Crash Bandicoot 2: Cortex Strikes Back - RetroAchievements/guides GitHub Wiki

Front cover of the NTSC-U (USA) version of Crash Bandicoot 2 on PlayStation. | Crash Bandicoot 2 main menu. | Crash waiting at a split tunnel in one of the sewer levels. To the left, the path follows a trail of Wumpa fruit; to the right, a sweeper can be seen scrubbing the ceiling of the pipe.

Hi! Welcome to the achievement guide for Crash Bandicoot 2: Cortex Strikes Back! This is my first time ever doing one of these, so I apologise in advance for any stupidity contained within. As one of my all-time favourite games, I felt it only right that I do this one.

Hey, guys, Gnemlock here! I have been performing some edits to add more content to this guide, especially with the addition of some new achievements. I have been playing this game since it first come out, so hopefully I have been able to add some helpful content, especially for some of those newer achievements that seem to be giving everybody a hard time.

Overview

Number of Playthroughs: 1 (Although you will need to play each level at least twice)

Difficulty: 5/10 (Between the tighter controls, new abilities and more forgiving levels, this is much easier than the original)

Time to Master: 5 - 20 Hours (15 Hours Median)

Number of Achievements: 80 achievements worth 852 points.

Number of Missable Achievements: 4 (officially, there are three; but you can still miss a fourth)

Set Developers: FBernkastelKues and AmericanSlacker

Guide Authors: Kezisthename and Gnemlock

How to Use this Guide

This will be updated once the additional components have been added.

Achievement Roadmap

To earn a majority of the achievements, you will need to visit each of the 25 levels (and 2 secret levels) and unlock the crystals for completion. You will also need to unlock all of the gems for 100% completion (mostly by breaking all of the boxes, but in some cases by completing additional tasks). For a majority of the completion achievements, you will need to break every box and complete the level without loading a checkpoint (i.e. dying in a bonus area or without breaking a checkpoint box doesn't count). Veterans may be quick to point out that this was always a requirement to unlock the gems in the first game; however, even so, this game is far easier to complete.

You will also earn a select few achievements by beating each boss (fought between every five levels), and sometimes by defeating the boss with an additional restriction (such as limited attacks, or without using a certain ability).

You will also earn one achievement per level by completing a time trial. This is where the second replay comes in - you will not be able to collect every box AND complete the level in the given time. These achievements also require a deathless run. Unlike the N Sane Trilogy, there are no time boxes to smash in this game: you must beat the time trials with no pausing of the timer. Most of these achievements are pretty easy with the strategies outlined in Advanced Controls.

Finally, there are a few miscellaneous achievements we will run into along the way, such as breaking all boxes in the introduction level, and completing the dark levels without the help of the fireflies.

Missable Achievements

There are four missable achievements in this game:

  • Good Habits Start Early requires you to break every box in the introduction level. This is incredibly easy; the only problem is that you can not return to this level once you reach the warp room. Worst case, you can just start a new game and complete this one without saving. It is literally the start of the game.
  • An N.Furiating Nemesis requires you to return from any level three times without having collected the crystal. The first three times you do this, you will experience cutscene with Cortex. This only triggers if you have not already collected that levels crystal, so you must do this before collecting all twenty-five crystals. Worst case, you can once again just start a new game and complete this one without saving. Once you hit the warp room you can unlock this in minutes by simply entering any incomplete level, and immediately exiting back to the warp room from the pause menu.
  • Roo Will Be Raging, Realizing You Robbed His Ruby requires you to collect the red gem from "Snow Go" without using the secret entrance. I am not going to lie - this is a very controversial achievement; just take a look at the comment wall if you don't believe us. You will need to utilise the slide spin jump to collect the gem; and will lock yourself out if you collect it the normal way. Worst case, this level is in the first warp room - so once again, you could do this from a new game quite easily. We will speak about the strategies more when we talk about it in the actual level guide.
  • Most Miserable Life requires you to earn ten lives through a secret in the second warp room. This achievement is not currently flagged as missable; however - under a specific edge case, it is. You only have one chance to earn the lives; once they start being dropped, you can not trigger them again. If you hit the maximum number of lives before the full ten are given, you will have locked yourself out of this achievement. There are also bugs that can sometimes prevent the full ten from being given, so for safety, perform a save when you reach the second warp room. Worst case, you will need to collect the first five crystals and defeat Ripper Roo to get back to the second warp room on a new save.

Story

You, Crash Bandicoot, are the blue pants wearing creation of one Dr. Neo Cortex. Following the previous game where you set his castle on fire and knocked him off his weird floaty ship thing, he fell to what would ordinarily be certain death. Cortex discovered a power crystal within the cave he landed in, however, and realised he can use them to power his Cortex Vortex, a device that will turn the Earth into mindless slaves for him. One afternoon, Crash's sister Coco asks you to fetch her a laptop battery, and you venture on. Not far into the jungle, however, you are suddenly teleported to a Warp Room, to be met with Neo Cortex's hologram face telling you you need to help him save the world by collecting the crystals for him. And so, as this is a video game, you will do it.

Controls

Basic Controls

D-Pad moves you in the direction you push.

X Button will allow Crash to jump

O Button when pressed and held will crouch. Pushing forward after doing so will let you crawl.

Square button will spin, which will defeat most enemies.

Pressing the O button while moving will let you slide, some enemies can only be defeated this way, such as lizards & robots in the late-game.

Pressing the O button while in the air will let you body slam, this will break reinforced boxes. (Other than that its only real use is to kill the plant-splitting flowers if you wish.)

If you prefer, R1 serves the same function as the O button.

The triangle button will bring up your menu: this will show you your lives, your collected boxes, and your amount of Wumpa fruit. Collecting 100 Wumpa fruit gives you an extra life. Helpful, but not important when most of your runs are going to need to be deathless.

Polar Controls

D-Pad moves you, X jumps.

Pushing O/R1 while riding Polar will let you charge forwards.

Pushing O/R1 quickly followed by a jump (X) will give you a high jump.

Jet Board Controls

D-Pad moves you.

Square or O button allows you to boost.

O button while you are airborne will let you perform a body slam. This can break normal boxes too but it's only really there to break iron boxes.

Advanced Controls

These are mostly only for those wishing to aim for the time trial achievements, as they are speedrun strats and will take time to learn!! They are mostly not required - but one technique (the slide-spin-jump) is required for one achievement, and might also help get you out of some tricky situations

NSS, aka Neutral Slide Spin

Slide forwards, and upon doing so, let go of all directional inputs and hit the square button. You will move faster than you ordinarily would. This is the fastest movement method for the game, and will make most time trials a breeze. (Though some of them are still kinda evil.)

Slide Spin Jump

Similar to the above. Slide forwards and then jump and spin at the same time while still in the slide, and you will be able to jump higher than usual. This isn't just used for skips, but can also be used to recover from certain sections where you would otherwise have locked yourself out of some boxes. This is also required to unlock Roo Will Be Raging, Realizing You Robbed His Ruby.

There is a bit of controversy on the requirement to be able to pull off this technique; however, it isn't all that hard. However; it is definitely much easier to perform on a controller. Assuming the standard PlayStation controller and mapping, you want to move your thumb across the slide button (O - not the shoulder) from the right, and keep moving it across the buttons in a way so that it fluidly proceeds across the jump button and onto the spin button. You want to perform this all in one motion - practice in Turtle Woods by trying to get out of or across the pits. This technique is at least easy to get 90% of the time, which is fine for the requirements of this guide. All skips or tips this guide mentions using this technique have been tested on the NTSC-U version, but if you can get your hands on the PAL version this technique also gives you slightly more heaight.

Zigzag

This is the act of hitting your d-pad inputs left and right very quickly while airborne, which allows you to gain speed and cross gaps that you normally wouldn't make. There is a knack to it and it takes time, but if you imagine yourself to be panicking about falling to your death and mashing the buttons to try to save yourself, that's probably the most accurate way to sum it up.

Spinjump

This relates to TNT boxes. If you jump on a box, spin, then very quickly jump again away from it, you will blow up the TNT while not taking any damage. This is a muscle-memory thing and takes a while to get used to, and is by no means required, but is pretty cool to do once you get used to it.

Boxes

Boxes will be your biggest foe in this game, so here I will describe the different types you will encounter.

Standard boxes are just that, standard. They can be either spun, jumped on, or slid into. They often contain one Wumpa fruit.

? Boxes contain several Wumpa fruit. Same as above.

Bounce Boxes are boxes that contain ten Wumpa fruit if you jump on them repeatedly. If you spin these, you will get nothing from them. They often appear with one above another, so you can jump between them.

C Boxes will save your progress in a level when you break them.

Iron Boxes exist in order to justify the body slam. You can only break them with your stomach. They normally appear in groups but some levels like to chuck one random one in there just to be annoying.

Aku Aku (Witch Doctor's Mask) boxes will give you an Aku Aku mask, this will protect you from damage once. You can get two masks, and getting a third mask will grant you invincibility for a short time.

! Boxes are plain grey boxes with a yellow exclamation mark on them. These do not count towards box counts of levels, however they usually activate other boxes in the level. If you see the outline of a boxes somewhere in a level, it's likely one of these is nearby which will turn them into actual boxes.

Arrow Crates come in breakable and grey varieties, and have an upwards-pointing arrow; these will bounce you high in the air. If you hold the X button while bouncing on them, you can get extra height, which may sometimes be required.

TNT Boxes, returning from the first game, are explosive boxes. If you spin these, you will die (unless you have a mask). Jump on these and you get three seconds before they explode. You can also spinjump off of them if you are experienced, but this takes practice to master.

Nitro Boxes are new to this game, and they are the worst. If you touch these you will die, unless you have a mask. If you're invincible you can just walk straight through them, though. But in general, avoid like the plague.

Green ! Boxes (AKA Nitro Detonators) are green metal boxes with an exclamation mark on them; when hit, these will destroy every nitro in the entire level. These will almost always be needed for your box gems, and are sometimes in secret locations.

Achievements Guide

It is worth noting that this guide was originally written by Kezisthename, and playtested and edited by Gnemlock while playing the NTSC-U version of the game on DuckStation 0.1-10903 (Windows 11). There may be slight differences in how the game behaves on alternate platforms, emulators or DuckStation versions. There may be other version differences between the different regions, but the only major difference I am aware of is that the slide spin jump achieves a greater height in the PAL version.

Throughout each main level, this guide will focus on obtaining the achievements related to gems and the time trials. However, each level also includes a crystal that will be needed to progress the main game. You will naturally run into them as you go - they are not exactly hidden. This guide will not explicitly state it, but you should obviously try to pick them up whenever you see them.

Introduction Level

The game starts with Coco asking Crash to fetch her some batteries. Veterans may be ready to pause the game and 'exit to warp' out of muscle memory; **do not do this** as you need to complete this level for an achievement. This level is intended to give you a short venture to get use to the controls. Make your way forward, breaking every box until you are whisked away to the warp room. This unlocks your first missable achievement.

If for some reason you missed this achievement, just start a new game and go for it, again. You can load an existing save as soon as you hit the warp room.

Good Habits Start Early (1)
Break all 10 crates and beat the Intro Level

Jungle Warp Room

The first warp room is jungle themed. You can tackle any of the five levels in any order; however, for the purpose of this guide, you will at least want to unlock the blue gem from "Turtle Woods" before visiting "Hang Eight", as this unlocks a coloured gem path.

Turtle Woods

Boxes: 62 | Second Gem: Blue | Gem Requirements: None | Time Trial: 1:28

Before We Start

The first thing you are going to want to do, when you enter your first level, is pause the game and exit to the warp room. Crash will exit the level empty handed, leading to a short cutscene where he gets a dressing down from Cortex. Wash and repeat this three times to unlock your second missable achievement.

This achievement can be achieved by performing this action three times across any level where you have not already collected the crystal. Pausing to exit the level is the quickest way to trigger these cutscenes, but exiting the level the normal way works, too. If for any reason you miss this achievement and collect all twenty-five crystals, you can do this from a new game quite easily.

An N.Furiating Nemesis (1)
Ignore Cortex's request to collect crystals for him 3 times.

Collecting the Gems

Obtaining the Sapphire gem is simple enough: beat Turtle Woods without smashing any boxes. For the most part this is relatively easy: take the side paths around the deep mud to help avoid the boxes stuck within. When you reach the wall of boxes, jump on the bounce box: you will be able to bounce on it to get over without breaking it - just be careful of the Aku Aku box directly behind it. Once you reach the end of the level with zero boxes, the blue gem will be waiting for you inside the exit, along with your next achievement. You can now exit the level and re-enter for the regular gem; but you keep collected gems on death, so it is quicker to simply backtrack and throw yourself down a hole.

For the second run, you are going to want to be mindful of a few things:

  • You will come across a section of floor that looks like a face in the ground, with an Aku Aku box directly ahead. Body slam on it to reach a hidden area that contains additional boxes and the Nitro detonator.
    • In this hidden area, there will be a section where you have to navigate a mine field of Nitro boxes. Instead of jumping down after breaking the breakable arrow box, you can slide spin jump over to the platform in the sky.
    • Further along, you will come across some ostriches. After a short moment, they will crouch and stick their heads in the ground. This will normally make reaching the platforms in the sky impossible; but the slide spin jump will give you the height you need to reach these platforms even if you are slow.
  • After the first pit where you will need to fight some moles (or not - see the time trial section for more on that), there will be a spiked turtle with a ? box high in the air. You need to high bounce off the turtle (by holding X as you land) to reach it. If you make a mistake and spin away the turtle, you can stand on the rock to the left and slide spin jump up to reach the box.

Crash is stuck in the mud in 'Turtle Woods'. | Crash is body slamming on the entrance to a hidden area in 'Turtle Woods'. | Crash is slide spin jumping off a crouched ostrich to reach some boxes he would otherwise have been locked out of in 'Turtle Woods'. | Crash is jumping on a bounce box to vault over a wall of boxes without breaking any in 'Turtle Woods'. | Crash is looking ahead at a spiked turtle, and a ? box high in the air in 'Turtle Woods'. | Crash is bouncing off a mushroom that has grown in a pit after defeating a group of moles in 'Turtle Woods'.

Baby Blue (5)
Obtain the Sapphire in Turtle Woods.
Turtle Power (5)
Break every box in Turtle Woods without dying.

Beating the Time Trial

This time trial requires a completion time of 1:28.
  • Jump along the sides of the level to get through the deep mud, as the mud will slow you down.
  • Make sure you do not enter the hidden area or bonus level. This goes without saying, but unless otherwise stated, avoid all coloured gem paths in future levels, too. Secret exits will also negate the achievements unless you still exit via an exit warp room.
  • There are multiple ways to quickly overcome the pits without having to fight all of the moles.
    • A well placed slide spin jump can clear the pits; and can sometimes even be used to get out of them as soon as you fall in.
    • The easiest way to bypass a pit is to use the slide spin jump to jump into the cavities to the sides, as this lets you clear the pit in two jumps.
    • If you still get stuck, you can high bounce off the moles to get out of the pits early, instead of having to defeat them all and wait for the mushrooms to grow.

Crash bypasses the mud by hopping along the sides in 'Turtle Woods'. | Crash bypasses a pit by slide spin jumping along the sides in 'Turtle Woods'. | Crash exits a pit early by high bouncing off a mole in 'Turtle Woods'.

Shell Shocked (10)
Get to the end of Turtle Woods in less than 1:28.

Snow Go

Boxes: 74 | Second Gem: Red | Gem Requirements: None | Time Trial: 1:25

This level contains the red gem. Normally, you would come back through a secret warp entrance to collect it; but for our next missable achievement, we are going to have to utilise the slide spin jump and some very specific movement as soon as we come to the red gem floating in the sky.
  1. Jump onto the steel arrow crate to the right. Spin as you land, and if you time it right, your spin will nullify the bouncing. This will allow you to slide off the crate.
  2. Perform a slide spin jump to the right, towards the red gem. This can be tricky, as you will probably fall short and hit the dropped ceiling on most attempts. At this stage, you should be coming up directly under the gem, but falling just a little bit short.
  3. For that last bit of extra height, you want to perform a body slam. This little bit of extra height is what you need to collect the gem.
  4. If you are playing the NTSC-U version, you may still be falling short. The height needed in this version is a little less forgiving. If you pay close attention, you will notice that the gem sort of hovers up and down. You need to catch it at the bottom of this movement loop. I have been told the aim is to start sliding just as it reaches the peak, but the loop is so small that I have performed this multiple times without deliberately trying to time it. If you are really still having a bad time, consider playing on the PAL version, where this last point is not applicable.
Crash spins as he lands on a steel arrow crate to nullify his bounce in 'Snow Go'. | Crash slide spin jumps up to reach just under the red gem in 'Snow Go'. | After reaching just under the red gem, Crash performs a body slam to gain the extra height needed to collect it in 'Snow Go'.

If you collected this gem the intended way, you have locked yourself out of the last missable achievement. Luckily, this is once again reachable from the start of a new game. Just head straight to the warp room, enter Snow Go and perform the above as required.

Once you fall down into the second section where you move forward, away from the camera, there are two hidden boxes:

  • Immediately after you fall down, head towards the camera for the nitro detonator.
  • When you reach the steel arrow crate with the bounce box above it, break the bounce box and high bounce higher for a hidden ! box. This will trigger the two outline boxes you past, shortly before.
Buried in the Snow (5)
Break every box in Snow Go without dying.
Aka to Kuro (10)
Obtain the Ruby in Snow Go.
Roo Will Be Raging, Realizing You Robbed His Ruby (10)
Collect the Ruby from Snow Go without using the secret entrance

Beating the Time Trial

This time trial requires a completion time of 1:25.
  • Make sure you grab the Aku Aku mask at the start of the level for safety.
  • Make sure you are taking advantage of slide mechanics on ice. Sliding on ice naturally increases your speed. That mask you collected will let you slide straight through the nitro boxes at the end of the first section - how handy!
  • You already want to go fast under the stone stompers; but if you are not going to make the log stompers that stomp on a timer, than wait. Even with an Aku Aku mask, you will be locked into an animation that takes more time than it does to wait for them to rise back up.

Crash grabs the Aku Aku mask at the start of 'Snow Go'. | Crash slides through the ice for extra speed in 'Snow Go'. | Crash slides through some nitro boxes, tanking the damage with an Aku Aku mask that was collected earlier, in 'Snow Go'.

Snowfalls (10)
Get to the end of Snow Go in less than 1:25.

Hang Eight

Boxes: 74 | Second Gem: Clear | Gem Requirements: Blue Gem | Time Trial: 1:48

Collecting the Gem

To start with, it is worth mentioning that this level has two gems. The second gem requires a time trial that is significantly less forgiving than the related achievement - so it will be covered under the 'Beating the Time Trial' section. For now, ignore the timer, if it appears.

When on a jet board, make sure you grab all boxes in the water. Once you jump off at the dock, you can not go back, so any missed boxes will be lost. You can drift into boxes close to mines by moving towards them from a distance, and releasing any directional input. Turn around as soon as they break and you will be safe. You should have the blue gem from 'Turtle Woods' to gain access to the blue gem path; this is required for all of the boxes. This section is a little trickier, but with patience it is a piece of cake. Just make sure that you back track to collect all of the outline boxes in the water, once you trigger the ! box. You will need to boost off the ramps to hit them all. The end of the blue gem path also contains the nitro detonator.

Crash drifts towards a box protected by mines in 'Hang Eight'. | Crash approaches a ! box along the blue gem path in 'Hang Eight'. | Crash boosts off a ramp to break a series of boxes along the blue gem path in 'Hang Eight'.

Catch a Wave (10)
Break every box in Hang Eight without dying.

Beating the Time Trial

This time trial requires a completion time of 1:48. You also earn the second gem for completing the level in almost half that time, so you will actually be aiming for about 1:10 - 1:20 - the timer appears when you near the first jet board, but actually starts ticking when you enter the level. If you do not see the timer appear, restart the level.
  • You can slide spin jump across every section that would require using the platforms that fall into the water. This is helpful, but not required.
  • Make sure to grab both Aku Aku masks along the way, as this will all but guarantee easy jet board sections.
  • You can boost along the sides of the whirlpools - just don't boost straight over them.
  • Assuming you have the two Aku Aku masks, you can pass both jet board sections with ease by mostly boosting while hugging the right. This will avoid most mines and get you over the whirlpools. There are only two spots where mines can hit you, which the Aku Aku masks will tank.
Crash nears the first jet board, in 'Hang Eight'. A timer has appeared noting that he has 58 seconds to complete the level for the second clear gem. | Crash boosts along the side of a whirlpool to safely cross it in 'Hang Eight'. | Crash has reached the exit warp room in 'Hang Eight' with 14 seconds to spare. Ahead, we can see the second clear gem.
Surfer's Stomp (10)
Get to the end of Hang Eight in less than 1:48.

The Pit

Boxes: 53 | Secondary Gem: None | Gem Requirements: None | Time Trial: 1:25

Collecting the Gem

This level contains a split path; when you reach it, you want to start down the left path. This path contains a ! box that triggers boxes on the right side. Make sure to defeat each enemy, as this will make it easier to backtrack. Once you collect the crystal, slowly make your way back and complete the second path. In the bonus round, you will need to cross the section with the bounce boxes three times, backtracking to the outline boxes once you hit the ! box further along. Keep this in mind so as to not break them all - though a well placed slide spin jump will clear this gap if making your way to the right, as you already start from height.
Down in the Hole (10)
Break every box in The Pits without dying.

Beating the Time Trial

This time trial requires a completion time of 1:57.
  • There is nothing new to add for this level; the time savers are pretty much all on overcoming the pits.
    • A well placed slide spin jump can clear the pits; and can sometimes even be used to get out of them as soon as you fall in.
    • The easiest way to bypass a pit is to use the slide spin jump to jump into the cavities to the sides, as this lets you clear the pit in two jumps.
    • If you still get stuck, you can high bounce off the moles to get out of the pits early, instead of having to defeat them all and wait for the mushrooms to grow.
Hole to Feed (10)
Get to the end of The Pits in less than 1:57.

Crash Dash

Boxes: 74 | Secondary Gem: Red | Gem Requirements: None | Time Trial: 1:25

Collecting the Gems

This is your first boulder chase level; you will be running towards the camera, with a big boulder chasing you. You will not be able to back track; so if you miss a box, you will need to restart the level. You can actually get some pretty good leads on the boulders, compared to Crash Bandicoot; however, note that this level does not have a nitro detonator. You will need to let the boulder detonate the nitro boxes by rolling over them, so do not go too far, as they will de-spawn if they are not on screen. For the boulder straight after, you do want to get as far ahead as possible; so use your slide spins, take advantage of the boost pads and try not to hit any mines. Just before the exit warp room there are three electric fences that have boxes behind them, and stopping to collect them will cost you some time.
Dash-A-Long (10)
Break every box in Crash Dash without dying.

This should also be the last clear gem for this warp room.

Jungle Boogie (10)
Obtain every clear gem in the Jungle Warp Room.

Beating the Time Trial

This time trial requires a completion time of 1:56.
  • Whenever you reach a safe spot, the boulder crashing into the arch behind you throws Crash forward to the ground, which will cost you a few seconds. You can prevent this with good timing by jumping forward and bouncing off a box as this happens. The checkpoint boxes are always good for this.
  • Be sure to take advantage of the boost pads, and try not to hit any mines.
Mad Dash Melody (10)
Get to the end of Crash Dash in less than 1:56.

Ripper Roo

Ripper Roo is the first boss fight, and will automatically trigger when you first move to the second warp room. For those new to Crash Bandicoot boss fights, the name of the boss will appear on the screen with a broken up health bar to represent their hit points. Most bosses will have three. The arena is one giant mosaic of Ripper Roo's head. Ripper Roo will jump between the tiles and turn them into explosives - a wave of TNT boxes, than a wave of nitro boxes, always in that order. Every time the nitro boxes go off, they will stun Ripper Roo; run up and perform a spin attack to take out a piece of his health bar. The placements are always the same, so we just need to stand at the designated spots for safety. However; the second achievement is unlocked by beating this boss without jumping - so if you do jump, pause the game, exit and reload the fight.

As mentioned, just move to these spots before he lays the explosives, and you will be fine. Just make sure to spin attack whenever he is stunned:

  1. To start, stay on the bottom left corner tile.
  2. Once the first wave of TNTs explode, move to the bottom right corner tile.
  3. Once you have performed your first attack on Ripper Roo, move to the very bottom middle tiles.
  4. Once the second wave of TNTs explode, move back to the bottom right corner tile.
  5. Once you have performed your second attack on Ripper Roo, move to the left side tile where his ear sticks out the most. This would be the far left column, three rows up from the bottom.
  6. Once the third wave of TNTs explode, move to the very bottom row, and stand between the third and fourth tile, right on top of the "/t" in the "a = v/t" equation.
Insane in the Brain (5)
Defeat Ripper Roo.
You Got the Dud! (5)
Defeat Ripper Roo without jumping

If you accidentally jumped and defeated Ripper Roo, anyway, fear not! Simply return to the first warp room, than travel to the second warp room holding L1 + L2 + R1 + R2 and you will be given the opportunity to fight Ripper Roo, again!

Ice Warp Room

Before We Start

Before we begin, we have the last missable achievement. Sitting outside the level “Bear It”, you will see Polar the Polar Bear. We need to jump on him ten times, which should result in him awarding us with ten lives. There is just one catch; Polar will only award lives one time, and he can give less lives if you already have quite a lot. The achievement will only unlock on the tenth life, so maybe save before trying, and try again when you have less lives if he does not give you the full ten.
Most Miserable Life (5)
Obtain 10 extra lives from the Warp Room.

Snow Biz

Boxes: 124 | Second Gem: None | Gem Requirements: Red | Time Trial: 1:38

Collecting the Gems

This level is pretty straight forward; just be sure to take your time on the ice, so you do not slide into a pit. Also be sure to take your time against the porcupines, as they are invulnerable when their spikes are up. They are best attacked from behind,

The biggest challenge will be the red gem path. As long as you make your way slowly through and do not rush the obstacles, it shouldn’t offer a great challenge. Just be sure to utilise your slide jumps, as these are needed to clear the distances required in the later half.

In the bonus round, make sure you back track to get the couple of boxes just before the ! box. Further along, you can hop backwards along the ice to clear the TNT blast. Once you exit the bonus, the rest of the level is fairly straight forward.

Snowflakes (10)
Break every box in Snow Biz without dying.

Beating the Time Trial

This time trial requires a completion time of 1:38.
Angel in the Snow (10)
Get to the end of Snow Biz in less than 1:38.

Air Crash

Boxes: 102 | Second Gem: Clear | Gem Requirements: None | Time Trial: 1:42

Collecting the Gems

You will need to come back to this level through a secret entrance found in Bear Down from the third warp room, so do not worry too much about the boxes. You still need to make sure you do not die, as the second gem is accessed through a death route. These platforms only appear if you do not die. You will find the death route platform to this level shortly after the crystal.

Once inside the death route, keep moving along the platforms as they float down until you reach the end. The next set of platforms will rise and fall on opposite ends of a hippo; you do not have much time on the hippo, so you want to time your jump off the first platform just as it sinks.

Ahead is a river filled with nitros; take your time, and boost up the left of the whirlpool to avoid the rest. Directly after, slow down and position yourself in the middle, and boost up into the dock as the moving mines float to the sides.

Snow Go - Secret Entrance

For the point of completion, it is worth noting that if you hop along the boxes at the start of the first river instead of jumping on the jet-ski board, you will be able to reach a platform that will take you to the secret warp room and unlock a secret entrance to Snow Go. This entrance is supposed to be how you unlock the red gem; however, since we unlock it a different way, there is no need to unlock this entrance.

Beating the Time Trial

This time trial requires a completion time of 1:42.
Country Air (10)
Get to the end of Air Crash in less than 1:42.

Bear It

Boxes: 48 | Second Gem: None | Gem Requirements: None | Time Trial: 1:26

Collecting the Gems

Bear It is one of several levels that has you constantly riding forward on Polar the Polar Bear. You can not back-track; so if you miss a box, exit to the warp room and try again. For this reason, it is often best to stay in the middle, and veer left and right to hit boxes as needed.

Ice adds complication; since Polar slides more uncontrollably. When you see ice approaching, try to position yourself in the centre of the general group of boxes, where applicable. That way, you have to move less to hit them.

The only real challenge comes when you hit a mine field of nitros. Keep to the left, and jump over to the right to avoid them.

Going on a Bear Hunt (5)
Break every box in Bear It without dying.

Beating the Time Trial

This time trial requires a completion time of 1:26.
Running Bear (10)
Get to the end of Bear It in less than 1:26.

Crash Crush

Boxes: 57 | Second Gem: None | Gem Requirements: None | Time Trial: 2:14

Collecting the Gems

Crash Crush is the second level that has you running towards the screen away from boulders.

Once the first boulder drops into the pit, you will have the option of going back up a secondary path. This path contains a few boxes; but adds a tricky jump that requires you to slide under an electric barrier and immediately jump across a pit. As long as you time it right, it shouldn’t be a problem. The platform on the other side will take you back to the fork.

The third boulder will take you through some nitro boxes. Just stay in the middle; the boulder will detonate them as it goes by, so in case you were invoking your inner speedrunner, do not go too far ahead as they will despawn.

For the fourth boulder, you do want to try and get ahead as much as possible - use the boosts to help with this. Just towards the end, there are a few boxes on either side, including a metal box that needs a body slam. These can be especially tricky if the boulder is close on your tail.

Rolling Rock (10)
Break every box in Crash Crush without dying.

Beating the Time Trial

This time trial requires a completion time of 2:14.
Ready Set Roll (10)
Get to the end of Crash Crush in less than 2:14.

The Eel Deal

Boxes: 79 | Second Gem: Green | Gem Requirements: None | Time Trial: 1:47

Collecting the Gems

The Eel Deal introduces us to the sewer levels. Be especially careful in the water, here, as the waters are periodically electrified by electric eels. I would also recommend holding on to your masks, for protection in the secret area.

When you get to the first split, take the right path. You will come to a room filled with nitros. Make sure to grab the single box in the middle; but cautiously make your way forward, and you will be able to jump straight through the wall at the end and into a secret area.

Make your way to the end of this area for the green gem; make sure to take out every enemy, as you will need to come back the same way. Make your way back slowly, but move fast over the floating platforms, as they will sink if you stand on them for too long.

Continuing forward, take the left path at the next fork, and make sure you grab all of the boxes and the crystal at the end before returning back to the fork.

Emerald Labyrinth (5)
Obtain the Emerald in The Eel Deal.
Electric Feel (5)
Break every box in The Eel Deal without dying.

Beating the Time Trial

This time trial requires a completion time of 1:47.
Electric Shock (10)
Get to the end of The Eel Deal in less than 1:47.

Komodo Bros.

The Komodo Brothers are the second boss fight, and will automatically trigger when you first move to the second warp room.

The Komodo Brothers are pretty straight forward; Moe will sit in the centre of the arena, and will periodically spin Joe around the room. Avoid Joe until he stops spinning, and slide attack him to send him back at Moe.

In between each attack, Joe will throw swords around the room. Just keep ahead of him, and avoiding them will be a piece of cake. He will also throw targeted swords while Moe spins around the room during the last phase, but as long as you keep moving, these are easily avoided.

The additional achievement for this fight requires completion without jumping or spinning. You should not need to do either.

Blood Brothers (5)
Defeat the Komodo Brothers.
A Cutthroat Challenge (5)
Defeat the Komodo Brothers without jumping or spinning

As before, if you missed the secondary achievement, return to the second warp room and move back up to the third warp room holding L1 + L2 + R1 + R2 to repeat the fight against the Komodo Bros.

Sewer Warp Room

Plant Food

Boxes: 55 | Second Gem: None | Gem Requirements: Yellow | Time Trial: 1:50

Collecting the Gems

This is another river level. Once again, the second gem from this level requires a time that is lower than the achievement. You may want to go for it second; just ignore the timer when it first comes up.

For most part, this level is pretty straight forward. Just make sure to save the masks, as there are some tricky spots where you have to jet close to man-eating plants, and they can really come in handy.

When you hit the last jet-ski board, there will be a path along the right. Be sure to go down it to collect some additional boxes and take out some man-eating plants.

Bridge over Troubled Water (10)
Break every box in Plant Food without dying.

Beating the Time Trial

This time trial requires a completion time of 1:50.

Just make sure to collect the masks, and keep boosting on the jet-ski board. During the first jet-ski board, this will allow you to boost straight down the right side without any issues.

When you reach the last jet-ski board, you want to aim to have one mask, as it can be tricky getting past the two man-eating plants without one and you do not want to have to waste time going ahead to take them out. Just make sure to keep boosting to the right to avoid the last man-eating plant before the exit.

Green River (10)
Get to the end of Plant Food in less than 1:50.
Golden Sneer (10)
Obtain the Topaz in Plant Food.

Sewer or Later

Boxes: 57 | Second Gem: Clear | Gem Requirements: Yellow | Time Trial: 1:06

Collecting the Gems

This is the second sewer level. It introduces the welding henchman, who will burn you to a crisp if you approach while their flame is open. Just make sure to get up and spin them away quickly when they turn back to their welding, as they can swap back pretty quickly.

The second clear gem is found along the yellow gem path, early in this level. The yellow gem path is fairly tricky, but the clear gem is also found fairly early along the path, dont grab the checkpoint before the gem path, and kill yourself just after collecting the yellow gem. You will load back in at the start of the level, and it will not count as a death for the achievement.

When you hit the fast fans, play it safe. Wait for the scrubbers, and spin them into the fans three times to completely neutralise them.

When you hit the fork, take the right path just far enough to hit the two ! boxes. Backtrack and head down the left path to collect the additional boxes, before returning and continuing right until the end of the level.

The Sewers of the Strand (10)
Break every box in Sewer or Later without dying.

Beating the Time Trial

This time trial requires a completion time of 1:06.
Creeping Through the Sewers (10)
Get to the end of Sewer or Later in less than 1:06.

Bear Down

Boxes: 42 | Second Gem: None | Gem Requirements: None | Time Trial: 1:31

Collecting the Gems

Bear Down is our next level riding Polar. For most part, you just want to follow the same strategies as the first Polar level. This level introduces henchman that will lift and lower rows of steel crates to block you; but their positions when you reach them stay the same, so over time you can pick up the pattern.

The icey spots only ever have two boxes, so try to enter in line with the first, and slide into the second.

When you get thrown across to the warp room, you will notice a platform in the water surrounded by smaller icey platforms. After collecting the box gem, return back here and platform across to the large platform for a secret warp room exit.

Paddington Bear (10)
Break every box in Bear Down without dying.

Air Crash - Secret Entrance

The secret exit from Bear Down takes you to a secret entrance to Air Crash. This entrance is required to get to all 102 boxes. Just slowly make your way through the initial jet-ski boat area, collecting all of the boxes, and make sure to boost into the dock to avoid the whirlpool. When you reach the end, you will warp back to the regular level.

The rest of the level should be pretty easy. It should go without saying, but avoid the death route. Shortly after, you will see a jet-ski board section with some platforms. Slide jump across the platforms to hit some extra boxes before you return to the jet-ski board, or you will miss them.

This should also be your last gem for the ice warp room.

Surfin' USA (10)
Break every box in Air Crash without dying.
Transparent (10)
Obtain every clear gem in the Ice Warp Room.

Beating the Time Trial

This time trial requires a completion time of 1:31.
Bear the Burden (10)
Get to the end of Bear Down in less than 1:31.

Road to Ruin

Boxes: 89 | Second Gem: Clear | Gem Requirements: None | Time Trial: 1:10

Collecting the Gems

The box gem can not be earned during the first playthrough. You will need to return through a secret entrance from Diggin’ It.

The second gem comes from a death route; when you reach it, however, you want to ignore it as shortly ahead is the power crystal. Grab the crystal before you return to the death route.

The death route adds some log jumping sections, as you navigate a series of platforms with logs thrown along by gorillas. Just keep track of the timing, and jump across as a log goes by.

When you come to the platforms that sort of rotate around on columns, be very careful. You will slowly slip off them, so while standing on them, slowly and constantly edge yourself towards the centre.

The death route will exit towards the end of the level; at this point, the remaining part is not that difficult.

Beating the Time Trial

This time trial requires a completion time of 1:10.
Race Among the Ruins (10)
Get to the end of Road to Ruin in less than 1:10.

Un-Bearable

Boxes: 58 | Second Gem: None | Gem Requirements: None | Time Trial: 2:49

Collecting the Gems

This level is another “boulder dash” level with a twist; instead of being chased by boulders, you will be chased by giant polar bears. All the same general tactics still apply.

When the first polar bear falls down the pit, you will notice it leaves behind three planks. This is a hint that you can drop down into this pit for a secret area. This area contains a lot of boxes, so make sure you do not miss it.

In the secret area, you will find a ! box that enables a bounce box. Above will be a mask box, and to the right a platform with some Wumpa fruit leading out. On this platform, there are a couple of Crash boxes hidden just out of view in the sky.

For the last section, you get to ride Polar; but there are only a few boxes. Most of the way is littered with electric fences on either side, but you can charge through the sides, so sticking to the middle is a good strategy.

Once you collect the gem, return back and slide jump over the pit that Polar throws you over. Further along, you will find Polar; reach him for a secret level.

Dangerous and Moving (25)
Break every box in Un-Bearable without dying.

Totally Bear - Secret Level

Boxes: 40 | Second Gem: None | Gem Requirements: None | Time Trial: 1:19

Before entering this level, save your game. The only progress we need to actually save is the gem, so reloading from here will save you a lot of time trying to get back to the secret warp room.

Beating the Time Trial

This time trial requires a completion time of 1:19.
Dark Horse (10)
Get to the end of Totally Bear in less than 1:19.

Collecting the Gems

You should be familiar enough with this level, by now, from the time trial.

When collecting the boxes over the long lakes, be sure to charge.

When you come to the totem shortly before the ice with the pool directly to the left, you want to jump across and to the left, and come into the ice from this direction to hit all of the boxes.

Rise and Shine, Ursine! (25)
Break every box in Totally Bear without dying.

Beating the Time Trial

This time trial requires a completion time of 2:49.
Nas Ne Dogonyat (10)
Get to the end of Un-Bearable in less than 2:49.

Tiny Tiger

Tiny Tiger is the third boss fight, and will automatically trigger when you first move to the fourth warp room. The fight itself is fairly simple; thus there are no secondary achievements.

Tiny will jump between platforms towards you. Periodically, the platforms will start to flash, before dropping. You want to position yourself so that Tiny is on a platform that drop.

The first two times this will be pretty easy, as the platforms near you will trigger. Just make sure to quickly move across to a safe platform, as a second batch of platforms flash and drop.

The last phase will only see one platform drop at a time. Just keep moving around in a tight formation until one drops closest to you; but be ready for almost all platforms to start flashing as soon as you catch Tiny, and quickly move to the safe platform. Slide jumps are your friend.

Tiger in a Spotlight (5)
Defeat Tiny Tiger.

Mountain Warp Room

Hangin’ Out

Boxes: 93 | Second Gem: None | Gem Requirements: None | Time Trial: 1:50

Collecting the Gems

Much of this level is pretty straight forward, as long as you take your time and do not rush. In particular, be sure to wait for the patrolling drones to pass when climbing along the grates.

When you drop down into the third section, you can head back towards the camera and drop down into another entrance; but this leads towards a secret to the second secret level. You will want to continue towards the end and collect the gem before doubling back; it is much easier to do this on a second run.

At the end of the bonus level, there are a stack of bounce boxes; these are a lot easier to break if you high bounce off the first one and individually break the top row, rather than trying to go through the centre.

Just Hanging Out (10)
Break every box in  Hangin' Out without dying.

Totally Fly - Secret Level

Boxes: | Second Gem: None | Gem Requirements: None | Time Trial: 1:48

Beating the Time Trial

This time trial requires a completion time of 1:48.
Coming Out of the Dark (10)
Get to the end of Totally Fly in less than 1:48.

Blind Playthrough

Hello Darkness My Old Friend (25)
Get to the end of Totally Fly without using any of the fireflies.

Collecting the Gems

Firefly (25)
Break every box in Totally Fly without dying.
Little Secret (10)
Obtain every clear gem in the Secret Warp Room.

Beating the Time Trial

This time trial requires a completion time of 1:50.
Hang You From the Heavens (10)
Get to the end of Hangin' Out in less than 1:50.

Diggin’ It

Boxes: 95 | Second Gem: Clear | Gem Requirements: None | Time Trial: 2:55

Collecting the Gems

This level introduces a few new concepts; to start with, you have man-eating plants that shoot exploding seeds. You want to avoid the seeds as much as possible, as they have large hit boxes.

When you reach the big masks that move forward and back, take your time and run around them as they move backwards, as they are completely invulnerable.

In the bonus level, there is a hidden box higher up above the metal arrow crate. High bounce up to reach it.

When you come to the fork in the road, the left side contains a death route with the second gem. It also contains some boxes, so you won’t be able to use the death exploit.

This level is the first of two to include bee hives; once you pass them, bees will chase you. Only one comes out of each, in this level, so you can easily spin them away. When you get to the end of the death route, you will need to backtrack up the right path for the boxes. There are boxes pretty much all the way. Go slow, as there will be bees you will need to spin.

Once you collect the gem, you want to back track again for a hidden exit. Shortly before the exit, there is a seed-spitting man-eating plant on a grassy platform in the middle of a pit. Jump on top and body slam it to head through the secret exit.

Dig It Up (10)
Break every box in Diggin' It without dying.

Road to Ruin - Secret Entrance

The secret exit from Diggin’ It takes you to a secret entrance to Road to Ruin. This entrance is required to get to all 89 boxes.

To start with, you will see a big mass of boxes ahead. Pick through them slowly, as there is a TNT box in the middle. The rest of the level is fairly straight forward.

This should also be your last gem for the sewer warp room.

My City of Ruins (10)
Break every box in Road to Ruin without dying.
Straight out the Sewer (10)
Obtain every clear gem in the Sewer Warp Room.

Beating the Time Trial

This time trial requires a completion time of 2:55.
Dig! Dig! Dig! (10)
Get to the end of Diggin' It in less than 2:55.

Cold Hard Crash

Boxes: 155 | Second Gem: Clear | Gem Requirements: None | Time Trial: 3:06

Collecting the Gems

This level is probably one of the most complicated. It contains a death route, but requires backtracking for the box gem.

For your first run, aim to get through to the end of the death route without breaking a checkpoint. The end is particularly tricky; but you can collect 3 Aku Aku masks along the way and have invulnerability at the end. The last mask is hidden - it is inside a regular box above an arrow box.

Collect the clear gem, and jump down the next bottomless pit to restart the level. Remember, we keep the gem.

For the next run, take it slow, and break every box. Inside the bonus round there is a ? box hidden higher up above the two bounce boxes. Make sure to have 31 boxes before leaving; the TNT boxes do not always break the other boxes when they explode off screen.

The second run through the death route in particular needs the Aku Aku invulnerability for ease; Near the end, you will find a ! box. Once you hit it, you have to return all the way back to the start, breaking every box as you go. This will be ten times easier if you have just wiped out most of the obstacles at the end.

As you continue through the normal level, you may come to a set of four boxes, any of which may be outlined. Each trigger is ! box that is hidden in the areas blocked by ice shortly before.

When you come to the alcoves, the second has two Nitro boxes with a box behind them. Jump in as far to the left as you can and push all the way to the back, than jump on the box and push all the way to the right before exiting back to the foreground.

If you have made it this far, you are mostly out of the woods. The rest of the level is pretty straight forward, all the way to the exit.

Cold As Ice (25)
Break every box in Cold Hard Crash without dying.

Beating the Time Trial

This time trial requires a completion time of 3:06.
The Snow Howling (10)
Get to the end of Cold Hard Crash in less than 3:06.

Ruination

Boxes: 84 | Second Gem: Clear | Gem Requirements: Green | Time Trial: 2:00

Collecting the Gems

This level contains another clear gem that we are going to collect with a death exploit. This time it is along the green gem path. Skip the checkpoints, and jump on the green gem when you get to it.

The gem path is particularly nasty; and is going to test your timing. Lots of log-throwing monkeys, with paths littered with falling platforms. Don’t be too afraid to hang around on the platforms a moment to wait for the right time to jump - they don’t crumble straight away.

Once you get the clear gem, jump to your death to restart the level with the clear gem in your inventory. Time to get the boxes.

The first set of four boxes you come to will have a Nitro right behind them; so take caution.

When you come to the ! box surrounded by box outlines, ignore it. These are all Nitro boxes, and they do not need to be active to detonate. If you do hit it by accident, just jump across to the right and hug the wall towards the end.

In the bonus, there will be a stack of metal boxes with TNT boxes at the base. Jump on the TNT to start the counter, and wait on top of the stack; you won’t be able to get back up. Jump as they blow to avoid the blast, and body slam to break the boxes.

Further along the bonus, there will be a long bridge of boxes that you need to jump across. In the middle, there are a set of bounce boxes. You might find it easier to high bounce towards them, and spin to break the top two. This will give you more time to react when the bottom ones break.

The Nitro Detonator will be in the middle of some platforms with possums on them. If you want to avoid the tricky jump, try to spin one of the possums into it, instead.

Dancin' In the Ruins (10)
Break every box in Ruination without dying.

Beating the Time Trial

This time trial requires a completion time of 2:00.
In the Time of My Ruin (10)
Get to the end of Ruination in less than 2:00.

Bee-Having

Boxes: 92 | Second Gem: Purple | Gem Requirements: None | Time Trial: 2:24

Collecting the Gems

This is your second bee level. The bees in here are a bit different; they will come at you in swarms. Do not try to spin them away - there are too many. You will mostly have to hide in the dirt.

For the third level in a row, we are also performing a death exploit; so make your first run through avoiding the checkboxes. When you reach the staircase if Nitro, climb to the top for a secret area. The purple gem is right at the start, so grab it, and throw yourself off the next ledge.

The rest of the level can be a bit tricky; but just take your time and you'll have it. There are no tricky boxes, and the bonus is straight forward.

Purple Heart (5)
Obtain the Amethyst in Bee-Having.
Bee in Your Bonnet (10)
Break every box in Bee-Having without dying.

Beating the Time Trial

This time trial requires a completion time of 2:24.
Bumble Bee (Sting Me) (10)
Get to the end of Bee-Having in less than 2:24.

N. Gin

The next boss fight is against N. Gin. He’ll be piloting a giant mech, but you’ll be able to shoot Wumpa Fruit using the attack button. The fight itself is simple, but the achievement requires you to defeat him using fewer than 75 shots, so accuracy matters. The battle has three phases, each tied to a different weapon. Whenever a part of the mech flashes red, shoot it. Once it starts sparking, it’ll break, so stop shooting and conserve ammo.

For phase one, N. Gin opens his laser hands a few times before firing, so take pot shots where you can. When he starts firing a laser, jump or dodge under it, and take some shots at the other hand.

For phase two, N. Gin will move left and right, opening and closing his rocket pods. Once again, pot shots where you can. Each volley leaves the alternate side of the platform open, so just keep moving left and right to avoid them. After one pod is destroyed, he fires a single rocket at a time, which you can jump over with ease..

For the last phase, N. Gin pops up on whichever platform you’re standing on and charges a massive laser. You have time for exactly two shots before he fires. Shoot twice, then immediately jump to a different platform.

Master Exploder (5)
Defeat N. Gin.
Super Sharp Shooter (25)
Defeat N. Gin using no more than 75 wumpa fruit.

Space Warp Room

Piston It Away

Boxes: 69 | Second Gem: Clear | Gem Requirements: None | Time Trial: 2:30

Collecting the Gems

Ignore the death route the first time you reach it. There are more boxes towards the exit, but the death-route contains the Nitro detonator and prevents back-tracking.

Make sure to leave the drone right after the death route, so you can use it to bounce back up. Alternatively, use a slide-spin-jump to get back up on your return.

The bonus round also requires backtracking. When you pass the column of Nitro boxes, don’t break the bounce box immediately after them. You will need it to get back after hitting the ! box.

Once you reach the alcove with the Nitros and the extra life, head back to the death route.
Be careful with the shrink rays - they’re much harder when approached in reverse. The death route itself is rough, so bringing as many Aku Aku masks as possible really helps.

The Piston Cup (25)
Break every box in Piston It Away without dying.

Beating the Time Trial

This time trial requires a completion time of 2:30.
Mechanical Dance (10)
Get to the end of Piston It Away in less than 2:30.

Rock It

Boxes: 42 | Second Gem: None | Gem Requirements: None | Time Trial: 1:41

Collecting the Gems

This is the first of two jetpack levels. The controls can be a little tricky to get used to, so practice for a bit as soon as you collect the jetpack, until you get the hang of it.

On the plus side, all boxes are out in the open. As long as you take it slow and careful, this level is pretty easy.

Rocket Man (5)
Break every box in Rock It without dying.

Beating the Time Trial

This time trial requires a completion time of 1:41.
Short Bursts (10)
Get to the end of Rock It in less than 1:41.

Night Fight

Boxes: 63 | Second Gem: Clear | Gem Requirements: None | Time Trial: 2:07

Collecting the Gems

This is another darkness level, so stick close to the fireflies. Without them, the level is much harder, though there is an achievement for doing it without their help. On your first run, skip the checkpoint boxes. Take the death route to grab the clear gem, then jump down the pit to restart and go for the box gem more easily. When you reach the fork, go back up the left path and break the two boxes there. That’s everything on the death route, so you can continue through the level normally.
Your Precious Moon (10)
Break every box in Night Fight without dying.

Beating the Time Trial

This time trial requires a completion time of 2:07.
Enter the Darkness (10)
Get to the end of Night Fight in less than 2:07.

Darkness Run

Darkness of the Unknown (10)
Get to the end of Night Fight without using any of the fireflies.

Pack Attack

Boxes: 46 | Second Gem: None | Gem Requirements: None | Time Trial: 1:56

Collecting the Gems

This is our second jetpack level. The obstacles are more challenging; but the same rules apply as the first. Take it slow and careful, and this shouldn’t be much of a challenge.
Jet Pack Kicks (10)
Break every box in Pack Attack without dying.

Beating the Time Trial

This time trial requires a completion time of 1:56.
Robot Bird (10)
Get to the end of Pack Attack in less than 1:56.

Spaced Out

Boxes: 60 | Second Gem: Clear | Gem Requirements: All | Time Trial: 1:47

Collecting the Gems

This level has another clear gem on a coloured gem path. You need all the coloured gems to access it, but if you’ve been following the guide, you should already have them. Each section of the path has different obstacles. The first and third sections have stompers, so take your time and learn the timing. The third and fourth sections have shrink rays, so move quickly to avoid getting hit. Grab the gem, then restart the level however you like. It doesn’t matter much since this path appears early. The rest of the level is straightforward. Just stay slow and patient. The bonus round has a few tricky boxes. You have unlimited attempts, so take your time. Stand on top of the metal box column when the TNT explodes, and at the end, jump and spin the top row of bounce boxes to make it easier to move along the bottom row.
Space Rock (10)
Break every box in Spaced Out without dying.

This should also be your last gem for the space warp room.

Kosmos (10)
Obtain every clear gem in the Space Warp Room.

Beating the Time Trial

This time trial requires a completion time of 1:47.
A Dream into Outer Space (10)
Get to the end of Spaced Out in less than 1:47.

Dr. Neo Cortex

This final boss fight is a race against Cortex to his space station. The goal is simple: catch up to him and spin him three times. You’ll need to dodge asteroids and mines along the way, since hitting them slows you down. Sometimes you can afford a few bumps, but other times you’ll need a nearly perfect run. A helpful strategy is to always take the inside corners. Shorter paths help you close the distance faster. Reach and spin Cortex three times to win the game.
Perfect Enemy (10)
Defeat the final boss.

If you followed this guide, you should also have all of the gems. After defeating Cortex, you will be treated to the secret ending. If not, just come back once you have them all.

The Craziest Diamond (50)
View the secret ending.
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