Eternal Darkness (GameCube) - RetroAchievements/guides GitHub Wiki
Set Difficulty | 5/10 |
Approximate time to master | 30 hours |
Minimum numbers of playthroughs needed | 3 |
Number of missable achievements | 12+ |
Does difficulty affect achievements? | N/A |
Hardest achievement of the set | Love Hurts (25) |
Set Developers | BoomEX, WilHiteWarrior |
Guide Author | authorblues |
Eternal Darkness: Sanity's Requiem is an action-adventure survival horror game developed by Silicon Knights, and produced and directed by Denis Dyack. It tells the story of ancient gods vying for power, putting you in the role of deciding which god takes power, and then defeating them. The game visits a small number of locations repeatedly, such as a forgotten city, the ruins of Angkor Thom in Cambodia, the OubliΓ© Cathedral in Amiens, France, and the Roivas family mansion in (regrettably) Rhode Island.
This game features two interesting mechanics:
- At the end of the first chapter, you get an opportunity to make a significant choice which decides which of three ancient gods Pious, our player-character-cum-villain, is aligned with. This has significant impact on the cutscenes, minor impact on the story, and changes what "flavor" of enemies the player will encounter throughout the game. We will talk more about this below.
- In addition to a health meter and a magick meter (the "k" is important here), standard for adventure games, there is a third bar: a sanity meter, in green. When your character beholds sights too strange or grotesque to be believed, their sanity will be lowered. When they deliver a finishing blow to these vulgar abominations, the sanity bar will refill a bit. Once your sanity is empty, further sanity-draining effects will instead deal health damage.
Additionally, as the sanity meter lowers, strange effects begin to happen. You might see blood flowing from the walls. You might hear voices that shouldn't be there. Maybe it isn't the game at all. Maybe you are the one starting to see things. Are you feeling alright? Maybe you should take a break, dear reader.
A few things you'll want to know before you start your playthrough.
- Turn up the brightness. This game can be dark and oversaturated at times. Raising the brightness will help you quite a bit.
- Save Often! You cannot save in rooms with enemies or traps, so don't wait until things get dire, or you might find it hard to find a place to save. The chapter challenge achievements may not work when you load in the middle of a chapter, so I recommend keeping one save before you start a new chapter, and another one for saving in the middle of a chapter. We will talk more about the chapter challenges below.
- Which alignment you choose in Chapter 1 matters more than you might think. I am going to outline the three ancients and what to expect from a playthrough with each one of them. The ancient Pious aligns himself will affect the alignment of the majority (but not all) of the creatures you will encounter. You'll have to do them all if you want to master the set, but if you just want to beat the game, here is what you need to know to have the most enjoyable time:
- Chattur'gha π΄ dominates Xel'lotath π’ with strength, but is weak to the magick of Ulyaoth π΅.
- Ulyaoth π΅ dominates Chattur'gha π΄ with magick, but is weak to the cunning of Xel'lotath π’.
- Xel'lotath π’ dominates Ulyaoth π΅ with cunning, but is weak to the strength of Chattur'gha π΄.
- If you need a mnemonic to help you remember, it's PokΓ©mon rules (water beats fire, grass beats water, fire beats grass)
Chattur'gha π΄ is the ancient most closely associated with your health meter. Creatures aligned with Chattur'gha have red, sinewy, muscular bodies, a huge amount of health, and-- frankly-- hit like a truck. If you are trying to do the chapter challenges, which focus on either not taking any damage, or not using restorative abilities, this playthrough might make your life tough. Fortunately, they don't drain as much sanity as other creatures, so there are some benefits, but their health pool is going to make fights against crowds a pain.
Ulyaoth π΅ is the ancient most closely associated with your magick meter. Creatures aligned with Ulyaoth share in his design: Ulyaoth's form is similar to that of a jellyfish, and so his creatures look drowned or gelatinous as well. Ulyaoth's creatures have an average amount of health, and are often easily downed (which you need to do to deliver a finishing blow to restore sanity), but many of them drain your magick meter. In a normal playthrough this would be tedious, but as you won't be using as much magick in the chapter challenges, this might be an acceptable compromise.
(Author's note: Xel'lotath route is considered to be, in some ways, the easiest and most enjoyable route, so if you don't plan to master the game, this is probably the one I would recommend. It is also my opinion that Xel'lotath's cutscenes have the best writing.)
Xel'lotath π’ is the ancient most closely associated with your sanity meter. Creatures aligned with Xel'lotath have a miserable, wrapped appearance, relatively low health, and are downed somewhat easily. They can still function even when body parts are removed, and they inflict sanity damage, often repeatedly, during combat. Of the three alignments, Xel'lotath zombies are the only ones who are susceptible to fire, which can down them in one hit, leaving them free for a finishing blow if you don't wait too long. If you are planning to do the chapter challenges on Xel'lotath, be warned: you will need to be much more diligent about sanity management or you will quickly find yourself losing health.
Mantorok π£ is the god of chaos and is not an alignment that Pious can choose. Mantorok's role is to keep balance among the other ancients, but due to a binding spell that Pious casts in Chapter 2, Mantorok's power is weakened. Occasionally, you will encounter zombies that look black and withered. These husks are considered to be aligned with Mantorok. They are extremely weak, except in large numbers, and are also susceptible to fire.
The achievements have been ordered by chapter, for your convenience. This will not be a complete walkthrough of the game, but will include information you might want to know to get each achievement.
Ackbar Is Pleased (25) Complete the game without ever ending up in the trapper dimension
The first trapper you encounter in the game is in Anthony's chapter. This one is in a tight hallway, and Anthony doesn't have a ranged weapon. Save before attempting this. Your two options are to either attempt to sneak by, or bait it into attacking (which kills it) without being transported. Trappers are blind, and use sound to detect. Sneaking by it might be possible, but the hallway is narrow, and to sneak by, you need to move slowly enough not to excite it, making this dangerous. My preferred method is to wait until it reaches the bend in the hallway, run near it to excite it, and run out of range as it attacks.
This is the only trapper that should give you problems. Every other trapper in the game can be killed either with a ranged weapon (gun, chakram, crossbow) or with the magickal attack spell, which you should do rather than risking it.
Yer a Wizard, Alex (10) Collect every Circle of Power, Rune, Codex and Spell Scroll in the game
All of the codices and spell scrolls are technically missable. I've added a warning marker (
Use the following list to make sure you don't miss any items:
Type | Name | Location |
---|---|---|
Circle of Power | 3-point | Anthony's chapter, on a lectern in the upstairs library |
Circle of Power | 5-point | Paul Luther's chapter, in the cabinet opened by playing the organ |
Circle of Power | 7-point | Peter Jacob's chapter, in the blocked closet of the boiler room |
Rune | Chattur'gha π΄ | location depends, note below |
Codex | Chattur'gha π΄ | location depends, note below |
Rune | Ulyaoth π΅ | location depends, note below |
Codex | Ulyaoth π΅ | location depends, note below |
Rune | Xel'lotath π’ | location depends, note below |
Codex | Xel'lotath π’ | location depends, note below |
Rune | Mantorok π£ | |
Codex | Mantorok π£ | |
Rune | Bankorok | Maximillian Roivas' chapter, after descending ladder to Ehn'gha, held by Mantorok zombie |
Codex | Bankorok | Maximillian Roivas' chapter, in the basement of the mansion |
Rune | Tier | Edwin Lindsey's chapter, held by a zombie near the end of the stage |
Codex | Tier | |
Rune | Narokath | Karim's chapter, held by a horror at the end of a hallway |
Codex | Narokath | Karim's chapter, on a ledge in a hallway at the bottom of a ladder |
Rune | Nethlek | Edwin Lindsey's chapter, held by a zombie in one of the temple corners |
Codex | Nethlek | |
Rune | Antorbok | Anthony's chapter, held by a zombie in the secret passage |
Codex | Antorbok | Anthony's chapter, on the floor of the bishop's study |
Rune | Margormor | Anthony's chapter, in a stairwell, held by a Mantorok zombie |
Codex | Margormor | Anthony's chapter, in a stairwell after saving a priest |
Rune | Redgormor | Maximillian Roivas' chapter, held by a horror summoned in the foyer |
Codex | Redgormor | |
Rune | Aretak | Edwin Lindsey's chapter, held by a zombie on a stairwell leading down |
Codex | Aretak | |
Rune | Santak | Karim's chapter, held by a zombie in a tunnel |
Codex | Santak | |
Rune | Pargon | Paul Luther's chapter, held by a zombie in the tunnels under the cathedral |
Codex | Pargon | Paul Luther's chapter, in the catacombs, in the shrine behind the old study |
Spell Scroll | Enchant Item | |
Spell Scroll | Recover | Karim's chapter, in a dead man's hands in a hub room |
Spell Scroll | Reveal Invisible | Maximillian Roivas' chapter, in the secret study in the mansion |
Spell Scroll | Damage Field | Maximillian Roivas' chapter, in the basement of the mansion |
Spell Scroll | Dispel Magick | |
Spell Scroll | Summon Trapper | Edwin Lindsey's chapter, sitting by a fire near the end of the temple |
Spell Scroll | Shield | Paul Luther's chapter, on the altar of the sanctuary |
Spell Scroll | Summon Zombie | |
Spell Scroll | Magickal Attack | Peter Jacob's chapter, hanging on the wall of a stairwell |
Spell Scroll | Summon Horror | Edward Roivas' chapter, in the basement of the mansion |
Spell Scroll | Magick Pool | Edward Roivas' chapter, on a chair at the end of the library |
Spell Scroll | Bind | Michael Edwards' chapter, on the skeleton hand shrine at the bottom of a ladder |
Note: the order that you receive the Chattur'gha π΄, Ulyaoth π΅, and Xel'lotath π’ runes/codices depends on what alignment you chose for Pious, so below is a list of where they can be found.
- If Pious is aligned with Chattur'gha π΄, the order is π’π΄π΅
- If Pious is aligned with Ulyaoth π΅, the order is π΄π΅π’
- If Pious is aligned with Xel'lotath π’, the order is π΅π’π΄
Type | Order | Location |
---|---|---|
Rune | 1st | Anthony's chapter, break the Blue Urn by filling it in the fountain |
Codex | 1st | Anthony's chapter, on a platform in the middle of the room with the fountain |
Rune | 2nd | Karim's chapter, held by a zombie after fighting several waves of enemies |
Codex | 2nd | Karim's chapter, on the floor next to the black Statuette |
Rune | 3rd | Maximillian Roivas' chapter, held by a horror in a "sanity effect" in the foyer |
Codex | 3rd |
These achievements can all be earned between chapters, when control returns to Alex in the Roivas Mansion. Some of them are only available after a few chapters have passed.
Goodbye, Reality (5) As Alex Rovias, find and read all three letters of Maximillian Rovias' journal
- JOURNAL OF M. ROIVAS, P1 is sitting on the back of the toilet in the master bathroom
- JOURNAL OF M. ROIVAS, P2 is in the upstairs bathroom
- JOURNAL OF M. ROIVAS, CLOSING NOTES is in the Damage Field in the barricaded servant's quarters
Your Exploits Tell a Tale That's Sad and Boring (5) Find and read all three notes and letters from Edward
- NOTE FROM EDWARD #1 is given to you automatically upon completion of "Chapter 7: Heresy!"
- NOTE FROM EDWARD #2 is given to you automatically upon completion of "Chapter 10: A Legacy of Darkness"
- LETTER FROM EDWARD is found in the safe after "Chapter 10: A Legacy of Darkness"
The Call is Coming From Inside the House! (3) Playing as Alex, answer the phone...
You'll usually encounter this after Anthony's chapter, since the first three chapters can be done entirely from inside your grandfather's secret study. When you walk into the foyer, answer the phone. Not sure what else to tell you.
What Lies Beneath (3) Playing as Alex, find a body in the bathtub
[Mild Jumpscare Warning] Once you have access to the second floor, after Anthony's chapter, enter the bathroom of the master bedroom and examine the bathtub.
Don't Leave Me Hanging (3) Playing as Alex, find a dude just hanging around
After Alex's sanity begins to drain, you'll find a man hanging by a noose in the piano room. If you don't find him before Paul Luther's chapter, you're sure to find him after because the next chapter page is in this room. Just examine him for an unsettling close-up.
Here I Opened Wide the Door. Darkness There and Nothing More (4) Playing as Alex in Roivas Manor, find all 9 doors with a spirit knocking
Where the heck do all of these spirits keep coming from? Just walk around. You'll get them all. A few of the doors have spirits knocking on both sides. Once you have access to the whole house, just walk around methodically, systematically checking doors. There's no art to this one.
Safe and Sound (2) Crack open the RetroAchievements safe
After "Chapter 10: A Legacy of Darkness", go to the basement and find the pickaxe between the barrels on the left. Take it upstairs and break into the walled off servants' quarters. Once you get the stethoscope, take it back to the basement to open the safe. The combination is 59-81-46.
Character | Pious Augustus |
Location | The Forbidden City, Persia |
Date | 26 BCE |
Start this chapter by entering your grandfather's secret study and discovering the Tome of Eternal Darkness.
The Chosen One (5) Complete Chapter 1
Just Roman Around (10) Complete Chapter 1: The Chosen One without taking damage
This is by far the easiest of these challenges. Pious doesn't have a sanity meter, so there is often no reason to engage with combat at all. Avoid enemies, just run past them, and rush through this chapter. If you know where you're going, this takes about 3 minutes to get through the whole chapter. My advice is to just ignore as much combat as possible.
Character | Ellia |
Location | Angkor Thom, Cambodia |
Date | 1150 AD |
Start this chapter by collecting the chapter page hanging in a frame on the wall of the study and reading it.
The Binding of the Corpse God (5) Complete Chapter 2
Indiana Ellia (10) Complete Chapter 2: The Binding of the Corpse God without taking damage
The trap rooms are the real challenge here. Make sure you save the guard to get your sword back (read below), as it will be invaluable for restoring your sanity meter. Don't neglect your sanity meter or it will be the reason you fail this challenge. Near the end of the chapter, when you're running through the rooms filled with zombies, just be aware that you will be running back through these rooms a few times. Some zombies can deal further sanity damage on the runback, and new enemies will be added during the runback, so managing your sanity meter diligently will save you.
This one is mostly about learning the layouts of the trap rooms to avoid stepping on the pressure plates. Once you've done this, it's pretty straightforward. If you trigger a trap near the start of one of the trap corridors, don't be afraid to just back out of the hall and return immediately to reset them. Traps can be easily dodged, but it's even easier not to risk it.
Tomb Raider (2) Playing as Ellia, repair your broken short sword
After picking up the blowgun and falling down the trap door, your sword breaks. Use your blowgun to kill the two zombies before they kill the guard. If he survives, pick up your broken sword and take it to him. He will cast Enchant Item for you to repair it. What a nice guy!
Character | Anthony |
Location | OubliΓ© Cathedral, Amiens, France |
Date | 814 AD |
Start this chapter by solving the candle puzzle in the study to reveal a message tube. Open it to find the chapter page (and then read it, duh).
Suspicions of Conspiracy (5) Complete Chapter 3
I'm Gonna Be Frank. You Be Anthony (25) Complete Chapter 3: Suspicions of a Conspiracy without taking damage
Of the three damageless chapters, this might be the hardest one, depending on how comfortable you are with combat.
Saving the priest will earn you a two-handed sword, but the real prize here is that torch. There are a number of Mantorok π£ zombies, which all die in 1 hit to the torch, and if you're playing the Xel'lotath π’ route, the aligned zombies will too. That is going to simplify a lot of this stage, honestly.
In fact, the real danger here is that you have to fight an aligned horror at the end of the stage. Enchant Item on your two-handed sword before heading up the ladder. The trick to not taking damage in this fight is to bait out punches by running near enough for him to swing, back up out of range, then quickly run in to attack one of the heads, and then immediately run far enough again that his small AOE punish can't hit you.
Once you win, head down the stairs and use your torch on the last three zombies, and you're in the clear!
All I Wanna Do is Go the Distance (10) Do not collect the Two-Handed Sword in Anthony's chapter. In Paul's chapter, defeat the Monk using only your fists
The only thing you need to know for the setup of this achievement is to not collect the two-handed sword in this chapter. The priest in the catacombs who drops the torch will give it to you if you talk to him after saving him. Save him, but don't talk to him. Then wait until Paul Luther's chapter.
A Slice of Life (3) Witness Anthony practice self-mutilation
After Anthony goes through a few transformations and his body starts decaying, with the two-handed sword equipped, stand still for a moment. Part of Anthony's idle animation is for him to stick his sword through his hand. Ouch!
Character | Karim |
Location | The Forbidden City, Persia |
Date | 565 AD |
Start this chapter by heading upstairs (you'll need to repair the key when it breaks). Turn left and head into the last door on the right. The chapter page is behind the painting on the wall.
The Gift of Forever (5) Complete Chapter 4
Love Hurts (25) Complete Chapter 4: The Gift of Forever without using any Regen Platforms and without casting Recover spells
The chapters are starting to get longer, and with that, the chapter challenges are loosening their restrictions. Now you can take damage, but you can't recover. Basically, all means of recovery are blocked here (this includes healing items, since all of the healing inventory items just cast Recover on your behalf, and yes, that counts)
If you are good at combat, you might find the Chattur'gha π΄ or Ulyaoth π΅ routes to be easier here, surprisingly. Their creatures have more health and deal more damage than Xel'lotath π’, but they don't inflict quite as much sanity damage, and sanity is secretly the killer in this stage.
After clearing the rune barrier (Santak rune) blocking the ladder, go down. Make sure you grab the torch off the wall here. That will help you with Xel'lotath π’ and Mantorok π£ zombies.
Grab the second Tulwar if you want, but the weapon you'll probably have the most success with is the Ram Dao, at the bottom of the ladder blocked by the Narokath rune barrier. Unfortunately, after grabbing this, you'll start the first of two, different enemy rushes. These are the real killer.
The first enemy rush is four (4) waves, two waves of Mantorok π£ zombies, followed by two waves of aligned zombies, the last of which also has bonethieves. This is going to drain your sanity a lot. It can be helpful to space out downing enemies (the Ram Dao targetting a zombie's head will down them in 1 or 2 hits) so that you have time to go back and clean them up with finishing moves.
After reaching the inner shrine of the city, you'll find yourself at the end of a blocked hallway in another enemy rush. Same deal here. These aren't quite so cleanly separated into waves, but rather enemies will constantly trickle in. Finding time to deliver finishing moves will be crucial to your success. This ends with a few bonethieves and then (ugh) a horror.
If you managed all that, kudos to you!
Statue of No Limitations (10) Obtain the Enchanted Gladius
Shortly after using the enchanted ram dao to get through the locked door, but before climbing over the rubble to reach the end of the chapter, there is a ladder leading up to a room filled with trappers. Use the chakrams to dispatch them quickly, and grab the Ruby Effigy in the center of the room.
Character | Maximillian Roivas |
Location | The Roivas Mansion, Rhode Island |
Date | 565 AD |
Start this chapter by collecting the gladius and heading to the kitchen. Enchant the gladius with the correct alignment and use it on the door to open it. The chapter page is in a spice jar on the shelf.
The Lurking Horror (5) Complete Chapter 5
Don't Be a Big-Time Cherry (10) Complete Chapter 5: The Lurking Horror without using any Regen Platforms, and without casting Recover or Shield spells
With all the practice you've had dealing with horrors, this stage will hopefully feel a little more doable. The stage begins with fighting a horror immediately after discovering the Tome of Eternal Darkness. Make sure to deal finishing blows after each autopsy.
When you encounter the horror holding one of the primary runes in your "sanity effect" later, the damage dealt by this one will be undone (it was a figment of your troubled mind, remember). Just didn't want you to worry too much. I've got you!
Now you can head down into the basement with Reveal Invisible. Run past the two zombies or fight them (those are in fact the only two options). You'll encounter a Lesser Guardian at the entrance to Ehn'gha, so cast Enchant Item on your sword with the appropriate alignment on the stairs after you clear the Bankorok rune barrier.
Aaron On the Side of Caution (5) As Maximillian Roivas, find and read all four letters from Aaron Roivas
- LETTER #1 is on the nightstand in the master bedroom
- LETTER #2 is on the table between the stairs in the foyer
- LETTER #3 is in the hidden study, under the Tome of Eternal Darkness
- LETTER #4 is found in the sealed envelope by the second floor stained glass window
Not the Greatest Roof, But It's Up There (4) Playing as Maximilian, walk around on the ceiling of the foyer
This is a sanity effect that is random and might be difficult to trigger. You need the "walking on the ceiling" sanity effect to happen specifically when you walk into the foyer. Keep your sanity low and hope for the best.
We All Go a Little Mad Sometimes (4) Playing as Maximilian Roivas, find yourself locked in a strange room
This is a sanity effect that is scripted/guaranteed to play when you go down the ladder in the mansion's basement. Just a bit of foreshadowing for Maximillian's sordid end.
You Red My Mind (5) As Maximillian Roivas, perform autopies on the Chattur'gha Zombie, Bonethief, Horror, and Guardian
I'm Blue, if I Was Green I Would Die (5) As Maximillian Roivas, perform autopies on the Ulyaoth Zombie, Bonethief, Horror, and Guardian
Green Piece (5) As Maximillian Roivas, perform autopies on the Xel'lotath Zombie, Bonethief, Horror, and Guardian
Just make sure to autopsy all of the aligned creatures over the course of the chapter.
- Zombie: there are two zombies in the basement, after you go down the stairs, before heading into Ehn'gha
- Bonethief: a bonethief breaks the stained glass window at the end of the second floor hallway, but if you miss that autopsy, some of the aggressive servants in the house have bonethieves inside them. Additionally, one of the zombies in the basement has a bonethief as well. They're like grotesque Matryoshka dolls
- Horror: the horror that contains the Redgormor rune near the start of the chapter
- Guardian: you will fight one of these at the entrance to Ehn'gha, and killing it will end the chapter. This performs an autopsy automatically
All We Wanna Do Is Eat Your Brains! (5) As Maximillian Roivas, perform an autopsy on a Mantorok Zombie and a Trapper
This one can be a little tricky. The Mantorok zombie is pretty easy, since the Bankorok rune is held by a Mantorok zombie at the entrance to Ehn'gha. You could miss the autopsy, but you probably won't.
The trapper is a little harder. If it attacks, you probably won't get a great chance to autopsy it. The key is to shoot it and rush in before it disappears. There is a trapper in the kitchen, and another one in the upstairs bathroom.
Character | Dr. Edwin Lindsey |
Location | Angkor Thom, Cambodia |
Date | 1983 AD |
Start this chapter by getting the dresser key from the clock on the foyer table. Head upstairs and to the right to go to the master bedroom. Cast Reveal Invisible of the correct alignment to reveal the keyhole, and use the key to open the dresser.
A Journey Into Darkness (5) Complete Chapter 6
Fortune and Glory (25) Complete Chapter 6: A Journey Into Darkness without using any Regen Platforms, and without casting Recover, Shield, Magick Pool, or Mantorok spells
This is a tough one. This chapter is so long! Normal advice applies: manage your sanity diligently. Some rooms can be freebies for sanity management. For instance, a few of the stairwells have zombies that start on the ground, but they don't deal sanity damage until they stand up. If you behead them before they look at you, you can finish them off for a sanity bonus without having ever taken the initial sanity loss. That's pure profit, baby!
Some of the trap hallways have switches that will fill the room with green gas, which slowly drains your health. This is bad news. If this happens to you, make sure to get out of there as quickly as possible.
I would recommend not attempting this challenge in the same run that you get the Mantorok π£ rune (read below), because the massive amount of backtracking is really going to stretch your meager resources. Some people reading this might take that as a challenge (I see you), so honestly, you do you, but I would advise against it.
Purple Haze (10) Obtain the Mantorok Rune and Codex
After descending into the temple one level, you'll encounter a wall protected by a magical barrier, powered by one rune for each of the ancients. These runes can be cleared by using Dispel Magick on the plinths in each of the corner rooms. Once you've dispelled the barrier, there is still one problem: the gap in the wall is too small for Edwin to crawl through.
After collecting the Tier and Aretak runes much later in the chapter, you can now build the Summon Trapper spell. It's time to backtrack to that wall (it's a long walk, pack a lunch), and summon a trapper to walk through the hole. Walk across the bridge between the two horrors, and have the trapper step on the purple switch. A door will open in the hallway, revealing the Mantorok π£ rune. Just collect it.
Once you collect the Mantorok π£ rune, one of the horrors will break down the wall. Kill him or don't (I don't care, I'm not your mom), but run into the room behind him. Sweep the cobwebs on the floor near the Mantorok switch to reveal the Mantorok π£ codex.
Magic is Just Science We Don't Understand Yet (10) Learn 10 spells before beginning Chapter 7
Upon collecting the runes in this level, you now have all but one rune, which is enough to build 10 of the 12 spells in the game, even if you don't know their names. The spells are listed below for your convenience (alignment specific variations marked with their color).
- #1 Enchant Item (Antorbok + Magormor) - fix broken items, enhance weapons, π£ add poison
- #2 Recover (Narokath + Santak) - restore meter, π£ restore all meters
- #3 Reveal Invisible (Narokath + Redgormor) - reveal hidden things, π£ make player invisible
- #4 Damage Field (Bankorok + Redgormor) - create protective barrier
- #5 Dispel Magick (Nethlek + Redgormor) - dispel damage fields and statuses (shield, magick pool)
- #6 Summon Trapper (Tier + Aretak) - summon trapper and control it (π£ cannot summon)
- #7 Shield (Bankorork + Santak) - add protective shields
- #9 Magickal Attack (Antorbok + Redgormor) - deal damage to enemies
- #11 Magick Pool (Tier + Redgormor) - restore meter over time, π΄π£ additionally restore stamina
- #12 Bind (Bankorok + Aretak) - compel a creature to fight on your behalf, π£ adds shield
Character | Paul Luther (no relation) |
Location | OubliΓ© Cathedral, Amiens, France |
Date | 1485 AD |
Heresy! (10) Complete Chapter 7
Start this chapter by casting Dispell Magick on the barrier over the stained glass window at the end of the second floor hallway to reveal a balcony with a page from the Tome of Eternal Darkness.
Rejoice in Hope, Endure in Affliction, Persevere in Prayer (10) Complete Chapter 7: Heresy! without using any Regen Platforms, and without casting Recover, Shield, Magick Pool, or Mantorok spells
This one isn't too bad. Understanding the structure of this chapter does a lot to help. In short, the chapter goes like this:
- get the Tome of Eternal Darkness and the emerald
- go to the bell tower to get the old tower key
- go to the old tower to find Anthony and get the ruby
- get the music from the tower library and the 5-point circle from the organ
- go to the basement to fight the horror and get the sapphire
- head down into the catacombs to find the hidden shrine (proof of heresy)
- take proof back to the custodian in the bell tower
- take knife back down to the catacombs
- finish stage
There are a few techniques to help with combat in Paul Luther's chapter and chapters going forward. First, your two new favorite spells are Enchant Item and Damage Field. Use Enchant Item to make your weapon strong against whoever you're fighting. Use Damage Field to put a wall between you and enemies. It doesn't have to be a large field; 3-point Damage Field can be quite effective. Just focus on using it to stun and hurt enemies, and stand behind it (while still doing damage of your own on top of it).
Use Damage Field to make the fight against Anthony easier. Your Damage Field probably won't do much against the horror, nor will you have a great opportunity to set one up, but Enchant Item on your mace can help. Just remember that all Mantorok π£ spells are prohibited! Damage Field on the narrow bridge in the sacrifice room before examining the custodian's body on the table will make the fight against the bonethieves trivial.
Hey Jude, Donβt Make It Bad. Take a Sad Song and Make It Better (5) Find and read all of Brother Andrew's diary pages and the Book of Reliquaries
- BOOK OF RELIQUARIES is downstairs in the guest quarters
- DIARY PAGE #1 is in the podium drawer (key is in the vestry, examine the robes)
- DIARY PAGE #2 is on the lectern in the old tower upstairs library
- DIARY PAGE #3 is in the catacombs, on the podium in the shrine behind the old study
All I Wanna Do is Go the Distance (10) Do not collect the Two-Handed Sword in Anthony's chapter. In Paul's chapter, defeat the Monk using only your fists
This requires some setup in Anthony's chapter. When you get to Paul Luther's chapter, just punch the man for god's sake! He's a bit slow, so just run behind him to get a few free headshots before moving again.
Character | Roberto Bianchi |
Location | The Forbidden City, Persia |
Date | 1460 AD |
Start this chapter by playing the piano in the dining room.
The Forbidden City (10) Complete Chapter 8
On Solid Ground (10) Complete Chapter 8: The Forbidden City without using any Regen Platforms, and without casting Recover, Magick Pool, or Mantorok spells
Due to the damage floors near the end of the stage, note that Shield is not prohibited. This one should be straightforward. Keep your shield on at all times, and then all that you need to really worry about is sanity drain. Don't get cocky, manage your sanity levels, and this one shouldn't give you too much trouble.
Statue of No Limitations (10) Obtain the Enchanted Gladius
After using the Reveal Invisible spell to reveal the bridge to reach the "Forgotten Corridor" Key, leave the room again. Back in the narrow hallway leading back to the ladder, there is a Sapphire Effigy sitting on a small ledge on the left. It's pretty easy to miss it (especially if Reveal Invisible runs out) so make sure you don't miss it. This one is really easy to overlook and will lock you out of the Enchanted Gladius in Michael's chapter.
Character | Peter Jacob |
Location | OubliΓ© Cathedral, Amiens, France |
Date | 1916 AD |
Start this chapter by surveying the "crumbling" by the painting in the corner of the hidden study immediately after completing the previous chapter.
A War to End All Wars (10) Complete Chapter 9
All Quiet on the Western Front (10) Complete Chapter 9: A War to End All Wars without using any Regen Platforms, and without casting Recover, Shield, Magick Pool, or Mantorok spells
This is just a long chapter. No real advice, other than to try to clear out the bonethieves in the nave when you get a chance to. Combat is a bit sparse here, and much of it can be avoided, but as always, don't forget to manage the sanity drain. Ostensibly, the challenge here should be fighting the Black Guardian without taking too much damage, but that's an achievement of its own, and there are instructions below on how to do this without too much trouble.
Dear John.. (5) As Peter Jacob, find and read all three Soldier's letters
- SOLDIER'S LETTER #1 can be found right next to you at the start
- SOLDIER'S LETTER #2 is sitting on a box on the way up to the bell tower
- SOLDIER'S LETTER #3 is on the chair in the old study in the catacombs
A Smashing Success (10) Defeat the Black Guardian without taking damage
A Crushing Defeat (10) Defeat the Black Guardian using no more than 4 magickal Attacks
Surprisingly, the above two achievements should be done at the same time. Before entering the fight, be sure to grab the magickal potion from the binding hall. It has 5 doses, and fully refills Peter's magick meter each time. Also, assign the 7-point magickal attack that is strong against Pious's ancient to a quick button.
Make sure your sanity is topped off before entering the fight, if you can afford to. You don't want your spell to fizzle because you were dealt sanity damage that became health damage.
This fight is one of the parts of the game that differs significantly depending on Pious's alignment.
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Chattur'gha π΄ Black Guardian has giant lobster claws and attempts to deal damage directly. First phase it will shoot missles that can be dodged, then a tongue attack that tries to grab the player. If the tongue misses, the boss will be vulnerable for a few seconds. Cast your 7-point magickal attack as soon as you avoid the tongue to have enough time for the incantation.
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Ulyaoth π΅ Black Guardian is a jellyfish-like body with hooks and long legs. First phase it will setup three orbs that it will send out toward you. These can be targeted and destroyed with your gun if you want to do that. Once the third one is gone, it will instantly become vulnerable for a few seconds. Rush to cast the 7-point magickal attack and it should connect. If you want to improve your chances, you could do this in two cycles, with a 3-point and a 5-point respectively, but the 7-point should work consistently.
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Xel'lotath π’ Black Guardian is a giant headless creature with a Xel'lotath rune where its head should be. First phase, it will repeatedly charge an "electric" attack to target you. There are two versions of this. One will never miss you, but it only drains a bit of sanity, not actual damage. Another is one that targets the ground where you're standing, so it can be avoided. After the ground target, it immediately becomes vulnerable. Rush to cast the 7-point magickal attack and you might have enough time to land it. If you want to improve your chances, you could do this in two cycles, with a 3-point and a 5-point respectively. 7-point has a high chance of being too slow, but it can be done.
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The second phase is similar with all three versions: first it will summon 3 same-alignment zombies, then after a few seconds it will become vulnerable. The best timing is to begin your 7-point magickal attack timing when the third zombie begins to spawn. With this timing, the magickal attack should connect around the same time as the window of the Black Guardian's vulnerability.
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For the last phase, you are in close quarters. With Ulyaoth π΅ and Xel'lotath π’, you can run around the Black Guardian; with the Chattur'gha π΄ fight, you are constrained to stay in front. In all three versions, after a number of avoidable close range attacks (π΄ claw slam, π΅ big stomp, π’ shock attack) it will stop attacking and then become vulnerable. If you start a 7-point magickal attack right when the attacking stops, the magickal attack should connect during the window of vulnerability, finishing the fight.
Character | Edward Roivas |
Location | The Roivas Mansion, Rhode Island π‘ Ehn'gha |
Date | 1952 AD |
To start this chapter, go back into the library and see the ghost servant. Examine the ghost servant to get the basement key. Unlock the basement door and head down to use the Lucky Penny on the breaker box. Trip the breaker and the lights will come on in the upstairs bathroom. Head up to that room and examine the medicine cabinet on the wall to find the next chapter page.
A Legacy of Darkness (10) Complete Chapter 10
Forget-Me-Not (25) Complete Chapter 10: A Legacy of Darkness without using any Regen Platforms, and without casting Recover, Shield, Magick Pool, or Mantorok spells
The major challenges here are:
- The fight against the vampire. A combination of Enchant Item and Reveal Invisible will go a long way to making this more manageable. Remember that once you get access to the basement, destroying the obelisk is priority #1, since that's how he heals. Hit it 3-4 times with your enchanted saber and it'll break. Then finish off the vampire to get some sanity back. Then, it's time to head down to Ehn'gha.
- Ehn'gha is filled with enemies. The two stages that actually spend time in Ehn'gha are so long. If you keep moving as quickly as possible, avoiding combat as much as you can, you might be alright. For most stages, that strategy doesn't work, but Edward has a flask of "liquid courage". 7 doses that each refill about 30% of his sanity. It is very possible to get through all of Ehn'gha using this alone. Really, the greater hazard at that point is just being low on stamina and getting winded.
Thought I Kept This in the Trunk (5) As Edward Roivas, defeat the vampire and obtain the Elephant Gun
The vampire is easy to kill, and with careful planning, can even be caught before it reaches the master bedroom. As early as possible in Edward's chapter, head to the piano room to grab the saber off the wall. Once you encounter the vampire for the first time, collect the bottom of the basement key and head to the foyer. Cast Reveal Invisible of the appropriate alignment, and Enchant Item of the appropriate alignment on your saber.
Wait for the vampire to reach the master bedroom before engaging with it again! Cruelly, if the vampire doesn't attack the servant in the master bedroom, he won't give you the key as thanks. Once he does, attack the vampire a few times to make it retreat. Before hunting the vampire down again, talk to the servant in the master bedroom, and he will give you a key to the gun cabinet in the upstairs guest room. Go get your elephant gun. (Note: there are no elephants in the game, so what's the point even?)
Character | Michael Edwards |
Location | The Forbidden City |
Date | 1991 AD |
To start this chapter, head down to the basement and examine the boxes on the left wall to find the pickaxe. Use the pickaxe on the blocked upstairs wall to access the old servants' quarters. Get the stethoscope from the middle of the room, and use it to unlock the safe in the basement and collect the chapter page (among other items).
Ashes to Ashes (10) Complete Chapter 11
In the Hot Seat (10) Complete Chapter 11: Ashes to Ashes without using any Regen Platforms, and without casting Recover, Magick Pool, or Mantorok spells
- Good news: Michael is one of the best characters in the game. A ton of health, which means a ton of stamina.
- More good news: Shield is not prohibited once again due to the damage floors near the end of the stage.
- Bad news: Michael has a tiny magick meter, and so casting all the spells you need to and keeping your shields up is going to be tedious.
Statue of No Limitations (10) Obtain the Enchanted Gladius
At the beginning of Michael's chapter, you will be given whichever effigies you've collected in the previous Forbidden City chapters (Karim's and Bianchi's). The only one remaining to be collected is here in Michael's stage.
After assembling the staff and opening the secret passage, Michael gets the Tome of Eternal Darkness. At this point, either head forward or backtrack until you reach the underground tunnel leading to the rest of the temple. In this dusty tunnel, there is an Emerald Effigy surrounded by a 5-point Damage Field, which you can dispell with your own 5-point Dispel Magick.
Later, in a small hallway, you will find 3 bas-relief sculptures on the wall, colored red, green, and blue. These represent the three ancients in positions of power. If you've looked at the effigies in your inventory, they are all red, green, and blue statues in positions of being subjugated. Place each of your effigies in front of the sculpture that dominates it. For instance, place your π’ Emerald Effigy in front of the π΄ red bas-relief. (Placing the wrong statue will summon a horror for each wrong one, so-- uh-- don't mess up!) Once you've placed all three, a stairwell will appear in a room two rooms before this one revealing the Enchanted Gladius.
(The real kicker: Michael can't even use it! His only job is to give it to Alex. What a rip-off!)
Character | Alex Roivas |
Location | The Roivas Mansion, Rhode Island π‘ Ehn'gha |
Date | 2000 AD |
Gain access to Ehn'gha by adjusting the mirrors in the observatory (finally this room gets some use) to open the locked vault in the basement. This will give Alex a ladder down into the ancient city. You have a long chapter ahead of you!
The Mighty Chattur'gha (25) Complete the game under the Chattur'gha alignment
The Boundless Ulyaoth (25) Complete the game under the Ulyaoth alignment
The Madness of Xel'lotath (25) Complete the game under the Xel'lotath alignment
Hello, Darkness, My Old Friend (25) Defeat Pious with each of the alignments on the same file and view the secret epilogue
Just beat the game three times.
Never Spit Against the Wind (0) Perish in your final attempt to stop the Eternal Darknessβ’
Die against Pious. It shows a special cutscene. I hope you remembered to save when the game told you to.
Oh, My Darkness! (10) Defeat Pious Augustus without taking damage
By the time you get to this point in the game, you're a bit of an expert on combat. A little bit of advice couldn't hurt, though.
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The fight has two main phases: (1) While the artifact is still intact, hitting him will make the artifact appear. When the artifact appears, hit it. Eventually this will transition into ghost forms of the characters you've played before joining in. Ghosts should look for the artifact and attack it. (2) Once the artifact breaks, just keep attacking Pious. If you got the Enchanted Gladius from Michael's chapter, be aware, if you hold R to target Pious, it shoots projectiles. These are very powerful!
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Mantorok π£ or Chattur'gha π΄ Magick Pool keeps your stamina maxed out, meaning you can run indefinitely without tiring. This can be helpful in combat. Don't bother casting more than a 3-point version because it can be dangerous if mistimed, and Pious loves to cast Dispel Magick which will clear both magick pool and shields.
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Avoid damage by running in front of Pious to bait out a melee attack, take a wide berth around him (wider than you think is necessary, you'll be surprised) to avoid getting hit by the backswing, and then come up from behind and attack his head whenever possible.
Strong Female Protagonist (10) After destroying the artifact, defeat Pious Augustus using only your fists and without using any spells except Sanity Recover
The reason Sanity Recover is allowed here is because you're gonna be here a long time. Seriously, tuck in.
Once the artifact breaks, put away your sword. It's time for old fashioned fisticuffs, Marquess de Queensberry rules. Pious has 200 HP (plus whatever his 7-point Shield spell adds, if he chooses to cast that), and your punches do 1 damage (2 damage if you target his head), so get ready. Use the advice from the previous achievement for avoiding damage, and when Pious uses Magickal Attack position yourself far away from him to give yourself a chance to stop moving and recover stamina.
If you do manage to get into a position where you can punch him safely (from behind), keep in mind that you can usually get multiple hits in a row. He still takes damage even if he's teleporting away, so just keep swinging like your name is Jack Dempsey.
Sanity's Redemption (3) Congratulations! You have completed the demo of the game!
This sanity effect will trigger automatically following the end of Karim's chapter. The War against the Darkness rages on in... Eternal Darkness: Sanity's Redemption. Coming soon. (Yeah, I'm sure! We all saw what happened to Shadow of the Eternals.)
Who's Been Messing with My Computer? (3) Witness the Pious Augustus screensaver
When your sanity meter is low, find a safe place to remain unpaused, and then get up and walk away. Yes, seriously. It's a screensaver. Get up, go get a drink, use the restroom, call your mother (you haven't called your mother recently). Just be prepared for a fright when you come back to the image of a spooky skeleton on your screen!
I'm Half the Person I Once Was (2) Use the healing spell and suffer the consequences
When your sanity meter is low, use the healing spell. This one does not trigger arbitrarily, but rather is in response to using the Recover spell while being low on sanity. It may not happen the first time you cast Recover, but over the course of a playthrough, this will almost certainly happen naturally once or twice.
Call My Name and Save Me From the Dark (4) Erase your saves
When your sanity meter is low, save your game. This one does not trigger arbitrarily, but rather is in response to saving your game. If you are looking this one up, you definitely aren't saving your game enough. Save your game, ya putz!
You Better Promise Me I'll Be Back in Time (4) Do some time travelling
This is probably the rarest unscripted sanity effect, so try to be patient with this one.
This has been reported to happen between Alex and Maximillian's chapters, and between Paul Luther and Paul Jacob's chapters. The premise is that, sometimes, when walking through a door or passage, rather than going to the room you intended to, you instead experience a sanity effect where you end up in the other person's environment. Paul Luther might walk into the nave of the church and it might be a field hospital during WWI, like in Paul's chapter.
I had some success triggering this by lowering my sanity and just walking around a bit, but sanity effects are random and it could take some time. Here is what I recommend: when you complete Edwin Lindsey's chapter, and you are back in the mansion with Alex, summon a trapper and walk around with it a bit. Summoning a creature drains your sanity. Once your sanity is empty, just walk around the house for a while, preferably in some of the main areas. There aren't a lot of options for sanity effects in the Roivas mansion, so you might be more likely to get this one.
Everything below here is totally random. In the course of three playthroughs, you will most likely see them all, but I'll keep my fingers crossed for you!
Plug & Pray (4) Witness the Blue Screen of Death
Tripping Over Cables (4) Your video signal is as weak as your sanity
Butt Dialled (3) Did you sit on the TV remote?
The Silence is Deafening (3) Sound gone, sanity gone
Lights Out (3) Is it a power cut or is someone else in control?
Tech Support! (4) Experience a game-breaking "bug"
Grab the Rope! (3) Sink into the floor
You Are One. We Are Mini (4) Do battle with a group of adorable little evil monsters
Though This Be Madness, Yet There Is Method in It (4) Collect your head
Hasta La Vista, Baby! (3) Stumble upon a room full of ammo!
They're Coming to Get You, Barbara! (4) You've been infected!
A New Beginning (4) At the start-up screen peering, long I stood there. Wondering... Fearing... Doubting...