Kingdom: The Far Reaches (3DO Interactive Multiplayer) - RetroAchievements/guides GitHub Wiki
RAGuide created by Tayadaoc
Set Difficulty | 2/10 |
Approximate time to master | 2-3 hours |
Minimum numbers of playthroughs needed | 1 (with save reload) |
Number of missable achievements | 4 |
Kingdom: The Far Reaches is an interactive movie in which you play as a young wizard on a journey to save the princess. You will need to collect various items to get access to new areas and eventually defeat Drakesblood.
You will have to to visit many places to obtain the items you need. Your map only allows access to a small portion, depending on your current location. For example, to access Daelon's mansion at the beginning of the game, you will need to first go to Glendoe's outskirts. Be careful, because some locations require an item or spell, but others will just kill you. You have 3 lives. Save often if you are uncertain.
- You can save your game by accessing the help menu (a ? on the right, under your pouch)
- In the desert, when you encounter a standstorm, change location fast or you will lose a life.
Lathan the Troublemaker (1) [Bad Ending] Go to a place where Lathan is clearly not welcome.
-=MISSABLE=-
Go to Guild hall before anything.
Missed if you healed the blind beggar.
Helping Those in Need (3) Heal the blind beggar.
Obtain the spell of seeing (in Daelon's house)
Go to the outskirts of Glendoe and use the spell of seeing.
Safe Passage (2) Arrive to the Haunted Waterfall from the Guild Hall.
After healing the blind beggar, go to Guild hall.
Just Strolling Along the River (1) [Bad Ending] Take a dangerous walk along the river
From Daelon's you can teleport to the Waterfall and move to Lower pool.
Lost and Found (3) Obtain the Wood Elf Staff
Go to Treefolk forest and click on the staff.
An Open Path (5) Open the path to the Crystal Castle.
In Fairy circle, use the spell of seeing and the wood elf staff.
Six Feet Under (1) [Bad Ending] Arrive too early to the Crystal Castle.
-=MISSABLE=-
Can be obtained immediately after opening the path.
Missed if you took care of the enemies (they won't reappear).
Fire in the Pouch (5) Obtain the Cold Fire.
Go to Marsh Wastes and click on Cold fire.
Lathan the Spell Collector (5) Obtain all possible spells from Daelon.
The first time you go see Daelon, he gives you 3 scrolls of seeing. You can then choose the next scroll you want, but it will take time for him to make it. Keep visiting him and you will eventually gather all the spells.
A Misty Embrace (1) [Bad Ending] Encounter the Mist Monsters before obtaining the Cold Fire or Spell of Release.
-=MISSABLE=-
Go to Barren rocks.
Missed if you obtained the items mentioned.
Coldly Burning the Mist Away (5) Defeat the Mist Monsters.
Use your Cold fire when the enemies appear in Barren rocks.
A Hard Earned Crystal (5) Obtain the Crystal of Kaidar.
In Barren rocks, left of the rock, click path and use the spell of release.
Bogged Down by Fog (1) [Bad Ending] Slip and fall in a foggy place.
Go to Moors and Bog on the moors.
The Harsh Desert (1) [Bad Ending] It sure is hard to see in the open desert.
Go to Open desert.
Clearing the Air (1) Use a Spell of Seeing in the Marsh Wastes.
You get spell of seeing the first time you see Daelon.
A Useful Gift (5) Obtain the Onyx Seal.
At Dunespeople campsite, use the spell of understanding and click on Onyx seal.
Not So Delicious Water (1) [Bad Ending] Lathan touches water that he shouldn't touch.
Get it at Shimmering oasis.
Toasted the Minions (3) Successfully deal with the Plague Magician in the Desert.
Use Kaldar crystal in Desert oasis
A Rude Guest (1) [Bad Ending] Attempt to take that which has not yet been offered.
In Desert oasis, after you defeated the monsters, click on Enchanted bow.
Warnings Should be Heeded (1) [Bad Ending] Fail to heed the warning of the Dunespeople.
Go to Dunespeople campsite and wait.
Armed With Darkness (5) Obtain the Black Mace
At Crystal castle, use the onyx seal and click on black mace.
And Behind This Door Is... (1) [Bad Ending] Lathan found a not so nice place in the Temple.
Go to the Temple of cindar, choose the right entrance, and then the left doorway.
Better Luck Next Time (1) [Bad Ending] Lathan was unprepared or too slow for Torlock.
-=MISSABLE=-
Go to the Temple of cindar, choose the entrance on the left, and wait.
Missed once you defeat him.
Reflected Fire is Very Effective (5) Successfully use the Black Mace on Torlock.
Go to the Temple of cindar, choose the left doorway, and use the black mace after the cutscene.
A Gift from the Priests (3) Obtain the Talisman Sceptre.
Return to the entrance of the Temple of cindar to get a cutscene where 3 priests offer you the Talisman scepter.
A Sceptre of Good Intentions (3) Prove Lathan's good intentions to the Dunespeople.
Go to Dunespeople campsite and use Talisman scepter.
This Sceptre Rules! (3) Obtain the Enchanted Bow.
Go to Desert oasis and use Talisman scepter.
Stealing Back the Stuff (2) Get Lathan's belongings back from the thieves.
In Marsh wastes, after clearing the path, you can click on the "Illes" sign. A cutscene will play and you will lose all your items.
Go to Dunespeople campsite and the thieves will be mentioned. Go back to Open desert (it might take a few tries) to get the cutscene where thieves are resting. Use the Rock to get your items back.
Fishing With a Bow (3) Deal with the Devil Fish.
Go to West Sea Coast and a monster will appear. Use the Enchanted Bow.
Not Quite Fast Enough (1) [Bad Ending] Those Devil Fish sure are nasty.
Go to West Sea Coast and stand there.
Getting Through the Maze (5) Obtain the Orb of Mobus.
In the Hedge maze, use the enchanted bow. A Golden path will appear and lead you to the Orb.
Coins to Tempt the Stupid (3) Obtain the Pentacle Coins.
In Valley of argent kings, use the Orb of mobus
The Curse of the Lizards (1) [Bad Ending] That sure is one nasty bite.
Go to the Black keep, use the crystal of kaldar to defeat the first enemy, move to the arch way and do not defend when the lizards attack.
A Great Weapon (3) Obtain the Blood Sword.
Defeat the lizards at Black keep, choose the middle doorway, and click on Blood sword.
A Fair Exchange (5) Harvest the Silver Wheat
To get to the place with the silver wheat, you need to go by drakesblood palace. The place is a bit confusing so here is a text map
-
First room (harpist)
-left(down) : "clock" room (warp)
-middle(up) : princess room
-right(down) : banquet room (be careful, if you use this one, you will be robbed and will have to get back your belongings by using a rope in the trophy room) -
Princess room
-left : banquet
-middle : tapestry
-right : harpist -
Banquet room
-left(down) : path to wheat
-middle(down) : "clock" room
-right(up) : princess room
You will need to use the penta coins to gain access to the silver wheat. Once you are on the field, use the blood sword to cut it.
Beyond the Tides (5) Obtain the Golden Chalice.
Before you attempt the next 2 achievements, make sure your health is full (using a teleport scroll will deplete it, and you cannot teleport with low health).
Go to the hills above desert and use the silver wheat.
Cross the bridge, click on Cloud keep and arch way.
A race against time starts now. Teleport to Sea dwellers pavilion and click on the tide control stone. Then, click on the golden chalice.
Just in Time (10) Obtain the Hunting Horn.
The timer is still running.
You will need to pick another Silver wheat before going back to Cloud keep (pick up penta coins on the way if you did not do it previously).
A cutscene will trigger and you will automatically give the chalice.
The Power of Law (5) Obtain the Runes of Iscar,
In the black keep, use the hunting horn to get rid of the monsters, take the left doorway, and use the spell of understanding on the runes
Lathan the Hero (10) Defeat Drakesblood and complete Lathan's quest.
Use Runes of Iscar and Blood Sword in banquet room