Wish this Set March 2026 - RetroAchievements/RANews GitHub Wiki
Wish This Set is a showcase for our passionate community members to write about the games they love that aren't yet represented on the site. Is there a game you'd like to see receive an achievement set? Let us know by sending a private message to {% rauserpic RANews %}. We encourage you to explain what makes the game so special to you, and you may be featured in a future issue of RANews!
| Game | Console | Genre |
|---|---|---|
Final Fantasy Crystal Chronicles: My Life as a King |
Wii | Management Simulation |
- Write-up by: {% rauserpic Blackdrazon %}
Nintendo's WiiWare distribution platform had a bit of a rough launch. What kind of market was the Wii going to have? What subset of that market would buy online? And how do we cram any game of decent size onto the Wii's piddling hard drive, especially before they improved support for memory cards? Poor Telltale... although that's a different story. Today, let's talk about Square Enix.
Square had the Crystal Chronicles series doing weird loop-de-loops across its entire life, but none so weird as My Life as a King. In the fallout of Crystal Chronicles 1, the young King Leo has returned to rebuild his homeland with the strange power of... construction magic? This unusual power allows him to spring buildings out of the ground, complete with occupants ("Why, it’s the epitome of generosity to include some residents with the houses!"). Once they're there, it's your job to coordinate your people, including sending off adventurers into the wilderness - yes, in this game, YOU are the quest-giver, not the wandering hero! The most unique part about all of this is that you aren't controlling the game from the sky like nearly every simulation game ever made; Leo has to move around on foot like a regular person, issuing dispatches from notice boards and otherwise getting your hands dirtier than you'd expect from the genre.
MLK is full of weird surprises. The game is heavily about traffic management inside the restrictive town walls. Will you optimize your adventurer's routes through the usual RPG shops and out into the field, or will you place your buildings to help train nearby civilians into being stronger adventurers in the future? Or maybe you'd prefer to improve the layout for your citizens, who give you benefits through morale and "tithes"? Don't forget to show up in the streets yourself; your people love a visit from their little king, and your adventurers get a morale boost if you send them off with a wave. Once they're off, the game simulates multiple RPG dungeons side-by-side, as your fluffy Moogle spies send you field reports about who's grinding where, or how the boss battles are going. If they get their little cartoon butts handed to them, you're going to have to set up facilities to cheer them up and get them trained to avoid making the same mistake twice!
The game does expect a certain amount of grinding, but just make sure to select the actual "grind" option, and you'll be fine (trust me - I tried doing the opposite!). Oh, and be mindful your heroes aren't running into stonewalls like the physically-immune Flan monsters or some wandering superboss! If they are, you might have to take steps!
At the time, MLK was awash in overpriced DLC, and because of Nintendo's content policies at the time, Square had to use the DLC to hide a balance patch that Nintendo wouldn't let them release! DLC includes some bonus dungeons, as well as the option to use the other Crystal Chronicles tribes to better customize your force of adventurers. If you like the game, you can also play on Hard mode, which unlocks additional buildings and dungeons, and will probably justify a few Hard mode exclusive achievements some day.
The game's sequel, My Life as a Darklord, isn't from the same genre. It's also worth voting for, but we'll talk about that some other day...
| Game | Console | Genre |
|---|---|---|
Art Style: light trax |
Wii | Racing |
- Write-up by: {% rauserpic TheAmazingBaha %}
Wii sets are finally here, and I have a rock-solid request to make (unrelated to Trauma Team).
One series that was on both the Wii and DSi were the Art Style games. They were pretty experimental, but also fun to play. We already have a DSi set for PiCTOBiTS. If you have a good way to emulate touch controls you should give that a shot, it rules. Wiiware had its own set of games, and I can think of nothing better than Light Trax to nominate for a set. It lacks the touch controls that make so many DS(i) games a pain most importantly. It’s a visual treat, has catchy music, and there’s so many cool achievements and challenges that could be put together for it.
It’s a single player game, and from the onset you’re given a choice of three gameplay modes: light races, light tours, and freeway, which I’ll talk about later.
Light races are your one-shot time trials where you can race on any track you have unlocked. It’s pretty self-explanatory and keeps track of your fastest times. In light tours, you race three courses back-to-back in any of the five sectors you have unlocked. This is part of your progression where finishing a sector successfully allows you to unlock play in the next sector. Other than that, it’s like playing on light races with linked tracks. It saves your progress between races and gives you an overall ranking when it’s all done.
Freeway is both a gameplay mode of its own and part of the progression system. It takes place on an imaginary highway system that connects each of the sectors. Exits to unvisited sectors are blocked off and inaccessible until clearing the light tour that unlocks it, and when you drive into the sector’s highway system that tour becomes unlocked to play on. It’s a really cool progression system. Any interested dev has clear points to implement sequential progression achievements.
The gameplay gives a lot to work with as well. You race as a point on a line along with everyone else, leaving a light trail as you go. You can temporarily go into lanes that already have a light trail, but it pushes you out into the nearest empty lane or hazard, and it becomes strategic to force opponents into a hard collision or patches in the road that reduce speed. There are multiple ways to get a boost, including panels on the floor, using a pickup, or sacrificing durability for a quick burst. You also generate a different kind of boost by cruising next to an already set line, but if you’re in first place, then there is no line to cruise along to build boost. All these mechanics could inspire all kinds of achievements along with time challenges. You could avoid taking damage, avoid certain kinds of boosts/powerups, or trap another racer.
Freeway adds its own set of cool mechanics besides the progression. In this mode you start with a 5 minute clock and can earn points and higher speeds by passing adjacent light trails similarly to how you generate boost in the races. You can also extend time if you pass the flashing light trails. And because the freeway connects all of the sectors, it’s possible to make all kinds of travel achievements, such as going from A to B in a certain amount of time, reaching high scores in sectors or overall, or extending your time past a certain point. There could be achievements where starting from one sector, reach max speed and stay in max speed for a certain amount of time, or travel between sectors while maintaining max speed. At faster speeds on the freeway, colliding with another line slows you down and reduces your maximum speed, which is why those kinds of achievements would work.
I feel like Light Trax would be a great set both for a dev to flex their creative glands and for players to check out how much this game has to offer.
| Game | Console | Genre |
|---|---|---|
Tales of Rebirth |
PlayStation 2 | Action RPG |
- Write-up by: {% rauserpic Prota %}
Tales of Rebirth is one of the few Tales games that I've never played, since it was never released outside of Japan and didn't have a fan translation. Life Bottle Productions recently released their 1.0 full English translation for the game though, which has me excited to finally get to try the game. However, the cherry on top would be for the game to receive a set now that there's a full translation available for it.
The Tales of series is one of my favorite action JRPG series, and is known for its fun and flashy combat systems. There's a strong emphasis on comboing skills together, chaining attacks into special moves that can further chain into stronger moves, and even ultimate attacks. Along with attacking, you can run, jump, guard, and backstep as you try to engage your enemies in battle. It's not unlike a fighting game in a way, which might be another reason why I enjoy the games so much, as knowing when to attack, defend, and how to manage your spacing is all important. You don't fight alone, however; your other party members fight alongside you and can be given commands or swapped to at a moment's notice. And when it comes to your party, each party member can actually be controlled by a player manually in battle, which is another one of my favorite traits of the series. Some of my fondest gaming memories are playing through the series with three of my friends, and the games are a ton of fun played with others who share a love for JRPGs and action. Each character usually plays quite differently from one another, so players can find characters with playstyles they enjoy in each entry. Rebirth features beautiful 2D sprites, a soundtrack composed by Motoi Sakuraba, and one of the more unique battle mechanics in the series with the multi-lane battlefield that adds an extra layer of strategy to the mix.
It's been great to revisit the series on RA with friends, and I hope that Rebirth will be another game that I can play alongside them eventually. Being a Japan exclusive might have kept many from playing it before, but now with an English translation I feel that a set on RA would be a great way to bring attention to the game for both old and new fans of the series alike.
| Game | Console | Genre |
|---|---|---|
I Spy Spooky Mansion |
Wii | Hidden Object |
- Write-up by: {% rauserpic Frenchy70 %}
This remake of a PC point and click classic is a really fun Halloween game, and arguably the best I Spy game ever made. The premise is this: you get locked into a haunted house by the skeleton guest Skelly (also the voice of Charmy Bee and Cosmo from Sonic X and Max from Pokemon), and you need to solve puzzles to escape. For each I Spy riddle you solve, you get a puzzle piece, ingredient, or machine part that you need to get deeper into the mansion to find a way out from your haunted host. The Wii remake adds an additional story after finding the secret message that adds all new rooms in the mansion. It translates well, with the Wiimote being the cursor, and the puzzles are as detailed and dynamic as ever.
The whole game is charming and a short beat at around 4 hours, so I recommend it over the other I Spy games currently on the site.
| Game | Console | Genre |
|---|---|---|
Fire Emblem: Shin Monsho no Nazo Hikari to Kage no Eiyu |
Nintendo DS | Tactical RPG |
- Write-up by: {% rauserpic Ezezin %}
Fire Emblem: New Mystery of the Emblem - Heroes of Light and Shadow (or simply called FE12 by fans of the series) is, in my humble opinion, the best Fire Emblem game up until this point. This is probably the most accessible game (before Shadows of Valentia) for new players, as it introduces Casual Mode for the first time in the series, a difficulty option where characters do not die permanently after defeat, but instead retire from battle until the next chapter. There are new weapons, new items, playable Manaketes now have 5 different stones to choose from instead of 2, and more importantly, Falcoknights (promotion from Pegasus Knight) are not locked behind an online service that is not available anymore (without cheats).
The story is a direct sequel of Fire Emblem: Shadow Dragon, more specifically a year after the events of the previous game. All characters from the previous game appear in this title plus some new ones, even those that should be dead (don't ask), with a total of... 83 playable characters! The most notable addition is the player character, which is not just a strategist directing the team from the sidelines like previous games, but it is a fully customizable character with its own stats, appearance, and class. This character will participate in battles alongside the main cast and may participate in many character conversations.
Although the story might seem a bit weird and hard to follow with all the new backstory, the player character being a bit too perfect (okay, maybe a lot), some chapters working as filler, and the retcon of dead characters from the previous title, this game is, in my opinion, the strongest in terms of gameplay and individual character development, with special emphasis on what they have been doing during that year of peace and their motives for fighting again. I feel this was a very important addition, as the previous game did not have many character conversations besides for recruiting.
Overall, a strong title with many new additions and the culmination of every system that the previous Fire Emblem games had. Although the game did not have an overseas release outside of Japan, many fan translations in many languages have been created for this game.
| Game | Console | Genre |
|---|---|---|
Half-Minute Hero: The Second Coming |
PlayStation Portable | Action RPG |
- Write-up by: {% rauserpic ABCDEFGHI %}
I had played the original game before on PC, and I found the fast-paced RPG mission gameplay idea original and super addictive, so I had a great time completing it 100% and filling every room collection. So, I look forward to playing this sequel someday, which greatly enhances the original main game mode "Hero 30", even if they ended up removing the side games (which basically were required only to play the true final quest, so I don't think that much is lost).
If you have played the first game, then you know what to expect; don't expect some in-depth history, but rather a parody of those sorts of RPG game stories that doesn't take itself seriously. Gameplay wise, the main differences with the first game is that the quests are not individual stages, but rather are scattered across five chapters with a basic plot line trying to follow the script of a normal RPG game. Now you can create your own party, and each team member has distinct abilities (unlike the first game, in which they show up in a stage and leave to never return until the final quest).
In terms of achievements, it could potentially have a similar set as many of the ideas were reused, but now there are also the global dungeons and the user map creator, so you could expand the original set idea by implementing those added contents (and maybe even a subset for RA users’ map creations).
| Game | Console | Genre |
|---|---|---|
~Hack~ Final Fantasy Tactics Advanced Battle |
Game Boy Advance | Tactical RPG |
- Write-up by: {% rauserpic Labuff %}
Do you like Final Fantasy? Do you like Pokemon? Have you ever wanted Pokemon Conquest to have the trainers fight alongside their Pokemon? Then you'll probably love this game! This is basically the regular Final Fantasy Tactics Advance game, but instead of recruiting units to bring along with you in missions, you capture monsters you weakened first, using capture orbs (not to be confused with the trademarked capture orb) to take them on your side! You make them learn skills that their race would learn over the course of the game, level them up as they fight alongside you, and even use them to do quests by themselves! However, those monsters are unable to equip any equipment (as far as i know), so the best units are determined by their skills, rather than their classes.
This hack is a great way to replay this great game while subverting HOW you play through it. I recommend it!
| Game | Console | Genre |
|---|---|---|
Tao's Adventure: Curse of the Demon Seal |
Nintendo DS | Dungeon Crawl |
- Write-up by: {% rauserpic Olafur %}
In this game, you play as Tao, a young boy from Bente Island, an island of magic users. His home is attacked by monsters, and nearly everyone is turned into stone. The only way to break this curse is to travel to the fabled Monster Tower and find an egg from a ferocious beast at the top floor. In this dungeon crawler, you'll find treasures, eggs, and you'll be able to raise monsters to fight with you. As you level up, you'll learn more spells. To use them, you trace specific symbols using the touch screen. Don't worry, though - you can take your time with it, and there's no penalty for failing.
Fight your way to the top, grow strong along the way, make friends, and save your home! The magic is in your hands!
| Game | Console | Genre |
|---|---|---|
Butt-Ugly Martians: B.K.M. Battles |
Game Boy Advance | Shoot ‘em Up |
- Write-up by: {% rauserpic Kecleon352 %}
Before even asking what this game may be about, you may be asking yourself, "what in the world is Butt-Ugly Martians?" And...fair point. Butt-Ugly Martians was a short-lived CG television series that aired on Nickelodeon between 2001-2003, with only one 26 episode season to its name, and for our purposes especially, three video games: the PC exclusive Martian Boot Camp, Zoom or Doom, which released on both PlayStation 2 and GameCube, and today's subject, B.K.M. Battles for the Game Boy Advance.
Surprisingly, this game just so happens to be a 2D free-flying shooter with a dash of Metroidvania sprinkled in for good measure. Controlling one of the three Martians, whom you can swap in and out at any time, you fly around in your B.K.M. suit firing at enemies, collecting power-ups, and searching for keys to unlock the next section of the level you're currently on. And while this isn't a supremely difficult game by any means, the movement controls feel rather supple and it manages to be a fairly decent time, which for a licensed game based on a show no one cares about is a miracle. I played for hours as a kid despite not even remembering an iota of the show myself, and would definitely love to see a set.
| Game | Console | Genre |
|---|---|---|
~Unlicensed~ 4 Fun in 1 |
Arcade | Compilation |
- Write-up by: {% rauserpic ChameleonGaming %}
This game is an unlicensed collection of four games running on Namco's Galaxian hardware! The games are simple clones of other classic games. First up is Galactic Convoy. This one plays just like Centipede. The second clone is Scramble Part 2, a clone of the hit game Scramble. The third game in this collection is Galaxian Part 5. Never knew Galaxian had so many sequels, but okay. The last game in the collection is The Ghost Muncher Part 3, a Pac-Man clone where the map is slightly different.