Indiana Jones and the Staff of Kings [Subset ‐ Fate of Atlantis] - RetroAchievements/guides GitHub Wiki
Spoiler-Free Achievement Guide
This guide is designed to be a spoiler-free (at least, as spoiler-free as you can be if you read the achievement descriptions) guide to mastering the game on your first playthrough. This means a certain amount of clever saving to split your playthrough carefully. This guide will focus on three things:
- Where does each achievement take place?
- When should you save? (And since there are only three slots on the Wii version, where should you save?) How many points should you have on your current route at each save point?
- When there is more than one way to solve a puzzle, which one earns more points?
With these notes, it should be possible to master the game in only three playthroughs. The rest is up to you. If you need or want more help than this, this guide isn't meant for you. Just go read this walkthrough.
Synopsis
| Achievement Set | Indiana Jones and the Staff of Kings [Subset - Fate of Atlantis] |
| Set Difficulty | 6/10* |
| Approximate time to master | 20 hours |
| Minimum numbers of playthroughs needed | 3 |
| Set Developers | WilHiteWarrior |
| Guide Author | authorblues |
* the achievement set doesn't require 1000 IQ, but if it did, the set would be 11/10 difficulty. A small mercy on Wil's part
Introduction
Indiana Jones and the Fate of Atlantis was developed by LucasArts and released in 1992. Built in the SCUMM engine, the engine that powered games such as Maniac Mansion (from which it gets its name), Monkey Island, LOOM, and other classic adventure games, Fate of Atlantis was one of the first to feature a novel branching system. Depending on your choices, the game plays entirely different, giving players a significant amount of control of their first playthrough and incredible replay value.
Getting Started
A few things you'll want to know before you start your playthroughs.
The game can be divided into three acts:
- Finding the Plato's Lost Dialogues
- Reaching the Lost City of Atlantis
- A Race to the Center of Atlantis
While the first and third acts are always the same (generally speaking), the middle act is entirely different depending on a single choice that you make when Sophia reads your fortune in your office in Barnett College. You'll be given three choices.
- "You're right, I better think this through alone." (Wits Path)
- "I'd rather tackle this together with you." (Team Path)
- "I'd rather go into action by myself." (Fists Path)
Your choice here divides the game into three distinct paths that completely change Act 2.
The Sections
The ‼️ symbol means that these are mutually exclusive achievements. The one that earns more IQ will be noted with ✅, but you can always do all in one playthrough by saving/loading where applicable.
Ideally, your save slots should be used like this:
- Save slot #1 should be used for right before choosing your Act 2 path, and should not be saved over
- Save slot #2 should be used for each milestone on the guide below, once you've confirmed you have the right number of points
- Save slot #3 should be used for progress within the section, or to help with exploring mutually exclusive solutions to puzzles
Intro
- IQ = 2 [SAVE] when completing the intro credits and cutscene at Barnett College
- the following achievements can be earned at Barnett College:
- This Is Where Forestall Cashed In (2)
- Find the horned statue in the dangerous labyrinth and bring it safely back to Indy's office
- You and Your Meteor Can Eat Slime! (1)
- Find a reference to another LucasArts game in Indy's office
- I'll Be Right Here (1)
- Find a reference to a different Spielberg movie on the Barnett College bulletin board
- Staircase out of Order (1)
- Check out the sign on the stairs in Caswell Hall
- This Is Where Forestall Cashed In (2)
- the following achievements can be earned at Barnett College:
- IQ = 2 [SAVE] when reaching New York
- the following achievements can be earned in New York:
- You Always Did Have a Way with Women (3) ‼️
- Charm your way past Biff
- What Are You Lookin' at, Butthead? (3) ‼️
- Give Biff a knuckle sandwich
- It's a Fire Escape. When There's a Fire, You Use It to Escape (3)
- Find another way backstage without having to deal with Biff
- When First We Practice to Deceive (5)
- Help Sophia with her special effects and then team up with her to find Atlantis
- You Always Did Have a Way with Women (3) ‼️
- Score notes:
- You can either charm Biff or fight Biff, but not both (and they are worth the same number of IQ), but after doing either, you can still climb the fire escape, earning IQ for both solutions.
- the following achievements can be earned in New York:
- IQ = 26 [SAVE] when reaching Iceland
- the following achievements can be earned in Iceland, The Azores, and Tikal:
- The Space Between Spaces (2)
- Head to Iceland and talk to Dr. Heimdall to learn about his aliens and where to go next
- You Are Named After the Dog!? (1)
- Tell Sternhardt your name and have Sophia sell you out
- The Original Tomb Raider (3)
- Help Sternhardt solve the mystery of the temple
- Freeze in Hell, Heimdall! (3)
- Now that Heimdall has chilled out a bit, get the eel figurine from the ice
- I've Got a Lot of Fond Memories of That Dog (1)
- Tell Costa your name and then have Sophia spill the beans on where it came from in one session
- What Did It Costa? (4)
- Find out what Costa knows about Plato's Lost Dialogue
- The Space Between Spaces (2)
- the following achievements can be earned in Iceland, The Azores, and Tikal:
- IQ = 70 [SAVE] when returning to Barnett College
- Score notes:
- There are several places that the Lost Dialogue can be found at Barnett College, depending on which collection it is a part of. You can still, however, earn IQ for solving the puzzles associated with each of the locations. The tasks that need to be done to earn the max IQ are:
- reach the top of the coal chute
- get the book in the ceiling of the room above the coal chute
- open the back of the fallen bookcase
- reach the room two floors above the library (the room where the game started)
- There are several places that the Lost Dialogue can be found at Barnett College, depending on which collection it is a part of. You can still, however, earn IQ for solving the puzzles associated with each of the locations. The tasks that need to be done to earn the max IQ are:
- Score notes:
- IQ = 90 [SAVE #1] before taking the Lost Dialogue to Sophia and setting your path
- the following achievements can be earned at Barnett College:
- I Once Was Lost, but Now Am Found (5)
- Find Plato's Lost Dialogue and return to Sophia
- I Once Was Lost, but Now Am Found (5)
- Save notes: this save that you make here can be re-used for all three paths, so save to Slot #1 and don't overwrite after making this save.
- the following achievements can be earned at Barnett College:
🧠 Wits Path
"You're right, I better think this through alone."
- IQ = 94 [SAVE #2] after choosing the Wits path
- you can earn the following achievements before reaching the digsite:
- I Have a Passion for Antiquities (2)
- Wits Path: Fly all the way to Monte Carlo to get an antique dealer's business card
- I Am a Profezional (3) ‼️
- Wits Path: Give the shopkeeper a purdy red hat and follow him to Al-Jabbar's house
- Hats Off to You (5) ‼️✅
- Wits Path: Follow the shopkeeper to Al-Jabbar's house without giving him the fez
- And I Will Hug Him and Squeeze Him (1)
- Fists or Wits Path: Give your camel a name
- Nice Try, Lao Che! (10)
- Wits Path: Reach the digsite without bribing any patrols
- I Have a Passion for Antiquities (2)
- Score notes:
- You earn 5 IQ just for getting the red fez. To earn max IQ, you must get the fez, but not give it to the shopkeeper and choose the other solution to the puzzle.
- Don't let the achievement fool you! Make a save (slot #3) before heading out into the desert and get to the digsite without bribing the patrols for the achievement, but go back; you earn 4 IQ for bribing a patrol. The red fez can be used for this.
- you can earn the following achievements before reaching the digsite:
- IQ = 137 [SAVE #2] when arriving at the digsite
- the following achievements can be earned at the digsite:
- I've Got to STOP Them! (5)
- Wits Path: Find and read the telegram at the digsite and find a way out
- I've Got to STOP Them! (5)
- the following achievements can be earned at the digsite:
- IQ = 159 [SAVE #2] before leaving the digsite and heading to Monte Carlo
- the following achievements can be earned in Monte Carlo:
- This Is Intolerable! (5)
- Wits Path: Return to Monte Carlo, rescue Monsieur Trottier and find the sunstone
- This Is Intolerable! (5)
- the following achievements can be earned in Monte Carlo:
- IQ = 185 [SAVE #2] after arriving at Thera
- the following achievements can be earned on Thera:
- I Didn't Know You Could Fly a Balloon! (5)
- Wits Path: Travel to Thera, find out where the Nazis are going next and devise some means to follow them
- I Didn't Know You Could Fly a Balloon! (5)
- the following achievements can be earned on Thera:
- IQ = 238 [SAVE #2] after landing on the U-Boat
- the following achievements can be earned on the U-Boat:
- I Am the Monarch of the Sea! (5)
- Wits Path: Land on the Nazis U-Boat and get a disguise
- Eat Stale (2) ‼️✅
- Wits Path: Rudely eat a sandwich in front of a starving soldier
- Out to Launch (5)
- Wits Path: Get the moonstone and escape the U-Boat
- I Am the Monarch of the Sea! (5)
- Score notes:
- The alternative solution for the hungry soldier doesn't have an achievement, but eating the sandwich in front of him is worth more IQ.
- the following achievements can be earned on the U-Boat:
- IQ = 268 [SAVE #2] after entering the Labyrinth on Crete
- the following achievements can be earned in the labyrinth:
- I Find If I Just Sit Down and Think... (2)
- Wits Path: Open the incredibly obvious secret door on Crete
- Cheerio, Old Chap (4)
- Wits Path: Get the worldstone back as well as the other stuff left behind for you
- They're Digging in the Wrong Place! (4)
- Wits Path: Dig your way into the map room
- Train Roll On... (5)
- Wits Path: Take the train to Atlantis!
- I Find If I Just Sit Down and Think... (2)
- the following achievements can be earned in the labyrinth:
- IQ = 334 before using the tram to reach Atlantis
❤️ Team Path
"I'd rather tackle this together with you."
- IQ = 94 [SAVE #2] after choosing the Team path
- you can earn the following achievements before reaching the digsite:
- It's Been Knife Knowing You (3)
- Team Path: Volunteer Sophia to assist the knife-thrower
- Fortune Favors the Fraud (5) ‼️
- Team Path: Use Sophia's gifts to convince Monsieur Trottier to give you the sunstone
- That's the Spirit! (5) ‼️✅
- Team Path: Use Indy's brilliant scheme to steal Monsieur Trottier's sunstone
- No Camels! (3)
- Team Path: Head out into the desert in search of the digsite
- I Consider Myself the Luckiest Protagonist in Adventure Games (1)
- Team Path: Check out your cool new autographed baseball!
- Fly? Yes! Land? No! (5)
- Team Path: Take the balloon to the digsite
- It's Been Knife Knowing You (3)
- Score notes:
- Using Sophia's method to get the sunstone from Trottier is frustrating and worth less IQ. But they're both worth an achievement, so have fun.
- you can earn the following achievements before reaching the digsite:
- IQ = 167 [SAVE #2] when arriving at the digsite
- you can earn the following achievements before leaving for Crete:
- Deep Trouble (5)
- Team Path: Find out what the Nazis didn't at the digsite, get Sophia out of the hole and find a way out
- Deep Trouble (5)
- you can earn the following achievements before leaving for Crete:
- IQ = 190 [SAVE #2] when arriving on Crete
- you can earn the following achievements before boarding the U-Boat:
- X Never Ever Marks the Spot (3)
- Team Path: Find the moonstone in the Ruins of Knossos
- How Long Have We Been Working on This?? (5)
- Team Path: Find the worldstone and an old friend in the Labyrinth of Knossos
- Are Too Times Ten (2)
- Team Path: Argue back and forth with Sophia about whether Indy is scared of snakes or not
- The Trouble with Her Is the Noise (5)
- Team Path: Find a way out of the Labyrinth
- X Never Ever Marks the Spot (3)
- you can earn the following achievements before boarding the U-Boat:
- IQ = 286 [SAVE #2] before boarding the U-Boat
- you can earn the following achievements on the U-Boat:
- Ever Dance with the Devil by the Pail Moonlight? (5)
- Team Path: Rescue Sophia on the U-Boat and get the stones back
- U-Boat Now Mii-Boat (5)
- Team Path: Steer the U-Boat into Atlantis!
- Ever Dance with the Devil by the Pail Moonlight? (5)
- Score notes:
- The only decision here is whether to fight the captain (worth 3 IQ) or to let the game fight him automatically (worth 1 IQ). Make sure you choose the dialogue "Are you a sub-captain or merely sub-human?" to fight the captain yourself (and win easily). Apparently you don't get the 3 IQ if you suckerpunch the captain, but I was never able to figure out how the suckerpunch worked on the Wii version.
- you can earn the following achievements on the U-Boat:
👊 Fists Path
ONLY TRUST YOUR FISTS
POLICE WILL NEVER HELP YOU
- Streets of Rage 2
"I'd rather go into action by myself."
- IQ = 94 [SAVE #2] after choosing the Fists path
- you can earn the following achievements before reaching the digsite:
- You're Carding Me!? (3)
- Fists Path: Fly all the way to Monte Carlo to get an antique dealer's business card
- I'll Be Watching You (3) ‼️
- Fists Path: Follow Paul to Omar's house, then fight and defeat the Nazi threatening him
- This Is Child's Play (4) ‼️✅
- Fists Path: Defeat the Nazi threatening Omar without fighting him
- And I Will Hug Him and Squeeze Him (1)
- Fists or Wits Path: Give your camel a name
- They Did Nazi Me Coming (5)
- Fists Path: Find the digsite without fighting any of the Nazis
- You're Carding Me!? (3)
- Score notes:
- In most cases on this route, if there is an option to win that doesn't involve boxing, it is worth more IQ. When you get to Omar's house, find the option that doesn't involve alerting the Nazi for more IQ.
- Don't let the achievement fool you! Make a save (slot #3) before heading out into the desert and get to the digsite without fighting any of the Nazis for the achievement, but go back; you earn 4 IQ for fighting any Nazi. Plus, it is very satisfying. It is only necessary to fight one, but feel free to fight more for recreation.
- you can earn the following achievements before reaching the digsite:
- IQ = 117 [SAVE #2] when arriving at the digsite
- you can earn the following achievements before leaving the digsite:
- Look What You Did! I Can't Believe What You Did! (10)
- Fists Path: Investigate the digsite and defeat Rolf
- Look What You Did! I Can't Believe What You Did! (10)
- you can earn the following achievements before leaving the digsite:
- IQ = 167 [SAVE #2] when landing on Crete
- you can earn the following achievements before crossing the gap in the catacombs:
- The Solution Presents Itself! (5)
- Fists Path: Find the moonstone, open the secret door and defeat Klaus
- I Guess We Found a Few Skeletons in His Closet (5)
- Fists Path: Find an old friend in the Labyrinth and read his note
- The Solution Presents Itself! (5)
- you can earn the following achievements before crossing the gap in the catacombs:
- IQ = 221 [SAVE #2] after swinging across a gap in the catacombs
- you can earn the following achievements before exiting the catacombs:
- Hans Off! (3)
- Fists Path: Defeat Hans without fighting him
- You Won't Be Back (5)
- Fists Path: Defeat Arnold without fighting him
- Hey, Can You Reach the Grail for Me While You're Down There? (3)
- Fists Path: Save the worldstone! Oh, and Sophia
- Pointer Finder (5)
- Fists Path: Look for a pointer and hope it's static
- Hans Off! (3)
- Score notes:
- Okay, truth time: the achievement set isn't asking you to get max IQ. To get max IQ, you need to fight Arnold. Go ahead and try. I'll wait... You see? No good. So instead, we look for another way. It's worth 1 less IQ. Go send Wil a thank you note.
- you can earn the following achievements before exiting the catacombs:
- IQ = 295 [SAVE #2] after arriving on Thera
- you can earn the following achievements before reaching Atlantis:
- I'm Making This Up as I Go (5)
- Fists Path: Find the entrance to Atlantis!
- I'm Making This Up as I Go (5)
- you can earn the following achievements before reaching Atlantis:
- IQ = 323 [SAVE #2] after reaching Atlantis
Finale
- IQ = (🧠341/❤️335/👊323) [SAVE #2] when reaching Atlantis
- you can earn the following achievements before activating the macrotaur:
- This Is My Stepladder. I Never Knew My Real Ladder (1)
- Pick up a ladder
- The Greatest Archaeologist of the 20th Century (10)
- Find all of the items in the maze, create some beads, stealth kill Sophia's guard and reach the canal, all without getting caught
- You'll Never Have Better (5)
- Rescue Sophia from her cell
- Nur-Ab-Sal... Prepare to Meet Kali! In HELL! (5)
- Say goodbye to Nur-Ab-Sal
- Uh-Oh! Big Mistake! Big Mistake, Indy! (5)
- Try to figure out how to drive this stupid thing!
- This Is My Stepladder. I Never Knew My Real Ladder (1)
- Score notes:
- You may still want to do a bit of save-forking here. The achievement asks you to not get caught by guards, but you earn 5 IQ each time you fight a Nazi in one of the four quadrants of the maze. Also, you will need to, at least once, reach the end of the game without Sophia to earn an achievement, so I recommend using save slot #2 to make a save after destroying the door to the center of Atlantis.
- you can earn the following achievements before activating the macrotaur:
- IQ = (🧠571/❤️565/👊553) [SAVE] before activating the macrotaur
- you can earn the following achievements before the end of the game:
- A Circular Argument (5)
- Reach the Colossus and solve the final spindle puzzle
- A Circular Argument (5)
- you can earn the following achievements before the end of the game:
- IQ = (🧠599/❤️593/👊581) [SAVE] before aligning the final stone disk puzzle
- final achievements:
- She Thought She'd Found a Prize (10)
- Complete the game without rescuing Sophia
- Top Men (25)
- Complete the game and escape with Sophia
- Archaeology Is the Search for Fact (25)
- Wits Path: Complete the game with 634 current IQ points
- How Dare He? (25)
- Fists Path: Complete the game with 616 current IQ points
- Okie Dokie, Dr. Jones! Hold On to Your Potatoes! (25)
- Team Path: Complete the game with 628 current IQ points
- She Thought She'd Found a Prize (10)
- final achievements:
Thanks
Special thanks to the following people:
- LucasArts, for being the best to ever do it
- WilHiteWarrior, for making a cool set for an awesome game
- ImpliedKappa, for calculating a lot of these checkpoints for my own spoiler-free playthrough
- You, for reading this guide and not just following a walkthrough. I'm proud of u