has the item Atlas' Axe (Blaze LV3 when you equip it)
Equip Loose with Atlas' Axe.
Reinforcement of Durahans will appear frequently on the upper left and upper right side. Geppel has 180 HP.
After defeating the enemies, there is a scene.
Battle 20 — In Cypress Castle
Companions
| Name | Race | Class |
|---|---|---|
| Nick | Human | Hero |
| Apis | Centaur | Paladin |
| Shig | Giant | Master Monk |
| Loose | Dwarf | Warrior |
| Shade | Elf | Sniper |
| Wendy | Elf | Wizard |
| Clay | Giant | Master Monk |
| Bally | Birdman | Bardorar |
| Stock | Centaur | Bow Knight |
| Mayfair | Human | Pastor |
| Esha | Human | Wizard |
| Randolf | Centaur | Paladin |
Enemies
- Frebal ×1
- Evil Bishop ×2
- Skull Knight ×1
- Executor ×3
- Chimera ×2
- Assassin ×2
- Wyvern ×2
- Buzz (Boss)
Note
Executor has the item Evil Axe (curse; Soul Steal LV1; AP34; Warrior).
Buzz has 160 HP.
After defeating Buzz, there is a scene.
Battle 21 — Throne Room 1
Companions
| Name | Race | Class |
|---|---|---|
| Nick | Human | Hero |
| Apis | Centaur | Paladin |
| Shig | Giant | Master Monk |
| Loose | Dwarf | Warrior |
| Shade | Elf | Sniper |
| Wendy | Elf | Wizard |
| Clay | Giant | Master Monk |
| Bally | Birdman | Bardorar |
| Stock | Centaur | Bow Knight |
| Mayfair | Human | Pastor |
| Esha | Human | Wizard |
| Randolf | Centaur | Paladin |
Enemies
- Executor ×2
- Evil Bishop ×1
- Wondol ×1
- Skull Knight ×2
- Wyvern ×2
- Assassin ×2
- Devil (Boss)
Note
Devil has 180 HP.
After defeating Devil, there is a scene.
Battle 22 — Throne Room 2
Companions
| Name | Race | Class |
|---|---|---|
| Nick | Human | Hero |
| Apis | Centaur | Paladin |
| Shig | Giant | Master Monk |
| Loose | Dwarf | Warrior |
| Shade | Elf | Sniper |
| Wendy | Elf | Wizard |
| Clay | Giant | Master Monk |
| Bally | Birdman | Bardorar |
| Stock | Centaur | Bow Knight |
| Mayfair | Human | Pastor |
| Esha | Human | Wizard |
| Randolf | Centaur | Paladin |
Enemies
- Evil Bishop ×1
- Sentinel ×1
- Talos ×6
- Woldol (Final Boss)
Note
Rag (Dwarf — Warrior) will help the companions fight against the final boss Woldol. Also, Rag has the item Sword of Crushing Evil (Spark LV3; AP33; Hero).
Equip Nick with the Sword of Crushing Evil. The Sword of Crushing Evil will be the first weapon that gives Woldol damage.
If you use Nick's magic of Return to teleport back to town, the companion will restart from Battle 21 again.
Woldol has 250 HP. Reinforcements of Evil Bishops will appear from the north side of the room.
After defeating Woldol, there is a scene.
THE END
By Ritchie