Hamtaro: Rainbow Rescue (Game Boy Advance) - RetroAchievements/guides GitHub Wiki
| Set Difficulty | 1 |
| Approximate time to master | 24 hours |
| Minimum numbers of playthroughs needed | 1 |
| Number of missable achievements | 0 |
| Does difficulty affect achievements? | Not applicable |
| Hardest achievement of the set | Where's My Super Suit...? |
Hamtaro: Rainbow Rescue is the third game in the Hamtaro adventure game series, after Ham-Hams Unite! and Ham-Ham Heartbreak. While the earlier games in the series focus on learning new Ham-Chat words and using them to solve puzzles, this game instead focuses on solving puzzles by completing minigame and having the right Ham-Ham in your team. Additionally, this game offers 451 collectable stickers (some of which are unique, most of which can be earned multiple times), and you'll have to explore all over the game world to find them all and master this set.
At the time of writing, this set currently has 97 achievements worth a total of 471 points. None of the achievements are missable, so you're able to get them all in one playthrough if you keep at it!
Once you've beaten the main game by helping Bo return to Rainbow Land, new areas and connections open up in all of the locations across the map. Each main location also leads to one of the two new locations that can only be accessed during the postgame, Acorn Trail and Sea Spray Park. This is a quick recap of those new areas and connections, since understanding them is crucial for unlocking all of the achievements.
-
Sunny Peak: Near the very end of Sunny Peak, there is a pile of logs that block a route to the north. During the postgame, these logs are clear and you can access this area.
- At the very start of the new area mentioned above, there is a rainbow path headed off-screen to the left. This rainbow path leads the northeast corner of Acorn Trail, a new location.
- In the southeast of Sunny Peak, beside the "Bungee Jump Rescue" minigame, there's now a rainbow leading to the train station. This train station allows you to travel quickly between Sunny Peak, Rainbow Land, Sparkle Coast, and the Ham-Ham Lawn outside of the clubhouse.
-
Flower Ranch: The minigame "Stair Hop Hop 1" is a few screens southeast of the start (just past the bridges). Completing the minigame takes you to a higher ledge with a path north, but a sleeping hamster blocks the path onwards. During the postgame, the hamster is now awake, and you can clear the "Boulder Bash 2" minigame here to access this new area.
- At the far end of this new area, there's a rainbow path leading off-screen to the right. This path leads to the northwest corner of Sea Spray Park, a new location.
-
Clover Elementary: Inside the school, there's an open doorway on the far left that a police officer is guarding, preventing access. During the postgame, he moves aside and allows you into this room.
- Outside of the school, on the rightmost screen, a rainbow path appears during the postgame. This rainbow path leads to the southwest corner of Acorn Trail.
-
Ticky-Ticky Park: The swing-set a few screens northeast of the start is now vacated, allowing you to play the "Swing-Set Jump" minigame if Dexter is in your team. Completing this minigame leads to the sandbox, a new area you can only access in the postgame.
- By bringing a trampoline from the park west of the start to the stuck child several screens north of the start, you're able to climb across the railing the stuck child was blocking. If you have Stan in your team and can defeat the Seedslinger on the railing in his game, you can access a rainbow path leading off-screen to the right. This path leads to the southwest corner of Sea Spray Park.
- Tip-Top Fair: In the southwest corner of the fair, by the comedy stage, a rainbow path appears during the postgame. This rainbow path leads to the southeast corner of Acorn Trail.
-
Sparkle Coast: Northwest of the aquarium, there's a new rainbow leading to the train station during the postgame. This train station allows you to travel quickly between Sparkle Coast, Sunny Peak, Rainbow Land, and the Ham-Ham Lawn outside of the clubhouse.
- Northwest of the start, in the same area you find the raft in the main game, a rainbow path has appeared leading off-screen to the left. This rainbow path leads to the northeast corner of Sea Spray Park.
- Hamstarr Manor: At the very start of Hamstarr Manor, there's a rainbow path leading to the southeast corner of Sea Spray Park.
Each main location (aside from Acorn Trail and Sea Spray Park) has a shop somewhere in the area. The shops sell some unique stickers, sticker mats (required purchases to get the Medal Stickers), coloring pictures (required purchases for the Vivid Imagery achievement), and other items required to fully master the game.
Each of these locations also includes a hidden flyer somewhere, and doing so will add a few new items to the shop's stock. All flyers unlock at least one sticker mat, so you'll need to find all of them to get the Treasured Medal achievement. This is a quick list of all shop and flyer locations.
| Main location | Shop location | Flyer location | Notes |
|---|---|---|---|
| Sunny Peak | In the big tree | Cheer up the sad kid with Pashmina, at the very end of the Sunny Peak postgame-only area by the raft | Requires the Sunny Peak flyer to buy all pictures |
| Flower Ranch | In the tree above the mushroom log, east from the horse | Use Oxnard to knock it off a ledge north of the start | None |
| Clover Elementary | Under a rock in the northwest corner of the school | Complete the "Organ Lesson 1" minigame with Bijou in the postgame-only room | Requires Boss in your team to access the shop One picture in the shop requires the Clover Elementary flyer |
| Ticky-Ticky Park | Through a door in the tree north of the lily pad pond | Use Sandy to grab it in the southeast corner of the lily pad pond | Requires the bent wire, found in a tree northwest of the start |
| Tip-Top Fair | At the very north end of the fair | Behind the "Basket Balance" minigame in the north | None |
| Sparkle Coast | Just outside of the entrance to the aquarium | Randomly earned by playing the digging game northeast of the start in the postgame Requires Boss to play the digging game |
None |
| Hamstarr Manor | The top-left door from the room with "Prize Catch", which is in the northeast part of Hamstarr Manor | To the right of the final room, west of the main room Only accessible during the postgame |
None |
| Rainbow Land | The counter on the left of the main room with the sign | Talk to Papa Ham after seeing Bo's performance, in the northeast of the main room | None |
This section covers achievements that you earn just by playing through and beating the main game story. These achievements are all tagged as progression or the win condition.
This section covers achievements earned by handing out all of the invitations to Rainbow Theater after completing the main story. None of these achievements can be earned prior to beating the game - after the credits roll, you'll be given 40 theater invitations to hand out to various characters across the game world.
This section covers achievements earned by finding and collecting all of the coloring pictures in the game. This includes the secret pictures that can only be found by entering a hidden code after interacting with a specific object.
This section covers achievements earned by completing various challenges while playing the minigames, and the big achievement for completing every minigame available in the game.
Note that you can replay all minigames in the back room of Rainbow Land, but only after completing the theater invitation sidequest and viewing Bo's theater performance.
This section covers achievements earned by collecting all of the 5-star achievements in each location, and for collecting every sticker in the game. That will be the bulk of your playthrough time.
This section covers the remaining 6 achievements that do not fit into any other category.
| Set Difficulty | 1 |
| Approximate time to master | 24 hours |
| Minimum numbers of playthroughs needed | 1 |
| Number of missable achievements | 0 |
| Does difficulty affect achievements? | Not applicable |
| Hardest achievement of the set | Where's My Super Suit...? |
Hamtaro: Rainbow Rescue is the third game in the Hamtaro adventure game series, after Ham-Hams Unite! and Ham-Ham Heartbreak. While the earlier games in the series focus on learning new Ham-Chat words and using them to solve puzzles, this game instead focuses on solving puzzles by completing minigame and having the right Ham-Ham in your team. Additionally, this game offers 451 collectable stickers (some of which are unique, most of which can be earned multiple times), and you'll have to explore all over the game world to find them all and master this set.
At the time of writing, this set currently has 97 achievements worth a total of 471 points. None of the achievements are missable, so you're able to get them all in one playthrough if you keep at it!
Once you've beaten the main game by helping Bo return to Rainbow Land, new areas and connections open up in all of the locations across the map. Each main location also leads to one of the two new locations that can only be accessed during the postgame, Acorn Trail and Sea Spray Park. This is a quick recap of those new areas and connections, since understanding them is crucial for unlocking all of the achievements.
-
Sunny Peak: Near the very end of Sunny Peak, there is a pile of logs that block a route to the north. During the postgame, these logs are clear and you can access this area.
- At the very start of the new area mentioned above, there is a rainbow path headed off-screen to the left. This rainbow path leads the northeast corner of Acorn Trail, a new location.
- In the southeast of Sunny Peak, beside the "Bungee Jump Rescue" minigame, there's now a rainbow leading to the train station. This train station allows you to travel quickly between Sunny Peak, Rainbow Land, Sparkle Coast, and the Ham-Ham Lawn outside of the clubhouse.
-
Flower Ranch: The minigame "Stair Hop Hop 1" is a few screens southeast of the start (just past the bridges). Completing the minigame takes you to a higher ledge with a path north, but a sleeping hamster blocks the path onwards. During the postgame, the hamster is now awake, and you can clear the "Boulder Bash 2" minigame here to access this new area.
- At the far end of this new area, there's a rainbow path leading off-screen to the right. This path leads to the northwest corner of Sea Spray Park, a new location.
-
Clover Elementary: Inside the school, there's an open doorway on the far left that a police officer is guarding, preventing access. During the postgame, he moves aside and allows you into this room.
- Outside of the school, on the rightmost screen, a rainbow path appears during the postgame. This rainbow path leads to the southwest corner of Acorn Trail.
-
Ticky-Ticky Park: The swing-set a few screens northeast of the start is now vacated, allowing you to play the "Swing-Set Jump" minigame if Dexter is in your team. Completing this minigame leads to the sandbox, a new area you can only access in the postgame.
- By bringing a trampoline from the park west of the start to the stuck child several screens north of the start, you're able to climb across the railing the stuck child was blocking. If you have Stan in your team and can defeat the Seedslinger on the railing in his game, you can access a rainbow path leading off-screen to the right. This path leads to the southwest corner of Sea Spray Park.
- Tip-Top Fair: In the southwest corner of the fair, by the comedy stage, a rainbow path appears during the postgame. This rainbow path leads to the southeast corner of Acorn Trail.
-
Sparkle Coast: Northwest of the aquarium, there's a new rainbow leading to the train station during the postgame. This train station allows you to travel quickly between Sparkle Coast, Sunny Peak, Rainbow Land, and the Ham-Ham Lawn outside of the clubhouse.
- Northwest of the start, in the same area you find the raft in the main game, a rainbow path has appeared leading off-screen to the left. This rainbow path leads to the northeast corner of Sea Spray Park.
- Hamstarr Manor: At the very start of Hamstarr Manor, there's a rainbow path leading to the southeast corner of Sea Spray Park.
Each main location (aside from Acorn Trail and Sea Spray Park) has a shop somewhere in the area. The shops sell some unique stickers, sticker mats (required purchases to get the Medal Stickers), coloring pictures (required purchases for the Vivid Imagery achievement), and other items required to fully master the game.
Each of these locations also includes a hidden flyer somewhere, and doing so will add a few new items to the shop's stock. All flyers unlock at least one sticker mat, so you'll need to find all of them to get the Treasured Medal achievement. This is a quick list of all shop and flyer locations.
| Main location | Shop location | Flyer location | Notes |
|---|---|---|---|
| Sunny Peak | In the big tree | Cheer up the sad kid with Pashmina, at the very end of the Sunny Peak postgame-only area by the raft | Requires the Sunny Peak flyer to buy all pictures |
| Flower Ranch | In the tree above the mushroom log, east from the horse | Use Oxnard to knock it off a ledge north of the start | None |
| Clover Elementary | Under a rock in the northwest corner of the school | Complete the "Organ Lesson 1" minigame with Bijou in the postgame-only room | Requires Boss in your team to access the shop One picture in the shop requires the Clover Elementary flyer |
| Ticky-Ticky Park | Through a door in the tree north of the lily pad pond | Use Sandy to grab it in the southeast corner of the lily pad pond | Requires the bent wire, found in a tree northwest of the start |
| Tip-Top Fair | At the very north end of the fair | Behind the "Basket Balance" minigame in the north | None |
| Sparkle Coast | Just outside of the entrance to the aquarium | Randomly earned by playing the digging game northeast of the start in the postgame Requires Boss to play the digging game |
None |
| Hamstarr Manor | The top-left door from the room with "Prize Catch", which is in the northeast part of Hamstarr Manor | To the right of the final room, west of the main room Only accessible during the postgame |
None |
| Rainbow Land | The counter on the left of the main room with the sign | Talk to Papa Ham after seeing Bo's performance, in the northeast of the main room | None |
This section covers achievements that you earn just by playing through and beating the main game story. These achievements are all tagged as progression or the win condition.
This section covers achievements earned by handing out all of the invitations to Rainbow Theater after completing the main story. None of these achievements can be earned prior to beating the game - after the credits roll, you'll be given 40 theater invitations to hand out to various characters across the game world.
This section covers achievements earned by finding and collecting all of the coloring pictures in the game. This includes the secret pictures that can only be found by entering a hidden code after interacting with a specific object.
This section covers achievements earned by completing various challenges while playing the minigames, and the big achievement for completing every minigame available in the game.
Note that you can replay all minigames in the back room of Rainbow Land, but only after completing the theater invitation sidequest and viewing Bo's theater performance.
This section covers achievements earned by collecting all of the 5-star achievements in each location, and for collecting every sticker in the game. That will be the bulk of your playthrough time.
This section covers the remaining 6 achievements that do not fit into any other category.









| Character | Location | Requirements to invite |
|---|---|---|
| Marron | Top-left branch of the second big tree, beside the nest (past the "Ladybug Pinpoint" minigame) |
None |
| Seedric | Climb the vine down to the left of the second big tree (beside the "Lily Pad Row 2" minigame) |
Must have already invited Marron |
| Championi | At the very end of Sunny Peak, beside the hole back to the clubhouse | None |
| Radar | On the second screen of the Sunny Peak postgame-only area | None |
| Ook-Ook | On the fourth screen of the Sunny Peak postgame-only area | None |

You'll need to have all of Oxnard, Stan, Boss, and Panda in your team if you want to give away all five invitations in one visit.
| Character | Location | Requirements to invite |
|---|---|---|
| Pepper | On top of the fence post at the very end of Flower Ranch | Must have Oxnard in your team to invite her |
| Solara | At the very end of Flower Ranch, climb the fence post, go all the way left, and climb down the post here to a new screen | Must have Stan in your team to invite her |
| Elder-Ham | On the bench north of "Stair Hop Hop 2" (Must play the minigame to reach him) This minigame is found just past the bridges southeast of the start |
Must have already invited Auntie Viv in Tip-Top Fair Must have Boss in your team to reach Elder-Ham |
| Tomy-T | There is a flower garden to the far-right of the Flower Ranch postgame-only area Tomi-T is at the top-left of the flower garden |
Must have Boss in your team to reach Tomi-T |
| Eggi-P | There is a coop with a broken floor to the left of the Flower Ranch postgame-only area Eggi-P is on a ledge past the coop to the left of this area |
Must have already invited Tomy-T Must have both Boss and Panda in your team to reach Eggi-P |

You'll need to have Bijou, Pashmina, and either Maxwell or Dexter in your team to give away all four invitations in one visit to the school.
| Character | Location | Requirements to invite |
|---|---|---|
| Dr. Peanut | In the science room's sink, to the right of the entrance | Must have either Maxwell or Dexter in your team to invite him Must have Pashmina in your team to reach him |
| Omar | On the couch in the principal's office | None |
| Dharma Doll | On a shelf above the couch in the principal's office, accessible from a plant to the top-right of the couch | None |
| Inspector Hams | On a table in the left of the Clover Elementary postgame-only area Inspector Hams is here, but won't accept the invitation until you get him turtle food You can find turtle food in the Clover Elementary shop for 10 seeds if you have the Clover Elementary flyer |
Must have turtle food |

Make sure your team includes Dexter, Panda, Penelope, Boss, and Oxnard in order to give all of these invitations away in a single visit to the park.
| Character | Location | Requirements to invite |
|---|---|---|
| Lolly | Standing beside the ice cream stand northwest of the entrance | Must first speak with Lolly to get four ice-cream bars, then give them away to four hamsters in Ticky-Ticky Park for her to accept the invitation 1. On the screen left of the ice cream stand is a giant tree. One hamster at the top level of this tree wants an ice-cream bar. 2. The very southwest end of the lily pad pond leads to a dead end across a log. One hamster here wants an ice-cream bar. 3. The minigame "Can do!" can be played by Penelope to the northwest of the lily pad pond. Completing the minigame leads to a hamster who wants an ice-cream bar. 4. The postgame-only sandbox has a hamster who wants an ice-cream bar at the top-right. |
| Ice | Behind the ice cream stand northwest of the entrance | Must first speak with Lolly to get four ice-cream bars, then give them away to four hamsters in Ticky-Ticky Park for him to accept the invitation |
| Papa Ham | From the postgame-only sandbox, you can climb a trowel in the top-right to reach a screen with a bench and a lamppost Papa Ham is on this bench |
None |
| Mama Ham and her three children | By the park bench north of the entrance | Must first find her three lost children for all four of them to accept the invitations 1. Behind the "Super Jump Rope Jam" minigame, accessed from the top level of the tree to the left of the ice cream stand. Must have Panda in your team to reach this area. 2. From the postgame-only sandbox, climb the trowel in the top-right to reach a screen with a bench and a lamppost. The child is on top of the lamppost, which requires you to complete "Headband-Ham Battle" to climb it. 3. At the top-left of the sandbox, use Oxnard to roll at a toy truck and knock the child down from it. |
| Buster | By the main gate to the park, two screens south of the fountain | Must have found all three of Mama Ham's children |

Your team needs to include Stan, Bijou, Cappy, and Boss to give away all four invitations in one visit.
| Character | Location | Requirements to invite |
|---|---|---|
| Flora | At the entrance to the fair | Must have Stan in your team to invite her |
| Auntie Viv | By the comedy stage in the southwest of the fair | Must have Boss in your team to invite her |
| Sparkle | On the dance stage in the southeast of the fair | Must have Bijou in your team to invite her |
| Stucky | By the pipe in the northwest of the fair | Must have Cappy in your team to invite him |
| Sabu | By the drums in the north of the fair | Must have Boss in your team to invite him |

| Character | Location | Requirements to invite |
|---|---|---|
| Broski | North of the entrance | None |
| Salia | Sleeping outside of the aquarium entrance | None |
| Seamore | In the aquarium, just before the invisible floor | None |
| Tux | By the invisible floor in the aquarium | Must speak with Tux first, then speak with the artist hamster outside the aquarium before Tux will accept the invitation |

| Character | Location | Requirements to invite |
|---|---|---|
| Hamstarr | By the table in one of the first rooms in the manor | Must have Howdy in your team to invite him |

| Character | Location | Requirements to invite |
|---|---|---|
| Djungian Chorus members | In the central area of Acorn Trail (south of the Sunny Peak and Clover Elementary rainbow paths, north of the Tip-Top Fair rainbow path) |
Must first find the four missing chorus members to invite them all 1. South of the main Djungian Chorus member (Speak to the hamster on the left to make him appear) 2. In the Acorn Trail lily pad pond, near the Tip-Top Fair rainbow path (Requires you to have already invited Tomy-T in Flower Ranch) 3. In the northwest part of Sea Spray Park, beside the "Tasty Broiled Corn" minigame (Requires you to use Oxnard to complete "Tasty Broiled Corn") 4. In the southwest part of Sea Spray Park, by the juice stand (Requires you to get the fruit from the fruit stand in the northwest part of Sea Spray Park) |
| Hambini siblings | In the central area of Acorn Trail (south of the Sunny Peak and Clover Elementary rainbow paths, north of the Tip-Top Fair rainbow path) |
Must first find the two missing Hambini siblings to invite them 1. Inside the Sticker Hermit's house beside the Sunny Peak rainbow path (Requires you to have at least 200 stickers to enter) 2. In the southeast part of Sea Spray Park, just north of the Hamstarr Manor rainbow path (Requires you to talk to a sailor hamster in the southeast part of Sea Spray Park to make the Hambini sibling appear) |

Give away all 40 invitations and return to Rainbow Land to view the postgame-ending cutscene and get this achievement.

After you've given away all 40 invitations and watched Bo's performance, Buster the police hamster will give you the certificate if you speak to him. He's standing just to the left of the escalators in Rainbow Land. The certificate doesn't do anything, but is a congratulatory item as a reward for completing the postgame Rainbow Theater quest.

At the start of the postgame-only area of Sunny Peak, there's a hungry hamster. His mom at the very far right of this area has a sack lunch for him, and you just have to complete her "Order Up" minigame with Maxwell to get the lunch. Complete the minigame and bring him the lunch to get this picture.

An artist hamster starts in Flower Ranch on the horse. Every time you complete a stage (except for Hamstarr Manor) and find the artist, they will give you a picture of a scene from that stage. In order to get this achievement, you must complete the game up to at least Hamstarr Manor and find the artist in Flower Ranch six times to get all of the pictures from them.
| Required stage completed | Artist location |
|---|---|
| Sunny Peak | On the back of the horse |
| Flower Ranch | In the rabbit pen near the start of Flower Ranch |
| Clover Elementary | On the fence above "Slippy Slidy Slope 2", to the right of the fence post in the rabbit pen |
| Ticky-Ticky Park | On the bridge southeast of the Flower Ranch entrance |
| Tip-Top Fair | On the bench north of "Stair Hop Hop 2" (Must play the minigame to reach the artist) |
| Sparkle Coast | All the way left on the fence post at the very end of Flower Ranch |

In the postgame-only sandbox in Ticky-Ticky Park, there is a trowel in the top-right that leads to a screen with a bench and a lamppost. Talk to the young hamster here to make them release their balloon. Complete the "Headband-Ham Battle" with the Headband-Ham in front of the lamppost to be able to climb it, and you can retrieve the balloon for the young hamster. They will reward you with this picture.

There is a string lottery booth in the north area of Tip-Top Fair, which costs 5 seeds per pull. Each time you play has a small chance of awarding you this picture. Just keep playing until you eventually win it, it's all RNG.

There are five crumpled cans along the first few screens of Sparkle Coast. Have your team of Ham-Hams pick up each can and carry it to the trash beside the entrance. Once you have thrown away all of the cans, this picture will wash up on the beach a few screens north of the entrance.

In the postgame, return to Hamstarr Manor and head to the end of the stage. If you clear the minigames "Raise Your Flag" and "Duck and Throw" again, you'll be rewarded with this picture.

In the southwest area of Acorn Trail, there is a pink artist hamster. Talk to them and they will ask you for the Sticker Hermit's autograph. The Sticker Hermit's house is in the northeast of Acorn Trail, right beside the rainbow path to Sunny Peak, but you cannot enter it unless you've collected at least 200 stickers. Once you have enough stickers, you can get the autograph from him and give it to the pink artist to get this picture.

Get the fruit from the fruit stand in the northwest and bring it to the juice stand in the southwest. Then talk to the old couple on the bench there to hear where the picture is hidden. Finally, examine the water beside the pipe in the southeast corner of Sea Spray Park to find this picture (on the same screen as the "Super Hopscotch" minigames, near the top-left corner of this screen).

After giving away all 40 theater invitations and viewing Bo's performance, you can speak with Mama Ham in Rainbow Land to get this picture. She's standing just right of the sign at the center of Rainbow Land, right beside her little children.

See the shop location list for details. Every shop sells at least one picture, so you must visit every shop to earn this achievement.

Examine the blackboard in the clubhouse and then enter L, R, A, B into your controller.

Climb the vines on the far right outside of the school to reach the windowsill. Behind the window is a shogun wig. Examine it and then enter L, A, B, L, R into your controller.

The comedy stage in the southwest corner of Tip-Top Fair has a sign with Howdy and Dexter on it. Examine this sign and then enter R, L, A, R, B into your controller.

This secret picture is hidden in the room with the "Seed Pig-Out" minigame, northwest of the central room. Talk to the central judge at the judges' table and then enter B, L, A, B, A, R into your controller.

In the north section of Rainbow Land, with the minigame machine, there is a poster of Bo with a green border. Examine it and then enter L, A, L, B, A, B, R, R into your controller.

Just press the button with good timing. You can't replay this minigame at will, so if you fail to earn this achievement during the one time you play it in the story during Sunny Peak, you'll have to wait until after you complete the theater invitation sidequest in the postgame, when you can replay all minigames in Rainbow Land.

"Petal Catch" is available at the base of the cliff in Sunny Peak after bringing the orange to Bo. You need Bijou in your team to play this game. 50 petals drop in total, so you need to get a perfect score here.

"Climb, Climb, Climb!" is available at the large tree above the cliff in Sunny Peak, after bringing the orange to Bo. You can't replay this game in Sunny Peak, so if you don't get the achievement when you first play it, you have to wait until the postgame when you can replay it at Rainbow Theater. This requires you to catch all 10 candies that drop during this minigame, so if you miss any you should pause and start over.

"Leaf of Faith" is available at the large tree above the cliff in Sunny Peak, after bringing the orange to Bo. You just need to climb to the left branches of the tree to play this game, and it alternates between version 1 and 2 each time you play it. In this game, pressing A as you land on the leaf will have Hamtaro do a high jump, and pressing it a half-second before landing on the leaf will have him do a small jump forwards.
To collect 10 candy in this stage, you need to do a high jump off of the first leaf (up to the upper level), then a small jump off of the second leaf, followed by two more high jumps. When you reach the upper level, you can wait without pressing any button to make Hamtaro jump in place, which can help you time the next small jump better.

As mentioned above, "Leaf of Faith 2" alternates with "Leaf of Faith 1" every time you play it at the branch on the tree above the cliff in Sunny Peak.
To collect 10 candy in this stage, you need to do a high jump off of the first leaf (up to the middle level) and the second leaf (up to the upper level). Then do a small jump off of the third leaf, followed by one more high jump. When you reach the upper level, you can wait without pressing any button to make Hamtaro jump in place, which can help you time the next small jump better.

"Heads Up" can be played by examining the statue in the postgame-only area of Sunny Peak. Bijou is needed to play this game, so make sure she's in your team when you do. It also costs 10 seeds each time you play this minigame in Sunny Peak, so it might be worth playing it in the Rainbow Theater instead if you're having trouble getting this achievement.

"Bungee-Jump Rescue" can be played by talking to the hamster on the southeast edge of Sunny Peak, after giving the orange to Bo. It can be replayed as often as you want. "Hamster Rescue" can be played by talking to the mother hamster at the end of the Sparkle Coast aquarium during the postgame (if Pashmina is in your team), but cannot be replayed outside of Rainbow Land.
In either case, you have to grab the hamster on the first jump down to earn this achievement. Watch the timer and press the A button as soon as it hits 27 seconds to catch the lost hamster.

"Slippy Slidy Slope 1" is two screen rights from the rabbit pen in Flower Ranch, by climbing across the fence from the rabbit pen. Attempting to walk down the path on the left side of this screen starts this minigame.
There are 8 candy in this game, so you have to collect all of them to earn this achievement. Fortunately, the layout of rocks and candy in this minigame is the same every time, so you can easily practice to learn the pattern. Remember that you can hold the A button to slow down considerably, which makes it much easier to complete this challenge.

"Slippy Slidy Slope 2" is on the same screen as "Slippy Slidy Slope 1". Follow the path north from the entrance to that minigame in order to reach the entrance to "Slippy Slidy Slope 2".
Much like the previous achievement, this achievement requires you to collect all 23 candy pieces in the minigame. And also like the previous achievement, the layout of candy in this minigame is the same every time (just be careful of the two rocks at the very end). In order to get all 23 of them, you will need to make use of the A button to slow down your movement speed.

"Stair Hop Hop 1" is near the southeast corner of Flower Ranch, past all of the bridges. Talk to the hamster in front of the steep hill on the left side of this screen to start the minigame. Boss needs to be in your team in order to play this one.
Depending on when you time your A press, Boss will jump 1, 2, or 3 spaces forwards. Candy are on the following spaces of the minigame: 1, 4, 6, 8, 9, 12, 15, 17, 20, 23. Easiest way to get the required amount of candy is to do a full jump 3 spaces forwards (by pressing A as soon as Boss lands), then a jump 2 spaces forwards by pressing A a bit before he lands, and finish up with full jumps for the rest of the minigame.

"Stair Hop Hop 2" is in Flower Ranch, one screen of "Stair Hop Hop 1". Just like the previous minigame, Boss needs to be in your team in order to play this one.
Depending on when you time your A press, Boss will jump 1, 2, or 3 spaces forwards. Candy are on the following spaces of the minigame: 5, 8, 10, 13, 19, 22, 25, 28, 32, 35.
The easiest way to get this achievement is start with two medium jumps (or a small jump and a large jump) to get the first piece of candy. Then do a medium jump to get back on the right position (you can skip either the second or the third piece of candy). Do full jumps for the rest of the minigame and you'll finish it with 8 pieces of candy.

"Nonstop Stair Hop" is in the southwest corner of Flower Ranch, only accessible during the postgame. Boss must be in your team to play this one.

"Cut it Up" is a minigame in the flower garden in the postgame-only area of Flower Ranch. Specifically, it's at the very east end of the postgame-only area. This minigame can only be played by Boss. This is easiest to do by timing your button presses to the music instead of the visuals.

"Crazy Cap Catch" is a story minigame in Clover Elementary. It can be found on the windowsill on the easternmost screen outside of the school, but can only be played if Cappy is in your team.
This achievement requires you to collect all 8 pieces of candy that drop during the stage. If a cap or candy touches the ground, it won't disappear for a second, so don't give up just because it looks like you won't reach something before it falls.

"Test-Tube Jump" is a story minigame in Clover Elementary. It can be found in the sink in the science room, up the second tube, and can only be played if Penelope is in your team.

"Teeter-Beaker" is a story minigame in Clover Elementary. It can be found in the sink in the science room, up the first tube, and can only be played if Pashmina is in your team.

"Coffee-Bean Toss" is a story minigame in Clover Elementary. It can be found on the table in the principal's office, and can only be played if both Pashmina and Penelope are in your team.
The timing on this one can be really tricky. My recommendation is to aim for the bowl of sugar in the center, and throw the bean when the UFO is at its lowest point, aligned vertically with the bowl of sugar. It may take a couple of tries, but you'll hit it eventually.

"Sunflower-Seed Feed" is a minigame in Clover Elementary that's only accessible during the postgame. You need Oxnard in your team to play it. It can be found in the high shelf in the principal's office, accessible by climbing a potted plant in the top-right of the couch.
It's not too challenging to eat enough seeds to complete the minigame, so prioritize dodging hot peppers over eating sunflowers.

"Tip-Top Treetop" is a story minigame in Ticky-Ticky Park. You cannot replay it in that stage after completing it, so you'll have to wait until the Rainbow Land in the postgame to replay it if you miss earning this achievement during the main story.
This achievement requires you to collect all 10 falling pieces of candy, so just restart the minigame if you miss any.

The hardest minigame achievement in the game.
"Super Jump-Rope Jam" requires Sandy in your team to play it, and can only be played during the postgame. It's found in Ticky-Ticky Park, west of the entrance: Go into the hollow tree and go to the left (which requires Panda in your team to repair a hole blocking the way). This leads to an isolated area where the Jump-Rope Brothers will challenge you to this minigame.
The jump rope speeds up every 10-15 jumps, but the timing isn't overly difficult to manage on the early jumps. The biggest challenge is around 55 jumps, where the rope-swinging animation changes and makes it more difficult to time. Also, the speed slows down at 90 jumps, so you have to be prepared for that.
One strategy to make timing your jumps a bit easier is to watch the animation of one of the Jump-Rope Brothers instead of the animation of the rope itself - this means that the animation change at jump 55 won't trip you up. Watch their feet and jump every time their feet drop to their lowest point again to time the jump successfully.

"Slip and Dodge" is a story minigame in Ticky-Ticky Park that can be played by going to the top of the park slide.
There are 10 pieces of candy in the minigame, so you're allowed to miss 4 of them before the achievement is lost. You'll need to use the A button to regularly slow yourself down, in order to have enough time to get into position to pick up the candy without crashing into other hamsters.
The candy and hamsters always appear in the same locations, so you can learn the pattern by practicing a couple of times.

"Chicken Battle" is a story minigame in Ticky-Ticky Park, and cannot be replayed. This means that if you don't earn the achievement the first time you clear this minigame, you'll have to wait until the postgame when you can replay all minigames in Rainbow Theater.
If you replay it at the Rainbow Theater, you can choose any four Ham-Hams to battle with (out of whichever 8 are in your team in Rainbow Land). If you want to get this achievement during the main story, you'll have to choose between the 8 characters available at that point of the main story. But this includes some of the best team members, so there's no big difference.
For this achievement, you'll want to use your strongest four Ham-Hams. I recommend Hamtaro, Boss, Oxnard, and Stan for this battle. Use Tack-Q early on for higher damage (you can always restart if it misses) and have your Ham-Hams all attack the same target until they cry. I also recommend attacking Jack first (the leftmost chicken), since he has an attack that can instantly take out any Ham-Ham if it hits.

"Heart Catch" is a story minigame in Tip-Top Fair. Once you have unlocked "Shadow Dancing" near the end of Tip-Top Fair, you can no longer replay this minigame here, and need to wait until the postgame to replay it in Rainbow Land.
There are two relevant skills needed to get this achievement: Dodging properly when Sparkle telegraphs her attack, and moving Bijou to whichever side most of the hearts are coming from. Dodge successfully and you'll have no trouble earning this achievement.

"Acorn Shoot 'n' Score" is a story minigame in Tip-Top Fair, accessible one screen northwest of the start.
This achievement requires you to either hit three/four targets with a single acorn, or else hit two targets with a single acorn twice. This just takes practice (and maybe some luck) in lining up the bars with the intersections between multiple targets.

"Circle Pashmina" is a story minigame in Tip-Top Fair, accessible two screens north of the start. After clearing Tip-Top Fair, it can only be replayed if Howdy is in your team.
This requires you to get a perfect score in the minigame. There are only three patterns in the game, so the easiest option is to either have fast reflexes or to play a few times until you recognize the current pattern and can react ahead of time to where the Pashmina panels will be.

"Corral Combo" is a story minigame in Tip-Top Fair, accessible three screens northwest of the start, on the left side of that screen. It can only be replayed if Pashmina is in your team.
The platform starts at a medium speed and can speed up or slow down as you land scarves on the toys. Note that the scarf lands about 2 seconds after you throw it, so use that information to time when to throw it to land on the toy you want to hit. When the platform is moving at a medium speed, throw the scarf when the target is on the far left/right side to land the scarf. As it slows down, throw the scarf when the toy is south-southwest or south-southeast. As it speeds up, you will need to adjust your timing and throw the scarf when the toy is on the far side of the platform, or sometimes even sooner.

"Penelope Pinball" is a story minigame in Tip-Top Fair, accessible three screens northwest of the start, on the right side of that screen. It can only be replayed if both Pashmina and Penelope are in your team.
This achievement just requires you to hit all of the flowers enough times to turn them all red without letting Penelope fall off the left side of the screen. The minigame gives you tons of time, so just focus on defense and catching Penelope with Pashmina, and there will be no challenge to get this achievement.

"Nail the Rhythm" is a story minigame in Tip-Top Fair, accessible three screens northeast of the start, on the left side of that screen. It can only be replayed if Panda is in your team.
This one is easier if you focus on the music for timing more than the visuals.

"Basket Balance" is a story minigame in Tip-Top Fair, accessible four screens north of the start. It can only be replayed if Oxnard is in your team.
This one is easier than it sounds. If you just keep constantly swinging the basket back and forth all the way left and all the way right, that will get you most of the way there.

"Shadow Dancing" is a story minigame in Tip-Top Fair, on the stage in the southeast corner. It can only be replayed if you have both Stan and Sandy in your team.
This is just a game of Simon, but if you have trouble remembering the patterns, you can always pause the game and write down the moves Stan makes.

"Card Match" is a story minigame in Tip-Top Fair, just right of the entrance. Once you complete Tip-Top Fair, it can only be replayed if Maxwell is in your team.
A simple memory match game. If you struggle with memory matches, you can pause and write down the position of each card as it flips up so you don't need to memorize anything.

"Tightrope Teamwork" is a story minigame in Sparkle Coast. Once you complete this minigame, you cannot replay it until Rainbow Land in the postgame, when you unlock the ability to replay all minigames.
This achievement requires you to get all of the candy available during this minigame. It shouldn't take too long to dodge the bees and collect all of the candy to earn this one.

"Fence Climb" is a story minigame in Sparkle Coast. Once you complete this minigame, you cannot replay it until Rainbow Land in the postgame, when you unlock the ability to replay all minigames.
This achievement requires you to collect every piece of candy as you play the minigame, so you'll have to restart if you miss one. Try to stay in the middle of the screen so you can react to where the candy is falling.

"Jellyfish Jump" is a story minigame in Sparkle Coast, on the first upper ledge inside the aquarium. It can only be played if Pashmina is in your team, and only if the lights are off. If the lights are on, you can climb up the blue pipe on the left side of the second screen inside the aquarium to reach the switch that turns them off.
This challenge requires you to collect all candy pieces in the minigame. The game gives you more than enough time to do this, so don't rush and you'll be fine.

"Bubble Float" is a story minigame in Sparkle Coast. Once you complete this minigame, you cannot replay it until Rainbow Land in the postgame, when you unlock the ability to replay all minigames.
This one requires you to get all of the candy as you float up the way. Take your time - there's no timer here, and it's much easier to dodge the seahorses if you're moving slow rather than fast.

"Parachute Plunge" is a story minigame in Sparkle Coast. Once you complete this minigame, you cannot replay it until Rainbow Land in the postgame, when you unlock the ability to replay all minigames.
This achievement also requires you to get all of the candy in the minigame. Tap the A button to float as often as possible so you can reach the candy on the far sides of the screen, and only press the B button to fall faster when that's needed to get past a steam vent.

"Quick Crossing" is a minigame in Sparkle Coast, on the second upper ledge inside the aquarium. It can only be played if Penelope is in your team, and only if the lights are off. If the lights are on, you can climb up the blue pipe on the left side of the second screen inside the aquarium to reach the switch that turns them off.
This challenge requires you to collect all candy pieces in the minigame. The timer in this minigame is so generous that you can almost completely ignore it. Wait as long as it takes for a safe route forwards, and remember to get the candy on the upper panel just a bit right of the start, since it might be offscreen when you're able to cross forwards.

"Pop Quiz" is a story minigame in Hamstarr Manor, north of the central room. It can only be replayed if Maxwell is in your team.
The questions in this quiz aren't very difficult, so I won't bother providing any answers here. Even if you run into a question you don't know the answer to, you have a 50/50 chance at guessing it correctly.

"Prize Catch" is a minigame in Hamstarr Manor that can be played during the postgame. It requires you to talk to the ghost hamster in front of the crane game machine (northeast of the main room), and can only be played if Panda is in your team.
This is very similar to "Help Me, Catch Me" from the main story: It has more targets to grab with the crane, but the targets don't move. There is a lot of leniency on whether the claw is over one of the toys, so it won't be too hard to get this one.

"Help Me, Catch Me" is a story minigame in Hamstarr Manor, and cannot be replayed there after you complete it. To replay it, you need to wait until the postgame, when you can go to Rainbow Land to replay all minigames.
Boss paces up-and-down while Stan paces left-and-right, but they both stop moving as soon as you press the 'GO' button. So just time pressing that with whenever your target is under the claw.

"Seed Pig-Out" is a story minigame in Hamstarr Manor, found in the room northwest of the central room. It can only be replayed if Oxnard is in your team.
This is effectively a reskin of the "Heart Catch" minigame from Tip-Top Fair: Keep pressing the A button to draw seeds in closer to you, and press the B button to dodge whenever Mean Oxnard attacks.

"Raise Your Flag" is a story minigame in Hamstarr Manor, found in the room west of the central room.
The time limit for each round isn't too strict. But if you're having trouble with this, you can pause as soon as the Puntaros raise their flag so you don't need to worry about reaction time: This lets you take your time and see exactly what buttons they want you to press.

"Duck and Throw" is a story minigame in Hamstarr Manor, found in the room west of the central room. It can only be replayed by completing "Raise Your Flag" again.
Take out a couple of the Puntaros towards the left side of the screen to give yourself the best opportunity to hit the UFO once it appears: It moves from right-to-left, so clearing the obstacles on the left gives you a clear path to hit it as it moves.

"Box Hog" is a minigame found in the northeast area of Sea Spray Park, at the booth in the top right. This area can be accessed directly from the rainbow path in Sparkle Coast during the postgame. Cappy must be in your team to play this game.
This essentially requires you to not miss any boxes. That's not too challenging a task, since the game gives you ample room to reach each box.

"Lily Pad Crossing 1" is a minigame found in the western side of Acorn Park, when traveling across the river from north to south. Penelope needs to be in your team to play this game. You can't replay this minigame in Acorn Park, so if you complete it without earning this achievement, you'll need to go to Rainbow Land to replay it.
The timer in this game is very generous, even if you'll have to spend several seconds waiting for the lily pads to align at times to get across. Collecting all 6 candy pieces in this game is not too difficult.

"Lily Pad Crossing 2" is a minigame found in the western side of Acorn Park, when traveling across the river from south to north. Penelope needs to be in your team to play this game. You can't replay this minigame in Acorn Park, so if you complete it without earning this achievement, you'll need to go to Rainbow Land to replay it.
Not quite as generous a timer as the previous minigame. This one is a bit tricky to get all of the candy since it requires you to take some unintuitive paths, but isn't too challenging.

"Panda Patchwork" is a minigame found in the southern end of Acorn Park, at the damaged deck. Panda needs to be in your team to play this game. You can't replay this minigame in Acorn Park, so if you complete it without earning this achievement, you'll need to go to Rainbow Land to replay it.
This achievement requires a perfect score, but the minigame gives you ample reaction time so it's not too difficult. If you're struggling, you can pause as the panels flip up to see where Panda needs to go.

"Victory Swipe" is a minigame found in the southern end of Acorn Park, at the deck after completing "Panda Patchwork". Howdy must be in your team to play this game.
This one can be a bit tricky, but the opponent has some rubber-banding involved. So try to stay just barely behind them until the very end, when you can surge forwards.

There are a total of 135 minigames in this game, and this achievement requires you to complete all of them.
Once you have completed the Rainbow Theater invitation quest in the postgame, the back room of Rainbow Land opens up, exposing a giant machine. This machine will let you replay any minigame you have found during the course of your adventure. When you examine the minigame machine in Rainbow Land, if any of the games have no displayed name, or have a displayed name with a score of 0, that minigame has not been completed yet, and you will need to find and complete it if you want to earn this achievement. Note that "Gone Fishing" and "Ocean Fishing" are the only two exceptions - even after completing those games, they will always have a displayed top score of 0.
Below is a list of all minigames, in the order present in the minigame machine. The "required Ham-Ham" is only filled in if the minigame can be played outside of the main story and requires a Ham-Ham in your team other than Hamtaro: If it requires only Hamtaro, or it cannot be played outside of the main story/minigame machine, then it is omitted since you can't not have the required Ham-Ham at the time you play it.
| Minigame | Location | Required Ham-Ham | Notes |
|---|---|---|---|
| Lily Pad Row 1 | Sunny Peak River southeast of the second big tree |
None | Played during the main story |
| Lily Pad Row 2 | Sunny Peak River southwest of the second big tree |
None | None |
| Orange Catch | Sunny Peak At the very end of the stage |
None | Played during the main story Cannot be replayed |
| Frog-Road Dash 1 | Sunny Peak Touch the frogs east of the start |
None | Cannot be played during your first story visit to Sunny Peak Each time you touch a frog, it will alternate playing "Frog-Road Dash 1" and "Frog-Road Dash 2" |
| Frog-Road Dash 2 | Sunny Peak Touch the frogs east of the start |
None | Cannot be played during your first story visit to Sunny Peak Each time you touch a frog, it will alternate playing "Frog-Road Dash 1" and "Frog-Road Dash 2" |
| Petal Catch | Sunny Peak Green hamster by the vine east of the start |
Bijou | Cannot be played during your first story visit to Sunny Peak |
| Climb, Climb, Climb! | Sunny Peak Climb the first big tree |
Bijou | Cannot be played during your first story visit to Sunny Peak Cannot be replayed |
| Leaf of Faith 1 | Sunny Peak On the western branches of the first big tree |
None | Cannot be played during your first story visit to Sunny Peak Each time you play this minigame, it will alternate playing "Leaf of Faith 1" and "Leaf of Faith 2" |
| Leaf of Faith 2 | Sunny Peak On the western branches of the first big tree |
None | Cannot be played during your first story visit to Sunny Peak Each time you play this minigame, it will alternate playing "Leaf of Faith 1" and "Leaf of Faith 2" |
| Ladybug Pinpoint | Sunny Peak Talk to the hamster on top of the second tree |
Maxwell | Cannot be played during your first story visit to Sunny Peak |
| Order Up! | Sunny Peak Talk to the mother hamster to the east of the postgame-only area |
Maxwell | Cannot be replayed |
| Heads Up | Sunny Peak Examine the statue at the start of the postgame-only area |
Bijou | None |
| Simmerin' Soup 1 | Sunny Peak Talk to the mother hamster to the east of the postgame-only area, after completing "Order Up!" |
Maxwell | Each time you play this minigame, it will alternate playing "Simmerin' Soup 1" and "Simmerin' Soup 2" |
| Simmerin' Soup 2 | Sunny Peak Talk to the mother hamster to the east of the postgame-only area, after completing "Order Up!" |
Maxwell | Each time you play this minigame, it will alternate playing "Simmerin' Soup 1" and "Simmerin' Soup 2" |
| Gone Fishing | Sunny Peak Talk to the older fishing hamster east of the start |
None | Requires a fishing rod (see below) |
| Bungee-Jump Rescue | Sunny Peak Go to the northern cliff edge all the way east of the start |
None | Cannot be played during your first story visit to Sunny Peak |
| Butterfly Bridge 1 | Flower Ranch On the fence post from inside the rabbit pen to the steep hills, going east |
None | Played during the main story After playing, cannot replay this or "Butterfly Bridge 2" until you climb the post beside the Flower Ranch shop |
| Butterfly Bridge 2 | Flower Ranch On the fence post from the steep hills to inside the rabbit pen, going west |
None | After playing, cannot replay this or "Butterfly Bridge 1" until you climb the post beside the Flower Ranch shop |
| Butterfly Bridge 3 | Flower Ranch On the fence post from the steep hills to inside the turtle pen, going east |
None | After playing, cannot replay this or "Butterfly Bridge 4" until you climb the post beside the Flower Ranch shop |
| Butterfly Bridge 4 | Flower Ranch On the fence post from inside the turtle pen to the steep hills, going west |
None | After playing, cannot replay this or "Butterfly Bridge 3" until you climb the post beside the Flower Ranch shop |
| Slippy Slidy Slope 1 | Flower Ranch On the first steep hill east of the rabbit pen |
None | None |
| Slippy Slidy Slope 2 | Flower Ranch On the second steep hill east of the rabbit pen |
None | Played during the main story |
| Cow Hide | Flower Ranch On top of the fence post above the turtle pen |
Maxwell | None |
| Boulder Dash 1 | Flower Ranch East of the turtle pen |
None | Played during the main story Cannot be replayed |
| Boulder Dash 2 | Flower Ranch At the entrance to the postgame-only area |
Boss | Cannot be replayed |
| Stair Hop Hop 1 | Flower Ranch At the first steep hill east of the bridges, southeast of the start |
Boss | None |
| Stair Hop Hop 2 | Flower Ranch At the second steep hill east of the bridges, southeast of the start |
Boss | None |
| Nonstop Stair Hop | Flower Ranch At the steep hill southwest of the start |
Boss | Cannot play until the postgame |
| Bowl Boating 1 | Flower Ranch At the puddle southeast of the start, once the bowl is on the left side of the puddle |
Oxnard | Played during the main story Playing this minigame moves the bowl to the right side of the puddle |
| Bowl Boating 2 | Flower Ranch At the puddle southeast of the start, once the bowl is on the right side of the puddle |
Oxnard | Playing this minigame moves the bowl to the left side of the puddle |
| Sunflower-Bloom Relay | Flower Ranch At the very end of the stage |
Oxnard | Played during the main story |
| Roll, Can, Roll | Flower Ranch All the way east from start Requires you to first have Howdy clean all trash piles on this screen |
Penelope | Cannot play until the postgame |
| Cut It Up | Flower Ranch In the flower garden all the way east in the postgame-only area |
Boss | None |
| Chicken Roundup 1 | Flower Ranch Second screen of the postgame-only area |
Bijou | None |
| Chicken Roundup 2 | Flower Ranch Through the rabbit coop in the postgame-only area |
Bijou | None |
| Chicken Roundup 3 | Flower Ranch Through the rabbit coop in the postgame-only area |
Bijou | Cannot play until Penelope explores the rightmost hole at the start of the postgame-only area |
| Crazy Cap Catch | Clover Elementary On the windowsill to the east outside the school |
Cappy | Played during the main story |
| Hamster Press | Clover Elementary At the slope one screen east outside the school after completing "Tennis-Ball Ball" |
Boss | None |
| Tennis-Ball Ball | Clover Elementary At the slope one screen east outside the school |
None | Played during the main story Cannot be replayed |
| Water Crossing | Clover Elementary The baseball one screen west outside of the school |
Penelope | None |
| Balancing Act | Clover Elementary The puddle one screen west outside of the school |
None | Played during the main story Cannot be replayed |
| Rainbow Arrange | Clover Elementary In the science room, by the first beakers |
None | Played during the main story Cannot be replayed |
| Test-Tube Jump | Clover Elementary In the science room, up the second tube |
Penelope | None |
| Copycat Critic | Clover Elementary In the science room, by the upper-right blackboard |
None | Cannot play until you open the drain southeast of the blackboard |
| Rainbow Fix Up | Clover Elementary In the science room, by the second beakers |
None | Played during the main story Cannot be replayed |
| Teeter-Beaker | Clover Elementary In the science room, up the first tube |
Pashmina | None |
| Coffee-Bean Toss | Clover Elementary In the principal's office on his table |
Pashmina and Penelope | Played during the main story |
| Sunflower-Seed Feed | Clover Elementary In the principal's office on the shelf above the couch |
Oxnard | None |
| Puzzle Scramble | Clover Elementary In the principal's office on his desk |
None | Played during the main story Cannot be replayed |
| Turtle Hurdle | Clover Elementary In the postgame-only room, at the water tank |
Penelope | None |
| Organ Lesson 1 | Clover Elementary In the postgame-only room, at the organ |
Bijou | Alternates between all three "Organ Lesson" minigames each time you play it |
| Organ Lesson 2 | Clover Elementary In the postgame-only room, at the organ |
Bijou | Alternates between all three "Organ Lesson" minigames each time you play it |
| Organ Lesson 3 | Clover Elementary In the postgame-only room, at the organ |
Bijou | Alternates between all three "Organ Lesson" minigames each time you play it |
| Hopscotch 1 | Ticky-Ticky Park West of the start, going from right to left |
Pashmina | Played during the main story |
| Hopscotch 2 | Ticky-Ticky Park Three screens west of the start, going from right to left |
Pashmina | None |
| Hopscotch 3 | Ticky-Ticky Park West of the start, going from left to right |
Pashmina | None |
| Hopscotch 4 | Ticky-Ticky Park Three screens west of the start, going from left to right |
Pashmina | None |
| Bug Count 1 | Ticky-Ticky Park In front of the hollow tree, west of the start |
Dexter | Alternates between "Bug Count 1" and "Bug Count 2" each time you play it |
| Bug Count 2 | Ticky-Ticky Park In front of the hollow tree, west of the start |
Dexter | Alternates between "Bug Count 1" and "Bug Count 2" each time you play it |
| Pinecone Attack | Ticky-Ticky Park Northwest of the start |
None | Played during the main story Cannot be replayed |
| Lily Pad Row 3 | Ticky-Ticky Park On the west end of the lily pad pond |
None | Played during the main story Cannot be replayed |
| Lily Pad Row 4 | Ticky-Ticky Park On the east end of the lily pad pond |
None | Played during the main story Cannot be replayed |
| Tip-Top Treetop | Ticky-Ticky Park Tree northeast of the lily pad pond |
None | Played during the main story Cannot be replayed |
| Jump-Rope Jam | Ticky-Ticky Park Path north of the soccer net |
None | Played during the main story Cannot be replayed |
| Super Jump-Rope Jam | Ticky-Ticky Park Hidden path through the top-left path in the hollow tree, west of the start |
Sandy | Cannot play until the postgame Requires Panda in your team to reach this minigame |
| Balloon Pop 1 | Ticky-Ticky Park On top of the northeast tree, by the swing-set |
Sandy | Played during the main story Takes you to the tree in the southeast |
| Balloon Pop 2 | Ticky-Ticky Park On top of the southeast tree, by the slide |
Sandy | Takes you to the tree in the northeast |
| Balloon Pop 3 | Ticky-Ticky Park On top of the tree past the Seedslinger on the swing-set, by the rainbow path to Sea Spray Park |
Sandy | Takes you to the tree north of the lily pad pond |
| Balloon Pop 4 | Ticky-Ticky Park On top of the tree on the north side of the lily pad pond |
Sandy | Takes you to the tree past the swing-set |
| Slip and Dodge | Ticky-Ticky Park On top of the slide |
None | Played during the main story |
| Karate-Ham Battle | Ticky-Ticky Park Talk to the Karate-Ham beside the slide or west of the swing-set |
None | The Karate-Ham alternates location each time you play |
| Headband-Ham Battle | Ticky-Ticky Park Talk to the Headband-Ham northeast of the postgame-only sandbox |
None | Cannot be replayed |
| Chicken Battle | Ticky-Ticky Park At the very end of the stage |
None | Played during the main story Cannot be replayed |
| Can do! | Ticky-Ticky Park Can on the puddle west of the shop |
Penelope | Cannot play until the postgame |
| Sandbox Tunnel 1 | Ticky-Ticky Park To the right in the postgame-only sandbox |
Boss | Cannot be replayed |
| Sandbox Tunnel 2 | Ticky-Ticky Park To the left in the postgame-only sandbox |
Boss | Cannot be replayed |
| Swing-Set Jump | Ticky-Ticky Park To the left in the postgame-only sandbox |
Dexter | Cannot play until the postgame |
| Heart Catch | Tip-Top Fair On the stage in the southeast corner |
Bijou | Played during the main story Cannot be replayed after "Shadow Dancing" is unlocked |
| Acorn Shoot 'n' Score | Tip-Top Fair At the soccer net northwest of the start |
None | Played during the main story |
| Barbell Lift 1 | Tip-Top Fair At the barbell stand northeast of the start |
Boss | Played during the main story You immediately play "Barbell Lift 2" after completing this game |
| Barbell Lift 2 | Tip-Top Fair Played immediately after completing "Barbell Lift 1" |
Boss | Played during the main story You immediately play "Barbell Lift 3" after completing this game |
| Barbell Lift 3 | Tip-Top Fair Played immediately after completing "Barbell Lift 2" |
Boss | Played during the main story |
| Circle Pashmina | Tip-Top Fair At Dexter's stand two screens north of the start |
Dexter | Played during the main story |
| Tasty Broiled Seeds 1 | Tip-Top Fair At Howdy's stand two screens north of the start |
Howdy | Played during the main story Cannot be replayed |
| Tasty Broiled Seeds 2 | Tip-Top Fair At Howdy's stand two screens north of the start, after completing "Tasty Broiled Seeds 1" |
Howdy | None |
| Toy Corral | Tip-Top Fair At the toy stand three screens northwest of the start |
Pashmina | Played during the main story |
| Penelope Pinball | Tip-Top Fair At the pinball stand three screens northwest of the start |
Pashmina and Penelope | Played during the main story |
| Nail the Rhythm | Tip-Top Fair At the cylinder stand three screens northeast of the start |
Panda | Played during the main story |
| Basket Balance | Tip-Top Fair At the right edge, four screens north of the start |
Oxnard | Played during the main story |
| Hammers Falling | Tip-Top Fair At the hammer stand three screens northeast of the start |
Cappy | Played during the main story |
| Shadow Dancing | Tip-Top Fair On the stage in the southeast corner |
Stan and Sandy | Played during the main story |
| Card Match | Tip-Top Fair At Maxwell's stand just east of the start |
Maxwell | Played during the main story |
| Turtle Lift 1 | Sparkle Coast Examine one of the three turtles |
None | Played during the main story Cannot be replayed |
| Turtle Lift 2 | Sparkle Coast Examine one of the three turtles after completing "Turtle Lift 1" |
None | Played during the main story Cannot be replayed |
| Turtle Lift 3 | Sparkle Coast Examine one of the three turtles after completing "Turtle Lift 2" |
None | Played during the main story Cannot be replayed |
| Crab Dodge | Sparkle Coast Northeast corner of the beach, towards the boats |
None | Played during the main story Cannot be replayed |
| Raft Race | Sparkle Coast On the raft against the water |
None | Played during the main story Cannot be replayed |
| Super Shell Surfing | Sparkle Coast Talk to Broski when the Ham-Hams are stuck in the ocean |
None | Played during the main story Cannot be replayed |
| Tightrope Teamwork | Sparkle Coast Cross the tightrope on the north edge of the beach |
None | Played during the main story Cannot be replayed |
| Fence Climb | Sparkle Coast At the fence west of the aquarium entrance |
None | Played during the main story Cannot be replayed |
| Jellyfish Jump | Sparkle Coast On the first high ledge inside the aquarium |
Pashmina | Played during the main story Can only be played when the lights are off |
| Bubble Float | Sparkle Coast Inside the aquarium, headed across the pipes |
None | Played during the main story Cannot be replayed |
| Parachute Plunge | Sparkle Coast Inside the aquarium, headed across the pipes |
None | Played during the main story Cannot be replayed |
| Life-Ring Toss | Sparkle Coast Inside the aquarium, by the open water |
None | Played during the main story Cannot be replayed |
| Ocean Fishing | Sparkle Coast Talk to the old fishing hammer west of the aquarium entrance |
None | Requires a fishing rod (see below) |
| Quick Crossing | Sparkle Coast On the second high ledge inside the aquarium |
Penelope | Played during the main story Can only be played when the lights are off |
| Hamster Rescue | Sparkle Coast At the very end of the aquarium |
Penelope | Can only be played during the postgame |
| Jewel Time | Hamstarr Manor In the second room |
None | Played during the main story Cannot be replayed after giving Hamstarr an invite to Rainbow Theater |
| Pop Quiz | Hamstarr Manor North of the central room |
Maxwell | Played during the main story |
| Space Slider | Hamstarr Manor Examine the coaster north of the central room |
Stan | Played during the main story |
| Prize Catch | Hamstarr Manor Talk to the ghost hamster in front of the claw machine, northeast of the central room |
Panda | Can only be played during the postgame |
| Help Me, Catch Me | Hamstarr Manor Talk to the ghost hamster in front of the claw machine, northeast of the central room |
None | Played during the main story Cannot be replayed |
| Star-Studded Swinger 1 | Hamstarr Manor Southeast of the central room, going from left to right |
None | Played during the main story |
| Star-Studded Swinger 2 | Hamstarr Manor Southeast of the central room, going from right to left |
None | Played during the main story |
| Seed Pig-Out | Hamstarr Manor Northwest of the central room |
Oxnard | Played during the main story |
| Raise Your Flag | Hamstarr Manor West of the central room |
None | Played during the main story |
| Duck and Throw | Hamstarr Manor Played immediately after completing "Raise Your Flag" |
None | Played during the main story |
| Menu Mayhem | Sea Spray Park Examine the top-left booth in the northeast area |
Howdy | None |
| Box Hog | Sea Spray Park Examine the top-right booth in the northeast area |
Cappy | None |
| Fishing Well | Sea Spray Park Examine the top-central booth in the northeast area |
Cappy | None |
| Canoe Crossing 1 | Sea Spray Park Examine the boat on the west side of the northeast area |
None | None |
| Canoe Crossing 2 | Sea Spray Park Examine the boat on the east side of the northwest area |
None | None |
| Tasty Broiled Corn | Sea Spray Park Examine the top booth in the northwest area |
Oxnard | None |
| Super Hopscotch 1 | Sea Spray Park Talk to the hamster by the hopscotch circles in the southeast and choose to play on the right |
Bijou | None |
| Super Hopscotch 2 | Sea Spray Park Talk to the hamster by the hopscotch circles in the southeast and choose to play on the left |
Bijou | None |
| Apple Core Crunch 1 | Acorn Park Examine the giant apple south of the Sticker Hermit's house |
Oxnard | Can only be played after talking to the grey hamster in southeast Sea Spray Park Cannot be replayed |
| Apple Core Crunch 2 | Acorn Park Examine the giant apple south of the Sticker Hermit's house |
Oxnard | None |
| Book Lift | Acorn Park Talk to hamster with a book on his head near the center of Acorn Park |
Maxwell | None |
| Big 3-Legged Race | Acorn Park Talk to the pair of hamsters near the center of Acorn Park |
Bijou | None |
| Barrel of Fun | Acorn Park Examine the barrel in the central area, then reenter the area |
Boss and Panda | Cannot be replayed |
| Lily Pad Crossing 1 | Acorn Park Lily pad river in the southwest, going from the north side to the south |
Penelope | Cannot be replayed |
| Lily Pad Crossing 2 | Acorn Park Lily pad river in the southwest, going from the south side to the north |
Penelope | Cannot be replayed |
| Panda Patchwork | Acorn Park Deck in the southern side of the park |
Panda | Cannot be replayed |
| Victory Swipe | Acorn Park Deck in the southern side of the park |
Howdy | Can only be played after completing "Panda Patchwork" |
| Carp Hunt | Acorn Park Lily pad rivver in the southeast |
Dexter | None |

Collect all four of these stickers to get this achievement:
- Sticker #14: Complete the "Bungee-Jump Rescue" minigame
- Sticker #140: Complete the "Ladybug Pinpoint" minigame
- Sticker #238: Complete the "Climb, Climb, Climb!" minigame
- Sticker #364: Turn off the fan in the second screen of the postgame-only area

Collect all four of these stickers to get this achievement:
- Sticker #28: On the wall in the postgame-only area, beside the rainbow path to Sea Spray Park
- Sticker #126: Bring the turtle from near "Stair Hop Hop 2" to the turtle pen
- Sticker #224: On top of the fence to the left of the rabbit pen
- Sticker #392: On the wall inside of the rabbit pen

Collect all four of these stickers to get this achievement:
- Sticker #42: In the sink after completing "Teeter-Beaker"
- Sticker #168: Complete the "Sunflower-Seed Feed" minigame
- Sticker #210: Complete the "Organ Lesson 1" minigame
- Sticker #420: Complete the "Turtle Hurdle" minigame

Collect all four of these stickers to get this achievement:
- Sticker #56: On top of the swing-set, climbing up along the second chain
- Sticker #182: On the railing behind the Seedslinger. Cross the railing by bringing a trampoline to the trapped child west of the swing-set, and pass the Seedslinger by beating his challenge with Stan in your team
- Sticker #308: Talk to the old hamster across the lily pads northwest of the shop with all four trophy items. To get the trophies, complete "Nonstop Stair Hop", "Headband-Ham Battle", "Swing-Set Jump", and "Super Jump-Rope Jam"
- Sticker #336: Speak with the pink hamster in the southeast of the postgame-only sandbox to get a homemade lunch. Deliver that lunch to the cyan hamster on the horse's back in Flower Ranch, then return to the pink hamster

Collect all four of these stickers to get this achievement:
- Sticker #70: A random reward by playing the string lottery north of the entrance. Keep playing until you get this reward
- Sticker #196: Five screens north of the start (the same screen as the drum stage), this sticker is on the left tree
- Sticker #266: On top of the shop building on the very north end of this area
- Sticker #406: Five screens north of the start (the same screen as the drum stage), this sticker is on the right tree

Collect all four of these stickers to get this achievement:
- Sticker #84: On the storehouse southwest of the aquarium. Walk south into the gap in the red building to climb on top of it where the sticker is
- Sticker #154: Climb down at the ledge on the second screen of the aquarium (the screen right below the "Jellyfish Jump" minigame)
- Sticker #294: On the invisible path inside the aquarium
- Sticker #350: Complete the "Hamster Rescue" minigame

Collect all three of these stickers to get this achievement:
- Sticker #98: Down a ladder in the southwest room from the main room (the room leading to the end of Hamstarr Manor)
- Sticker #280: During the postgame, talk to a ghost hamster hidden under the coaster north of the main room
- Sticker #378: Down a ladder in the southeast room from the main room (the room leading to "Star-Studded Swinger 1")

Collect both 5-Star stickers in Acorn Trail and the 5-Star sticker in Sea Spray Park to get this achievement:
- Sticker #112: In Acorn Park, save the kid on the bush near the northeast
- Sticker #252: In Sea Spray Park, bring the missing Mermaid Ham-Ham statues back to the southeast corner
- Sticker #322: Complete the "Apple Core Crunch 1" minigame

To earn this achievement, you have to collect all 451 stickers in the game. This means finding every 5-star sticker from the above achievements, grinding out all of the 1/2/3/4-star stickers in each location, getting the 30 Complete Medal stickers, and getting sticker #451 from the Sticker Hermit.
Medal Stickers are special unique stickers: Note that in your sticker collection, every sticker has a category name, and each category name matches one of the 30 sticker mats you can buy in shops. If you decorate a sticker map so that you have at least one copy of every sticker in its category on the mat, you'll immediately be granted that mat's Medal Sticker. For example, stickers #1-14 are all in the Fruit Basket category. If you decorate the Fruit Basket mat with at least one copy of each of these 14 stickers, you are given sticker #421 as a reward.
So earning all of the stickers means buying all 30 sticker mats and filling them out with the 420 standard stickers. To buy the sticker mats, you'll need to go to each shop in the game, and will need the flyer for each shop to ensure that all mats are in stock.
Finally, once you have the first 450 stickers, you will need to go to the Sticker Hermit's house in northeast Acorn Peak. Speak to him with the first 450 stickers and he will give you sticker #451, and this achievement.
This is going to be a very long grind, so be aware of how to collect each rank of stickers.
- The 1-star stickers can be earned in the following ways:
- Completing Ham-Ham specific tasks (like having Hamtaro pluck a carrot, having Boss break a rock, having Pashmina cheer up a crying child...)
- Fail a minigame
- Buy it from a shop (for specific stickers only)
- The 2-star stickers can be earned in the following ways:
- Complete a minigame successfully
- Give 2 carrots to Carrobo
- The 3-star stickers can be earned in the following ways:
- Get 100 points (earn points by completing minigames or completing Ham-Ham specific tasks)
- Give 2 carrots to Carrobo
- Buy it from a shop (for specific stickers only)
- The 4-star stickers can be earned in the following ways:
- Get 100 points (earn points by completing minigames or completing Ham-Ham specific tasks)
- Give 2 carrots to Carrobo
- The 5-star stickers can only be earned once, by completing specific unique tasks in each area. See the achievement guides above for details for the locations of each of these stickers
Whenever you earn a random sticker by doing one of the above tasks, the specific sticker you get will be chosen from all stickers of that rank in that location. So if you're losing minigames in Sunny Peak, you'll always get a random 1-star Sunny Peak sticker. When playing minigames at the replay machine in Rainbow Land, you can only earn Rainbow Land stickers - it doesn't matter where the minigame is originally from.
If you can find fast minigames (like "Frog-Road Dash" in Sunny Peak, or "Star-Studded Swinger" in Hamstarr Manor), playing those minigames over and over can be the fastest way to grind up 2/3/4-star stickers (getting 100 points will randomly get you either a 3-star or a 4-star sticker). If you can't find any minigames you can easily replay and complete quickly, focus on completing Ham-Ham specific tasks like pulling carrots with Hamtaro, breaking rocks with Boss, or cleaning up dirt with Howdy. These will always get you 20 points, and will respawn every time you reload the location, so you can rack up points semi-fast that way.
You can also get stickers quickly by finding Carrobo and giving him 2 carrots to get a random sticker. Carrots can be plucked up by Hamtaro, or you can just buy them for 10 seeds apiece at the popcorn stand near the entrance to Tip-Top Fair.
Carrobo can be found in the following locations:
| Stage | Carrobo location |
|---|---|
| Sunny Peak | In the postgame-only area, at the top of the hill to the east |
| Flower Ranch | Right by the stage exit |
| Clover Elementary | The west end outside of the school |
| Ticky-Ticky Park | South of the postgame-only sandbox |
| Tip-Top Fair | Northmost screen right by the stage exit |
| Sparkle Coast | Northeast of the entrance in a side area on the beach |
| Hamstarr Manor | West of the main room |

An easy one, just climb the ladder to the second floor of the clubhouse and walk onto the slide on the left side.

In Sunny Peak, between the two large trees, there is a bright pink flower with a bee buzzing around it. If Bijou is in your team, you can examine the flower to try to pick it. Just press A whenever the bee isn't right on the flower to jump and grab it.

All of the components of the fishing pole are available in Sunny Peak, but you can't put it together on your first visit. To build the fishing rod, you have to speak to the younger fishing hamster near the start of Sunny Peak to get the fishing tackle, and you have to bring Oxnard near the exit of Sunny Peak to find a stick on one of the leaves here. Oxnard can knock the stick down for you to grab. With both the stick and tackle, the old fishing hamster near the start of Sunny Peak will turn it into a fishing pole.

Jingle sits under the tree outside of the Ham-Ham Clubhouse: Climb up to the top floor and walk out the left door to reach the tree. Speak to him and he'll gift you a walnut.

In the southeast of Acorn Trail, just north of the rainbow path to Tip-Top Fair, a bird stands beside the pond. If you approach it, it will chip and flutter from the left side of the screen to the right and vice versa. After approaching it five times, it will make a louder noise instead of a chirp, and you'll get this acheivement.

The Seedslinger can be found on a railing in the northeast of Ticky-Ticky Park during the postgame. To reach him, you have to grab a trampoline from the park west of the entrance and take it up towards the railing so the child hamster blocking your way can get down. Then you're free to climb the railing and go east towards the Seedslinger.
You can only challenge him if Stan is in your team, so make sure to bring Stan. He will have you play a quickdraw game where you have to press the button as soon as a flipped coin hits the ground, in order to shoot the Seedslinger before he shoots you. Win or lose, he'll keep track of your current wins and losses and ask you if you want to continue.
To get this achievement, you have to keep continuing until he gives up, which will happen when you have 12 more wins than losses. So this can happen with a score of 12-0, 13-1, 22-10, etc. There's no easy trick to win here, so just keep playing and get used to the timing until you finally have 12 more wins than him.