Kao the Kangaroo: Round 2 (PS2) - RetroAchievements/guides GitHub Wiki
- Estimated Difficulty: 4/10
- Approximate Time for Mastery: 10h+
- Minimum Playthroughs for Mastery: 1
- Missable Achievements: 7
- Difficulty Specific Achievements: 0
- Most Difficult Achievements?: Rushing Through as a Kleptomaniac
- Free-roam/Level Select After Beating the Game?: Yes, if going back to the hub world, speak to the fairy to select any level you wish to go (with the exception of the starting ship)
- Save System?: Manual Save, with 6 save slots available
- Stackable Achievements?: No
- Anything that Disables Achievements?: No
- Achievement set developer: WanderingHeiho
- RAGuide author: PenguGG
Welcome to the RAGuide for Kao the Kangaroo: Round 2 (PS2)! The Hunter is back with a Vengeance! He brought an army with him and is planning to capture all of the animals! With the help of the Parrot and the other animals, Kao has to save everyone and defeat the Hunter once and for all!
Released in 2006, but first in 2003 for PC in Poland, Kao has gotten a very noticeable upgrade from the previous game. It is still a simple platformer with just a modest amount of collectibles to find, but comes with variety in the levels, from vehicles, to bosses and special levels. Kao has new moves to defeat the enemies, even using boomerangs to attack them from a far, and still stretches his neck to keep his head away from the water.
Many achievements that are missable are about collecting anything under certain challenges. If you fail to do the challenge, you won't be able to retry it by re-entering the stage, as the collectable will not reappear if they've been collected. First of all, make sure to have a save that is before you collect anything in the level. Than, if you require to retry an achievement, abandon the game and reload the save.
- Escaping a Cage Match to Reach the Docks
- A Kangaroo Out of Bond With Barrels
- Crashing Into the Bandicoot's Marathon
- Using Barrels of Ice Instead of Buckets (5)
- Melting Your Heart With Melted Loot (5)
- Rushing Through as a Kleptomaniac (25)
- The Boxing Kangaroo Earns His Fight Money (25)
Play through all the levels, and make sure to collect everything and get the upgrades! Many collectables will be out in the open, while others are either hidden inside vases, boxes, or barrels, or in the case of the stars, held by enemies that you have to defeat. Stars will also give you new moves or upgrades to some moves when you reach a certain amount.
After four or three levels you will face a boss, each one with a unique way to deal with them. They are not really a challenge... unless you are doing the damageless challenges, even then it would be just a bit challenging.
Mini-games will be unlocked when you reach a certain amount of crystals via doors that can be found in the hub world, the Dark Docks. These are not so bad, and are simple to play through.
Some of these are missable, so be sure to check the missables ones before anything. You can retry with anything that is not missable without a need to reload a save.
Each level has one achievement assigned to them, including the boss levels. The boss levels have your standard damageless fights, while the level ones are varied and can be just as challenging.
Kao
/ / / / : Move Kao
: Look around
/ : Center the camera where Kao is currently facing
: Roll
(Pressed): Infinite Rolling ability (requires unlocking it)
: Punch
+ + : Combo (Punch, uppercat, kick)
(While in the air): Tail attack
: Throw boomerang (if you got any)
: Jump / Interact with NPCs/Vehicles
+ : Double Jump
(Pressed, after double jump): Hover ability (requires unlocking it)
+ : Ground pound
: Shows collectibles earned and health bar
: Strafe mode (also locks on targets if near)
: Nothing
: First person camera
/ : Bring up the pause menu
Tank
: Aim
/ / / : Shoot
Motorboat
: Steer
: Accelerate
: Tiny boost (can break wood obstacles)
(when you've collected a turbo power-up): Turbo
Underwater
: Move around
: Look around
: Swim
(repeatedly): Swim faster
: Shoot
: Swim forward (slowly)
: Strafe
- Rolling is safer to use than just punching if you don't want to take damage from an enemy. It does require spacing.
- Kao's second jump slows his momentum. You can regain it by attacking in the air. It'll also give you a tiny bit of time in the air.
- Any boxes, chests, or enemy could hold a collectable, even houses (if you knock!).
- Wether you're strafing or not, Kao will properly target and hit an enemy if he's faced right in front of it, and near enough to land a hit.
- If you forgot a collectable and have yet to hit the next checkpoint, you can just lose a life to teleport yourself to the latest checkpoint, since you have unlimited lives.
Escaping a Cage Match to Reach the Docks (1) Collect all the ducats in the starting ship (pause or clear the stage to trigger)
MISSABLE
Collectibles | Total |
---|---|
Ducats | 25 |
Crystals | 0 |
Stars | 0 |
Collectibles Checklist
(25) Ducats: You will find all the ducats of this level on the path to the exit of this level. Move forward and jump on the boxes. Grab the ledge above the boxes and proceed until you find a door to exit the level.
Warning
If you leave this area, you won't be able to come back here to collect the ducats you didn't get. This will make The Boxing Kangaroo Earns His Fight Money not possible to be earned, and you will need to restart from a new game.
Looking Around to Collect Docking Fees (2) Collect all ducats and crystals in Dark Docks (pause or access a stage select to trigger)
Collectibles | Total |
---|---|
Ducats | 50 |
Crystals | 5 |
Stars | 0 |
Collectibles Checklist
(2) Crystals: You'll start in this hub with both of these crystals in sight.
(2) Ducats: If you move past the fountain, to the right of the house you'll find two boxes that can be broken containing ducats.
(3) Ducats: From where you got the two ducats, enter the house to your left. Take the right door. Proceed a little to find three boxes containing ducats.
(6) Ducats: Exactly where you broke the three boxes, look behind you and to the right of the wall you'll find six boxes containing ducats.
(9) Ducats: Exit the house, then enter the house to the right. This room has barrels and boxes all containing ducats.
(9) Ducats: From where you destroyed the barrels, to the right you should see a corridor. In the corridor there are other barrels and boxes to break, with a ducat laying on the ground in between.
(1) Crystal, (4) Ducats: Take the exit near the boxes you just broke. Move to the right, to the pile of boxes. One crystal is in front of a door, while the ducats are on top of the boxes.
(6) Ducats: Go back in front of the exit of the house and move to the left. Here are four barrels and two boxes containing ducats.
(6) Ducats: In front of the boxes you just broke you can drop down to find five ducats on the ground and a box with one ducat.
(2) Crystals: They are in front of two doors that can be reached by jumping on the boxes on the other side of the area.
(5) Ducats: Jump on the boxes to reach a gate that'll open if near it, with the ducats right behind it. This passage will also take you back to area where you started.
Going Nutty as You Leave it to Beaver (5) Clear Beavers' Forest
PROGRESSION
The first level of the game will help you getting introduced to the platforming and combat with Kao! You'll also be introduced with the ability to throw nuts, how you can throw them far by building the bar all the way, and the very first "vehicle" section, the barrel; not too difficult, but can be in the first one with the strong river. The second barrel is not as difficult to collect the ducats, almost a straight line.
You'll reach a windmill that is stopped. You'll need to save a beaver inside it to make it move the platforms outside again. The platforms will take you up to another caged beaver and to the next part of the level.
At the end, you'll be riding a badger to try to get other tiny badgers to their homes. When you've done that, mushroom will appear from the ground that can lead you to the exit.
Using and Throwing all the Portable Nuts You can Find (5) Collect all ducats, crystals, and stars in Beavers' Forest (pause or clear the stage to trigger)
Collectibles | Total |
---|---|
Ducats | 150 |
Crystals | 20 |
Stars | 20 |
Collectibles Checklist
(3) Ducats: Right in front of you, in front of the wooden platforms on the water.
(3) Ducats: To the right of the line of ducats before the wooden platforms on the water, you should see three vases that can be broken to get three ducats.
(4) Ducats: They are located on top of the wooden platforms on the water, two on each platform.
(5) Ducats: Past the wooden platforms, you should see them to your right, next to the locked door.
(5) Ducats: You'll find two ducats on the stairs, as well as three vases at the top containing three ducats.
(2) Ducats: After talking with the Beaver, to the right of the door to his house you'll find two boxes containing two ducats.
(3) Crystals: To the right of the boxes you should see the three crystals.
(3) Ducats: Move back in front of the house. Move left while staying close to the house on your right. You should find three barrels containing three ducats.
(3) Ducats: At the end of the fence to your left you'll find three vases that contain three ducats.
(18) Ducats: Proceed to the path behind the house. This path has ducats and vases you can destroy. Beware that some vases contain bombs that'll hurt you. If one comes out, simply jump to avoid the explosion. You'll find another ducat past the fence.
(14) Ducats: After moving past the wooden platforms that you made them appear by hitting the Beaver's signs with nuts, you'll find one ducat in front of the barrel. The rest are all down the river, which you need to ride the barrel to go through. Even if you don't get them on your first try, you can just simply get back to the beginning to try again.
(6) Ducats: These are all around the mushroom-like spring you'll find at the end of the barrel section. If you accidentally move to the spring and jump out of the area, you can just come back here through the barrel section.
(6) Ducats: Past the locked door you opened, you'll find them inside the vases that are around a nut.
(3) Stars, (1) Ducat: Past the log you hit with nuts, defeat the bees to get three stars from each. Then jump onto the platform to the right to get to the lone ducat on there.
(2) Crystals, (1) Ducat: Move forward. Instead of dropping down below, go right and follow the path. At the end of it you'll find the two crystals and one vase containing one ducat.
(3) Ducats: Go back and drop to the area down where there's a butt you'll need to ground pound to progress. Next to it there are three vases containing three ducats.
(6) Ducats: Next to the button there's also a barrel. Ride it to get to the six ducats down the rivers. This is much simpler than the first ride.
(1) Ducat: After the barrel ride, get back in front of the now opened gate. One ducat sits right behind it.
(1) Star, (3) Ducats: Moving forward, you'll see an hammer guy and some barrels to your right. Defeat the hammer guy to get one star. The first three barrels all contains ducats, while the other two contain bombs.
(3) Ducats: After the hammer guy, you should see a net. Before the net, there are three vases containing three ducats.
(9) Ducats: You'll find them all on the net while moving on.
(1) Star: After getting off the net, you'll find a bee that defeated gives you a star.
(1) Star: Right in front of the wooden platform, you'll find another star to the left.
(4) Crystals, (1) Star: Instead of jumping onto that wooden platform, check your right to find another wooden platform. You'll find four crystals and one star past it.
(1) Crystals, (1) Star: Go back to the first wooden platform and go past it. You should see a stack of logs on your path. On top of this stack of logs there's a crystal. Behind it there's also a star.
(3) Ducats, (3) Stars: After the stack of logs you'll find an open area. To your right there are three vases containing three ducats. Moving closer to the water, three spiky guys will appear. Defeating them will get you three stars.
(1) Star: To the left of the wooden platforms that'll appear after defeating the spiky guys, you will find a star hidden behind a rock.
(5) Ducats: After the wooden platforms, to the right of the mill, you'll find three barrels and three vases. One of the barrels contains a bomb.
(5) Ducats: Inside the mill you'll find them right at the entrance.
(2) Crystals, (2) Crystals: After freeing the Beaver, go outside in front of the mill. Instead of going up, move to the left to find a wooden platform. You'll find yourself in a hidden area that contains two crystals and two stars.
(3) Ducats: Go back in front of the mill then go up. Three ducats will be next to a cage with a Beaver inside.
(1) Star: Past the three ducats, you'll be introduced to a predator plant. Defeating it will give you a star.
(1) Star, (4) Crystal, (9) Ducats: Past the porcupines, you'll be at a section with obstacles. Instead of jumping on the platform in front of you, drop down. Here you can find one star, one crystal, and four ducats near you. One crystal is near a spring. Continuing through this area, you'll find another three crystals and five ducats.
(6) Ducats: Jump on the spring to be onto the platform before, while also collecting one ducat. Moving through the obstacles, you'll find one ducat on a platform, four on the platform next to that one.
(3) Ducats: After the obstacles, the ducats are besides the bell.
(5) Ducats, (2) Stars: Move forward to find an hammer guy that'll give you one star. You'll find another on top of the rock to you left. The five ducats are right behind the rock.
(3) Ducats: They're located in the barrels to the left of the house, after the hammer guy.
(1) Ducat: You'll find it right in the middle of the fenced area with Badgers inside.
(3) Crystals: Behind the waterfall, to the left of the fence, you can find three crystals inside the water.
(8) Ducat, (1) Crystal, (2) Stars: After bringing the Badgers in their homes, jump onto the mushrooms to get to these. The stars and the crystal are on a platform to the right that is reachable by using the first mushroom to get to the platforms. The ducats are all on the path to the exit of the level.
A Kangaroo Out of Bond With Barrels (4) [Beavers' Forest] Collect all the ducats in the first barrel section without taking damage (activate checkpoint to start). {Check the official forum topic for info about challenges}
MISSABLE
The river in this section is strong enough to make movement hard to avoid the walls, especially with some ducats that are placed close to them. Approach the ducats carefully (try to move by tapping the buttons, rather than pressing them), and when collected immediately get away from the wall if too close. For some of them, little movements are better to align yourself better with the ducats.
Warning
Collecting the ducats will not make them re-appear when re-entering the level. Make a save before attempting the level.
More Tension Than You can Bear (5) Clear The Great Escape
PROGRESSION
Right away, you need to escape from a bear that can defeat you immediately if it reaches you. You need to grab the purple power-ups to escape it, while also avoiding holes and jumping on springs to get to parts of the path. This running section is divided in two parts, with a checkpoint in between, and different ducats that are scattered in each section that may require some trial and error to get them all. One part in the second section in particular is split in two directions, each having ducats to collect. You may need to fall on the water to get them all.
After the running part, the game will introduce you to the boomerang, you'll ranged attack, albeit limited and requiring to be restocked sometimes. Not all levels have them, but they are mostly used to defeat enemies that can shoot from a distance in later levels.
In between saving other beavers, throwing nuts to make platforms to cross rivers, and jumping on moving platforms in the cave, we'll find ourselves at the end, needing to lead a walking dynamate thing to a spring that is covered in ice. Lead it in between the stones and make it collide with the ice, then take the spring to the end of the level.
Using and Throwing all the Portable Nuts You can Find (5) Collect all ducats, crystals, and stars in The Great Escape (pause or clear the stage to trigger)
Collectibles | Total |
---|---|
Ducats | 200 |
Crystals | 20 |
Stars | 20 |
Collectibles Checklist
(6) Ducats: The first line of ducats is slightly to the right of the purple power-up. Do note that you can grab everything even with a little bit of distance, so you don't exactly need your placement to be perfect. If you miss a ducat, you can always fall in a pit or restart the level to go back to the beginning.
(6) Ducats: Slightly to the right of the line before.
(6) Ducats: Positioned right after the pit to the left.
(5) Ducats: After a pit you need to jump over.
(5) Ducats: After another pit you have to jump over.
(5) Ducats: After jumping over the third pit, keep to the left to grab this line.
(5) Ducats: After the fourth pit, keep to the right for this next line of ducats.
(5) Ducats: Keep to the center while jumping over the next pit.
(2) Ducats: Keep to the center. They are right in front of the gate that'll block the bear.
(3) Crystals: After passing through the gate, they're right besides the first bell.
(8) Ducats: Past the first bell, keep to the center to grab this line (and to get to the spring).
(5) Ducats: After jumping to this upper section with the spring, follow it to grab the ducats.
(4) Ducats: When reaching the end of this cliff, jump to the right of the next platform, and move slightly left.
(5) Ducats: After jumping over the first pit.
(5) Ducats: Keep to the center so that you can hit the spring. While in the air, keep pressing down. This will make you lined up for this next line of ducats, and also not die to the bear due to the spring positioning you wrongly in the air.
(16) Ducats: These are all positioned together in an S line. Starting center, then moved to the left, and right, then left to be back at the center.
(6) Ducats: Right next to a pit, positioned at the center, then moving slightly to the right.
(4) Ducats: After that line of ducats, the next jump has two springs. The right one leads you to this line and the next ones.
(6) Ducats: After jumping over to the next cliff, disposed in two lines of three.
(5) Ducats: In the next cliff right after, ending with a spring you have to take.
(5) Ducats: Another line on the cliff you'll get after taking the spring.
(5) Ducats: On the cliff right after, the last one. For the next line, jump into the water (either while running or at the end of the section, just don't pick up the bell), then run again until the part with the two springs.
(4) Ducats: Jump onto the left spring. Keep going until you hit a spring. You'll land right in front of this line.
(7) Ducats: Final line of ducats of this running section, positioned right in front of the spring.
(3) Ducats: While bouncing between springs, you'll grab these while jumping into the final one.
(3) Crystals: After landing, to your right.
(3) Ducats: Insied three barrels to the left of where you landed.
(5) Ducats: On the platforms with the vines. Hit the vines with the boomerangs before jumping n the platforms.
(3) Stars: Past the vines, you'll find three bees, each giving a star when defeated.
(5) Ducats, (1) Crystal: To the left of the house there a barrels that contain ducats and one crystal behind them. Watchout for one of the barrels containing a bomb.
(1) Crystal, (1) Star: To the right of the house, just floating about.
(2) Crystals: In this are there is a gate. The crystal are to the right of it.
(5) Ducats, (1) Star: On the cliff you have to reach to save a beaver, reached by jumping through the wooden platforms. You'll find the ducats and a hammer guy that gives a star.
(1) Star: In the cave the beaver opens up, by defeating the red hammer guy inside.
(1) Star: From the entrance, look to your left. You'll find the star, and besides it a ladder.
(6) Ducats: Take the ladder. You'll find a line of ducats and another ladder.
(13) Ducats, (3) Crystals, (3) Stars: Take this next ladder and you'll be in a tiny section full of goodies.
(1) Ducat, (3) Stars: In the are where you have to throw the nut to proceed, jump down to a barrel with one ducat and three stars.
(1) Star: After reaching the other side, inside the gate, you'll be welcomed by a hammer guy that gives a star.
(3) Ducats, (1) Crystal: The ducats will be on top of the platforms in the water, while the crystal will be on the left side, on top of a rock you can jump on.
(1) Crystal: Right besides the Beaver you have to rescue.
(2) Ducats: In front of the door the Beaver will open.
(1) Star: Past the opened door, you'll find it to the right.
(5) Ducats: After passing through the moving platforms, you'll find them on top of a immobile platform.
(3) Ducats, (3) Crystals, (1) Star: After this set of platforms, you can find three crystals on the wall to your right. Two ducats will be laying around and one in a barrel (the other one is a bomb). Also an hammer guy that drops a star.
(5) Ducats: Right on top of the platform before another set of moving platforms.
(9) Ducats: After the moving platforms. Five are all bundled together to the left, while four you'll find them in the corridor, leading to a bell.
(1) Ducat: Right after passing through the platforms with the fishes attacking, near the next bell.
(2) Crystals, (1) Star: Behind the box that generates moving dynamates, near a wall.
(1) Star: Behind the rock near the crystalized spring that'll lead you to the end of the level.
(1) Ducat, (2) Stars: In a cliff that is possible to reach by jumping on a rock near the crystalized spring. Can take a bit to properly land on it. One of the barrels contains a bomb.
Crashing Into the Bandicoot's Marathon (10) [The Great Escape] In a single life, collect at least 110 ducats and crystals in the bear chase sections (ends from collecting the last ducat from the final springs)
MISSABLE
You don't actually need to collect all of them, as you'll end up with more than required with the optimal path, so you can miss a few of them, but not too much. The only ones you have to skip are the ones on the left spring in the split path. The right path leads to the most ducats, which we obviously have to take. The crystals in this level are located near the first checkpoint, you can't miss them.
Warning
If you couldn't get the required amount of ducats, you need to reload a save before entering the level, as the ducats won't be there anymore.
Ewok the Walk, and Punch the Bunch (5) Clear Great Trees
PROGRESSION
You'll be catapulted into a forest with trees so big you won't be able to see the bottom.
Here you'll be introduced to the flying helmet. Repeatedly jumping while wearing it will have you gain altitude to make it possible to pass through some big gaps. It won't last for long so you have to move quickly.
After going through the trees and taking a dangerous slide with bombs scattered all around, you'll meet a beaver that takes you to a safe place, where they'll co-ordinate an attack against the Shaman.
Won't Deny That Great Trees Are Made of These (5) Collect all ducats, crystals, and stars in Great Trees (pause or clear the stage to trigger)
Collectibles | Total |
---|---|
Ducats | 150 |
Crystals | 20 |
Stars | 15 |
Collectibles Checklist
(1) Star: Right in the beginning, by defeating the hammer guy.
(2) Ducats: After passing through the lowered bridge, inside the tree, two ducats right in front of the ramp.
(3) Ducats: Down the ramp, in the first entrance, close to the beginning of the ramp.
(3) Ducats: In the second entrance while descending the ramp.
(3) Ducats: In the third entrance while descending the ramp.
(3) Ducats: In the fourth entrance while descending the ramp.
(1) Star: When you reach the bottom of the tree, by defeating the hammer guy.
(18) Ducats, (2) Crystals, (1) Star: You can find ducats inside all the barrels and boxes, and four ducats all inside the chest. The star is near the chest. Crystals are under the ramp, you might have accidentally picked them up while passing through the last entrance on the ramp.
(6) Ducats: Beginning of the running section, to the left.
(4) Ducats: After the first line of ducats, to the right.
(8) Ducats: At the first turn to the right, they are located in the center, as two lines of four ducats.
(4) Ducats: You will land on this line of ducats after taking the spring.
(4) Ducats: Line of ducats at the center, right after the last one.
(4) Ducats: After the second spring, to the right side of the bridge.
(4) Ducats: Last line of ducats at center.
(2) Crystals, (1) Star: The star is on top of one of the platforms in the room with the vines, while the crystals are at the end of it, near the door.
(12) Ducat: On top of the clouds you can bounce on. First one has one ducat, second one has four ducats, third one has one ducat, fourth one has one ducat, sixth one has one, and seventh one has four ducats.
(1) Star: One hammer guy will be waiting for you after the bouncing clouds, giving one star.
(1) Crystal: Behind the tree in the are after the bouncing clouds.
(3) Ducats: Passing through the first locked gate, they are placed in front of the first cloud.
(5) Ducats: On top of this second set of clouds. First one has four, while the second one has one.
(4) Ducats: After passing through the second set of clouds, they are in an entrance near the checkpoint.
(1) Star: While descending, one hammer guy with one star will show up.
(4) Ducats: In an entrance at the bottom of this tree.
(1) Ducat: On the elevator at the bottom of the tree.
(1) Ducat: After going down with the elevator, this one ducat will be in front when reaching the bottom.
(3) Ducats: First set of ducats with the first flying helmet section.
(3) Ducats: Second set of ducats with the second flying helmet section.
(6) Ducats: On the third set of clouds. Five ducats on the third cloud and one on the fifth cloud.
(5) Ducats, (2) Stars, (2) Crystals: After taking the checkpoint, drop down to get to a lower level of the tree. You'll find five ducats together, one star and one hammer guy that when defeated will give you one star, and two crystals after the first star.
(1) Crystal: After taking the spring to get back on top, proceed further until you reach a bridge. To the left of it, there's a house, and to its right a crystal.
(1) Ducat: Hit the door of the house. A beaver will show up that'll give you one ducat.
(4) Stars: Passing through the bridge, one star will be to the right, and to the left you'll find three bees, one star each after being defeated.
(2) Crystals: Inside the tree after the bees, two crystals will be to the left.
(5) Ducats: When reaching the lower level, after the spider, they are right before the room with an hammer guy.
(4) Crystals, (1) Star: Defeat the hammer guy for one star. The crystals are all four around the room.
(1) Star: After the balloons where you need to pop some of them with nuts, an hammer guy will be waiting at the entrance.
(8) Ducats: All ducats are positioned around the room. One of them is close to the spring.
(13) Ducats, (3) Crystals, (1) Star: After jumping all the way up with the springs, drop on the mushroom to the left. Seven ducats will be on the first mushroom, three crystals will be on the third mushroom, six ducats will be on the fourth mushroom and one star will be on the last one.
(2) Ducats: After the springs, inside the two barrels in front of the checkpoint.
(2) Crystals: At the bottom of the slide, these are located behind the entrance, to the right.
(5) Ducats: Five ducats will be on the tiny platforms, after the slide.
No Purple Coins on This Tall Trunk Slide (5) [Great Trees] From the checkpoint before the slide section without jumping on the slide or falling onto it, clear the rest of the stage without taking damage
Stick to the right side of the slide to avoid some of the bombs. When you go past the first health pick-up and after 3 bombs, you need to detatch from the wall to avoid two bombs that are right on the wall. After avoiding these two, either follow the wall again or avoid the last bombs and go straight to the end of the level.
Initiating the Shaman's Lair Invasion (5) Clear River Raid
PROGRESSION
This stage will be about riding a boat in different locations to save the beavers that'll unlock the gates for you to proceed. The boat can move based on where Kao is positioned. Being positioned a bit to the right of the center will make the boat move lightly to the right, while positioning yourself all the way to the right will make the movement to the right much stronger. You'll need to keep this in mind to avoid the mines in the river.
At the end is a door guarded by two hammer guys. Defeating them will unlock you way to the Shaman.
Ready to Make a Withdrawal From the River Banks (5) Collect all ducats, crystals, and stars in River Raid (pause or clear the stage to trigger)
Collectibles | Total |
---|---|
Ducats | 200 |
Crystals | 20 |
Stars | 20 |
Collectibles Checklist
(2) Ducats: In the exit of the cave where you begin/
(1) Star: The predator plant that the game re-introduces holds one star.
(1) Ducat: When you're out of the cave, knock at the door of the house to the left to have a Beaver come out and give you one ducat.
(3) Ducats: From the right of the door of the house, there are three vases that contain three ducats.
(2) Ducats: To the right of the vases, two ducats are in the direction of a tree.
(3) Crystals: Behind the house.
(5) Ducats, (3) Crystals, (3) Stars: In front of the house, there's a path behind a waterfall that has all of these collectibles.
(4) Ducats: Onto the path you have to take, near the house, different platforms that have one ducat on each of them.
(2) Ducats: One on the bridge, and one at the end of it.
(2) Ducats: After crossing the bridge, to the right, on a cliff.
(6) Ducats: After passing through a heart, one ducat is on the lower cliff, while five are together on the higher one.
(1) Star: After these ducats, a bee will spawn, that gives you a star on defeat.
(2) Ducats: After the bee, these two are on the bridge.
(1) Star: After the second bridge, another bee will spawn, holding a star.
(5) Ducats: Two ducats will be on two clifs that'll lead you down a shore, while three will be inside three boxes down there.
(6) Ducats: After reaching the first destination with the boat, three ducats will be inside three boxes to the right of the entrance, while three are to the left.
(3) Ducats: After the toxic plants, you should see three ducats at the end.
(1) Star: Right next to the ducats, another bee will show up.
(2) Ducats, (2) Crystals: To the right, just after passing through the toxic plants, behind a three, there are two crystals on top of two boxes, that contain two ducats.
(2) Ducats, (1) Star: The two ducats on the bridges that are connecting this tiny island. In this tiny island, there's also a hammer guy that has a star.
(6) Ducats, (4) Crystals, (2) Stars: After the hammer guy, in front of the platforms that'll take you up, go left instead to take all the collectibles that are surrounding the tiny island.
(3) Ducats: Going back to the platforms, take them to go up, along with three ducats.
(1) Ducat: When you've reached the upper part, to the right there's a lone box that contains a ducat.
(2) Ducats: On the first bridge, after entering the tiny house on the upper part of the level.
(7) Ducats: After passing through the first bridge, the next tiny house contains seven boxes with one ducat each.
(2) Ducats: On the second bridge, after you leave the second house.
(14) Ducats, (3) Crystals: After freeing the Beaver and reaching the next destination with the boat, this area behind a waterfall has three ducats on a line, seven all together to the left of this area, and four boxes next to them that have four ducats. Next to the boxes are three crystals.
(3) Ducats, (2) Stars: After pressing the button and reaching the next area with the boat, you'll be greeted by two spiky enemies that have one star each. To the left of the area there are three ducats in a line.
(3) Ducats: Crossing the wooden pillars to get down to a button, there are three ducats next to it.
(3) Ducats: Reaching the next destination with the boat after the section with the wooden pillars, three boxes that are next to a bell.
(3) Ducats: To the left, on some cliffs that'll take you up, two ducats are on each of them, and one at the end, to the right.
(4) Ducats, (1) Star: An hammer guy is waiting for you at the top, giving you a star on defeat. Behind him is a chest that contains four ducats.
(3) Ducats: Two are on the bridge to the left, and one is at the end of it.
(1) Star: After moving forward with the cobwebs, a carnivorous plant will be at the other side, giving a star.
(2) Ducats, (1) Star: After the second set of cobwebs, you'll reach an area that has one ducat on each end of it, and an hammer guy with a star in the middle of it.
(5) Ducats: Five ducats will be in the second platform, in the dark cave.
(5) Ducats: Another five ducats will be in the fourth platform, in the dark cave.
(5) Ducats: And another five in the sixth platform, in the dark cave.
(4) Ducats: At the end of the dark cave, one ducat will be in front of the caged beaver, and next to it are three vases with one ducat each.
(3) Ducats: After releasing the Beaver, these three ducats will be on the path back with the spring, right next to the cage.
(5) Ducats: On the final destination with the boat, you should see two ducats near a bell, and behind it three boxes containing one ducat each.
(6) Ducats: Passing through the toxic plant, four ducats will be on the first platform, and the next two have one ducat each.
(1) Ducats: After the porcupines, one lone ducat will be on the next platform.
(4) Ducats: After reaching the shore, there are four boxes all lined up on the left containing one ducat each.
(4) Ducats: The rest of the ducats in here are on the cliff and at the top of it.
(2) Ducats: Take the spring to grab two ducats in the air.
(1) Crystals, (1) Star: After taking the spring, one hammer guy will be on the other side, and behind you there is a crystals at the edge of the cliff.
(10) Ducats: After the hammer guy, drop down to the two cliffs. The First one has five ducats, the second one has only one. Reaching the shore, four boxes will be next to the bell, containing one ducat each.
(18) Ducats: All of these ducats can be gotten by just taking the spring to the left of the bell. They'll all be in between the springs you'll jump into.
(12) Ducats, (2) Stars: Reaching the destination with the springs, Six boxes will be to the left, containing six ducats. To the right you'll see two spiky guys giving one star each, and a line of three ducats. To the other end of the shore, there are two boxes with two ducats, plus one more ducat on the step to the left that'll lead you to the big door.
(5) Ducats, (2) Crystals: Five ducats will be to the left, near a snake head. The crystals will be on the far back of the snake.
(5) Ducats, (2) Crystals: These are on the other side. The Two crystals to the back of the snake, while the five ducats will be all the way to the edge of the cliff.
(2) Stars: Blocking the door are two hammer guys that'll also give you two stars.
The Raiding Shadow Kangaroo of Legends (10) [River Raid] Clear the stage while getting hurt 6 times or less (starts after the giant plant cutscene)
Always make sure to double jump, and use the hover ability if you have it, when jumping across the bridges to avoid the spikes that'll appear from the planks. The third set of planks is always safe to walk on.
Some of the enemies you can just avoid and go through the level without fighting them, but with some you're better off fighting them. Among the enemies in the level, the ones that'll probably give you trouble are the carnivore plants and the hammer guys. The plants you just approach carefully to make them attack and then you jump attack them to hit them. Get away from them and repeat for a few times. The hammer guys, for some reason, even just touching their hammer can damage you. Make sure to dodge them when they attack, and combo them from behind. If you don't trust them, you can always roll into them to safely hit them. You'll need to use the roll attack at the last part, where there are two of them, to be always moving and dodging the attacks.
The boat itself won't take damage if you hit a wall, but it does bounce you off, with the risk of leading you to a mine. Always stay in the middle and move only when needed. You don't need to move Kao to the end of the boat to move, even a little step can move the boat and gives you more control of it when trying to dodge the mines.
Shattering a Sham Man's Barricade (5) Defeat the Shaman in Shaman's Cave
PROGRESSION
His lightning attack aims based on where you're moving, or if you're standing still at you. It does so at certain intervals that can be timed, although it's still annoying to dodge. If you don't hit the Shaman while the shield is down, the timing also gets much shorter.
After a few lightning attacks, he'll start to make shockwaves. These can be dodge by jumping, naturally. While he's doing shockwaves, some tiles on the ground will lit up green. Ground Pound these tiles to make the panels reachable for your boomerangs. Hitting all the panels will take down the shield, making the Shaman vulnerable. After a few hits with the boomerangs the shield will be back. Repeat everything until he's defeated.
More Magical Than the Great Tiger (10) [Shaman's Cave] Defeat the Shaman without taking damage
To dodge the lightning safely, run in circles. It's enough to mistarget the lightning.
After a few attacks, the Shaman will get ready to make shockwaves. Watch for him lifting his staff, and get ready to jump. Then ground pound the tile with the green light and hit the crystals with your boomerangs. From here just hit him constatly to make him not able to attack. Do so until his shield is back, and repeat everything until defeated.
Stickier Situation Than Frozen Glue (5) Clear Igloo Village
PROGRESSION
The first ice level will also give you the first introduction to the ice slide. It is as you'd expect, you'll be sliding all the way to the bottom, but you can also jump while sliding and even use the hover ability if you need to grab a collectable you missed. There will be also a tank you'll be using to break the ice and make platforms to move forward. The tanks will be guarded by balloons, and the moment you'll hop on it, the balloons will shoot bombs at you to destroy the tank. You can destroy the bombs while they are in the air, but it is better to also destroy the balloons.
The hunter will show up in a submarine to cause a cave-in. You need to be fast, but also careful as you may accidentally jump into an opening on the ground. At the end of the cave is a ring made with stones. Jumping in the circle will make an opening, taking you out of the level.
Searching for the Animal Gold Rush (5) Collect all ducats, crystals, and stars in Igloo Village (pause or clear the stage to trigger)
Collectibles | Total |
---|---|
Ducats | 150 |
Crystals | 20 |
Stars | 25 |
Collectibles Checklist
(7) Ducats: You'll find them all on the path, passing through icicles and rocks.
(12) Ducats: On the ice slide. This line starts to the left and then move to the center.
(12) Ducats: After a jump during the ice slide, try to keep at the center to get the second formation of ducats.
(7) Ducats: When you reach the end of the slide, some ducats will be on the ice, with one being outside of it, near the hanged fish.
(2) Stars: In this area, two iced spike guys will show up when you're near the end of the ice. Each one has one star.
(1) Star: To the left of the hanged fish, near the ice, one star sits in between two trees.
(3) Ducats: From the trees near the ice, the house near them has one ducat behind it and around it. If you hit the bell, a bear will show up to give you a ducat.
(4) Ducats, (2) Crystals, (1) Star: Moving to the next house near the water. Ringing the bell will make a bear appear, giving you a ducat. Behind the house there are two crystals, three ducats and a star sitting there.
(1) Star: After destroying the ice with the tank to make some platforms to jump on, you'll face a hunter that gives a star on defeat.
(1) Crystals: Right where you fought the hunter, behind the tree to the right is a crystal.
(2) Crystals: In front of the iced lilybug, go to the right, behind a tree, to find two crystals.
(1) Star: To the right of the cliff you're supposed to reach by moving the iced lilybug, there's a star.
(5) Ducats: After reaching the cliff by pushing the iced lilybug, the ducats are all on this path through the icicles.
(4) Ducats, (2) Crystals, (1) Star: When you reach the house by jumping down a platform, punch the bell to make a bear appear, giving you a ducat. Behind the house are three ducats and two crystals, with one star behind a tree.
(4) Ducats, (1) Star: After pressing the button and going up with the spring, proceed through the platforms until there's a spring. Taking the spring will also get you these ducats and the star in the air.
(1) Star: After this spring, one hunter will be on a lone platform guarding a chest with the flying helmet. He also gives out a star.
(5) Ducats: In the cave you reach with the flying helmet. Some are next to where the icicle will fall if near enough.
(4) Ducats, (1) Crystal: After jumping over the big icicles with another ice cube, one crystal will be on an opening to the right, while the ducats are on a line that'll lead you to a slide.
(5) Ducats, (1) Stars: One ducat will be at the beginning of the slide. Two will be at the center, then the third one will be outward of the slide. Fourth one will be center, and the star will be inward of the slide, close to the wall.
(2) Stars: After the slide, near the bell there are two iced spike guys that'll drop down if you move close to them.
(5) Ducats, (2) Stars, (3) Crystals: On the next tiny island with a house and a hunter. Defeat the hunter for a star and then get to the island. Three crystals will be to the left, behind some trees. The ducats will be around the house, and one you can get by punching the bell of the house, from a bear. A star can be found to the right of the house.
(4) Crystals: After opening the house that has a tank inside, get inside the house. Two crystals are on each end of the entrance.
(1) Star: after destroying the icebers with the tank and moving accross them, there'll be a hunter on the other side to defeat.
(2) Ducats: Two ducats will be behind the hunter. These are in front of the cobweb.
(4) Stars: Instead of jumping on the cobwebs, drop down for a star that was right under you. By dropping down, three ice spikey guy will appear.
(6) Ducats: Go back up with the spring and climb the cobwebs. Five ducats are on the cobwebs, while one is at the end, to the left.
(11) Ducats, (2) Stars: Before the slide, one hunter (that is in no way affected by the ice) will stand at the beginning of it that gives a star. Two ducats will star on the left, then two moving to the right. After these two is a star in the middle. Then four will be to the left, and the other three will be to the right of the slide. You can always try to jump and hover, or even hit the obstacles to get to them.
(5) Ducats, (1) Crystal, (1) Star: At the end of the slide, and after your encounter with the hunter, to the right are six barrels and one star behind them. The barrel at the center contains a bomb, the rest have ducats. On top of the cages near the star is a crystal.
(2) Ducats: To the left of the slide, two barrels are near a cage that contain two ducats.
(1) Ducat: In front of the entrance that'll lead you to a spring, two barrels close to each other in the middle. One of the has a ducat, the other has a bomb.
(2) Ducats: Near the spring, the two barrels near the wall have ducats. The one closer to the spring has a bomb.
(5) Ducats: After taking the spring, in the section whre a cave-in will happen. To your right is a group of five ducats.
(4) Ducats, (3) Crystals: In front of the five ducats, is a lone ducat. Just in front of it are two barrels between two cages, and a ducat to the left of them. The crystals are all on top of the cages.
(4) Ducats, (1) Star: Near a wall is a star. Follow the wall and you'll find two barrels and a ducat far away from them.
(1) Ducat: At the start of the cave-in, instead of going right, if you go left and are fast enough, you should get to a barrel near a cage that has a ducat. You won't have enough time to get to this barrel if you go right, so you need to lose a life to get to this ducat.
(1) Crystal: Before the corridor you need to get to to escape, there's one cage to the left, with a crystal on top.
(1) Ducat: When you reach the first ducat of the corridor, the floor will collapse. You need to get to these ducats as fast as possible to not fall into the water.
(30) Ducats, (1) Star: The ducats will be disperse in the corridor, alternating left side and right side, in groups of two or one. In the middle of the corridor, there's one star in between two ducats that won't be too much of a bother to collect. At the end of the tunnel is a group of seven ducats. Jumping into it is also the end of the stage.
Blazing Through the Ice Caps (10) [Igloo Village] Clear the stage in 6.5 minutes or less
The two parts that require using the tank can be done without ever needing to shoot at the balloons. It is much harder on the second one if you don't destroy the icebergs in time, so consider destroying some projectiles or exiting the vehicle to avoid damage is also an option if you're not positive about making it in time.
The only enemies that you have to bother defeating are basically anybody that shoots anything at you. Which means the spiders and the hunters. It's too risky to let them be around, especially in certain parts like the spiderwebs in the cave after the second tank. Speaking of which, when you see the hunter far away at the end of the cave, stick to the right, and try to dodge his projectiles moving to the left.
The collapsing cave is probably the most annoying part of this level. You need to be fast, but not too fast to possibly die to an opening appearing all of the sudden in front of you. Don't double jump too much, just jump and then double jump or use you hover ability when the floor starts to break.
Chillier Than a Solitude Fortress (5) Clear Ice Cave
PROGRESSION
After falling through the opening, you'll slide into this cave. To go through this cave, you'll be riding a barrel and making giant icicles fall to make them into platforms with your tank. They will slowly sink into the water, so you should make sure to make them all fall in succession and then hurry up to the other side!
The rest of the level will be sliding through some slides, and escaping another collapsing cave full of ice to the exit!
Sparklier Than Stalactites (5) Collect all ducats, crystals, and stars in Ice Cave (pause or clear the stage to trigger)
Collectibles | Total |
---|---|
Ducats | 100 |
Crystals | 20 |
Stars | 25 |
Collectibles Checklist
(3) Ducats: To the left of the bouncer.
(4) Ducats: Right in front of the boomerang, near the barrel.
(13) Ducats, (1) Star: These are all in this section with the barrel. Of note are the last ducats and star that you can probably miss if you don't position yourself properly. Rather than being behind the line of ducats to the left, stay at the center, near enough that line to the left to still grab them. When you've collected them, immediately steer right to grab the star and the other ducats. You can always lose a life to get back to the beginning if not successful.
(2) Ducats: At the end of the barrel section, there are two ducats to the direction of a closed gate. You'll be back to this gate later.
(2) Ducats: In front of a group of icicles you need to jump over.
(4) Stars: When you get near that group of icicles, four ice spikey guys will appear that will give you stars. If you have boomerangs, you can just pick them off from behind the icicles.
(8) Ducats: In the area where you defeated the ice spike guys, to the right are two ducats in front of a group of icicles, and past that is a stack of six ducats lying there.
(5) Ducats: The other path to the left has five ducats. You can either go back, or go forward and go left to that same path.
(6) Ducats: Proceeding further, you should see a group of six ducats near a bell and boomerangs.
(3) Crystals, (2) Stars: After the bell, there will be two hunters having one star each, and in between them are three crystals.
(5) Stars: Moving forward just a bit after the hunters will make five ice spiky guys appear. Each of them giving you one star.
(3) Stars: After you manage to get to the other side of the area with the giant icicles, another three ice spikey guys will appear close to the button.
(2) Ducats: Past the gate are two barrels near a cage, containing one ducat each.
(9) Ducats, (3) Cystals, (2) Stars: Take the spring to be back to the area before the bell. Go back to the closed gate mentioned earlier, to the left of where you've landed. The gate will be open now. Go through it, jump on a ladder to find different collectibles all around a pond.
(3) Ducats, (1) Crystal, (1) Star: At the beginning of the slide, in the first ramp.
(4) Ducats, (1) Crystal: On the second ramp. Get yourself a bit to the left to have a good positioning for the jump.
(2) Ducats, (2) Crystals: After the second ramp, these are next to the wall to the right.
(4) Ducats, (1) Crystal: After taking the spring, there will be a third ramp with collectibles.
(4) Ducats, (1) Crystal: A bit after the third ramp, another fourth ramp will be there after a turn.
(3) Ducats, (2) Crystals: After the fourth ramp, near the wall to the right.
(1) Ducats, (3) Crystals, (1) Star: Right after the line of collectibles is another one on the fifth ramp.
(4) Ducats: At the end of the slide are two spli paths. Take the one with the spring to the right to get these ducats. This spring will also take you all the way back to the beginning of the slide if needed.
(3) Crystals: At the end of the slide, take the path to the left instead. The three crystals are to the right of a beaver on a platform.
(1) Star: One lone hunter will be guardian the passage, giving a star on defeat.
(4) Ducats: At the end of the first slide, take the spring to also get these ducats.
(4) Ducats: These are also on the second spring.
(12) Ducats, (1) Star: Go further until you reach the bell in a section with ice. After the first ducat, take the right to be able to collect one star there. The rest are on the path.
(3) Stars: Reaching the end, you'll find the last three enemies with the final three stars.
Using Barrels of Ice Instead of Buckets (5) [Ice Cave] Collect all the ducats in the barrel section while only taking damage twice (collect a ducat after the barrel ride to trigger)
MISSABLE
First of all, hitting the walls also counts as damage, so avoid them while grabbing the ducats.
To avoid the unavoidable projectiles from the spiders, you have to hit them before they can shoot their projectile at you. When they drop down from the ceiling, that's the moment to throw the boomerang at them.
There are two situations to watchout for: one part has two spiders appearing together. Taking damage here is unavoidable (unless you manage to hit both in time). The second spider is near the end, and it positions itself behind a wall that'll block your boomerangs. You need to be fast to not take another hit and to also collect the ducats. Stay at the center, near enough to the ducats to the left to collect them, and when you get the last one, move immediately to the right to collect the rest, then try to hit the spider. If it looks like you got hit, you actually didn't, because you were in invincibility from the first hit.
Warning
Taking damage more than twice will require you to reload a save prior to starting the level to make the ducats re-appear.
Slopes are Snow Way to Stay Board (5) Clear Down the Mountain
PROGRESSION
To make it quickly to the train with the animals, you'll be using a snowboard. It doesn't have the same control as with just going through a slide, but you do have the ability to slow down by pressing down, and you can jump on grind rails to ride them to either avoid obstacles or get to some collectables.
Near the end, you'll be avoiding a snowplow that wants to stop you at all costs. Make sure to press down here to go faster and outrun the snowplow and its icicles. After you're successful in escaping it, you'll be on your way to the crystal mines.
No S-Rank for This Vehicle Escape (5) Collect all ducats in Down the Mountain (pause or clear the stage to trigger)
Collectibles | Total |
---|---|
Ducats | 250 |
Crystals | 0 |
Stars | 0 |
Collectibles Checklist
(5) Ducats: To the right of the second line of hay, four ducats disposed in a line from right to left, to a breakable crystal with a ducat behind it. Remember, for the other breakable crystals, you should aim at the center of them to not miss the ducat.
(8) Ducats: After the hays, one crystal to the right with a ducat behind, followed by a line of ducats.
(6) Ducats: To the right, a line of six ducats, before a line of hays.
(1) Ducats: Behind that line of hays is a crystal with a ducat.
(9) Ducats: Jump above the icicles and land on the grind rail to get to a line of three ducats and another line of six ducats.
(9) Ducats: Get to the next grind rail right in front of you.
(14) Ducats: Four ducats will be before the next grind rail. Another ten will be on the grind rail.
(10) Ducats: It's sort of tricky to get to this grind rail because of the icicle that'll appear in front of it. Try to jump at the last moment possible to jump over it. If you still get hit, align yourself to the grind rail to take it. Two ducats are in front of it, and seven are on the grind rail. A crystal will be at the end of it, slightly to the right. Without jumping, after you're off the grind rail move slightly to the right to get this ducat in the crystal.
(1) Ducat: Before a jump, there's a crystal that requires you to move to the left to align yourself to the crystal, after dodging the icicle. Aligning yourself here will also make it better to get the ducats after the jump.
(9) Ducats: After that jump is a line of four ducats leading to a grind rail, and five ducats on it.
(5) Ducats: These ducats inside the crystals will be in a zig-zag section. Slow down here to be sure to get them.
(7) Ducats: After the last crystal is a jump. To the other side is a crystal to the left, and a grind rail right after it. To be sure to grab the ducat in the crystal and the grind rail, try to jump when you're in the middle of the two hays. This way you'll land a bit away from the crystal, giving you time to get on the grind rail. Five ducats are on the grind rail, and at the end of it is another crystal, slightly to the left of it. Move left when you reach the end of the grind rail to grab this crystal.
(60) Ducats: You'll be in front of a green grind rail. You don't need to move Kao left or right to collect the ducats in this, just to jump when Kao is in the red zone. All of these ducats will be in this section of green grind rails.
(6) Ducats: Move to the right, under the rock arch. Under it are four ducats. At the end of it, sligltly left are two crystals with ducats one after the other.
(11) Ducats: Right after the second crystal, you need to jump to the right where there's a crystal. Behind the crystal is a grind rail with ducats.
(13) Ducats: After jumping from the grind rail, in the distance is a crystal, under another rock arch. Pass through the arch for another crystal right after the other one. Behind that second crystal is also another grind rail with ducats. At the end of the grind rail, drop from the grind rail to be able to hit two crystals close together under a rock arch.
(1) Ducat: Either take the grind rail to jump off from, or simply jump to the right of the next rock arch to break a crystal with a ducat.
(6) Ducats: Right after is a grind rail in the middle. For the next crystal that is right after the grind rail, it is suggested to jump early, as soon as you get all the ducats, to be distant enough from the crystal to be able to break it.
(3) Ducats: After the jump, some crystals are dispersed here before the final grind grind rail.
(11) Ducats: On the final grind grind rail, before the section where you escape from the snowplow.
(53) Ducats: Try to keep yourself to the center of the path, as all the ducats will be placed in the middle. If you miss any, you can always slow down to let the snowplow catch up to you and try again from the beginning. The most problematic part are the three final crystals at the end. After you pass through the third road and catch the ducats after it, go a bit to the right from the middle to hit the first crystal, keep this position to be able to hit the second crystal, then to slightly to the left, back on the middle, to hit the third final one. Unfortunately, if you miss any of them, you have to restart the level.
Slick Tricks for a Slick Mammal (10) [Down the Mountain] Complete the entire stage without dying
You CAN take damage, but it's ill advised as you'll lose control of Kao, and possibly leading you to a death. When the Snowplow appears for the first time, try to use the grind rails to avoid the ice it'll create or move to the sides to not bump into them. Don't try to jump over them, as they're too high, although the very first one is possible to jump over. The final part where you are running from the snowplow, keep pressing down this time to move faster and get a distance from the snowplow. At the beginning you need to move to the left to avoid an icicle that is aimed center. If you keep your speed and don't go off track too much, you'll outrun the snowplow and its icicles won't reach you. Keep at it until the end of the level.
A Little Off Track With Their Operations (5) Clear Crystal Mines
PROGRESSION
After making an opening by jumping on some cracks at the center of the cave, you'll finally reach the Crystal Mines, which is where the train that is transporting all the captured animals located.
To reach it, you'll need to ride different carts to go further. After sliding through some ice, you'll finally reach were the train is currently parked.
Jump on the train to reach the station were the hunters and the Engineer of the train are.
Racking Their Minds by Looting Their Mines (5) Collect all ducats, crystals, and stars in Crystal Mines (pause or clear the stage to trigger)
Collectibles | Total |
---|---|
Ducats | 130 |
Crystals | 20 |
Stars | 20 |
Collectibles Checklist
(5) Ducats: Five ducats will be in the air above the cracks you have to jump onto to enter the level.
(1) Star: This star is right under the opening you'll create. Stay at the center of the opening to get this.
(3) Stars: While falling, three ice spikey guys will also be falling with you. All of them have one star each.
(8) Ducats: Around this room are barrels scattered all around containing ducats.
(7) Ducats, (1) Star: Proceed further to a platform with a hammer guy and a crystal you'll throw it against a button on the wall. The hammer guy gives one star, and the barrels around this platform all contain ducats.
(2) Ducats: After reaching the second cart's destination, go down the path next to it for two ducats right there.
(3) Ducats, (1) Crystal, (2) Star: Going down, one hammer guy will be after you. He gives a star on defeat. The three barrels that should be near where you got down from. Two contain ducats and one contains a bomb. To the other side of these barrels are another two barrels. One contains a ducat, one another bomb. Move to the direction of a wood gate that you can't break for a crystal and a star besides some rock.
(2) Ducats: After the bell, proceed to an open door. To the left of it are two barrels with ducats.
(3) Crystals, (1) Star: Inside the room that takes you to a moving platform you activate, in the ceiling to the end of the room are three crystals. Climbing up a little on the platforms you'll also find a star.
(1) Ducat: This will be right in the middle of the cart's path.
(7) Ducats, (1) Star: In the second cart's pathing.
(1) Star: After the cart, to the right, in the room with the button that opens the gate. Right at its entrance is a star on the right side.
(4) Ducats: To the left of where there's a closed gate. Before it are three barrels containing ducats. Past it is a lone ducat.
(3) Ducat: Before jumping on the cobweb, there's a barrels beside the cube rock with a ducat. On the cobweb are two ducats.
(4) Ducats, (1) Star: Before the second cobweb, two barrels are before the cube rock, and another two are besides it, all containing ducats. One star can be found besides the button on the other side.
(2) Ducats: One ducat will be at the elevator. Going all the way up, another ducat will be on top of you.
(5) Ducats, (2) Stars: After the elevator, one hammer guy with a star is at the entrance of the next room with the spring. Behind him is a ducat. Drop down from the right for a star. Around the spring are four ducats.
(7) Crystals, (4) Stars: Take the spring. To the left of where you've landed is a star, and in front of you where you're supposed to proceed are three ice spikey guys, one star each. Look behind to see crystals all around the hole on the ground.
(48) Ducats, (2) Star: These will all be found in the ice slides. If you miss any of them, either jump and fly to them, or lose a life in the lava to go back to the bell before the slide.
(10) Ducats, (1) Star: You'll reach an ice section with two penguins skating (they don't give stars). Around this are are ducats disposed in a circle. Behind the crystals on the ground is a star.
(3) Ducats: On the platform with the bell are three barrels with ducats.
(6) Ducats, (6) Crystals: Past the bridge, in the middle of this platform are two barrels with ducats and three crystals close-by. Further back are three barrels with ducats close to a wall, and three crystals right at the edge of the platform. Another ducat is found on a tiny platform going forward.
(5) Ducats: On the tracks above, from the direction of a gate are three ducats. In the direction of the cave, one ducat is next to the tracks, and another one inside the cave.
(5) Ducats: Going through the cave to the station where the train is parked. Immediately to your right is a barrel with a ducat. Further to the right are three barrels with three ducats. Finally, to the left of the room is a barrel with one ducat.
A Slide of Freezing Flame Proportions (10) [Crystal Mines] From the checkpoint before the slide, reach the next checkpoint without taking damage, and pressing X 8 times or less
The secret is that there are some parts that you can go through without jumping, with enough speed and moving off the slide in a certain point.
The third jump you can just drop off easily. The penguins would normally require a jump, but you can just put yourself to the left and wait for them to charge at you and dodge them by moving to the right. After the penguins, for the next two jumps, the second jump can actually be done without jumping, but it is safer to just jump here.
After the big jump, the next three jumps can be done without jumping. You need to move where there is snow on the slide to make it to the other side consistently. The jump that will cause the slide to break can be done without jumping as long as you try to land on the left side, so that you can avoid falling. The final jump you simply jump.
When you've reached the end, there are two penguins here that can easily ruin your efforts if you don't move fast! You can't defeat them, so land to the right and move quickly before they reach you.
Tip
There's another way to complete this challenge, requiring the usage of boomerangs. When you're about to fall from any of the jumps, throw your boomerang the moment you're starting to fall. You'll be still in the air when throwing the boomerang, allowing you to pass through the slides. Though it takes getting used to the timing.
Manning the Stations of a Train Heist (10) Defeat the Engineer in The Station
PROGRESSION
You need to take down all the hunters of the train with boomerangs. Some can be hit if you're close enough to them or if they come out of their cover. Dodge their projectiles and throw at least two boomerangs to defeat them.
After defeating everyone the Engineer will appear and you'll automatically take control of the tank. His only way to attack is to throw barrels at you, which can be destroyed by simply shooting them. When it's safe, shoot at him.
When "defeated", you'll move to the next train with a new wave of hunters. You'll need to do this three times until you've actually defeated the Engineer.
More Train Cars Than Mr. Sandman's Dreamland Express (10) [The Station] Defeat the Engineer without taking damage
Moving in one direction is usually enough to dodge the projectiles. Moving a little back also helps a bit. After you've dodged a projectile, move to the opposite direction to dodge the next one. They're not that different from their level counterparts, except that they go down in just two hits. All three waves of hunters do start to the left and end to the right. Keep this in mind while moving.
Boss can be taken down easily if you shoot really fast. Do give priority to his projectiles, though they are very easy to hit if, again, you shoot really fast.
A Boat Drifitng Like an AE86 (5) Clear The Race to earn 1,000 ducats
PROGRESSION
You'll be put on a motorboat for a 3-lap race against some pirates for 1000 ducats.
Power-ups will be around the track that will give you a full bar of boost to go faster. Boost is also useful to break the wooden obstructions and to make jumps that might lead to shortcuts.
Winning the race will net you the promised 1000 ducats.
Better Boat Skills Than the Red Swordsman (10) [The Race] Finish with a time of "2:40:00" or less
Get to all the shortcuts in the track and you'll achieve the required time. Jump on the rings of fire to make some shortcuts open for you to take (you might need the turbo to get to them). Of course make sure to not bump into any obstacle, and remember that while you're using turbo you can break through them.
Tip
While you're using the turbo, you'll be able to break the wooden obstacles in the level without stopping. This can be useful to make some cuts or make some ramps easier to take.
Turtle Security at its Finest (5) Clear Hostle Reef
PROGRESSION
After accepting to help the turtle, you'll be in your first (of the three) water levels. To save the turtles, you need to find the torpedoes and guide them to the cages to break them. When freed, they'll open the tunnels for you.
Near the end of the level, you will face a big fish that shoots projectiles at you. It is sort of hard to avoid them, but you can defeat it before he does. After defeating it, you'll find a torpedo that brings to to the end of the level.
Exploding Into the Submerged Vault (5) Collect all ducats and crystals in Hostile Reef (pause or clear the stage to trigger)
Collectibles | Total |
---|---|
Ducats | 75 |
Crystals | 20 |
Stars | 0 |
Collectibles Checklist
(2) Ducats: Near a lamp, were you encounter your first caged turtle, are two ducats that are guiding you to a cave.
(3) Crystals: Go on top of the entrance of that cave, and pass through a lamp there. Three crystals will be besides a wall.
(3) Crystals: Swim over the wall were you found those crystals and go forward a bit. Behind grass are another three crystals.
(2) Crystals: Locate the gate that can only be opened by the turtle. To to the left of it to find two crystals besides it.
(18) Ducats, (7) Crystals: After you've freed the first turtle with the torpedo, go back to the cave and take the torpedo again. Make it go to a gate that is to the right of the cage and blow it up. You'll enter a secret place with these collectables.
(3) Crystals: Right in front of the second caged turtle is a line of three crystals.
(7) Ducats: Inside the tunnel you need to go with the rotating blades.
(5) Ducats: Inside the tunnel opened by the second turtle, near the electrical obstacles.
(22) Ducats: While swimming inside this tunnel, you should see an opening to your right. Enter it for another area with ducats inside.
(4) Ducats: After exiting the tunnel to the other side. There's a chest right besides the checkpoint.
(11) Ducats: Swim forward until you see a huge fishbone. Go to the left of it to find a tunnel with a torpedo. With the torpedo are also two chests and barrels with ducats.
(3) Crystals: After opening the third cage, go up and swim forward. You should see a group of three crystals to the right, besides some coral.
(6) Ducats: After defeating the big fish, going forward you'll see the torpedo that'll lead you to the end of the level blocked off by six barrels, all containing ducats.
Hunter Don't What Torpe-Does (10) [Hostile Reef] Rescue each turtle without taking damage while riding the torpedoes
Get used to how the torpedo controls, and don't make too sharp turns unless necessary.
Even a little bump on the wall will count as damage. Also, if you are planning to break the grate at the start of the level that blocks some collectibles, know that that ride will also be counted for the achievement.
Always a Bigger Fish, or Torpedo (5) Clear Deep Ocean
PROGRESSION
This level is sort of an auto-scroller now, because you'll be on the torpedo through a major part of it. Every time you launch the torpedo, another one will be sent to you for you to ride. You'll need to use them to defeat the enemies or break the gates that'll block the way. The level will also have a moltitude of obstacles, like gas that will damage you, and electric fences that can instantly destroy your torpedo.
At the end of this level, is a cage with a turtle that you have to break. The turtle will open up the way to a sunken ship. Going through the sunken ship, you'll find the lair of the Octopus.
A Sunken Ship Uninhabited by Unagi (5) Collect all ducats and crystals in Deep Ocean (pause or clear the stage to trigger)
Collectibles | Total |
---|---|
Ducats | 90 |
Crystals | 5 |
Stars | 0 |
Collectibles Checklist
(6) Ducats: Right when you load into the level, move to the right to catch the first ducat of this line of ducats.
(4) After the first checkpoint, right at the entrance of the cave are four ducats in a line.
(5) Ducats: After the fourth group of electrical fence is a line of ducats.
(10) Ducats: After the last electrical fence is a long line of ducats, ending before a closed gate.
(11) Ducats: Five are disposed in a line before the gate that closes and than slowly opens up, and six are in a second line behind that gate. Keep the same altitude as the first line of ducats.
(18) Ducats: These are disposed in disconected groups, after the checkpoint. Four are besides the checkpoint, and a bit after is a group of two. A bit higher of that group is another one of four, and lower is a group of three. Before the tunnel is a group of five that is a bit dispersed. Keep to the center of this group to collect them.
(5) Ducats: In the glass tunnel, after the other tunnel with different enemies rushing at you.
(7) Ducats, (3) Crystals: Inside the first room of the sinked ship, besides the window is a chest with four ducats and on top of the table is a crystal. In a corner of this room are also three barrels with ducats, and by the stairs near them are two crystals.
(11) Ducats: In the room with the cannons, there are bifferent barrels, all containing ducats. At the exit of this room is a chest with four ducats (you may need to go behind the cannon near the chest and to the corner to collect them).
(11) Ducats, (2) Crystals: Down the stairs after the room with the cannons. In front of you is a chest with barrels around it containing ducats. Two crystals are found to the right, one in betwen the barrels and one near a cannon. Behind the stairs are three barrels containing ducats.
(2) Ducats: Go up the last stairs. On top are the last barrels with two ducats.
Riding Around on a Tourpedo (10) [Deep Ocean] From the start of the stage, rescue the turtle near the end without dying
Despite being able to throw as many torpidoes as you want, they'll only defeat enemies if you're close enough to them. You're better off align yourself to where the enemy is coming from in your direction and then throw the torpedo at them. It is also a much safer approach.
Try your best to not hit any electrical obstacle, as that will result in instant death. Smokes won't kill you, but will also deal so much damage that you're better off avoiding them as best as you can. Probably the only first three smokes are the hardest to dodge. The first gate can be very unfair to not bump into because of how slow it is to open itself. You can just take damage here and move one, or try to position yourself slighty higher than the ducats before the gate to align yourself where the opening you can pass through should be. The second gate is easier to pass through at least.
We Challenge All Kangaroos, You Cannot Beat Us (10) Defeat the Octopus in the Lair of Poison
PROGRESSION
The Octopus basically tells you what you need to do for this fight...
Shoot at the tentacles until all of them are retracted. Then guide the torpedo to the end of the tube, making sure it doesn't take too much damage or it doesn't get destoyed by the electricity. After the first attempt with the torpedo, he will sent out jellyfishes at you. Simply shoot them all, then you'll be back to shoot its tentacles. Three torpedo hits will defeat it.
Someone's Gargling Popinski's Drinks (10) [Lair of Poison] Defeat the Octopus while always holding the L2 button (not required in the torpedo sections)
Try to stay in the lower part and aim at the tentacles or the jellyfishes as best as you can. Your projectiles will follow the arena, meaning if they reach the curved part they will also curve, and can hit anything on the other side. You'll always get some heals whenever you reach the torpedo part, so some damage can be taken without any pressure.
While technically you're not needed to keep L2 pressed while guiding the torpedo, you can also still keep it pressed, as it does nothing with the torpedo and you won't have to worry about not pressing L2 in time when taking control of Kao again.
Journey With a Pelican That Pelican't (5) Clear Trip to Island
PROGRESSION
This trip to the island will start with presenting to you a new "vehicle" section: you'll be riding the Pellican to reach far away platforms for flapping his wings a maximum of three times before he gives up and falls. It's sort of tricky to make him move like Kao, but won't take long to make it work.
Across this section of the island, you'll reach a section with lava that will slowly fill the whole area, with your only option to go up through obstacles and with the help of the pellican. Reached the highest point, the pellican will take you to the next area, and the end of the level.
Rather be Pearl Searching Than Bird Watching (5) Collect all ducats, crystals, and stars in Trip to Island (pause or clear the stage to trigger)
Collectibles | Total |
---|---|
Ducats | 85 |
Crystals | 20 |
Stars | 20 |
Collectibles Checklist
(30) Ducats: All of these ducats will be right on the path with the pellican.
(5) Ducats: After the ducats that are after the first bell of the level, you'll see two ducats on the platform, one in the air, and another two on a platform down there.
(3) Stars: Turn around, where you jumped from. Three stars are underneath the platform.
(9) Ducats: Proceede further, they'll be on the path.
(3) Stars: After grabbing the last ducat on the platform, check underneath it for another three stars.
(4) Ducats: Proceed to yet again get the other ducats. The final one will be right when you reach land, final part of this pellican section.
(1) Ducat, (1) Star: By the pier, there's one pirate that gives a star on defeat and a barrel with a ducat inside.
(3) Ducats: Near the straw house to the left, three barrels are near there with three ducats.
(2) Ducats: In front of the straw house, between some palm trees, two barrels with two ducats.
(7) Ducats: On the bridge that'll go back up from the water if you get near it, there is a line of ducats on it.
(2) Stars: Right after crossing the bridge, jump to the right to a small land. Behind a palm tree are two stars.
(6) Ducats, (1) Crystal: Proceed further through the platforms, until you hit a spring. On the destination of the spring are a circle of six ducats and one crystal in the middle.
(2) Stars: Don't take the next spring. Go back a little and move the camera to the right until you see some stars on a platform. You need to fly to reach it.
(2) Crystal, (4) Stars: Take the spring and the next one. On destination, to the left are two crystals behind some trees, and three stars in front of you hiding behind another tree. To your right is a pirate with a star.
(2) Crystals: Further ahead, besides the flying helmet, two crystals near a wall.
(1) Ducat: On a wooden platform, after a flying platform.
(3) Crystals: Passing through the pier, under the rock arc, three crystals right in the middle.
(1) Star: Past the rock arc, you'll find a pirate, giving a star on defeat.
(3) Crystals, (3) Stars: After you've adjusted and passed through the platforms held by the balloons, look to the right for a wooden platform down there. Fly there to find three crystals to the right side and three stars to the left.
(3) Crystal: After passing through the platforms with balloons, take the moving platform to a cave. Three crystals are there, before the barrel you have to take down the river.
(3) Crystal: After riding the barrel, take the spring to another cave, with another three crystals in there.
(3) Crystals: Climb the upward to escape the lava. You'll reach a rock bridge that'll collapse as you step on it. After that is a spring that'll take to another spring. Besides the next spring are three crystals.
(17) Ducats: After taking the last spring with the pellican, all of these ducats will be on your path to the end.
Burning Desire to Fly Outta Here (5) [Trip to Island] From the last checkpoint, clear the volcano climb section without taking damage
Excluding falling off into the lava and the obstacles, what you have to worry more about are the falling rocks, in the area after taking the first spring. There's one rock that you can avoid just by hugging the wall, but the next one you have to wait for it to fall before proceeding. There's also another one that'll fall on a wooden platform, but it's far enough that you should see it coming.
Some terrain will also break when you pass through them, but you do have the possibility to jump out of there if you're fast enough to react.
Fishing and Flying for Floating Fish (5) Clear Treasure Island
PROGRESSION
The pellican is back with a new gimmick. If you catch the fish in the air, he'll be able to flap his wings for another three times. The gaps between the section are much bigger, making it necessary to grab all the fishes to be able to reach the end.
Further ahead is a boulder that you have to make a path for to break the gate. You have to jump through the rings as fast as you can before it falls to do so. Past the gate are some ruins that'll bring you to a balloon you have to take down to let a pellican appear and take you to the place where the treasure is.
No Long John Silver Lining Here (5) Collect all ducats, crystals, and stars in Treasure Island (pause or clear the stage to trigger)
Collectibles | Total |
---|---|
Ducats | 95 |
Crystals | 20 |
Stars | 25 |
Collectibles Checklist
(3) Ducats: Under a platform while moving forward, inside three barrels.
(1) Star: Later you'll find a hunter shooting at you, giving a star on defeat.
(2) Ducats: After the hunter, you'll find two barrels with ducats.
(2) Ducats: Near the two barrels, two barrels that are near a boomerang.
(1) Star: Just after these barrels is another hunter that gives out a star on defeat.
(2) Ducats: After jumping through some springs, to the right of where you've landed are two barrels with two ducats.
(1) Ducats: After the moving platform, to the right of the bell is a ducat near a tree.
(3) Ducats: Walk on the sand to make three crabs appear. Each one gives one star.
(2) Ducats: One the cliff that leads you up to the floating platforms, one ducat sits there, and near it are two barrels in the sand that gives two ducats.
(12) Ducats, (2) Crystals: Move in the direction of the rocky arc, to the right of the cliffs. Three chests with four ducats each inside are there, and further back are two crystals.
(1) Star: Climb the floating platforms to find a hunter on top, giving out a star.
(5) Ducats, (2) Crystals: In the opposite direction of the hunter, is a cave with a ducat at the entrance. Inside is also a chest with four ducats and two crystals.
(20) Ducats, (5) Crystals, (4) Stars: Near the crystals in the same cave, you should find a stone cube. Near that cube is a ladder. Climb it to find a secret room with lots of collectables.
(1) Ducat: After the next set of moving platform is a ducat, near the bell.
(9) Ducats: Around the first island you'll reach with the Pellican.
(2) Ducats: On the next island, near the bell.
(3) Ducats: At the third stop as a line of three.
(5) Ducats: At the fourth stop, as a line that leads you to the last flight with the Pellican.
(3) Stars: When you reach the beach, the last stop with the Pellican, three crabs should appear here in the sand, one star each.
(3) Crystals: On your way forward to the bell, you should see three crystals behind some leaves to the right.
(1) Ducat, (2) Stars: After taking the bell, go to the left for a ducat and two stars further back.
(1) Ducat, (2) Crystals: Take the right path instead. On your way you'll also find a ducat and two crystals.
(1) Crystal, (1) Star: After breaking the wall with the boulder, you'll find a crystal and a star near the wall.
(4) Ducats: Just proceeding further by proceeding further you'll find a chest containing four ducats.
(4) Ducats, (2) Crystals: From where you opened the chest, jump to the platform to the left. In this platform is a chest with four ducats, and moving behind the pillars near there are two crystals.
(2) Stars: From the pillar where you found the crystals, to the distance you should see a pillar that can be reached by gliding. Do so, and move behind it to find two stars.
(1) Ducats: Jump back to the main path from the seprated pillar. One ducat shall be near a spring.
(5) Ducats: From the spring, follow the road back to where you began in this area. In the middle of what is supposed to be a bridge is a ducat in the air, and down there is a chest that contains four ducats.
(4) Ducats, (1) Star: To the side of that chest, you should see a platform with a pillar where you can land on. Go through in this area to see a chest with four ducats. Immediately to the right of this chest is also a star.
(1) Ducats: Jump on the spring and climb the vines to proceed. One ducat is on the other side, near the bell.
(4) Ducats, (1) Crystal: The path after you take the spring will have these ducats in it. Two ducats will be at the beginning, two will be at the end, near the bell. You'll also find a crystal near it.
(1) Crystal, (1) Star: In the distance from the bell is a hunter that'll shoot at you. He gives a star, and just behind the platform where he was standing on is a crystal.
(2) Stars: To the right of the hunter are two crabs that'll appear when close enough. They give one star each.
(1) Crystal, (2) Stars: In the final area with the balloon, a hunter will be underneath it giving a star. Behind the middle pillar, right behind the hunter, is a crystal and a star.
A Cannon at the Firing Squad (10) [Treasure Island] From the last checkpoint, clear the stage without taking damage or pressing R2
In the area with the checkpoint, you have to worry about a hunter that will shoot you the moment you see him. You can either wait for him to reload, or hide behind cover, then jump and throw boomerang at them. Your safer waiting for them to reload, so that you can repeatedly throw boomerangs at them and defeat them faster (or even blocking them from moving if you are able to).
Near the first hunter are two crabs that sometimes appear from the sand. Be careful about them if you're passing through there, and defeat them with an upgraded ground pound.
For the last hunter, do the same as the first one, just don't get too close, or the balloon will shoot bombs at you. Once you've defeated the hunter, take care of the balloon. Get into a spot that is far enough for Kao to automatically aim at the balloon with the boomerangs. When it throws bombs, simply jump out of there, then reposition yourself. After destroying the balloon, go to the Pellican and you'll finish the stage.
Sparking Security of the Pirates (5) Clear The Volcano
PROGRESSION
You'll finally land at the entrance of some ruins, the place where the treasure is. It may seem a labrynth at first, but it'll become a simple one-way to the location of where the treasure is after you've disabled the electric gates.
After passing through the ruins, you'll be in the volcano area. Proceed further and you'll find a crane, which you'll use to catch the trasure chests in the lava. When you see a chest appearing from the lava, position the crane on it and grab it. Avoid the mines that sometimes appear.
After grabbing 20 chests, totaling 1000 ducats in total, you'll exit the level.
Taking More Than Indiana at Palawan (5) Collect all ducats, crystals, and stars in The Volcano (pause or clear the stage to trigger)
Collectibles | Total |
---|---|
Ducats | 1200 |
Crystals | 20 |
Stars | 25 |
Collectibles Checklist
(2) Stars: To your left of where you begin, near a palm tree are two stars.
(2) Ducats, (2) Crystals: In front of the stars, near the ruins wall, two crystals will be in the corner, and near them are two vases with two ducats.
(5) Ducats: Right at the entrance of the ruins you'll find a chest in front of you, containing four ducats. In the corner to the right is a vase with one ducat.
(5) Ducats: To the right of the enemy inside a big vase, two vases are there with two ducats. Right to the left, is one vase with one ducat, and near the trap that blows fire is a ducat. In the corner after the trap is a vase with another ducat.
(4) Ducats: When you enter the area with a hunter shooting at you, immediately to your left, against a wall, is a line of four vases with four ducats.
(1) Ducat, (1) Star: In this area are two paths. Take the right, defeat the hunter for one star, and behind him is a vase with one ducat.
(14) Ducats: In this path you'll find a box you can get into that will let you pass through the electric fences. In this path is also a multitude of ducats that are close to the walls or some in the middle. After passing through the electric fences, you'll find three vases with three ducats.
(10) Ducats: Past the health refill, is another line of ducats near the walls. When you reach the second box you can push to jump over the electric fences, around it are vases all containing ducats.
(3) Crystals: These are right next to the button that disables the electric fences.
(9) Ducats: After disabling the electric fences, to your left are two ducats on the wall in front of you and another two near an enemy hiding in a vase. Go to the right to find another two ducats against a wall. One ducat is on top of a floor trap in the middle of the corridor. Take a left for another two ducats.
(3) Ducats, (3) Crystals: Go back to the trap floor and go to the right. Three ducats will be to the right. Proceeding further you'll find another floor trap with a crystal on top, and two crystals right in front of it.
(2) Ducats, (3) Crystals: To the right of the second floor trap is the button that'll open the way forward. To its left are two vases with two ducats, and around it are three crystals.
(4) Ducats: Go back to where you found the two ducats after the first trap floor. Jump on the rubble and go rick to the exit of this area and four ducats sitting right in front.
(1) Ducat, (1) Star: Past the door, to the left is a star. To the right is a vase near the flying helmet, with one ducat.
(5) Ducats: In the middle of the path with the flying helmet.
(3) Ducats, (1) Star: After reaching the button, one scorpion will be near there, giving you a star if defeated. To the left of the door are three vases with three ducats.
(6) Ducats: In the room with the boomerang, in the wall in front of you are two vases with two ducats. To the left of them is a chest with four ducats.
(3) Ducats, (1) Star: In the next room is a hunter with a star. To the right of the hunter is a line of vases with three ducats.
(1) Star: By taking the spring, you'll grab this star in the air.
(3) Ducats: At the start of the running section, these will be in the middle of the path.
(3) Ducats: This line will be slightly to the left.
(2) Ducats: After a jump, in the middle.
(2) Ducats: After another jump, in the middle still.
(3) Ducats: In the middle of the path.
(2) Ducats, (1) Star: After the jump, in the middle.
(5) Ducats: After you've grabbed the two purple power-ups that were together, keep yourself slightly to the right to go through these two pillars. Past them is a line of five ducats.
(4) Ducats, (1) Star: You'll find a star near a fallen pillar, and right behind the star is a line of ducats that goes from the middle to the right.
(10) Ducats: By following this path to the right you'll get all of these, before the spring.
(11) Ducat: After the spring, one ducat will be where you'll land. Jump after taking the purple power-up to the next platform for another line of ducats that starts from the left and goes to the middle of the path.
(10) Ducats, (2) Stars: Until you get to the next spring, jump on the platforms and keep yourself in the middle to grab all of them.
(3) Ducats, (1) Star: After another spring, there's a line of ducats that is indicating you to go to the left. After grabbing them, jump to the left. You'll find a star, the last collectable of this running section.
(8) Ducats: Past the door, after the running section, two chests are behind it with four ducats each.
(1) Crystal: To the right of these chests, there's a hidden crystal that is right on top of the lava.
(5) Ducats, (2) Crystals, (3) Stars: Past the lava is a guy shooting at you. Defeat him for a star. To his right are pillars where there are two stars and two crystals, one vase containing a ducat, and in the middle of both is a chest with four ducats.
(3) Ducats, (2) Crystals: Past the door you'll find two crystals in the corner, and three ducats in the middle of the corridor.
(21) Ducats, (1) Crystal, (3) Stars: From the right of the room, two vases with two ducats will be behind a barrel with a bomb inside. Further back are two chests with four ducats each. Behind the first chest is a line of four ducats, and behind the pillars is a star on each of them. To the left of the room, one vase in the middle has one ducat, and in a corner further to the left is a crystal. After that one vase is a line of four ducats, and to their left are two vases with two ducats. Finally, at the door is a guy that gives out one star. All of the barrels in this room contain bombs.
(4) Ducats: Past the door is a line of four ducats.
(1) Ducat, (2) Stars: Proceeding through the corridor until you see a bell, there are two scorpions there that give out two stars, and after them is a sole ducat.
(1) Ducat, (1) Star: When you reach a tiny room with a spring, move to the left and to the right of the room to find a ducat and a star in each corner.
(2) Ducats: Go to the spring to get to an upper area with these two ducats.
(3) Crystals, (1) Star: After taking the spring and proceeding further, follow the tubes connected to the machinery to the right to find three crystals and a star at the end of it. The hovering ability might be useful here.
(1) Star: Go to the left instead to a door that'll open when you'll aproach it. To the right you'll see a star.
(4) Ducats, (1) Star: When you reach this area with lava, move to the right to find a star. Then go to the left for a line of three ducats. On the elevator you have to take is a ducat in there.
(17) Ducats, (1) Star: Starting from the left of this area, after the first barrel that contains a bomb are three barrels that contain one ducat each. To the left is a line of five ducats and two barrels, one of them having one ducat and the other a bomb. Near the entrance to the treasure is a guy that gives a star on defeat. On the back are two barrels with bombs, and further back are two groups of two barrels, both of them being one with one ducat and one with a bomb. The barrel after them in the middle is a ducat. Proceeding here to back to the elevator, you'll find another bunch of barrels. The first and the last two barrels are bombs, while the rest have ducats.
(1000) Ducats: Proceed to the treasure room. You'll have to use the crane to grab the treasure chests from the lava. After you've grabbed 20 of them, 1000 ducats will be added to the count.
Melting Your Heart With Melted Loot (5) [The Volcano] Collect all the chests at the end of the stage while only pressing the X button 20 times
MISSABLE
The moment you see bubbles appearing, move there as fast as possible, even if it might be a mine that'll appear. Sometimes, however, some bubbles appear in points where it'll still take you some time to get to them. In these cases, you're better off skipping them and wait for other bubbles to appear. You're better off skipping them if you did not get to them immediately as they appear, rather than gamble if you will grab them or not.
Warning
As you need to grab exactly 20 chests, any button press that won't grab any chest will mean a failed challenge. You can grab the mines and lose a life to restart, as long as you did not grab all 20 chests.
Captain With a 3.14159 Rate (10) Defeat the Pirate Captain in Pirate's Bay
PROGRESSION
The Pirate Captain will shoot bombs at you while also sending Pirates in your way, one at a time. These Pirates are more dangerous than the hammer guys, and just attacking them at front will just get you damaged immediately. They will also jump up in the air if you roll into them, but the upgraded roll can hit them just fine. Each one needs three hits to be defeated. When you've defeated three Pirates, the Pirate Captain will appear. Just like the pirates, he can hit you if you try to normally attack him, so you need to use any of the upgraded abilities with their extra range to hit him. After being hit once, he starts to spin around to try to hit you. You need to bring him to one of the cracks on the ground where you can see water coming out. When he's on top of these cracks, he will get stuck, open for one ground pound.
After hitting the Pirate Captain once, in the next phase, instead of pirates, he'll send parrots, while still shooting bombs at you. These act in the same way as bees, so just wait for them to get stuck on the ground and hit them. After being defeated, the Pirate Captain appears again. Hit him and then get him stuck on another crack on the ground again and ground pound him. The next and final phase will be identical to the first one with the pirates. Dispatch the pirates, then finally defeat the Pirate Captain.
More Spins Than the Super Macho Man (10) [Pirate's Bay] Defeat the Pirate Captain without taking damage
If you have gotten the upgraded roll ability by getting 200 stars, this will be very useful to hit the enemies while also avoiding the bombs. You can also use the upgraded ground pound ability, just make sure to use it after the bomb explodes to not be hit by the explosion.
The Pirate Captain is safe to hit with the upgraded roll attack, and especially useful to get yourself in position in one of the cracks. Try to bring him in one of these cracks by following his movements.
After you've hit him with a ground pound when he gets stuck, get out of there immediately! Or you'll fall into the water from the opening you'll create.
The Start of This Joey's Final Attack (5) Clear Abandoned Town
PROGRESSION
After finally paying bossman the 3000 ducats, you can finally get to the place where the pirates live.
In order to pass through, you'll need to hide inside a box and get picked up by a robotic arm to get to the factory. From here, you'll go through the factory and the whole town, all the way to the docks, where the Hunter's ship is located. You'll need to run from the ship's shots by grabbing the purple power-ups and jumping over the cracks on the floor to not fall. After successfully evading it, you'll find the ship parked down the dock. Get to the pier next to it to enter the Hunter's Galleon.
Grabbing the Scraps of Forgotten Wealth (10) Collect all ducats, crystals, and stars in Abandoned Town (pause or clear the stage to trigger)
Collectibles | Total |
---|---|
Ducats | 200 |
Crystals | 10 |
Stars | 25 |
Collectibles Checklist
(6) Ducats: These six ducats will be hanging around to the left, near the benches.
(7) Ducats: While these ducats will be from behind the huge stack of boxes, to near the factory entrance with a barrel and a box containing two ducats.
(8) Ducats: Just in front of the entrance to the factory, you'll see groups of boxes and barrels, all containing ducats.
(20) Ducats, (5) Crystals, (5) Stars: Get in front of the big house, near the big stack of boxes. Go to its left and follow this path until you find a ladder. Go up the ladder and enter inside the house to a secret room with a ton of collectibles.
(5) Ducats: Get inside the entrance to the factory. Two barrels will be by the window to the left, while to the right by the gate you'll find two barrels and a box, all containing ducats.
(3) Stars: When you get inside the factory, stay at the bottom level and go all the way to the upper right of this area. By the pillars you'll find three stars.
(5) Ducats: Move the box and go up. One ducat will be right there, and further ahead are four boxes with ducats.
(7) Ducats: Going past the electric fence with the box, to the left is a ducat, and to the right are two boxes and four barrels with ducats.
(1) Ducats: Past the conveyor belt you'll find a lone ducat to the left, just near the elevator.
(5) Ducats: After taking the elevator to the upper part, you'll find two boxes and two barrels containing ducats. On the conveyor belt to your left you;ll find a ducat in-between the two obstacles.
(4) Ducats: Past the conveyor belts are four boxes with ducats, near the spring.
(4) Ducats: After taking the spring, two boxes with ducats will be in front of you, and another two ducats on the conveyor belt to the right.
(5) Ducats: After this conveyor belt, you can find two barrels in front and another two to the right containing ducats, and a lone ducat near the next conveyor belt.
(3) Ducats: After the last conveyor belt, two ducats will be to the right. Instead of going down, jump on the boxes to the left to get another ducat.
(1) Ducat: Keep going in this upper floor. You should see a wooden pillar with a ducat near it.
(1) Ducat: From the pillar, get close to the orange grate to the other side and face in the direction of the beginning of this area. Fly north-west until you reach a hidden platform with a box.
(5) Ducats: Go back to the top, where you went to the left on top of the big boxes. Drop down to the right for a ducat and a stack of four ducats near a button for the elevator.
(4) Ducats: Take the elevator down. When you reach the bottom, right in front of you is a stack of four ducats.
(4) Ducats: In the next room here with the bell, to the left of it is another stack of four ducats.
(1) Ducat, (1) Crystal: When out of the factory, immediately to your right is a ducat and a crystal.
(2) Ducats: To the left of the exit, are two ducats next to the boomerang.
(9) Ducats, (1) Star: In this space is a hunter shooting at you holding a star. To the left of the hunter is a stack of four ducats. Next to them is one ducat between a barrel and a box, both containing one ducat. Also another two ducats near a lamp post.
(1) Crystal: In the area underground where you're supposed to hit a button to lower a platform to proceed, before the net that takes you to the button is a crystal.
(1) Ducat: After getting up from the lowered platform, in front of you is a lone ducat, near a lamp post.
(2) Stars: Two parrots will be right next to the lamp post. Each one gives a star.
(3) Ducats: Before continuing, from where you fought the parrots, to the left is an area behind the elevator with a line of ducats.
(4) Ducats, (1) Crystal, (1) Star: Walk behind the big stack of boxes. Behind them are one star and one crystal together and a group of four ducats.
(7) Ducats: On top of the boxes, some having one and some having two. Another one is at the top of the wall, reachable from the last stack of boxes by jumping.
(4) Ducats: Four ducats will be on top of the "merlons", one on each of them.
(6) Ducats: In direction of a closed gate from the "merlons", two ducats will be in front of it, and to your left will be a stack of four ducats.
(2) Ducats: Go to the right of the closed gate to a ramp with two ducats on it.
(2) Ducats, (1) Star: After the ramp are two ducats next to a bell, and a pirate waiting for you with a star.
(1) Ducat, (3) Stars: From where you got the bell, go behind it to a section under the wooden platforms. One ducat and three stars to its right will be there.
(1) Ducat: Proceed from where you defeated the pirate, then go left in the direction of the pier. One ducat will be there.
(8) Ducats: From where you got that one ducat, to the left you should see a group of barrels you can jump on that'll take you to a section with the button that'll open the gate. In that section are also five ducats. Reaching the other end of this section are three ducats next to a fence.
(1) Ducat: On top of the stairs from the other end is a ducat.
(1) Ducat: Passing through the gate, at the end of the moving barrels is one ducat.
(1) Ducat: From where you got the one ducat after the moving barrels, drop to the right to a ducat on a wood platform.
(3) Ducats, (2) Stars: To the left from were you landed are also three ducats and two stars under the platform.
(4) Ducats, (1) Crystal: Behind the ducat on the wood platform is a line of three ducats. To the right, again under the platform, is also one crystal and another ducat.
(2) Ducats, (1) Crystal, (1) Star: Moving forward, on the left side, near a gate, there's one crystal and two crates with ducats, and one star behind a group of boxes. On the right side, four barrels with ducats next to a lamp post, and a box and a barrel with ducats near the door of a tower.
(3) Stars: On the right side of the tower, you should see a wooden platform. Jump on it to be able to enter inside the tower. Inside are three stars.
(6) Ducats, (1) Star: On to the next area, a hunter will be there, giving out a star. On the left side, the first stack of boxes are two ducats. On the second stack of boxes, two are nearby, and another two are on top of the boxes.
(3) Ducats: After escaping from the ship, three ducats will be to the right.
(2) Ducats: On top of the boxes to your left are two ducats.
(2) Ducats: These will be in the middle of the road.
(9) Ducats: Three ducats will be in the middle, four ducats will be inside four barrels to the right, two ducats inside the two boxes to the left.
(4) Ducats: Three ducats can be found to the left of the stack of boxes, and one ducat will be near those boxes.
(7) Ducats: Further ahead are four barrels and a ducat. Finally near a lamp post at the end are two ducats.
Rushing Through as a Kleptomaniac (25) [Abandoned Town] Obtain every collectible and clear the stage in under 9 minutes from starting the stage
MISSABLE
The usage of the infinite roll ability is essential to make it in time. It lets you move faster throughout the level and breaks boxes as you go. It will also break the rolling barrels half way through to go through that section easier. You should always use it whenever you can.
For the pirates, it'll be much easier to take care of them with the upgraded ground pound ability. Use it constantly on them until they're defeated.
Don't forget the hidden room at the beginning and the hidden box in the factory that requires flying to get to!
Warning
You won't be able to just restart the level if you failed to make it in time. Make a save before grabbing anything so that you can retry by reloading the save.
Wrecking a Ship Without the Red Swordsman's Help (5) Clear Hunter's Galleon
PROGRESSION
In the final level you'll be inside the Hunter's ship, rescuing all the animals inside it and Parrot by pressing the buttons with your ground pound. Not much will be going on here, except when you'll save the Turtle, which causes water to get into the ship causing it to sink the moment you've saved the Parrot at the end. The Parrot will guide you to the exit in a higher floor, where you'll finally face the Hunter.
Start with a Glass, End With a Gallon of Gold (5) Collect all ducats, crystals, and stars in Hunter's Galleon (pause or clear the stage to trigger)
Collectibles | Total |
---|---|
Ducats | 200 |
Crystals | 10 |
Stars | 15 |
Collectibles Checklist
(5) Ducats: To your left where you begin, there are two ducats and three barrels with three ducats.
(4) Ducats: Behind the barrels is a chest containing four ducats.
(5) Ducats: After the chest, moving forward you'll see two barrels to the left and three ducats to the right.
(7) Ducats: Go right, into a small section that has one chest with four ducats and three barrels with three ducats.
(1) Ducat, (2) Crystals: Go through the door. You should see two cages with a barrel in the middle. Jump to reach the top of the cages to collect the crystals.
(3) Ducats: In between the two spiky fishnets obstacles, there are three barrels with three ducats.
(10) Ducats: After you pass through the fishnets, one ducat is behind the first cannon and to its right are three barrels with three ducats. To its left are another ducat near some cannonballs and three barrels with three ducats. To the left of the second cannon there's another ducat and a barrel with a ducat.
(12) Ducats, (3) Stars: After you open the door with a roll, one pirate will be behind it with a star on defeat. To the right of the door, four ducats will be lying there and a barrel next to a boomerang. To the left of the door are three ducats and two barrels with two ducat. On the next door are one ducat on each of its sides. Behind the table are two stars.
(4) Ducats: In the room with the caged animals, there's a line of four ducats, in front of the bear and the turtle's cages.
(4) Ducats: After taking the stairs in the room with the cages, there are three barrels with ducats before the fishnets and one barrel with one ducat after the fishnets.
(2) Ducats: Down the corridor after the fishnets.
(5) Ducats, (2) Crystals: In the room with the button that opens the beavers' cage. The crystals are next to the windows.
(4) Ducats: After you open the beaver's cage, you can proceed through the cage. Three ducats will be right in front of you, and a barrel to the left.
(1) Star: Going forward, you should accidentally collect it. It is behind some boxes, to the left.
(8) Ducats: Two barrels will block the way, and another six boxes will block the doorway to the next button.
(7) Ducats: On some platforms and nets, on your way to the button that opens the bear's cage.
(8) Ducats: Around the button at the bottom that extends a bridge to the other side.
(5) Ducats, (1) Star: : Passing through the bridge, three ducats will be in front of the boomerangs. Another ducat will be on a platform nearby. Going to the right to the doorway is a star in front of it, and a barrel near the bell with a ducat.
(9) Ducats: After passing through the first set of moving barrels, to your right is a barrel and a group of four ducats. On top of the boxes are four barrels, reachable with a jump attack.
(6) Ducats: After the second set of moving barrels, immediatly to your right are two barrels with two ducats. By the stairs are four ducats.
(6) Ducats, (1) Star: While going down the stairs, you should see a tiny room with six barrels and one star in the middle.
(4) Ducats: Going further down to the button that opens the pellican's cage, next to the button are also four barrels with four ducats.
(9) Ducats, (2) Crystals: Around the Parrot's cage are a bunch of ducats, and two crystals behind it.
(3) Ducats, (1) Crystals: Behind the plant at the corner of the room is a crystals. Next to the wall is also a line of ducats.
(2) Ducats, (5) Stars: In the lower side of the room, to the left of the stairs are two ducats. To the right of the stairs is a line of five stars.
(9) Ducats: On the wooden platforms that'll take you to the higher level, where there's the button that'll open the turtle's cage.
(3) Ducats, (1) Star: Next to the button are three ducats, with a star in the corner of the room.
(5) Ducats: From were you collected the ducats next to the button, fly to the windows down there. The three windows have one ducat each. Reach the fourth window, and fly to the platform to the right, were there are no boxes. Two ducats are sitting behind the boxes.
(4) Ducats: Now take the stairs that'll lead to a gate that was closed, behind the cage of the Parrot.
(7) Ducats: At the blocked door, three barrels are blocking the first door, and four barrels are blocking the second door.
(1) Crystal: After opening the blocked door with a roll, go immediately to the left to get a crystal hidden to the left of the door.
(4) Ducats: Down the stairs, leading to the next blocked door.
(4) Ducats: After breaking the second blocked door, four barrels will be to the left.
(4) Ducats: After passing through the electrified obstacles, four barrels will be blocking the next doorway.
(5) Ducats, (1) Crystal, (3) Stars: In the next room, starting from this level, is a pirate with a star. To the right are five barrels and two stars near them. To the left of the stairs is a hidden crystal.
(9) Ducats: After the stairs, to the right is a group of nine barrels, all containing ducats.
(10) Ducats: Taking the stairs to the left to go up to the button that'll open the parrot's cage, there a line of two ducats that starts from the left and finishes to the right, near the button.
(4) Ducats, (1) Crystal: When you go back to the parrot and start escaping from the sinking room, the three ducats will be on the way, and the crystal is in the corner of the net.
No Apes Were Hired Here (5) [Hunter's Galleon] From the checkpoint before the rolling barrels, reach the next checkpoint without taking damage and only pressing X four times and Circle once (do not use Triangle or Square)
Always wait for the barrels to arrive, then move to the other side. Do this until you've reached the end. Same applies to the second corridor with the spikes, of course make sure to not step on the spikes. The limit on button presses is basically the minimum amount you need to press to jump over the boxes half-way through and get to the second corridor. Jump, then double jump and attack in the air to destroy the barrels to land on the bigger boxes, then jump over the fence.
No One Hunts Like Kao, Saves Their Pals Like Kao (10) Defeat the Hunter in Final Duel, bringing an end to his kidnappings
PROGRESSION
The Hunter will try to shoot you with his rifle from a balloon. Everytime you hit him two or three times, he will drop a bomb that makes a wave of fire you have to jump, and destroy a part of the ship that will damage you if you fall into. You need to keep doing this for a few times, until the Parrot saves you from the last bomb that will sink the ship.
The Parrot will drop you in some wooden platforms. The Hunter will drop bombs that can also damage the platforms. You need to be as fast as you can to go from platform to platform to reach the end.
At the end, the Hunter will come down and take cover to shoot you. Pick up boomerangs, destroy his cover, and hit him with the boomerangs. If his cover is almost gone, he will run to the next one. A few boomerangs will finally take down the Hunter.
Tries to Flee Faster Than Glass Joe (10) [Final Duel] Defeat the Hunter without taking damage
Always strafe and move while throwing boomerangs. Don't move immediately to the direction where his bullets lands, there may be a possibility that you'll be hurt by the blast of the bullet. When he's ready to throw the bombs, it is best to keep yourself to the most south end of the stage to not accidentally be on top of one of the holes of the ship that'll appear.
When you get to the platforms, try to not double jump as much (only if you can't reach one of the rock cubes or for emmergency), and prioritize getting to the next plaform.
In the final phase, always move to one direction while strafing from a distance to dodge consistently his shots. If you keep throwing boomerangs fast enough at him and you manage to hit him, you can make him unable to move or even shoot (though always keep moving in case he frees himself).
Not Much of a Wing Cap... (5) Obtain 50 stars to unlock the hover after double jump
You should get this during the Great Trees level.
Keeping X pressed after making a double jump will make you hover with a flying helmet. Very useful to make certain jumps, and can also save you if you're about to fall. But after using the hover for a while, you will star to fall much faster, so you can't use it for longer periods.
Ready to Explore the Alps of Sunsine Spring (5) Obtain 100 stars to unlock the upgraded ground pound
You should earn this during the Igloo Village level.
The ground pound move will now make a shockwave that hits multiple enemies around you (or even destroy multiple barrels and boxes if it annoys you to punch them one at a time). This is a great move that lets you keep some distance from the enemies to defeat them more easily.
A Kangaroo Ready to Join the King of Iron Fist Tournament (10) Obtain 150 stars to unlock an improved tail attack
You should earn this during Trip to Island (due to the underwater level lacking any stars to collect).
Just like the ground pound upgrade, this will extend the range of the tail attack to make it easier to hit enemies in the air (you can in theory use it for the normal enemies by making a short jump to reach them, but it's very easy to get hit with this move, even upgraded). The upgrade will also make you stay in the air for a little more.
Doom Room - Cosmic Zoom, Toot Toot Kao Warrior (10) Obtain 200 stars to unlock endless rolling
You should earn this during The Volcano.
Not only this upgrade makes the roll move a good way to move faster in the levels, it also makes you almost invincible to enemies while using it, especially to pirates. This makes defeating enemies much easier, though you need to steer well to have a proper use of it.
Accessing a Tasmanian's Endless Supply (25) Obtain 250 stars to unlock unlimited boomerangs
You should earn this during Hunter's Galleon.
Infinite amount of boomerangs means you can actually use them whenever without worrying about their amount and against even other enemies besides those that can shoot you, though better aim is required for the other enemies. What's also of note is that you will always carry boomerangs, and can bring them even in sections that do not have them normally.
The Boxing Kangaroo Earns His Fight Money (25) Collect every ducat, crystal, and star in the game (including the starting ship)
MISSABLE
Each level has a certain amount of collectables to find. While you do need the ducats to gain access to the final levels of the game, the stars and crystals can earn you new moves to more easily defeat your enemies, or access to mini-games in the Dark Docks. The following is a complete list of all the collectebles in each level.
Level | Ducats | Crystals | Stars |
---|---|---|---|
Starting Ship | 25 | 0 | 0 |
Dark Docks | 25 | 5 | 0 |
Beavers' Forest | 150 | 20 | 20 |
The Great Escape | 200 | 20 | 20 |
Great Trees | 150 | 20 | 15 |
River Raid | 200 | 20 | 20 |
Igloo Village | 150 | 20 | 25 |
Ice Cave | 100 | 20 | 25 |
Down the Mountain | 250 | 0 | 0 |
Crystal Mines | 130 | 20 | 20 |
The Race | 1000 | 0 | 0 |
Hostile Reef | 75 | 20 | 0 |
Deep Ocean | 90 | 5 | 0 |
Trip to Island | 85 | 20 | 20 |
Treasure Island | 95 | 20 | 25 |
The Volcano | 1200 | 20 | 25 |
Abandoned Town | 200 | 10 | 25 |
Hunter's Galleon | 200 | 10 | 25 |
Warning
The Starting Ship will no longer be available after you leave the area. This means the ducats will be lost forever, requiring you to start a new game. Make Sure to collect all the ducats in the level before leaving.
Roping Yourself Into Memorization (5) Clear the Rope Mini-Game
You can get to this mini-game by going through the door in the Dark Docks that requires 100 crystals. The door can be found to the right of bossman.
Press any of the buttons that the Beaver will show to jump the rope enough times to win the mini-game. You can also recognize which buttons to press by the unique sound effect that they make when they show up.
Rushing a Beaver's Business (5) Clear the Trees Mini-Game
You can get to this mini-game by going through the door in the Dark Docks that requires 100 crystals. The door can be found to the left of bossman.
Press O and X as quickly as you can to make a bridge for Kao to pass through. You can use turbo for this if you are not able to do it quickly.
The Closest You'll Get to the Boxart (5) Reach a score of 50 in the Shooting Mini-Game (points after death don't count)
You can get to this mini-game by going through the door in the Dark Docks that requires 150 crystals. The door is located behind the train station, near a big stack of boxes.
This mini-game can go on until you get hit at least once, but for this achievement you need to reach 50 points. You earn one point by taking down one balloon. The balloons will appear in each wave in different numbers. They will also increase in speed the more waves you reach, making it more probable to reach high enough to shoot at you with a bomb. The bombs can be destroyed before they reach you.
You can fire the turret very quikcly by tapping O fast enough. This will make destroying the balloons much faster with no real penalty.
Birds of a Feather, Run Together (5) Clear the Race Mini-Game with a time of 1:00:00 or faster
You can get to this mini-game by going through the door in the Dark Docks that requires 200 crystals. The door can be found at the entrance of the pier where you meet the Pellican, to the left.
Just like the Trees mini-game, press O and X very quickly to make the Pellican go faster. You can also consider using turbo here if you can't tap fast.
Hey Ref, Can a Kangaroo Play Baseball? (5) Clear the Baseball Mini-Game
You can get to this mini-game by going through the door in the Dark Docks that requires 250 crystals. The door can be found at the entrance of the pier where you meet the Pellican, to the right.
You alternate between offense and defense. In defense, you need to press O when the bar is almost full (you can't wait for it to get full or you'll get hit). When you've hit the ball, you need to press X and O at a certain rhythm to make Kao fast enough to reach all bases and score the most points. Unfortunately, because of the rhythm required, turbo won't be as effective here. When in offense, it is basically the same as defense, though you can throw the ball when the bar is full this time. No matter how fast you make the spike guy go, the hammer guy is fast enough to at least do three points. Make sure to not make too many faults and to take all four bases in defense to win.