Crash Bandicoot 3: Warped - RetroAchievements/guides GitHub Wiki

Welcome to the walkthrough for Crash Bandicoot 3: Warped! This was the last title released by the original developers, Naughty Dog, and they really went all out; adding lots of vehicle levels, bonus abilities and the first official time trials! For the first time, you will also get to play as Coco Bandicoot, Crash's sister.

Table of Contents

Overview

This guide was written while playing the NTSC version of Crash Bandicoot 3: Warped on the DuckStation v0.1-11443 and v0.1-11580.

  • Playthroughs: All achievements can be completed in a single run, though you will need to complete each level at least two to three times.
  • Difficulty: 5/10: the general gameplay is easier than the previous title, but the added complications make it harder.
  • Number of Achievements: This game currently contains 112 achievements, worth a total of 762 points.
  • Number of Missable Achievements: This game currently has no missable achievements!
  • Time to Master: The median time to beat this game is 25 hours, or 15 hours in softcore mode.
  • Achievement Authors: Brylefi and salvadorc17.
  • Guide Author: Gnemlock
  • Game Manual

The Story So Far

Where we left off, Crash had defeated Cortex for the second time. Cortex was sent plummeting to Earth, and that is exactly where this game picks back up. Cortex crashes straight into the prison of Uka Uka, the evil twin of Aku Aku. Uka Uka had secretly been behind Cortex’s previous attempts at world domination, and now that he’s free, he has a new plan.

Uka Uka recruits N. Tropy, master of time. With his time‑twister machine, N. Tropy can travel into the past and collect the crystals in their original places. To stop them, Aku Aku brings Crash and Coco into the same time‑twister, which becomes the hub for the game as they chase down the crystals across different eras.

How to Play

Controls

Standard Controls

The following controls apply when directly controlling Crash. Note that moving Coco works the same - she just doesn't have any of the other abilities.

MOVE BUTTON DESCRIPTION
Menu START Brings up the game menu, pausing the game.
Movement ↑ ↓ ← → Moves Crash or Coco around; also allows you to navigate menus.
Show Status Menu Shows your current status, including the box counter for that level, and your current lives.
Jump X Makes you jump. Also used to select options in the menu.
Body Slam X + Used as an attack, and to break boxes. This is the only way to break locked boxes.
Spin Used as an attack, and to break boxes. Has a short cooldown, which you can interrupt with slides.
Crouch / R1 Allows you to crouch down; has no use by itself.
Crawl / R1 + ↑ ↓ ← → Allows you to crawl under things.
High Jump + X Allows you to reach greater height.
Slide ↑ ↓ ← → + / R1 Used as an attack, and to break boxes.
Super Slide High Jump ↑ ↓ ← → + / R1 + X Allows you to reach greater distance when jumping across things.
Super Slide Spin High Jump ↑ ↓ ← → + / R1 + X + Spinning as you pull off a super slide high jump gives you a bit of extra height. This does not appear to have been intended, and is not required for the regular game - but will be required for at least one achievement.

Swimming & Jet Sub Controls

These controls apply during the underwater levels. Two things to keep in mind:

  1. You can move Crash around with the directional movement, but for momentum, you are going to want to use the Fast Kick Swim for speed.
  2. Using the Torpedo in rapid succession can be very useful, with the sub. This is also the only way to destroy the coral protecting some of the boxes.
MOVE BUTTON DESCRIPTION
Fast Kick Swim X Makes Crash swim forward faster.
Swim & Spin Forward / / R1 Swim forward while spinning. Used to attack or break boxes.
Torpedo (Jet Sub) Fires a torpedo forward. Can be used in rapid succession.
Turbo Boost (Jet Sub) / R1 Boosts forward.

Motorcycle Controls

These controls apply during the racing levels. Two things to keep in mind:

  1. You can get a speed boost at the start of the race by holding the accelerate button just before you start racing.
  2. When you hit a boost, your character will pop a wheelie and keep that boosted speed until you crash or stop accelerating. Steering becomes harder, but if you learn to control it, you can ride the wheelie for a long time and keep a strong boost going.
MOVE BUTTON DESCRIPTION
Accelerate X Makes you go faster.
Brake / R1 Makes you go slower.

Bi-Plane Controls

The following controls apply when controlling the Bi-Plane. Two things to keep in mind:

  1. You have a health bar, here. You can replenish it by directly breaking a health box.
  2. Enemies will have a harder time hitting you when you barrel roll; but they have an even harder time hitting you if you are not flying towards them. Performing a 360 is the easiest way to avoid enemies.
MOVE BUTTON DESCRIPTION
Barrel Roll X Makes you harder to hit.
Machine Gun / R1 Shoots your machine gun. Used to break boxes, take down enemy planes and take down your targets.
Air Breaks Lets you slow down to give you more time to shoot down your targets.

Pura Tiger Controls

These controls apply when riding Pura Tiger. One thing to keep in mind: when you are charging, you will jump higher and farther. You will also break through the wooden barrels - but only if you are not airborne.

MOVE BUTTON DESCRIPTION
Jump X Makes you jump.
Charge / / R1 Makes you run faster.

T-Rex Controls

These controls apply when riding T-Rex. You can find T-Rex inside eggs in the dinosaur levels.

MOVE BUTTON DESCRIPTION
Jump X Makes you jump. T-Rex jumps a lot higher than Crash.
Dismount / R1 Makes you get off of T-Rex.

Jet-Ski Controls

These controls apply in the jet-ski levels. One thing to keep in mind: holding back while turning will allow you to make tight turns.

MOVE BUTTON DESCRIPTION
Accelerate X Makes you move forward.
Flip X + ↑ ↓ ← → Performs air flips when you go off ramps.

Special Ability Controls

These controls are for abilities that only unlock after defeating one of the bosses. It is worth noting that the double jump can be very temperamental. It will not always go off when it should. Trust me, this isn't your emulator. The original hardware had the same problem.

MOVE BUTTON DESCRIPTION BOSS TOKEN
Super Body Slam X + Perform a body slam at the height of your jump for a slam that has an area of effect ripple. Breaks boxes around you - even locked boxes! Tiny Tiger power_superbodyslam
Super Double Jump X X Self-explanatory. Be warned; this game can be very buggy in picking up the second jump. Even on original media, it is not rare for the second jump to outright fail. Dingodile power_doublejump
Death Tornado Spin ■ ■ ■ Spin around, wildly. Doing this in the air makes you glide. Dr N. Tropy power_deathtornado
Wumpa Bazook HOLD L2 + ↑ ↓ ← → + Shoots Wumpa fruit. Can be used to defeat enemies, collect items out of reach and break boxes. Dr N. Gin power_wumpabazooka
Crash Dash HOLD R2 Makes Crash run faster. Nearly a requirement for the platinum trophies. Dr Neo Cortex power_crashdash

Completing Each Level

You start the game in the warp room. It has five warp chambers, but only one is open at the beginning. Inside each chamber are five buttons. When you step on a button, the level appears along with icons showing which collectibles you still need. Jump into the portal to enter the level.

Complete all five levels in a chamber to unlock the boss fight. Beat the boss to open the next warp chamber. Defeat the final boss to finish the game.

The Collectables

There are multiple collectibles that you will be aiming to unlock in each level:

  • Crystals: There are one of these in each regular level. You need to complete the level with its crystal to beat it. This is the main collectible.
  • Gems: Each level has a clear gem for breaking all of the boxes. Some levels may include an additional hidden clear gem, and there are also five coloured gems across the entire game. Coloured gems unlock paths in other levels.
  • Relics: Once you complete a level, you can come back and try to complete the time trial. The best times reward relics; sapphire and gold relics are immediately available, but there are also hidden platinum relics that require the best times.
collectables

Boxes

For those unfamiliar with these games, the boxes are what makes this game fun. Each level contains a number of boxes, and breaking them all gets you a gem. This game adds two more box types.

BOX IMAGE MECHANIC
Regular Boxes box_regular Usually contain a single Wumpa fruit. Collect 100 Wumpa fruit to earn a life.
Bounce Boxes box_bounce Bounced on these up to five times for ten Wumpa fruit.
Slot Boxes box_slot Changes between a selection of other boxes. Break them before they turn indestructible.
Arrow Boxes box_arrow Bounce on these to reach higher.
? Boxes box_questionmark Can contain Wumpa fruit or lives.
! Boxes box_exclaimationmark Trigger something in the level; often revealing other boxes.
Outline Boxes box_outline These become boxes when you trigger the accompanying ! box.
Witch Doctor Boxes box_witchdoctormask Contains an Aku Aku mask, which protect against most hits. Collect three for temporary invulnerability.
Crash Boxes box_crash Contains an extra life.
C Boxes box_checkpoint These act as checkpoints. Mostly useless when you need to complete each level without dying.
TNT Boxes box_tnt When bounced on, these count down to an explosion. Explosions are bad for your health.
Nitro Boxes box_nitro These explode on contact. Avoid them at all costs.
Nitro Detonators box_nitrodetonator These detonate the Nitro boxes in the level, which in turn counts towards the total box count.
Locked Boxes box_locked These can only be broken with a body slam.
Steel Boxes box_steel These can not be broken, and mostly act as platforms and permanent arrow boxes.
Time Trial Boxes box_timetrial These only appear in time trials; break them to temporarily pause the timer.

Saving and Loading

Crash Bandicoot 3: Warped does not support auto-saving; so make sure you save your game before you turn it off. In the warp room, there is a giant screen with the words 'SAVE/LOAD' written on it. Stand in front of this screen for a moment, and the load/save menu will automatically come up. You have four save slots to pick between, but there is no reason for needing more than one.

howto_save

How to Use This Guide

Achievement Roadmap

For most of the part, achievements are split up into four categories:

  • Achievements for collecting the gems; one for each coloured gem, one for breaking all of the boxes in each level without dying or failing a bonus, and one for collecting all clear gems in each area.
  • Achievements for completing many of the levels with the minimum possible boxes being broken.
  • Achievements for completing the time trials; one for each platinum relic, with extra achievements unlocked for collecting all sapphire and gold relics in each area. We will not be aiming to complete the developer times.
  • Achievements for defeating each boss, with some including an additional achievement for beating the boss under special conditions.
  • There are also a few miscellaneous achievements that we will collect, along the way.

Due to the way things unlock, and for simplicity, we will be completing each level in order three times over.

  1. For the first run, we will be collecting the box gems and associated achievements. In a few levels, we will need to come back later, so instead we will aim for the minimum box achievements.
  2. For the second run, and with the running shoes from Cortex, we will be collecting the platinum relics
  3. For the last run, we are going to collect all remaining gems and achievements, including completing the bonus levels.

Getting Started

Before we start the game, we want to use the sequence found in the game manual to unlock the hidden Spyro demo: ↑ ↑ ↓ ↓ ← → ← → ■.

PS1 Heroes (0)
Unlock the Spyro Demo

When you are ready, start a new game.

Run #1: Crystals and Gems

For the first run, we'll clear each warp room in order, grabbing all five crystals and most gems. If the box gem isn’t possible, we’ll go for the minimum‑boxes achievement instead. Most levels can be done in any order, but some still need to be played sequentially to unlock coloured gem routes.

Medieval Warp Room

Feel free to complete any level in any order.

Toad Village

crystalgem_clear   box_box 42   relic_sapphire 01:03:00  relic_gold 00:57:50  relic_platinum 00:44:03

Obstacles:

  • Billy Goats – They’re vulnerable to all attacks. They pace back and forth and will kick you if you get too close.
  • Frogs – They’re vulnerable to all attacks. They hop along the path and try to jump on you, but they’re easier to avoid.
  • Knights – They’re vulnerable to all attacks, but when they swing their swords they will slice you in half. Wait for them to drop the sword, then run past or attack them.

Toad Village is the first fairytale level. Take your time and you won’t have trouble. Grab the slot boxes as soon as you see them, especially the two at the end.

Battletoads (5)
Break every box in Toad Village without losing a life or failing a bonus

Under Pressure

crystalgem_clear   box_box 92   relic_sapphire 01:46:00  relic_gold 01:17:90  relic_platinum 01:10:50

Obstacles:

  • **Sharks **– Weak to all attacks. They swim along set paths and will bite you if you get too close. Easy to avoid or spin through.
  • Underwater Mines – Anchored in place but float toward you. Touching them makes them explode.
  • **Eels **– Weak to all attacks. They pop out of nests as you go deeper and will grab you if you get too close. Avoid them or spin through their reach.
  • Puffer Fish – Safe to attack only when small.
  • **Jets **– These push you downward through tubes. They activate periodically, so move during the calm moments to avoid being thrust into hazards.
  • **Seaweed **– Red seaweed hides and protects boxes. Only submarine torpedoes can destroy them.

Under Pressure is the first scuba level. For most of the part, you are swimming; but there will be some submarine areas. Spamming the torpedos and limiting your dash makes these sections easier.

Grab the boxes between the first two mines. After the first disc, follow the Wumpa fruit to safely avoid the eel and break the slot box at the bottom.

In the next tube, a jet will push you down. You can swim back up, but make sure to grab the boxes on all four ledges as you descend.

In the first submarine section, torpedo every seaweed—each one hides a box. After the next tube, an eel appears on the right. Stay right for the boxes and spin through its path.

In the second submarine section, again destroy all seaweed. Move slowly—enemies appear suddenly—and grab the final hidden box behind seaweed at the end.

Pushing Down on Me (5)
Break every box in Under Pressure without losing a life or failing a bonus

Since this level does not let you use the Crash Dash, feel free to immediately attempt the platinum relic.

Orient Express

crystalgem_clear   box_box 51   relic_sapphire 00:41:00  relic_gold 00:27:80  relic_platinum 00:18:10

Obstacles:

  • Brick Lifters – They block the path while lifting bricks. Avoid them.
  • Spear Twirlers – They spin a spear and block the way. Avoid them.
  • Chinese Dragons – They fly up and down, blocking your route. Jump over or run under them.
  • Trap Door Holders – They hold trap doors that simply bounce you upward to higher paths.
  • Wooden Barrels – These roll downhill toward you. Dash through them to break them, but don’t jump into them—jumping cancels your dash and leaves you vulnerable.
  • Barrel Carts – They block the path. Avoid them.

Orient Express is the first Pura level. If you miss any boxes, you can’t go back, so restart and try again. The easiest strategy is to stay centered when you see groups of boxes so you have more time to move left or right. Avoid dashing so you don’t overshoot anything.

Skip the first trap door—the boxes are on the ground. Bounce on the second trap door—the boxes are on the roof.

Right before the crystal, open your inventory to check you’ve collected all four boxes, since one sometimes doesn’t break.

Skip the third trap door—again, the boxes are on the ground.

Deathless Express (5)
Break every box in Orient Express without losing a life or failing a bonus

Since this level does not let you use the Crash Dash, feel free to immediately attempt the platinum relic.

Bone Yard

crystalgem_cleargem_clear   box_box 66   relic_sapphire 01:45:00  relic_gold 01:40:20  relic_platinum 01:21:00

Obstacles:

  • Momma Triceretops – A giant triceratops chases you in certain sections. Stay ahead or you’ll get squished. Don’t worry about boxes—she breaks everything except Checkpoints.
  • Magma Pits – Standing on these burns you. Jump or dodge past them.
  • **Pterodactyls **– They perch on logs and grab you if you jump into their path. Avoid or spin through them.
  • Wave Lab Assistants – They hide under tar with only their heads showing, then leap out when you get close. Jump over or spin through them.
  • Tall Grass – Slows you down. Spin to clear it.

Bone Yard is the first prehistoric level and includes dinosaur chase sections. There’s a second clear gem here, but you’ll need the red gem from Deep Trouble to reach it.

Momma Triceretops chases you in the first two sections. Follow the Wumpa fruit for the safest routes and let her break the boxes for you.

In the bonus round, use the arrow box to reach the top of the unbreakable boxes—there are two hidden boxes up there.

In the final chase, make sure to grab the Checkpoint box (she can’t break it) and the bounce boxes with the Nitro detonator at the end (she’ll crush you before you can rely on her to break them). Do not fall off the end early, as this ends the level.

Strong Bones (5)
Break every box in Bone Yard without losing a life or failing a bonus

Makin' Waves

crystalgem_clear   box_box 37   relic_sapphire 01:08:00  relic_gold 00:58:23  relic_platinum 00:53:23

Obstacles:

  • **Bombs **– They float in the water, either still or moving along a path. Avoid them or you’ll explode.
  • **Ramps **– Red ramps with yellow arrows. They launch you with a boosted jump, often needed to reach boxes. The boxes are always in the direction the arrow points.
  • **Cannonballs **– Fired periodically from pirate ships. Watch their timing and be ready to turn sharply if one is about to hit you. They make a distinct sound when launched.
  • **Seagulls **– Sometimes sit on boxes. Wait for them to fly off before breaking the box.
  • Rowboat Henchmen – They paddle around in small boats and are easy to avoid.

Makin’ Waves is the first jet-ski level. Follow the yellow arrow at the top of the screen and take your time so you don’t miss boxes.

There aren’t any tricks here—just move carefully. The bombs in the tricky spots don’t move, and as long as you check each ramp for boxes, collecting everything is straightforward.

Makin' Health (5)
Break every box in Makin' Waves without losing a life or failing a bonus

Since this level does not let you use the Crash Dash, feel free to immediately attempt the platinum relic.

This should be your last box gem; when you are ready, step on the new button and enter the first boss fight.

Medieval Camelot (5)
Obtain every box gem in the First Area

BOSS: Tiny Tiger

Gladiator Tiger (5)
Defeat Tiny Tiger and get the Super Charged Body Slam

Deep Trouble

Run 2: Relics

For the second run, we'll clear each warp room in order, grabbing all five platinum relics. Some of these relics are not for the faint hearted - this will probably be the hardest of your runs. If you are a masochist, or just incredibly skilled, you might enjoy this run. If so, the developer times subset may be worth checking out.

Medieval Warp Room

Toad Village : 0:39:93

Toad Jumping (10)
Obtain the platinum relic in Toad Village

Under Pressure : 01:10:50

You Were Under Pressure (10)
Obtain the platinum relic in Under Pressure

Orient Express : 00:18:10

Literally Express (10)
Obtain the platinum relic in Orient Express

Bone Yard : 01:21:00

Bone Rush (10)
Obtain the platinum relic in Bone Yard

Makin' Waves : 00:53:23

Either as you attempt to or when you unlock the last relic, you should also complete this areas collection of sapphire and gold relics.

Azure Fragments (5)
Obtain all the Sapphire (or better) relics in the First Area
Yellow Vestiges (10)
Obtain all the Gold (or better) relics in the First Area
Makin' Times (10)
Obtain the platinum relic in Makin' Waves

Appendices

Time Trial Times

Developer Times can be beaten for a subset of achievements. Attempt at risk of your own sanity.

Level Number Level Name Sapphire Time Gold Time Platinum Time Developer Time Developer Name
1-1 Toad Village 1:03:00 0:57:50 0:44:03 0:39:93 Andrew Woodworth
1-2 Under Pressure 1:46:00 1:17:90 1:10:50 0:57:83 Shawn Dobbins
1-3 Orient Express 0:41:00 0:27:80 0:18:10 0:16:96 Justin Monast
1-4 Bone Yard 1:45:00 1:40:20 1:21:00 1:15:36 Donovan Soto
1-5 Makin' Waves 1:08:00 0:58:23 0:53:23 0:50:66 Andrew Woodworth
2-1 Gee Wiz 1:35:00 1:22:73 1:05:90 0:58:66 Andrew Woodworth
2-2 Hang'em High 1:24:00 0:52:63 0:43:80 0:34:36 Donovan Soto
2-3 Hog Ride 0:45:00 0:41:43 0:35:06 0:33:96 Evan Wells
2-4 Tomb Time 1:42:00 1:10:00 0:53:90 0:50:63 Corey Strock
2-5 Midnight Run 0:51:00 0:38:23 0:18:20 0:13:20 Evan Wells
3-1 Dino Might! 1:34:00 1:25:76 1:03:00 0:55:00 Donovan Soto
3-2 Deep Trouble 1:47:00 1:25:13 1:18:33 1:00:46 Shawn Dobbins
3-3 High Time 2:12:00 1:04:10 0:56:93 0:45:10 Corey Strock
3-4 Road Crash 1:25:00 1:20:70 1:17:10 1:15:53 Shawn Dobbins
3-5 Double Header 1:27:00 1:21:13 0:59:40 0:56:00 Andrew Woodworth
4-1 Sphynxinator 1:42:00 1:22:63 0:56:70 0:50:63 Evan Wells
4-2 Bye Bye Blimps 1:09:00 0:58:40 0:51:50 0:38:63 Jason Rubins
4-3 Tell No Tales 1:42:00 1:25:63 1:05:23 1:01:70 Shawn Dobbins
4-4 Future Frenzy 2:01:00 1:34:00 1:19:63 1:07:47 Shawn Dobbins
4-5 Tomb Wader 2:44:00 1:45:03 1:24:00 1:11:16 Corey Strock
5-1 Gone Tomorrow 2:05:00 1:25:60 1:02:10 0:55:46 Andrew Woodworth
5-2 Orange Asphalt 1:36:00 1:31:30 1:21:80 1:16:70 Shawn Dobbins
5-3 Flaming Passion 1:43:00 1:13:10 0:59:40 0:51:10 Andrew Woodworth
5-4 Mad Bombers 2:08:00 1:55:23 1:38:13 1:24:10 Sam Thompson
5-5 Bug Lite 1:49:00 1:34.86 1:14.90 1:08:00 Evan Wells
S-1 Ski Crazed 1:16:00 0:50:50 0:33:30 0:28:63 Dan Arey
S-3 Area 51? 1:53:00 1:49:80 1:44:50 1:38:96 Shawn Dobbins
S-5 Rings of Power 1:20:00 1:01:43 0:51:73 0:47:93 Evan Wells
S-6 Hot Coco 1:00:00 0:30:10 0:19:93 0:14:60 Andrew Woodworth
S-7 Eggipus Rex 0:55:00 0:50:03 0:44:83 0:41:10 Andrew Woodworth
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