Alone in the Dark: The New Nightmare (GBC) - RetroAchievements/guides GitHub Wiki

Guide by ImStef

Overview

Set Difficulty 2/10
Approximate time to master 3-5 hours.
Minimum numbers of playthroughs needed 1
Number of missable achievements 9. "...In the Dark" is the only truly missable one, as everything else can be revisited at the end of the game.
Does difficulty affect achievements? No difficulty options.

 

Using This Guide

  • This guide is strictly a walkthrough for the achievements. It makes no effort to guide you through the game or offer help, and assumes you have the ability to explore and play the game on your own. I try to avoid spoilers as much as possible.
  • The game is very linear, but if you do get stuck somewhere, this walkthrough by Minesweeper_ should be enough to get you through.

I will offer a few tips to make your life easier, though.

  • Save often! You can save anywhere and doing so will allow you to retry encounters if they went poorly, or save you from being set back too far in case die.
  • If it's safe to do so, try to collect ammo drops during enemy encounters. There's a good amount to get you through the game, but since we need to trigger every fight possible, you'll want to stock up where you can.
  • Save your crossbow bolts for the boss.

Welcome to Chez Morton (1)
Reach Alan Morton's mansion

STORY RELATED

Story related and can't be missed. This will unlock only a few minutes into the game when you first arrive on the mansion grounds.


Someone Fired Their Gardener (3)
Pick up every consumable and fend off every monster in the forest area and the mansion grounds

MISSABLE

There are 5 consumables and 3 enemy encounters on your way to the mansion. If you want a full list of their locations, click the dropdown below.

Items & Encounters List

(1/8) Orange Flask

Almost impossible to miss. When you enter the 2nd screen of the game, Carnby will point this item out.

 

(2/8) Clip of Bullets

Again, impossible to miss. This will be on your path on the 4th screen.

 

(3/8) Enemy Encounter

This will automatically trigger on the 6th screen. Can't be missed.

 

(4/8) Clip of Bullets

From the previous screen, walk forward to the next screen that has a large stone archway above and below you, continue left. The next screen over will have the item.

 

(5/8) Enemy Encounter + (6/8) Green Flask

From the previous item, walk south and follow the road to the next screen where both of these will be.

 

(7/8) Enemy Encounter

After arriving on the mansion grounds, walk to your right and follow the screens around to the backside of the mansion until you reach the screen shown below. The encounter will trigger automatically.

 

(8/8) Blue Flask

From the previous encounter, continue south to the next screen to find this item.


Extremely Loud Incorrect Buzzer (0)
Some doors are not meant to be opened...

MISSABLE

As soon as you enter the mansion, walk right to transition screens. You should notice a staircase on the left side of the screen. Head towards it, then go up. Walk forward towards the large wardrobe, then hook left. On the next screen, an encounter will trigger automatically. Once you're done with it, interact with the set of double doors. This is the earliest you can unlock this achievement, but I assume any door that can't be opened will count.


Artefact Trove (2)
Find the blue key inside a hidden room in the library

STORY RELATED

This will unlock shortly after solving the bookshelf puzzle in the library.


... In the Dark (2)
Receive a last radio call while exploring the mansion

MISSABLE

After using the Blue Key to open the next floor, walk forward one screen (refer to the image below) and your radio icon will start blinking. Press (A) and go through the dialogue to earn the achievement.


Big Guns, Big Women, Big Prizes (3)
Fix the shotgun

STORY RELATED

This will unlock after collecting the firing mechanism in the attic.


Pest control (10)
Engage in every one time battle in the mansion
It's Not Stealing if You Don't Get Caught (10)
Pick up every consumable in the mansion

MISSABLE

To make things easier to follow, I'll be combining these 2 together. There are 13 consumables and 12 enemy encounters to find throughout the mansion. There's also a respawning encounter in the center of the library, but it doesn't count towards anything, so I recommend avoiding it if you can. Along the way, I also note where any missable achievements for the mansion come up, so you can simply follow this as an all-in-one list for the mansion.

Items & Encounters List

(1/25) Clip of Revolver Bullets

As soon as you enter the mansion, head south (past the table with the oil lantern). On the next screen will be the item on a table.

 

(2/25) Enemy Encounter

From the previous item, continue north past the table to the next screen. The encounter will trigger automatically.

 

(3/25) Enemy Encounter + (4/25) Clip of Revolver Bullets

From the previous encounter, return to the table that had the item. Position yourself at the bottom of the table, then walk south to transition screens. You should notice a staircase on the left side of the screen. Head towards it, then go up. Walk forward towards the large wardrobe, then hook left. The encounter will trigger automatically. The item is to the left of the double doors. This is also the same screen where you can unlock the Extremely Loud Incorrect Buzzer achievement.

 

(5/25) Box of Shotgun Cartridges

Return to the wardrobe and go right from its position this time and through the lone door. Cut across the next screen to find yourself in a dead end room with the item.

 

(6/25) Clip of Revolver Bullets

After using the Gold Key to unlock a set of double doors, you'll enter a blue-lit hallway. Head north and Carnby will talk about some blood on the floor. Head north again to find yourself in front of a staircase, then immediately go right.

 

(7/25) Blue Flask

Return to the double doors at the start of the blue-lit hall and go south this time. As soon as you transition screens, enter the door directly in front of you, walk forward under the chandelier and enter the set of double doors. In this room, immediately go to the right side of the screen and you'll spit the item near a bookshelf.

 

(8/25) Clip of Revolver Bullets

From the previous item, walk north to find another item on the next screen.

 

(9/25) Enemy Encounter

This will trigger immediately after solving the bookshelf puzzle.

 

(10/25) Clip of Revolver Bullets

From the previous encounter, climb the set of stairs right near you.

 

(11/25) Enemy Encounter

From the previous item, walk south and you'll immediately trigger this on the next screen.

 

(12/25) Clip of Revolver Bullets

Exit the library and head back to the blue-lit hallway. As soon as you're there, head north to progress down the last bit of the hall we haven't explored yet. The item is on the next screen.

 

(13/25) Enemy Encounter

From the previous item, head south to the next screen. This encounter didn't trigger until I approached the door, but it might just require a few steps in this room.

 

(14/25) Enemy Encounter

After finding the Blue Key, return to the staircase just past the room we found the Broken Shotgun in and climb it. Unlock the door, then move forward one screen. Here, you should see a door to the top right (you can also earn the "...In the Dark" achievement here). Enter that door, then move deeper into the bedroom. This encounter triggered at the exact same time I tried to interact with the cabinet in the screenshot, but that might have just been coincidence. Don't forget to activate the electrical panel in here.

 

(15/25) Clip of Revolver Bullets

Exit the bedroom and continue down the hall for two screens to find this item in plain sight.

 

(16/25) Enemy Encounter + (17/25) Green Flask

Just before the previous item is a branch in the hallway going to the right (you can see it just over Carnby's shoulder in the previous screenshot). Go down that branch to trigger the fight and spot the item.

 

(18/25) Enemy Encounter

Return to where #15 was and continue down the hall. Around the corner from the amulet will be another door you can enter. Inside, walk to the bottom of the screen to head deeper into the room and trigger the fight.

 

(19/25) Enemy Encounter

After collecting the Bronze Key, return to side branch where #16-17 was and unlock the door here. Enter the attic, then follow the linear path into the first door you can. As soon as you enter, head to the left side of the screen to transition and trigger the fight.

 

(20/25) Orange Flask

From the previous encounter, head south to transition screens twice.

 

(21/25) Enemy Encounter

This will trigger immediately after collecting the firing mechanism for the shotgun. Can't be missed.

 

(22/25) Box of Shotgun Cartridges

This will be on the floor immediately after using the doorknob to enter the cellar.

 

(23/25) Enemy Encounter

From the shotgun cartridges, walk to the bottom left of the screen to move to the next one, then walk to the bottom of this screen. The encounter will trigger in the next room.

 

(24/25) Enemy Encounter + (25/25) Box of Shotgun Cartridges

Return to where the shotgun cartridges were and go towards the illuminated part of the room this time. On the next screen will be a locked door. Go to the left of it, then walk to the end of the yellow-lit hallway. The encounter and item will be on the next screen.


No Moor Heroes (10)
Fend off Morton's ambush in the moors

STORY RELATED

This will unlock after defeating Morton for the 1st time. The best way to handle this fight is to wait for him to teleport and gauge his distance. If you have space, get 1 or 2 shots in, then bait out his swing. If he's close, just bait the swing and wait for another opening.


Slim Chance (1)
You had a thin key and had to try

MISSABLE

After the 1st Morton fight, continue through the linear path until you reach a stone building with a locked door and thorny vines on its right side. The path will split here, so go left two screens to find the key on the floor. Head back to the locked door, equip the key, then interact with the door.


Carnby's Crossbow Training (3)
Find the crossbow

MISSABLE

While making your way through the fort and inner lab, you'll come to a locked door that requires the Skeleton Key to unlock. The crossbow is laying on the floor just besides this door. It's the black outline I'm standing next to in the picture below.


Evil Lair Loot (10)
Pick up every consumable and fend off every monster in the moors, fort and lab

MISSABLE

This section of the game contains 4 encounters and 5 consumable items.

Items & Encounters List

(1/9) Clip of Revolver Bullets

After exiting the sewers, go up a small set of stairs to find this item. Pretty much impossible to miss.

 

(2/9) Enemy Encounter + (3/9) Blue Flask

From the previous item, walk under the stone archway just ahead of you, then to the bottom of the next screen. Once you transition, the fight will trigger automatically, and the item will be just a few steps away.

 

(4/9) Enemy Encounter + (5/9) Clip of Revolver Bullets

After the Morton fight, continue through the linear path until you reach a stone building with a locked door and thorny vines on its right side. The path will split here, so go left first to find these two on the next screen over.

 

(6/9) Enemy Encounter

Now head back to the thorny vines and climb up them. At the top, continue through the linear path until you reach a screen with a long staircase. The fight will trigger automatically.

 

(7/9) Blue Flask

Continue through the linear path until you pass through another stone archway. The item is just inside.

 

(8/9) Enemy Encounter From the previous item, go forward one screen.

 

(9/9) Set of Crossbow Bolts From the previous fight, walk forward one screen and go through the wooden door ahead. Pass through the next 5 screens to find yourself in a long room full of cages. Hug the right side, then follow the linear path to the item.


Even More Evil Loot (10)
Pick up every consumable and fend off every monster in the caves and the ruins

MISSABLE

This final area has 8 encounters and 3 items. This is probably the easiest collection achievement, though, as the caves are very linear.

Items & Encounters List

(1/11) Enemy Encounter After disabling the electric grid in the lab, pass through the now accessible door and across the bridge. Walk to the bottom of this screen, and the encounter will trigger on the next.

 

(2/11) Enemy Encounter From the previous fight, continue through the linear path until you come to a well lit area with a key item sparkling in it. The fight will trigger automatically.

 

(3/11) Enemy Encounter From the previous fight, continue through the area for quite a while until you enter a room with a green flame looking sprite. The fight will trigger here.

 

(4/11) Enemy Encounter + (5/11) Orange Flask These two can be found immediately after escaping the tunnel maze with the help of the gem you collect.

 

(6/11) Enemy Encounter From the previous encounter, continue forward 3 screens to trigger this fight.

 

(7/11) Blue Flask Almost immediately after the previous fight you'll climb down a rope and spot this item. Pretty much impossible to miss.

 

(8/11) Enemy Encounter From the previous item, go right and this will trigger in the next room.

 

(9/11) Enemy Encounter From the previous encounter, enter the next room and you'll find yourself in a large cavern with a table(?) in the center. Start by heading to the bottom left of this screen to trigger this fight in the next room.

 

(10/11) Blue Flask Head back to the large room and go to the top of the screen this time to find the item in the next room.

 

(11/11) Enemy Encounter Finally, head back to the large room and go to the right side of the table now to trigger this encounter.


So Fucking Ugly (5)
Retrieve the ugly statue

STORY RELATED

This will unlock after destroying the force field and collecting the statue in the caves.


Rigor Morton (10)
Defeat Morton once and for all

STORY RELATED

This will unlock after killing Morton. I recommend having 10+ crossbow bolts stocked for this fight. It takes exactly 10 to kill him, but having extra will be useful in case you miss any shots.


Millionaire Vanishes (5)
Escape the island

STORY RELATED

This will unlock after returning to Aline and escaping the island.

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