Dragon Knight & Graffiti (PCE‐CD) - RetroAchievements/guides GitHub Wiki

1) Introduction

This guide has been put together by rozhestvensky - feel free to PM with any questions.

I don't know a lick of Japanese, but I've managed to work through this game by uploading screenshots to Google Translate, mapping out dungeons from scratch, and a bunch of trial and error. Here's all that I've discovered.

2) Getting Started and Getting Around Town

A cutscene will play upon booting the game. After this, the title screen will show, with three options:
trans_title

  • Start begins a new game
  • Continue lets you load a saved game
  • Graffiti Mode lets you view game artwork - there are no achievements associated with this mode

Another cutscene will play (or you can skip it), and you'll be at the top-level menu for "The City of Departure" (a rough Google translation):
trans_city-1

  • Move will let you explore the city and head into the dungeon
  • Load and Save are straightforward, but they look identical:
    save-load
    Here, there's one used file with a Level 2 character, and two files still available. Take care not to Save over a file when you intend to Load!
  • Settings includes only the option to turn PCM On or Off. This is an audio-related option - I didn't bother much with it.

If you select Move, you'll have some more options:
trans_city-2

  • Climb the Tower will take you into the dungeon, where most of the game takes place - skip down to Section 3 for more info
  • The other four options are described below:

Weapon Shop

On your first visit, you'll have a chat with the clerk before getting into the menus (which are mostly self-explanatory):
trans_weap-1

trans_weap-2
If you select Sword, you'll get one additional choice (presumably to avoid having to program a scrolling list):
trans_weap-3

Your current equipment will show up under the status window:
image

Temple

The priestesses at the temple will tell you how many experience points you need to reach the next level:
image
In this case, 20 points.
You should also visit the Temple after a dungeon visit in order to heal up:
trans_temp
This screenshot is only for HP recovery; there is a separate prompt for MP recovery. You'll be paying 1G per point either way.

  • Since the Healing spell is so cheap and completely restores your HP, you should only ever pay to restore MP.

Castle

Visiting the castle will let you speak with the Queen, who offers different bits of info about the tower and your quest as the game goes on. However, none of it seems to matter much for your progression.

Prophet

The Prophet claims to be able to see the future, and suggests that you visit again when you have questions. You'll need to visit her once to advance further on Floor 1. Besides that, she offers tips on what to do if you get stuck (though they're not always helpful, especially when machine-translated).

3) Dungeon Crawling

Select "Move > Climb the Tower" while in the city to access the dungeon. You'll start at coordinate X00 Y00 on Floor 1 - return to this spot if you'd like to exit to the city. The left side of the screen is a map panel which fills in as you explore.

As you move around the dungeon, you'll run into random encounters. Battling isn't complicated, but the encounters increase in difficulty as you level up, rather than only getting harder as you progress through the dungeon. Early on, you'll need to spend a lot of time grinding near the exit so that you can quickly heal up. Death will require you to load your last save - there are no retry options.

A battle will start by announcing the attacking enemy:
image
In this case, a Goblin.

You'll be prompted to select a basic RPG command:
trans_batt-1

  • If you Attack, you'll get to select an enemy (if you're facing more than one), then inflict some damage:
    trans_batt-2
  • If you use Magic, you'll first choose which type of spell to cast:
    trans_batt-3
    There's only one type of Attack magic, so selecting that option will immediately cast a spell against all enemies. Sometimes useful for early grinding, but I found it better to save MP for healing.
    There's also just one Healing spell, but you'll be asked to select the target of the spell, with the first choice being your protagonist. If you have a second party member, you could choose to heal them, instead - you can even heal them back to full health if they have 0 HP.
  • If you Run Away, you'll either succeed or fail - nothing much to it. If you fail, neither you nor your partner will do anything that turn.

At the end of the battle, you'll receive some Experience Points and Gold:
image

As you explore the dungeon, you'll find a few treasure chests which you can open:
trans_chest
You'll then be prompted to equip the contents:
trans_chest-2

4) Tower Dungeon Walkthrough

Floor 1

image

Points of interest:

  • EX: Exit - your starting point of the tower. Return here to go back to the city
  • LT: Lightning trap tiles - step on these and take damage (sometimes unavoidable)
  • HC: Hidden Chest - contains a Copper Sword
  • G: Golem - the first time you visit this room, you'll be unable to damage the Golem. Leave the dungeon and visit the Prophet, who will give you some medicine to put the Golem to sleep. You'll receive a key.
Slumbering Oaf (2)
Put the golem to sleep and claim the key.
  • GV: Girl's Voice - standing outside of this cell, you'll hear a girl's voice. Use the Golem's key to open the door and start a battle with a ton of Goblins. No big deal, though - if you're Level 3 with a full set of equipment, they may not even be able to damage you. After speaking with the girl and getting some info about the tower, you'll unlock an achievement:
Anne Rescued (5)
Rescued Anne from the goblins.
  • EL: Elevator - looks like a way to get to other floors, but you'll need a permit to use it.
  • TC: Torture Chamber - the north door here can only be opened after saving Anne (she provides the password). Entering puts you into combat with six Orcs... but like the Goblins, they can't do much to you if you're around Level 4 with up-to-date equipment.
    You'll rescue Annie by winning this battle. She'll tell you about the elevator, and suggest that another floor has a place where you can get a permit. For now, you'll need to take the stairs, which are hidden in the room with eight pillars (centered on X04 Y14). Find them by passing through the false wall (shown in green on the map).
Annie Rescued (5)
Rescued Annie from the orcs.
  • RD: Riddle Door - a voice poses a riddle and hits you with a Lightning Trap if you don't yet know the answer. Revisit later.
  • W: Waterway - a couple of pipes with no water flowing through. The protagonist remembers that the Queen mentioned "Goddess Water" flowing through here. Revisit later.
  • S2: Stairs to 2F - after rescuing Annie, pass through the false wall to reach the steps to the next floor.

Floor 2

image

Points of interest:

  • S: Start - you'll begin at point X01 Y15 after climbing the stairs from 1F (but there are no stairs going back down!)
  • O: Ogres - one step from the start, you'll see a girl being dragged away by an Ogre. As before, you'll fight six of them, and they won't be able to do much to you if you're at Level 5.
    You've just rescued Mel, who will tell you the password to the Riddle Door back on 1F. This is actually where the first Dragon Knight is hiding - Mel wants revenge, and will join your party for a while. She equips herself with the Short Sword you won from the Ogres.
Mel Rescued (5)
Rescued Mel from the ogres.

Mel is Level 8 with good strength and excellent defense, but the enemies on 2F are also much improved. Head back down the stairs and back to the tower's exit. Restore MP, upgrade equipment, and head back to point RD on 1F. You'll be able to open the door and face the Red Dragon boss - tougher than the previous multi-monster battles, but still nothing dangerous. You'll take back a gem from the Dragon Knight and unlock:

Red Gem Bearer (10)
Defeat the red knight on floor one.

You'll find a note after the battle - apparently, someone is trapped in a spiral on 2F... and the dial number is 1175?

Back to 2F:

  • GL: Golden Leaf - in the warehouse area, your characters will have a chat if they enter this room. Eventually, they notice a Golden Leaf and add it to the inventory.
Golden Magic (2)
Find the golden leaf in the warehouse.
  • EE: Evil Earrings - another room in the warehouse holds another item, so grab it.
Silver Hearing (2)
Find the silver earring in the warehouse.
  • HC: Hidden Chest - contains an MP recovery medicine, which will fully restore your MP if you choose to use it there (you can't take it with you for later).
  • LM: Lizardmen - the southwest quadrant of 2F contains the "spiral" mentioned in the earlier note. Follow it all the way around and pass through the false wall at the end (shown in green). You'll automatically input the dial code, so continue towards point LM in the center. You'll battle six Lizardmen, who (as usual) are much weaker than their randomly-encountered counterparts. You'll rescue Zion here, and she'll tell you the secret of the Evil Earrings: The wearer will be able to understand and speak monster languages. She also tells you that the elevator permit office is located somewhere in the northeast of Floor 3... but unfortunately the stairs up are blocked with magic, and you need to defeat the spellcaster to open them up.
Zion Rescued (5)
Rescued Zion from the lizardmen.
  • MC: Monster Conversation - knowing the secret of the earrings, you can eavesdrop on this chat. The Ogre will berate the Orc for forgetting the password to this floor's Dragon Knight room, and will repeat it loud enough for you to hear.
  • RD: Riddle Door - Open this door with the password and face the Blue Dragon. At Level 8, he'll hit you hard, but you should have enough MP to keep healed up and outlast him.
Blue Gem Bearer (10)
Defeat the blue knight on floor two.

Mel will leave your party at this point. It seems that the magic blocking the stairs is dispelled after beating the Blue Dragon, so you can head up to Floor 3 at point X00 Y00.

Floor 3

image

Points of interest:

  • 2F: Stairs back down to 2F
  • L: Lulu - looks like an Orc at first glance, but is actually one of the Queen's warriors in disguise. She'll tell you that you can transform if you hold a Golden Leaf while touching the Demon Statue on this floor. She'll fight alongside you on this floor, as well.
Monster Girl (2)
Have Lulu teach you monster magic.
  • DS: Demon Statue - Now that Lulu has told you its secret, you can visit the statue to transform into an Orc. This will let you interact with the demons in the offices around the floor, but you'll have to visit them in the right order.
  • SO: Security Employment Office - start with the office in the southwest. You'll impress the Imp with your sword skills in exchange for a letter of recommendation.
  • GT: Guard Training Center - in the northwest office, show off the letter of recommendation to be hired on as a tower guard. However, you need to be a senior guard to get an elevator permit, so re-enter this office (possibly after visiting points EP and VS?) to have the Troll explain the rules for the senior guard test. You'll fight three battles in a row against groups of six easy enemies - this should be no problem if you're around Level 12.
  • EP: Elevator Permit Issuing Office - in the northeast office, the Ghost will acknowledge your senior guard status and hand over an elevator permit.
Permitted Elevation (2)
Obtain an elevator pass.
  • VS: Vocational Training School - in the southwest office, the Gargoyle will see the elevator pass as proof of your senior guard status. He'll give you a key to the torture room, which is supposedly "in the back".
  • TR: Torture Room - this is technically just one square north of point VS, but to reach it, you have to go around the back and pass through the false wall. With the key in hand, you can get inside and confront a group of six easily-defeated Minotaurs. You'll rescue Jane, who will tell you that there's a hidden armory in the tower containing an ultimate armor set. She'll also tell you how to reach the Dragon Knight's chamber, and (more importantly) the password to get past its door. Lastly, she'll enchant your Gold Plate (something given to you by the Queen, I guess?) to power up your Attack spell.
Rescued Jane (5)
Rescued Jane from the minotaurs.
  • RD: Riddle Door - make your way through the Lightning Traps to battle the Green Dragon. I was overleveled at this point, but I figure this is doable around Level 13 or so. Once you deplete its HP, the Dragon Knight will reveal the password for Floor 4's Riddle Doors before the battle ends.
Green Gem Bearer (10)
Defeat the green knight on floor three.

You'll revert to your human form at this point, and Lulu will leave the party.

Floor 4

image

Points of interest:

  • 3F: Stairs down to 3F
  • EL: Elevator - whether you reach Floor 4 with the steps or the elevator, access to the important stuff is blocked by Riddle Doors. You can only explore the "pyramid" area once the 3F Dragon Knight is defeated.
  • RS & BS: Red & Blue Sarcophagi - each side of the pyramid has a room with a red or blue sarcophagus, adorned with a jewel of the opposite color. You'll need to visit both rooms (order doesn't matter). In the second sarcophagus room, the protagonist gets an idea, and takes the jewel from the sarcophagus. Head back to the other sarcophagus room to swap jewels, then hike back once more to make everything match up. Once the jewels are lain into their matching sarcophagi, you'll hear a dull sound from afar.
  • LR & LB: Locked Red & Blue Doors - these are what open after completing the sarcophagi puzzle. Go through point LR (west) first to advance the plot.
  • D: Demons - another group of six weak monsters to beat. You'll free the armorer Lara (Laala?), who does not know the password for this floor, but suggests her captured friend Layla might. Laala (Lara?) also mentions a sword hidden in a pillar on this floor before heading back to town to reopen her shop.
Laala Rescued (5)
Rescued Laala from the demons.
  • FS: Food Storage - here's where you'll rescue Layla from another group of six weak monsters. She'll give you the password to this floor's Dragon Knight room, as well as tag along to help you beat him.
Layla Rescued (5)
Rescued Layla from the berserkers.

Now's a good time to go back to the city and check out the re-opened armor shop. It's now the third option under the Move menu, after "Climb the Tower" and "Weapon Store"; "Temple" has been pushed into the second row alongside "Castle" and "Prophet". The menus are largely identical to the weapon shop's, but there are no swords available - instead, there are more powerful armors than can be had at the weapon store. Skip the Steel Armor, you'll get one for free in a moment.

When you return, take the stairs up to 4F to more easily reach the pillars area. All pillars have false walls (shown in green), now passable with Lara's info. You can find:

  • LT: Lightning Traps (bad)
  • HC: Hidden Chest - contains a set of Steel Armor
  • G: Graffiti - mentions the hidden White Sword, and suggests that it should be brought to the Dwarf blacksmith on Floor 5 if found
  • WS: White Sword (the most important thing to find here)
Legendary Sword (2)
Find the hidden white sword.

Now for the Dragon Knight door - head through point LB to reach it. I had become overleveled through basic exploration at this point, so the Yellow Dragon didn't stand a chance.

Yellow Gem Bearer (10)
Defeat the yellow knight on floor four.

Layla will leave you here. Use the elevator to reach Floor 5.

Floor 5

image

Points of interest:

  • DC: Demon City Entrance - walk all the way around to this door so that you can learn that it's locked. After that, return to the city and visit the Temple. The priestess Rusa will tell you that her daughter Luna has been kidnapped - she'll give you the key that the monsters dropped on their way out (plus a free MP refill). Return to point DC and use the key to enter.
  • M: Maria - find her in the bathhouse and rescue her from some more weak enemies. She'll tell you the rumor about a little girl selling matches in town, and that women are being forced to work at a nearby establishment.
Maria Rescued (5)
Rescue Maria from the skeletons and giants.
  • MG: Little Match Girl - she's at the end of the alley just behind the bathhouse. This isn't much of a rescue... just watch the scene to unlock:
Match Girl Rescued (2)
Rescued Match Girl from the darkness.
  • LS: "Legitimate Store" - this is the place Maria was referring to. Walk up to this door and a monster will stop you (no humans allowed, apparently). Battle six weak demons and barge your way in.
  • S: Sheila - find Sheila in the back, held hostage by another six enemies. Rescue her and she'll tell you about another woman (the Prophet's granddaughter, apparently) needing rescued from "Club Ogeman".
Sheila Rescued (5)
Rescued Sheila from the berserkers and skeletons.
  • DB: Dwarf Blacksmith - enter the blacksmith shop to learn some of the history behind the White Sword. The Dwarf also saw Luna being taken into the nearby temple - he gives you a passphrase to open up a secret area inside.
  • CO: Club Ogeman, I think - just like point LS, you'll be sent into an easy battle as you approach this door. Go inside the building afterwards.
  • SO: Sosha - another battle, another rescue. Sosha will give you a haraigushi (a Shinto tool used for demon purification rituals), which she says is useful for removing curses and magical seals.
Sosha Rescued (5)
Rescued Sosha from the chaos and skeletons.
  • 1F: If you want to run back to the city to heal/save, using this path to 1F is quicker than going all the way back to the elevator. Just note that it's one-way only - you'll need to come back via the elevator.
  • A: Altar - approach this spot and the protagonist will use the passphrase provided by the Dwarf. This opens the door allowing you deeper into the temple area.
  • DK: Dragon Knight - in the depths of the temple, you'll find the fifth Dragon Knight performing some kind of ritual on Luna. After some back and forth, the battle with the Black Dragon will commence... and he's really tough! At Level 21, I got wiped in a few attacks... ... because it turns out this is supposed to be one of those classic RPG unwinnable battles, and you just need to survive a few turns to proceed with the story. So just use the Healing spell every round until some scenes play out. The Dragon Knight and Luna will disappear, replaced by a baby dragon, Chibidora (who will fight alongside you).
Black Gem Bearer (10)
Defeat the black knight on floor five.
  • W: Waterway - if you came through here earlier, you'll have noticed that the pipe was blocked by a lid held on by magic. You'll use the haraigushi to get it open. After that scene, step off and back onto point W for another scene - Chibidora will figure out how to get to Floor 6 by climbing through the pipes.

Floor 6

image

Points of interest:

  • W: Waterway - you climbed up through here from 5F, and you can revisit this point to climb back down.
  • H: Hole in the ceiling - doesn't do much of anything?

As you walk around this floor, the big boss will try to intimidate you, including with mentions of the resurrection of the five Dragons you've defeated so far. You'll need to find them at points RD, BD, GD, YD, and KD, then defeat them once more. They're all area-appropriate challenges now, but Chibidora can do most of the damage while you keep yourself healed up. Note that if you leave the area to heal/save, these Dragons will need to be fought again (but that's way less bad than dying and losing all your progress).

Point 5F is a set of stairs going down, but it won't take you back towards the city. Instead, it puts you in an isolated room on 5F which contains the White Armor (point WA on the 5F map).

Legendary Armor (2)
Find the hidden white armor.

Pick up the remaining hidden chests along the way:

  • HC: Helmet(?) Chest - the contents translate as "Mikawashi no Kabuto", which is a samurai helmet, maybe? I didn't see any change to my stats when equipping it. This could be the most expensive helmet sold at the armor shop and Google Translate just can't decide what to call it.
  • PC: Potion Chest - this contains a "Revival Potion", which I assume will bring you back to life if you die during battle (handy!)
  • RC: Recovery Chest - restores full HP and MP, useful for the final boss next door.
Hidden Loot (10)
Collect every hidden chest in the game.

The leader of the Dragon Knights is at point DL. If you've reached Level 25 and have purchased the best equipment, you can just turbo attack and win - your HP will only ever get down to critical levels, which Chibidora will heal the next turn. If you don't find that to be the case, just keep healing yourself and let Chibidora's damage pile up.

Dragon Lord (25)
Defeat Gazelleburn and save Strawberry Fields.

That's it! If you somehow did not reach Level 25 through normal gameplay, just reload your save, head to the 5F corridors, and activate emulator fast-forward and mash Confirm as you walk around.

5) Tables and Notes

The tables below include all equipment and their benefits... however, I'm wondering if character Level affects those stat gains? At Level 1, the Leather Hat didn't seem to do anything, but I got a +1 DEF boost at Level 3. Maybe a mistake on my part. In any case, just keep working your way up to better equipment.

Swords

Image Name STR Cost
image Dagger +2 30G
image Copper Sword +4 250G
image Long Sword +9 1000G
image Power Sword +19 3000G
image Silver Sword +48 6500G
image Crystal Sword +78 11000G

Helmets

Image Name DEF Cost
image Leather Hat +1 50G
image Copper Helmet +2 250G
image Iron Helmet +5 900G
image Steel Helmet +21 2000G
image Silver Helmet +40 5500G
image Evading Beetle +65 9500G

(The last one is a strange translation, no idea what this is supposed to be called if not "Crystal Helmet")

Armor

Image Name DEF Cost
image Leather Armor +2 70G
image Scale Armor +5 550G
image Chain Mail +12 2000G
image Steel Armor +27 5500G
image Silver Armor +48 9000G
image Crystal Armor +78 15000G

Shields

Image Name DEF Cost
image Wooden Shield +1 60G
image Leather Shield +3 300G
image Scale Shield +7 950G
image Steel Shield +23 2500G
image Silver Shield +42 5000G
image Crystal Shield +67 10000G

Items

Page Image Name Notes
1 image Room Key Dropped by Golem, use to rescue Anne
1 image Dial Memo Found after defeating 1F Dragon Knight, required to find and rescue Zion
1 image Evil Earrings Found in 2F Warehouse, lets you understand monster languages
1 image Golden Leaf Found in 2F Warehouse, lets you transform into an Orc on 3F
1 image Elevator Permit Acquired on 3F, lets you use the tower's elevator
1 image Training Room Key Received from Gargoyle on 3F, lets you unlock the torture room and rescue Jane
2 image White Sword Found in a pillar on 4F, use it to get the altar passphrase from the Dwarf blacksmith
2 image Demon City Key Receive from Rusa after Luna is kidnapped, use to unlock the Demon City door
2 image Haraigushi Receive from Sosha after rescuing her, use to open the waterway pipe on 5F
2 image Revival Potion Found in a chest on 6F, (probably) revives you once if you fall in battle

Magic Spells
MP cost per spell changes based on character level. As best as I can tell:

  • Attack: Costs 3 MP at Level 1, then +2 MP per Level thereafter (MP = 1 + 2*LV). The cost is 51 MP at Level 25.
  • Healing: Costs 1 MP at Level 1, then +1 MP at every even Level thereafter (MP = 1 + floor(LV/2)). The cost is 13 MP at Level 25.
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