Pokémon Trading Card Game 2: The Invasion of Team GR! - RetroAchievements/guides GitHub Wiki

Pokemon Card GB2


Overview

  • Achievement set difficulty: 2/10
  • Estimated time to complete: ~30-40 hours
  • Number of play throughs necessary: 1
  • Missable achievements: 10/76

Introduction

Pokémon TCG2 was released on March 28, 2001, exclusively in Japan, and was the last Pokémon game released for the Game Boy Color. Approximately two months before the game was released in Japan, IGN called it by the English title "Pokémon Trading Card Game 2: Return of Team Rocket" and declared that an English release of the game was likely. However, this obviously never happened. Despite its growing popularity, it hasn't been officially localized outside of Japan and probably never will.

In 2010, Artemis251 began working on an English translation patch, despite not knowing know how to read or speak Japanese. They state on their website, "I figured that, since all attempts to translate the game have gone dead, I'd take a stab at it myself. Now, I'll admit that I really don't know Japanese, but I've done a 'best-effort' with the best online translators and context clue ad-libbing that I could." The translation wouldn't be finished and available for download until June 14th, 2012.

The game adds many new features not present in the original, such as new cards, the ability to play as a female character, a much more expansive in-game world, and contains nearly all of the cards from Base Set, Jungle, Fossil, and Team Rocket. It also features a more developed story in that, rather than just collecting cards and defeating the Grand Masters, the player must defeat a new villainous team, Team Great Rocket.


Road Map

Some of the achievements are progression based and can't be missed, or done out of order, but many of them can be done at any time. The missable achievements are mostly events that open up and close when certain conditions are met and battles with your Rival that you can only attempt once.

This guide will have the missable achievements listed first, in the order they appear in the game, for convenience. This will put the missable achievements out of order from the achievement list on RA. The rest will be in the RA order otherwise.

I refer to the Legendary Zapdos Deck multiple times throughout the guide. The deck build and how to use it are written at the bottom. It's based on my own design preference but is easily adjusted to suit anyone's preferred play style.


Achievements

217205

Card Pop! with Imakuni? (m)

Card Pop! with Imakuni?

  • Talk to people in the Water Club lounge and he'll start appearing. He'll only appear once, each time you load your save file, in a random Club lounge. Check each Club until you hear his music. He'll only Card Pop! with you before you complete the GR Coin.

217239

Ronald Defeated I (m)

Defeat Ronald after having defeated 2 GR members!

  • This happens after collecting two pieces of the GR Coin. Ronald will stop you in the entrance room of whatever Club you're in as you try to leave. You only get one chance at the duel, and you must win, so save directly after obtaining the second coin piece. His deck is Water/Fighting.

217206

Bills, Bills, Bills (m)

Receive a Bill's Computer from Ronald at the Game Center!

  • Visit the Game Center any time between arriving on GR Island and earning the GR Fighting Coin. Ronald will stop you in the entrance room and give it to you.

217240

Ronald Defeated II (m)

Defeat Ronald in the GR Grass Fortress!

  • Ronald will stop you in the entrance room, after you've collected the GR Grass Coin, as you try to leave. You only get one chance, and you must win, so save directly after obtaining the coin. His deck is Grass/Colorless.

217207

Challenge Hall I (m)

Claim Mewtwo Lv30 from the first Challenge Hall Event!

  • The event will begin after the GR Coin is assembled and will automatically end when the GR Thunder Coin is obtained. Save before you compete as you only get one chance. You can save in between matches as well.

217208

GR Challenge Hall I (m)

Claim Dark Persian Lv28 from the first GR Challenge Hall event!

  • The event will begin after the GR Thunder Coin is obtained and will automatically end once both the GR Fire and GR Water coins are obtained. Save before you compete as you only get one chance. You can save in between matches as well.

217241

Ronald Defeated III (m)

Defeat Ronald in either the GR Fire Fortress or GR Water Fortress!

  • The forts can be done in either order. Ronald will stop you in the entrance room after you've collected both coins. You only get one chance, and you must win, so save directly after obtaining both coins. His deck is mostly Colorless with a few Fighting and all three Eeveelutions.

217209

Challenge Hall II (m)

Claim Pikachu Lv13 from the second Challenge Hall event!

  • The event will begin after the GR Fire Coin obtained and will automatically end when the GR Psychic Coin is obtained. Save before you compete as you only get one chance. You can save in between matches as well.

217206

GR Challenge Hall II (m)

Claim Bill's Computer from the second GR Challenge Hall event!

  • The event will begin after the GR Fighting Coin is obtained and will automatically end when the GR Psychic Coin is obtained. Save before you compete as you only get one chance. You can save in between matches as well.

217242

Defeat Ronald IV (m)

Defeat Ronald in the GR Castle!

  • Ronald will stop you directly after you've opened the door using the GR Psychic and GR Colorless coins. You only get one chance, and you must win, so save before opening the door. His deck is Psychic/Colorless.

217185

GR Coin

Assemble the complete GR Coin!

  • Collect all four pieces of the GR Coin.

217186

Oddish Coin

Receive the Oddish Coin from Nikki!

  • After defeating Brittney in the Grass Club lobby, she'll tell you that Nikki is at Ishihara's house. Speak to Nikki and she'll give you the coin.

217187

Charmander Coin

Receive the Charmander Coin from Ken!

  • After defeating GR #3 in the Fire Club, he'll release the club members and Ken will give you the coin.

217188

Starmie Coin

Receive the Starmie Coin from Amy!

  • After defeating GR #3 in the Water Club, he'll release the members and Amy will give you the coin.

217189

Pikachu Coin

Receive the Pikachu Coin from Isaac!

  • After defeating Issac in the Electric Club, and GR #4 flees, he'll give you the coin.

217190

Alakazam Coin

Receive the Alakazam Coin from Murray!

  • After defeating Murray in the Psychic Club, before dueling GR #4, he'll give you the coin.

217191

Kabuto Coin

Receive the Kabuto Coin from Gene!

  • After defeating Gene in the Rock Club, he'll give you the coin.

217192

Golbat Coin

Receive the Golbat Coin from Parker!

  • After defeating Parker in the GR Grass Fortress, he'll give you the coin.

217193

Magnemite Coin

Receive the Magnemite Coin from Catherine!

  • After defeating Catherine in the GR Electric Fortress, she'll give you the coin.

217194

Magmar Coin

Receive the Magmar Coin from Bernard!

  • After defeating Bernard in the GR Fire Fortress, he'll give you the coin.

217195

Psyduck Coin

Receive the Psyduck Coin from Brooke!

  • After defeating Brooke in the GR Water Fortress, he'll give you the coin.

217196

Machamp Coin

Receive the Machamp Coin from Brutus!

  • After defeating Brutus in the GR Fighting Fortress, he'll give you the coin.

217197

Mew Coin

Receive the Mew Coin from Claire!

  • After defeating Claire in the GR Psychic Fortress, she'll give you the coin.

217198

Snorlax Coin

Receive the Snorlax Coin from Avery!

  • After defeating all three members in the Colorless Altar, and talking to Avery, he'll give you the coin. If you defeated Avery first, talk to him after defeating the other two. You don't have to battle him a second time.

217199

Togepi Coin

Receive the Togepi Coin from Villicilli!

  • After defeating Villicilli in the GR Castle, he'll give you the coin.

217200

Ponyta Coin

Receive the Ponyta Coin for winning the TCG Island Challenge Cup 10 times!

217201

Horsea Coin

Receive the Horsea Coin for winning the GR Island Challenge Cup 10 times!

  • These can't be obtained until after defeating Villicilli. Winning the cup 10 times in a row isn't necessary. You only need to win 10 times total.

  • To get either Challenge Cup to begin, save your game in any location that's not the Challenge Halls, Mason's Lab, or Ishihara's house/villa. After you save, reset, and check the Challenge Halls. Similar to Imakuni?, the Challenge Cups have a chance to begin every time the save file is loaded. It isn't guaranteed each time, though. Keep resetting and loading until it starts. It's possible to have both cups begin at the same time.


217202

Jigglypuff Coin

Buy the Jigglypuff coin from the Game Center!

  • The coin can be bought from the prize counter in the Game Center for 500 chips.

217203

Dugtrio Coin

Receive the Dugtrio Coin for winning 50 consecutive matches on Dr. Mason's Challenge Machine!

217204

Gengar Coin

Receive the Gengar Coin for winning 50 consecutive matches on the GR Challenge Machine!

  • After defeating Villicilli, the Challenge Machine becomes available in Dr. Mason's lab and the GR Challenge Machine in GR Island's Challenge Hall. The machine tracks your "consecutive wins" after each set of five opponents you defeat. Saving after each set is recommended and resetting from a save doesn't interrupt your winning streak.

  • You can't stop a set until all five opponents are defeated. If you try, you're warned that your streak will end. A lady will approach you and hand you the coin upon the 50th consecutive match win.

  • The opponents are chosen at random. You'll fight three club trainers, a club/fort leader, and a "main boss". Main bosses are: Ronald, Villicilli, Aaron (Mason's Lab tutorial trainer), and both of Villicilli's executives.

  • The easiest way to defeat each set is with the Legendary Zapdos Deck.


217210

Dungeon Explorer

Open all chests in the GR Fighting Fortress!

  • There's 6 chests in the Fortress that need to be opened and 1 of them only spawns after defeating Grace. There's many pitfalls that'll drop you into the basement and back to the beginning.

GR Fighting Fortress Map


217211

No GR Member Goes Unpunished

Defeat all 4 trainers in the GR Psychic Stronghold!

  • Defeating the fourth trainer is optional for progression but necessary for the achievement. Claire doesn't count as a trainer for this achievement.

217212

Reinherit the Legend

Defeat the Grand Masters and claim the legendary Pokémon cards!

  • After defeating Clair, and "rescuing" Rod, go back to the TCG Island Pokémon Dome and fight the Grand Masters. Defeat them all and you'll be granted the cards.

  • If you're having trouble, you can use the Legendary Zapdos Deck


217213

Villicilli

Defeat Villicilli a second time and receive another GR's Mewtwo Lv35!

  • You can challenge Villicilli after beating the game. You don't have to defeat his executives before challenging him again.

217214

Trading Cards: Jigglypuff

Trade with Girl at Rock Club to get a Jigglypuff Lv12!

Snorlax Lv20

Pack: Premier | Card Album: A50


217215

Trading Cards: Mewtwo

Trade with Senior at Fighting Club to get a Mewtwo Lv60!

Hitmonlee Lv23

Pack: Legends | Card Album: B38


217216

Trading Cards: Meowth

Trade with Punk at Fire Club to get a Meowth Lv14!

Flareon Lv28

Pack: Legends | Card Album: B15


217217

Trading Cards: Pikachu

Trade with Girl at Lightning Club to get a Pikachu Lv16!

Voltorb Lv10 (x4)

Pack: Lost Isle | Card Album: C32


217218

Trading Cards: Kangaskhan

Trade with Student at Psychic Club to get a Kangaskhan Lv38!

Alakazam Lv42

Pack: Lost Isle | Card Album: C40


217219

Trading Cards: Wigglytuff

Trade with Boy at Challenge Hall for the first time to get a Wigglytuff Lv36!

Graveler Lv29

Pack: Legends | Card Album: B35


217220

Trading Cards: Lapras

Trade with Boy at Challenge Hall for a second time to get a Lapras Lv31!

Omanyte Lv19

Pack: Lost Isle | Card Album: C27


217206

Trading Cards: Bill's Computer I

Trade with Boy at Challenge Hall for a third time to get a Bill's Computer!

Haunter Lv17

Pack: Assault | Card Album: D34


217221

Trading Cards: Venusaur

Trade with GR Member at GR Grass Fortress to get a Venusaur Lv67!

Dark Venusaur Lv37

Pack: Ambition | Card Album: H03


217222

Trading Cards: Pikachu Redux

Trade with GR Girl at GR Electric Fortress to get a Pikachu Lv16!

Dark Raichu Lv31

Pack: Ambition | Card Album: H19


217206

Trading Cards: Charizard

Trade with Mr. G at GR Fire Fortress to get a Charizard Lv76!

Dark Charizard Lv38

Pack: Rocket | Card Album: G08


217224

Trading Cards: Blastoise

Trade with Young Student at GR Water Fortress to get a Blastoise Lv52!

Dark Blastoise Lv28

Pack: Rocket | Card Album: G15


217225

Trading Cards: Mewtwo Redux

Trade with Lady at GR Psychic Stronghold to get a Mewtwo Lv60!

Dark Hypno Lv26

Pack: Ambition | Card Album: H28


217226

Ishihara I: Flying Pikachu

Trade with Ishihara for the first time to get a Flying Pikachu Lv12!

Clefairy Lv15

Pack: Legends | Card Album: B45


217227

Ishihara II: Togepi

Trade with Ishihara for a second time to get a Togepi Lv8!

Clefable Lv34

Pack: Lost Isle | Card Album: C48.


217228

Ishihara III: Marill

Trade with Ishihara for a third time to get a Marill Lv17!

Dragonite Lv45

Pack: Legends | Card Album: B52


217229

Ishihara IV: Surfing Pikachu

Trade with Ishihara for a fourth time to get a Surfing Pikachu Lv13!

Moltres Lv37

Pack: Ambition | Card Album: H14


217230

Ishihara V: Surfing Pikachu Redux

Trade with Ishihara for a fifth time to get an alternate Surfing Pikachu Lv13!

Articuno Lv34

Pack: Ambition | Card Album: H18


217231

Ishihara VI: Flying Pikachu Redux

Trade with Ishihara for a sixth time to get an alternate Flying Pikachu Lv12!

Zapdos Lv40

Pack: Flight | Card Album: F27


217206

Ishihara VII: Bill's Computer

Trade with Ishihara for a seventh time to get a Bill's Computer!

Dark Dragonite Lv33

Pack: Ambition | Card Album: H39


217232

Ishihara VIII: Pokémon CEO

Defeat Ishihara in a match at his villa!

  • His deck is Water/Lightning/Colorless. Can only be done after completing all seven trades first.

217233

Imakuni? Black

Receive a Farfetch'd Lv20 from the TGC Island (Black) Imakuni? after defeating him 3 times!

217234

Imakuni? Red

Receive a Slowpoke Lv9 from the GR Island (Red) Imakuni? after defeating him 3 times!

  • Talk to people in the Water Club lobby to learn about Imakuni? Black. Afterwards, both Imakuni? will begin to appear in random Club/Fort lobbies on their respective islands. After winning, save and reload. They spawn once per file load. Both use Water/Psychic decks.

217235

The Elusive Mew

Get 10 Heads in the Coin Flip Combo Game, and claim Mew Lv8!

  • It's uncertain if results are predetermined before each flip, like they are in duels, or if there's an actual strategy to it. Just keep playing until you win. It can take a few minutes or a few hours. Good luck!

Note: if anyone wants to dive into the game's memory to find out, let me know what you find, and I'll update this information.


217236

Phantom Card I

Purchase a Venusaur Lv64 from the Game Center!

217237

Phantom Card II

Purchase a Mew Lv15 from the Game Center!

  • Both can be bought from the prize counter in the Game Center for 2,000 chips each. The Coin Flip Game is the fastest way to earn chips.

217238

Draw Game

End any match in a draw!

  • Easiest way is to challenge Brandon in the Lightning Club using a Golem/Diglett Deck.

Strategy Tips:

  • Play Diglett as the active Pokémon. It has resistance to Electric but Geodude doesn't.

  • Build up to a Golem with enough energy for Self Destruct. Don't waste turns/energy on Diglett.

  • Use Scoop Up to return Diglett to your hand, leaving only Golem left in play.

  • Work your opponent down to their last Pokémon using Avalanche and then Self Destruct.

  • Computer Search, Pokémon Trader, Pokémon Breeder, and Pokéball make it much easier to get what you need quickly.

  • This must be done while you have two or more prizes left to win. If the final Pokémon you knock out would allow you to draw your final prize, the match is counted as a win instead of a draw. If your opponent benches more than two Pokémon, reset and try again.


217243

Aaron I: Evolution Mastery

Complete Step 1 of Aaron's training regimen!

217244

Aaron II: Status Mastery

Complete Step 2 of Aaron's training regimen!

217245

Aaron III: Pokémon Powers Mastery

Complete Step 3 of Aaron's training regimen!

May as well be done before leaving Mason's Lab. You have to use the decks that he hands you for each match, anyway. You can't use your own custom decks.


217246

Card Dungeon Clear!

At the Game Center, defeat Pawn, Knight, Bishop, Rook, and Queen consecutively without losing or loading a save!


217247

Leave Axel Friendless

Defeat Axel by obtaining all prizes without ever KO-ing his active Pokémon! [No In-Battle Save]

Strategy Tips:

  • Use a deck with only a couple of Hitmonlee Lv30 (Flight), so you can attack his bench directly. Stretch Kick costs 2 energy, deals 20 damage to a benched Pokemon of your choice, and ignores resistance.

  • It's common for Axel to open up with Scyther. He'll attach a single energy, Swords Dance each turn, and then prioritize his bench. Scyther resists Fighting, so he thinks it's the best option to stall with until then. The AI isn't checking to see if your Pokémon can attack the bench directly. This gives you time to set up and do some damage.

  • He'll try to fill his bench and set up Wigglytuff as soon as possible. With a full bench, he can 1-hit K.O Hitmonlee using "Do the Wave".

  • Remove energy from Jiggly/Wiggly when you're able and Gust of Wind to keep them benched if necessary. He usually won't bring them back out until Wigglytuff is ready or he has no other options.

  • Use Stretch Kick, attack his bench, and focus on knocking out Jiggly/Wiggly first. Go for whatever you want afterwards until you win.

  • Computer Search and Itemfinder can be used to find energy removal cards, or return them to your hand, to keep him from setting up.

  • Recycle Energy is great for feeding Super Energy Removal, and Super Potions, since it comes right back to your hand if you need them.

Note: If anyone has a more efficient deck build, let me know, and I'll update the guide.


217248

Chip Away at Magician

Defeat Magician by obtaining all prizes without ever dealing more than 20 damage in a single attack to a Pokémon! [No In-Battle Save]

Strategy Tips:

  • He'll try to get Alakazam and Tentacool onto the bench as quickly as possible. Alakazam has "Damage Swap" to move damage around and Tentacool has "Cowardice" to return it to his hand. This lets him move damage to Tentacool, return it, play it, and repeat this until all damage has been removed from all of his Pokémon.

  • He uses Mr. Mime's "Neutral Damage" to remove weakness/resistance as well. This lets him damage Colorless Pokémon and keep Psychic from doing more damage than he can remove.

  • Having a Muk Lv34 (Lost Isle) your bench is great. It's only there for the Pokémon Power, "Toxic Gas", which blocks all other Pokémon Powers. The 20 damage per turn cap would make it very difficult to K.O. anything but, as long as "Toxic Gas" is in effect, he can't move damage around, return Tentacool, or remove your resistance to Psychic. It renders his strategy completely useless.

  • Poison damage is done in between turns, and doesn't count towards the 20 damage cap, making Dark Persian's "Poison Claws" perfect for the job.

  • Gambler's can be used to shuffle your hand back into your deck. It's a battle of attrition and his primary goal isn't to knock out your team; it's to out last you. When your hand gets to 20+, use Gambler to shuffle it back in so you don't overdraw. He uses 4 Nightly Garbage Run's to keep from overdrawing before you.

Note: If anyone has a more efficient strategy, let me know, and I'll update this information.


217249

Show Warren You Ain't 'Fraid

Defeat Warren by obtaining all prizes after playing at least 15 Trainer cards! [No In-Battle Save]

Strategy Tips:

  • You can start defeating his Pokémon and collecting your prizes right away. As long as you play 15 trainers before drawing the final prize, you're good.

  • I would recommend the Legendary Zapdos Deck because it utilizes so many trainer cards. It's easy to burn through 15 quickly.

Note: If anyone has a more efficient strategy, let me know, and I'll update this information.


217250

Reduce Pierrot's Deck to Ashes

Defeat Pierrot using Moltres' Wildfire to reduce his deck down to 0 cards! [No In-Battle Save]

Strategy Tips:

  • Legendary Moltres Lv40 is good for drawing extra fire energy quickly. It's Pokemon Power: Firegiver will give you 1-4 energy when played from your hand. You can fight the Grand Masters to get multiple copies or use the Black Box to make your own. Using Scoop Up to return it to your hand to play again is also a solid plan.

  • Computer Error can be great in the early game, as well. He'll usually choose to draw 5 cards and whittle his deck down quicker.

  • You don't have to burn a lot of his deck down to win. You just need to make sure you use Wild Fire to remove the last card before he draws it.

  • He has some draw items, like Bill and Computer Search, which should make the match move quickly. Keep his bench as empty as you can, heal as necessary, and wait him out. When the opportunity presents itself, use Wildfire, and call it a day.

Moltres Lv40 Black Box recipe:

  • Ninetales Lv32(Premier)
  • Dark Ninetales Lv28 (Ambition)
  • Moltres Lv35(Legends)
  • Empty
  • Empty

Note: If anyone has a more efficient strategy, let me know, and I'll update this information.


217251

Defeat Toby with Poison Immunity

Defeat Toby by obtaining all prizes without your active Pokémon ever becoming poisoned! [No In-Battle Save]

Strategy Tips:

  • Taking him out as quick as possible before he can get his Magmar or Weedle out is the goal. The Legendary Zapdos is good for this fight since it can get rolling pretty quickly.

  • It's common for him to open up with Kangaskhan, like many other trainers, in order to use Fetch and set up his bench quickly. Kangaskhan can't poison so it's great if it's his active Pokemon. Keeping energy off of Kangaskhan so it can't retreat is a solid plan.

  • His doesn't really prioritize much and doesn't have a wild strategy or anything. Generally, he tries to get a Magmar or Weedle out onto the field and defeat you using poison. He doesn't always do this but will try if the opportunity presents itself.

  • Energy removal and Gust of Wind, to drag his Kangaskhan's onto the field, will help ensure that you won't get poisoned. He has a few Switch's in his deck but, with a little luck, you can keep one step ahead.


217252

Show Frank the Bird

Defeat Frank using Pidgeot's Hurricane while he has no benched Pokemon! [No In-Battle Save]

Strategy Tips:

  • Use searching items, such as Computer Search and Pokeball, can help to find your evolution cards quickly. If you already have them in hand, Double Colorless Energy or Gust of Wind are solid choices.

  • He has four Chansey and he'll prioritize them, if he can. He'll attach enough energy to Chansey and use Scrunch to stall while he powers up Zapdos on the bench. He can use Scoop Up to get Chansey off the field, if retreating isn't an option, so don't wait until the last moment to start removing energy from Zapdos.

  • Gust of Wind is useful in order to drag Zapdos onto the field, and Hurricane izt back to his hand, if you don't have any energy removal cards available to you at the time.

  • He uses energy removal cards but you should end up with plenty energy to keep Pidgeot at full power. Wing Attack his Pokémon until you can Hurricane for the win. With good RNG, you can get Pidgeot onto the field, and be ready to Hurricane, before he can start filling his bench.


217253

Stall Out Masquerade

Defeat Masquerade by deck out without ever picking up a prize card! [No In-Battle Save]

  • Since the goal isn't to attack, Chansey makes for a great stall. 120HP and Scrunch makes it very hard to kill. His deck is mostly Colorless with a few water and two Mewtwo mixed in.

  • Opening with a Kangaskhan isn't uncommon in order to use Fetch and build his bench. He usually won't bother attacking with it, like most trainers, until he has all that he needs to begin his onslaught. It's meant to be a Fetch tank so he can draw what he needs quicker.

  • Computer Error is great in the early game, as he'll choose to draw five each time, if his deck is still mostly full. Four in your deck will easily put you 20 cards ahead of the curve. You can use Computer Error and Bill to draw everything you need to stay alive, such as healing items and energy removal, and use Gambler once your hand gets too large so you don't overdraw before he does.

  • Pokecenter is good for removing all damage from Chansey at once. If you have Recycle Energy attached, they'll come right back to your hand, and you can easily keep stalling with Scrunch.

  • Much like with dueling Magician, it's a battle of attrition, except Masquerade doesn't have any cards to refill his deck from the discard pile. Keep energy off his Pokemon, drag useless stuff off of his bench and into play, and wait him out.


217254

Blow Away Anna with a Bigger Eggsplosion

Defeat Anna after dealing at least 300 damage at once using Exeggutor's Big Eggsplosion! [No In-Battle Save]

  • Her deck is mostly Psychic and it's another battle of attrition.

  • Big Eggsplosion takes, at minimum, 15 energy cards to do the job. Since it's virtually impossible to get 15 heads in a row, you'll want to put as much onto Exeggutor as you can. I recommend 25+ for plenty of padding to account for bad flips. She doesn't use any energy removal so no worries there.

  • You can use a Chansey to soak damage until you're ready but don't use it to knock out any of her Pokemon. You only get six chances, if her bench is full, before you win from drawing all your prizes.

  • Since Chansey resists Psychic, healing items aren't really a priority. At most, she can only do 10 damage to it per turn if she has a Psychic on the field. Use Gust of Wind to drag one into the open, if she puts out Clefairy/Celfable, and Scrunch for a little extra protection.

  • Build up energy until you feel comfortable, swap in Exeggutor, start blasting away, and hope for the best. With a little luck, you should get it on the first duel.


217255

Give Mary's Raindance a Chance

Defeat Mary after not playing any cards (except during setup) until your fifth turn! [No In-Battle Save]

Strategy Tips:

  • The Legendary Zapdos Deck is good for this fight if you add a Chansey or two.

  • Her deck only has Water Pokemon in it. She'll prioritize getting Blastoise onto the field to Raindance as quickly as possible. She has a lot of item drawing/searching cards to speed up the process and draw a lot of energy in preparation for it.

  • Opening with a Chansey will help to soak damage until enough turns have passed. Chances are good that she'll have Blastoise on the bench and her Pokémon will be powered up by then.

  • Use Chansey to soak damage, get Zapdos ready as soon as you're able, and blast away.


217256

Caught 'Em All!

Record all 443 cards into the album!

  • Below is a list of each each pack/card in the game. It's organized the same way as the Card Album and you can Ctrl+F to quickly search for anything you need by album number. This way, you can easily find what you're looking for in each one. I've also linked a guide on where/how to obtain all promo cards.

  • The Legendary Zapdos Deck is one of the quickest to farm with since Zapdos' attack is easy to set up, deals a lot of damage, and ignores resistance. This makes it extremely versatile in practically all situations.

  • If you end up with a ton of chips, while grinding for "The Elusive Mew", purchase Present packs. They contain every card that's obtainable from all seven packs. It's a great way to get an early head start on fleshing out your collection, but has diminishing returns, making it less efficient over time. Spend extra chips on packs but don't bother farming more past that.

  • If you did all the trading achievements, you'll have enough Bill's Computer's to get all five promo's without needing to purchase extras. It doesn't matter which card you feed it since each one will yield the same thing. Ex: if you have three different Machoke's, it doesn't matter which one you put in. You'll always get the same Machamp back.


Premier25

  • Trainer: David
  • Location: Science Club
  • Packs: 2
  • Note: Only trainer that gives two packs.
# Card Rarity # Card Rarity # Card Rarity
A01 Bulbasaur Lv12 C A23 Kingler Lv27 U A45 Raticate Lv41 U
A02 Ivysaur Lv26 U A24 Staryu Lv15 C A46 Meowth Lv17 C
A03 Weedle Lv12 C A25 Starmie Lv28 U A47 Chansey Lv55 R
A04 Kakuna Lv23 U A26 Magikarp Lv8 U A48 Eevee Lv12 C
A05 Beedrill Lv32 R A27 Gyarados Lv41 R A49 Porygon Lv12 U
A06 Nidoran♂ Lv20 C A28 Pikachu Lv12 C A50 Snorlax Lv20 R
A07 Nidorino Lv25 U A29 Raichu Lv33 R A51 Super Potion U
A08 Venonat Lv15 C A30 Electabuzz Lv30 R A52 Energy Retrieval U
A09 Venomoth Lv28 R A31 Zapdos Lv64 R A53 Energy Search C
A10 Tangela Lv8 U A32 Diglett Lv8 C A54 Professor Oak U
A11 Charmander Lv10 C A33 Dugtrio Lv36 R A55 Potion C
A12 Charmeleon Lv32 U A34 Machop Lv20 C A56 Full Heal U
A13 Charizard Lv76 R A35 Machoke Lv40 U A57 Switch C
A14 Vulpix Lv11 C A36 Machamp Lv67 R A58 Scoop Up R
A15 Ninetales Lv32 R A37 Onix Lv12 C A59 Pokedex U
A16 Growlithe Lv12 U A38 Hitmonchan Lv33 R A60 Bill C
A17 Arcanine Lv35 R A39 Gastly Lv8 C E01 Grass Energy C
A18 Ponyta Lv10 C A40 Haunter Lv22 U E02 Fire Energy C
A19 Rapidash Lv33 U A41 Drowzee Lv12 C E03 Water Energy C
A20 Seel Lv12 C A42 Hypno Lv36 R E04 Electric Energy C
A21 Dewgong Lv42 R A43 Jynx Lv27 U E05 Fighting Energy C
A22 Krabby Lv20 C A44 Rattata Lv9 C E06 Psychic Energy C

Legends25

  • Trainer: Sara, Joseph
  • Location: Water Club, Science Club
  • Packs: 2
# Card Rarity # Card Rarity # Card Rarity
B01 Venusaur Lv67 R B22 Shellder Lv8 C B43 Mewtwo Lv54 R
B02 Caterpie Lv13 C B23 Cloyster Lv25 U B44 Spearow Lv9 C
B03 Metapod Lv21 U B24 Goldeen Lv12 C B45 Clefairy Lv15 U
B04 Butterfree Lv28 U B25 Seaking Lv28 U B46 Jigglypuff Lv14 C
B05 Nidoran♀ Lv13 C B26 Lapras Lv24 R B47 Wigglytuff Lv36 R
B06 Nidorina Lv24 U B27 Vaporeon Lv42 R B48 Farfetch'd Lv20 U
B07 Nidoking Lv48 R B28 Magnemite Lv14 C B49 Kangaskhan Lv40 R
B08 Paras Lv12 C B29 Magneton Lv30 R B50 Dratini Lv10 C
B09 Parasect Lv29 U B30 Electabuzz Lv35 R B51 Dragonair Lv33 R
B10 Exeggcute Lv14 C B31 Jolteon Lv29 R B52 Dragonite Lv45 R
B11 Exeggutor Lv35 U B32 Sandshrew Lv12 C B53 Energy Removal C
B12 Scyther Lv23 R B33 Sandslash Lv33 U B54 Revive U
B13 Arcanine Lv45 R B34 Geodude Lv15 C B55 Defender U
B14 Magmar Lv18 U B35 Graveler Lv29 U B56 Gust of Wind C
B15 Flareon Lv28 R B36 Cubone Lv14 C B57 Plus Power U
B16 Moltres Lv35 R B37 Marowak Lv32 U B58 Pokemon Trader C
B17 Squirtle Lv14 C B38 Hitmonlee Lv23 R B59 Pokemon Center U
B18 Wartortile Lv24 U B39 Rhyhorn Lv18 C B60 Pokemon Breeder R
B19 Blastoise Lv52 R B40 Rhydon Lv48 U E07 Double Colorless Energy U
B20 Tentacool Lv10 C B41 Abra Lv10 C
B21 Tentacruel Lv21 U B42 Kadabra Lv38 U

Lost Isle25

  • Trainer: Michael
  • Location: Fighting Club
  • Packs: 2
  • Note: Only trainer that isn't a Club Leader and gives two packs.
# Card Rarity # Card Rarity # Card Rarity
C01 Ekans Lv10 C C21 Golduck Lv28 R C41 Slowpoke Lv18 C
C02 Arbok Lv30 R C22 Poliwag Lv13 C C42 Slowbro Lv26 U
C03 Nidoqueen Lv43 R C23 Poliwhirl Lv30 U C43 Gastly Lv13 C
C04 Zubat Lv10 C C24 Poliwrath Lv40 R C44 Haunter Lv26 U
C05 Golbat Lv25 U C25 Horsea Lv19 C C45 Gengar Lv38 R
C06 Oddish Lv8 C C26 Seadra Lv23 U C46 Hypno Lv30 U
C07 Gloom Lv22 U C27 Omanyte Lv19 C C47 Jynx Lv23 U
C08 Vileploom Lv35 R C28 Omastar Lv32 U C48 Clefable Lv34 R
C09 Bellsprout Lv11 C C29 Articuno Lv35 R C49 Meowth Lv15 C
C10 Weepinbell Lv28 U C30 Pikachu Lv14 C C50 Persian Lv25 U
C11 Victreebel Lv42 R C31 Raichu Lv45 R C51 Lickitung Lv20 U
C12 Grimer Lv17 C C32 Voltorb Lv10 C C52 Tauros Lv35 C
C13 Muk Lv34 R C33 Electrode Lv35 R C53 Porygon Lv18 U
C14 Koffing Lv14 C C34 Mankey Lv7 C C54 Itemfinder R
C15 Weezing Lv27 U C35 Primeape Lv35 U C55 Super Energy Removal R
C16 Pinsir Lv24 R C36 Machoke Lv24 U C56 Mysterious Fossil C
C17 Magmar Lv24 U C37 Golem Lv36 U C57 Computer Search R
C18 Squirtle Lv8 C C38 Kabuto Lv9 C C58 Clefairy Doll R
C19 Wartortle Lv22 U C39 Aerodactyl Lv30 U C59 Pokeball C
C20 Psyduck Lv15 C C40 Alakazam Lv42 R

Assault25

  • Trainer: John
  • Location: Fire Club
  • Packs: 2
  • Note: Only trainer that isn't a Club Leader and gives two packs.
# Card Rarity # Card Rarity # Card Rarity
D01 Ivysaur Lv20 U D19 Growlithe Lv18 U D37 Mew Lv23 R
D02 Metapod Lv20 U D20 Flareon Lv22 U D38 Pidgey Lv8 C
D03 Weedle Lv15 C D21 Shellder Lv16 C D39 Pidgeotto Lv38 U
D04 Kakuna Lv20 U D22 Krabby Lv17 C D40 Pidgeot Lv38 R
D05 Arbok Lv27 U D23 Kingler Lv33 R D41 Spearow Lv12 C
D06 Nidoran♀ Lv12 C D24 Staryu Lv17 C D42 Fearow Lv27 U
D07 Nidorina Lv22 U D25 Vaporeon Lv29 U D43 Clefairy Lv14 R
D08 Nidoran♂ Lv22 C D26 Raichu Lv40 R D44 Jigglypuff Lv13 C
D09 Nidorino Lv23 U D27 Magnemite Lv13 C D45 Doduo Lv10 C
D10 Paras Lv8 C D28 Magneton Lv28 R D46 Dodrio Lv28 U
D11 Parasect Lv28 U D29 Jolteon Lv24 U D47 Ditto Lv19 R
D12 Venonat Lv12 C D30 Graveler Lv27 U D48 Eevee Lv5 U
D13 Venomoth Lv22 C D31 Rhydon Lv37 R D49 Fossil Excavation U
D14 Koffing Lv13 C D32 Kabutops Lv30 R D50 Gambler C
D15 Tangela Lv12 U D33 Gastly Lv17 U D51 Moon Stone R
D16 Charmander Lv12 U D34 Haunter Lv17 R D52 Imposter Prof. Oak R
D17 Vulpix Lv13 C D35 Mr. Mime Lv28 R D53 Lass R
D18 Ninetails Lv35 R D36 Mewtwo Lv67 R D54 Recycle C

Flight25

  • Trainer: Joshua, Nicholas
  • Location: Water Club, Lightning Club
  • Packs: 2
# Card Rarity # Card Rarity # Card Rarity
F01 Bulbasaur Lv15 U F20 Omanyte Lv22 U F39 Kadabra Lv39 R
F02 Zubat Lv12 C F21 Pikachu Lv5 U F40 Slowbro Lv35 C
F03 Golbat Lv29 U F22 Raichu Lv32 R F41 Haunter Lv25 R
F04 Bellsprout Lv10 C F23 Magnemite Lv15 C F42 Pidgey Lv10 C
F05 Weepinbell Lv23 U F24 Magneton Lv35 R F43 Pidgeotto Lv36 U
F06 Weezing Lv26 R F25 Voltorb Lv8 C F44 Pidgeot Lv40 R
F07 Ponyta Lv8 C F26 Electrode Lv42 R F45 Rattata Lv15 C
F08 Rapidash Lv30 U F27 Zapdos Lv40 R F46 Spearow Lv13 C
F09 Magmar Lv27 C F28 Sandshrew Lv15 C F47 Fearow Lv24 U
F10 Squirtle Lv15 U F29 Sandslash Lv35 U F48 Wigglytuff Lv40 R
F11 Golduck Lv27 U F30 Machop Lv18 C F49 Doduo Lv8 C
F12 Poliwag Lv15 C F31 Machoke Lv28 U F50 Dodrio Lv25 U
F13 Poliwhirl Lv28 U F32 Geodude Lv16 C F51 Snorlax Lv35 R
F14 Poliwrath Lv48 R F33 Graveler Lv28 U F52 Mr. Fuji U
F15 Seel Lv10 C F34 Cubone Lv13 C F53 Pokemon Recall R
F16 Dewgong Lv24 U F35 Marowak Lv26 U F54 Poke Flute U
F17 Horsea Lv20 C F36 Hitmonlee Lv30 R F55 Master Ball R
F18 Seadra Lv26 R F37 Hitmonchan Lv23 R F56 Maintenance U
F19 Lapras Lv31 R F38 Abra Lv8 C

Rocket25

  • Trainer: Murray
  • Location: Psychic Club
  • Packs: 1
  • Note: He's the only non-GR trainer that gives both Rocket and Ambition packs.
# Card Rarity # Card Rarity # Card Rarity
G01 Ekans Lv15 C G18 Dark Vaporeon Lv28 U G35 Dark Kadabra Lv24 U
G02 Dark Arbok Lv25 R G19 Omanyte Lv20 U G36 Dark Alakazam Lv30 R
G03 Grimer Lv10 C G20 Magnemite Lv12 C G37 Mr. Mime Lv20 R
G04 Dark Muk Lv25 U G21 Dark Magneton Lv26 R G38 Jynx Lv18 R
G05 Scyther Lv25 R G22 Voltorb Lv13 C G39 Mewtwo Lv53 R
G06 Charmander Lv9 C G23 Dark Electrode Lv24 U G40 Rattata Lv12 C
G07 Dark Charmeleon Lv23 U G24 Dark Jolteon Lv23 U G41 Dark Raticate Lv25 C
G08 Dark Charizard Lv38 R G25 Diglett Lv15 C G42 Meowth Lv13 U
G09 Ponyta Lv15 C G26 Dark Dugtrio Lv18 R G43 Tauros Lv32 U
G10 Dark Rapidash Lv24 C G27 Mankey Lv14 C G44 Eevee Lv9 C
G11 Magmar Lv31 U G28 Dark Primeape Lv23 U G45 Max Revive U
G12 Dark Flareon Lv23 U G29 Machop Lv24 C G46 Devolution Spray R
G13 Squirtle Lv16 C G30 Dark Machoke Lv28 U G47 The Boss's Way U
G14 Dark Wartortle Lv21 U G31 Dark Machamp Lv30 R E08 Potion Energy C
G15 Dark Blastoise Lv28 R G32 Kabuto Lv22 U E09 Full Heal Energy C
G16 Magikarp Lv6 C G33 Aerodactyl Lv28 R E10 Rainbow Energy R
G17 Dark Gyarados Lv31 R G34 Abra Lv14 C

25

  • Trainer: Murray
  • Location: Psychic Club
  • Packs: 1
  • Note: He's the only non-GR trainer that gives both Rocket and Ambition packs.
# Card Rarity # Card Rarity # Card Rarity
H01 Bulbasaur Lv13 C H18 Articuno Lv34 R H35 Kangaskhan Lv36 U
H02 Dark Ivysaur Lv16 U H19 Dark Raichu Lv31 R H36 Porygon Lv20 C
H03 Dark Venusaur Lv37 R H20 Zapdos Lv28 R H37 Dratini Lv12 C
H04 Zubat Lv9 C H21 Onix Lv25 U H38 Dark Dragonair Lv28 U
H05 Dark Golbat Lv25 R H22 Dark Marowak Lv27 U H39 Dark Dragonite lV33 R
H06 Oddish Lv21 C H23 Slowpoke Lv16 C H40 Super Scoop Up C
H07 Dark Gloom Lv21 U H24 Dark Slowbro Lv27 R H41 Challenge! U
H08 Dark Vileploom Lv29 R H25 Dark Haunter Lv23 U H42 Imposter Oak's Revenge U
H09 Koffing Lv12 C H26 Dark Gengar Lv33 R H43 Sleep! C
H10 Dark Weezing Lv24 R H27 Drowzee Lv10 C H44 Digger C
H11 Pinsir Lv15 U H28 Dark Hypno Lv26 R H45 Goop Gas Attack C
H12 Dark Ninetales Lv28 R H29 Dark Fearow Lv25 U H46 Bill's Teleporter C
H13 Growlithe Lv16 C H30 Dark Clefable Lv33 R H47 Nightly Garbage Run C
H14 Moltres Lv37 R H31 Meowth Lv10 C H48 Rocket's Sneak Attack R
H15 Psyduck Lv16 C H32 Dark Persian Lv28 C H49 The Rocket's Trap R
H16 Dark Golduck Lv23 U H33 Lickitung Lv26 U E11 Recycle Energy U
H17 Dark Starmie Lv27 U H34 Chansey Lv40 U

Promo25

# Card Rarity # Card Rarity # Card Rarity
P01 Venusaur Lv67 R P18 Zapdos Lv68 R P35 Farfetch'd Lv20 n/a
P02 Charizard Lv76 R P19 Diglett Lv16 n/a P36 Kangaskhan Lv38 n/a
P03 Arcanine Lv34 n/a P20 Dugtrio Lv40 n/a P37 Cool Porygon Lv15 n/a
P04 Moltres Lv40 R P21 Mankey Lv7 n/a P38 Hungry Snorlax Lv50 n/a
P05 Blastoise Lv52 R P22 Machamp Lv54 R P39 Dragonite Lv41 R
P06 Magikarp Lv10 n/a P23 Golem Lv37 R P40 Dragonite Lv43 n/a
P07 Omastar Lv36 R P24 Alakazam Lv45 R P41 Togepi Lv8 n/a
P08 Articuno Lv37 R P25 Slowpoke Lv9 n/a P42 Imakuni? n/a
P09 Marill Lv17 n/a P26 Gengar Lv40 R P43 Super Energy Retrieval n/a
P10 Pikachu Lv13 R P27 Mewtwo Lv30 R P44 Computer Error! n/a
P11 Pikachu Lv16 n/a P28 Mewtwo Lv60 n/a P45 Bill's Computer C
P12 Pikachu Lv16 n/a P29 Mewtwo Lv60 n/a PXX Venusaur Lv64 R
P13 Flying Pikachu Lv12 n/a P30 GR's Mewtwo Lv35 R PXX Mew Lv15 R
P14 Flying Pikachu Lv12 n/a P31 Mew Lv8 n/a
P15 Surfing Pikachu Lv13 n/a P32 Jigglypuff Lv12 n/a
P16 Surfing Pikachu Lv13 n/a P33 Meowth Lv14 n/a
P17 Electabuzz Lv20 n/a P34 Dark Persian Lv28 C

Legendary Zapdos Deck

You'd normally obtain a Zapdos Lv68 after "rescuing" Rod from the GR Psychic Fortress and defeating the Grand Masters. This isn't the only way to obtain one, though. It can also be made in the Black Box at the Game Center.

Black Box Recipe:

  • Raichu Lv40 (Assault)
  • Zapdos Lv64 (Premier)
  • Dark Raichu Lv31 (Ambition)
  • Empty
  • Empty

This will result in a Zapdos Lv68 every time. Ambition packs, for the Dark Raichu, don't start showing up as rewards until the Fire/Water Fort. There's a small chance you could get one in a Present pack in the Game Center, though, allowing you to make the deck much sooner. The other two can be farmed on TCG Island.

Listed below is the build I used. I found it to be very consistent against almost every opponent. If anyone has improvements to the deck that they'd like to share, let me know.

Pokemon Trainer Energy
Zapdos Lv68 x1 Super Potion x4 Electric x18
Energy Removal x4 Full Heal x4
Potion x4 Recycling x4
Gambler x2
Super Energy Removal x4
Gust of Wind x4
Full Heal x4
Computer Search x3
Bill x4

Strategy Tips:

  • Using only a single Zapdos ensures you'll draw it at the start. "Big Thunder" randomly targets any Pokémon that isn't Zapdos. You don't have to worry about wasting a turn nuking your own bench by accident if you don't have one.

  • "Big Thunder" deals 70 damage, ignores resistance, and can take out any potential threats while they're still on the bench. Most Pokémon that opponents use don't have more than 70hp, making it a one-hit K.O. almost every turn. It's one of the fastest ways to burn through an opponents team before they have a chance to get their decks going.

  • Gambler's are meant to keep you from accidentally overdrawing. They're a preventative against opponents that lean heavily on energy removal cards, such as Claire, and slow down the deck. Hold onto them until your hand is larger than 12 cards, at least.

  • Gust of Wind's are great for drawing out high cost Pokémon, such as Kangaskhan or Chansey, that can't/won't attack. It makes the deck less reliant on healing items so you're not always scrambling to draw one.

  • Computer Search is for finding Electric Energy if you get an unfavorable starting hand. You can search for a Bill but there's no guarantee you'll get any energy when you play it. Otherwise, use it as needed to grab energy removal or healing. It's more versatile than Energy Search.

  • Recycle Energy is for fueling Super Potions and Super Energy Removals. It'll come back to your hand each time so you never have to worry about discarding a necessary energy. You can play them as soon as you draw them. Opponents will target your electric energy first since it's needed for your attack. Attaching multiples will let you play multiple Super Potions and Super Energy Removal's in a single turn if you have to.

  • Full Heal Energy increase your odds of getting a Full Heal item in hand. Many opponents have status effect moves in their decks and you don't want any of them slowing you down by not being able to attack.

  • Some trainer cards may not be necessary against some opponents. They're used as fodder for Computer Search in those situations.

  • The deck can be easily tweaked for specific achievements like "Leave Axel Friendless". Swap Zapdos for Hitmonlee and Electric Energy for Fighting Energy. It's very versatile for achievements where Zapdos is too powerful.