Wish this Set February 2026 - RetroAchievements/RANews GitHub Wiki

Wish This Set is a showcase for our passionate community members to write about the games they love that aren't yet represented on the site. Is there a game you'd like to see receive an achievement set? Let us know by sending a private message to {% rauserpic RANews %}. We encourage you to explain what makes the game so special to you, and you may be featured in a future issue of RANews!

London Seirei Tantei-dan (PlayStation)

Game Console Genre
London Seirei Tantei-dan London Seirei Tantei-dan PlayStation Turn-Based RPG
  • Write-up by: {% rauserpic CarnuSaga %}

This is an RPG set in steampunk Victorian London, combining tropes of Dickensian fiction with the kid detective genre. Although I can't tell you for sure what else is going on in this game exactly, the art style is beautiful and the city's intricacies remind me of something like TTYD's Rogueport. London Seirei Tantei-dan was apparently quite popular as an import title in the early 2000s, which makes it all the more surprising that it was never officially translated into English. However, a fan translation is nearly complete as of early 2025; it's unclear what the state of that project is now, but perhaps an appearance in RANews will help to get it across the finish line.


~Hack~ Monkeyed Ball 2: Witty Subtitle (GameCube)

Game Console Genre
\~Hack~ Monkeyed Ball 2: Witty Subtitle ~Hack~ Monkeyed Ball 2: Witty Subtitle GameCube 3D Platforming
  • Write-up by: {% rauserpic Daroachie %}

You probably know me as the Monkey Ball guy. It’s probably no surprise then that I’m here to tell you all about one of the many Super Monkey Ball 2 hacks out there. Monkeyed Ball 2: Witty Subtitle is a 2018 ROM hack by Twilight and one of the most notable of the early SMB2 hacks, being one of the first to feature a full custom story and challenge mode all from one person. The hack it’s a sequel of, Monkeyed Ball, has some earlier versions of levels and includes only story mode, sort of similar to BroDute’s Star Revenge remakes. The hack’s levels are all pretty interesting and rest around the vanilla SMB2 level of difficulty to harder. Master Extra in particular is a lot harder than what you’d find in the base game, for all you challenge seekers out there! Even story mode’s later worlds can get a bit tricky too, so keep that in mind!

I’ve been around the Super Monkey Ball 2 hacking scene for a long, long time. A lot of the creators of these hacks are basically my friends at this point, so of course I’m gonna be pretty enthusiastic about creations from people I know for a game I love to get achievements on RA and hopefully get more people to play them. A lot of people don’t even realize that SMB2 has this deep of a hacking scene to it! I’ve even made my own! Currently there’s two smaller hacks on RA, but I’m hoping there’s enough enthusiasm and interest to keep expanding the monkey madness to new heights.


Art Style: AQUIA, BASE 10, ZENGAGE, BOXLIFE, & precipice

Game Console Genre
Art Style: AQUIA Art Style: AQUIA Nintendo DSi Puzzle
Game Console Genre
Art Style: BASE 10 Art Style: BASE 10 Nintendo DSi Puzzle
Game Console Genre
Art Style: ZENGAGE Art Style: ZENGAGE Nintendo DSi Puzzle
Game Console Genre
Art Style: BOXLIFE Art Style: BOXLIFE Nintendo DSi Puzzle
Game Console Genre
Art Style: precipice Art Style: precipice Nintendo DSi Puzzle
  • Write-up by: {% rauserpic WarioFan63 %}

The Art Style series is the successor to the bit Generations series on GBA. These are games that combine simple graphics and sound effects with addictive gameplay. Seven of them were released on DSiWare and as of this writing, only PiCTOBiTS has a set available. Another of these games, Digidrive, was also on GBA, so for that one you can check out my Wish This Set from way back in September '22. Today, we'll be taking a look at the remaining five games exclusive to DSiWare.

First up is AQUIA, a match-three type of puzzle game. A long tube only 3 blocks wide runs through the center of the top and bottom screens. Your cursor holds some blocks on one side of the tube. When you move to the other side of the tube, you essentially push the blocks so the ones you were holding onto get left behind and you pick up some from the other side. When you start the game you can choose the cursor to be 2 blocks tall, 2 blocks wide, or a 2 x 2 square. Each of the three options will change your approach on how to strategize making matches. On the side of the screen is a Diver. Every time you make a match, you help his descent to the bottom. If you're playing a Timed stage, hitting the bottom will have one final block for you to solve before capping it off. The Diver does have a limited air supply though, and as it runs out, the screen will gradually darken starting from the top half and creeping down to the bottom. If you've got good memory and luck on your side, you can still make matches in the pitch blackness. Special air blocks will appear on the field from time to time, and making a match with those refills the air. On the side, there's also an Aquarium where you can collect various ocean life as you make progress through the game.

BASE 10 is a numbers game, so I hope you're good at math. This game is played book-style with the screens on the left and right sides. Single digits with an LCD aesthetic are on the right side of the screen, with more sliding in from the left. To clear them, you need to line up sums of 10 either horizontally or vertically. That could be 9 and 1, 8 and 2, or two 3s and a 4, whatever gets you to 10. You can maneuver numbers around the board, but this flips the number and can often change them. Moving a 2 will always turn it into a 5, you can turn a 6 into a 9 with some effort, but no matter how you flip a 4, it's always going to turn into a non-number. The standard game is Zerosum Mode, and in each level you have a set number of...numbers you need to clear off the board. You start with just getting 1s and 2s thrown at you, and as you progress, you basically get the whole gamut of single digits to work with. There's also a Puzzle Mode where you can try to solve some predetermined patterns of numbers; it even lets you know the minimum number of moves you can solve it with.

ZENGAGE is next. This is a game about beads on a grid, or as the game puts it, Cores on Cells. Multicolored cores sit atop a large grid and need to be placed on a corresponding matching cell. You do this not by moving the cores, but by moving the cells. Dragging the cells with your stylus, you'll notice that you're basically shifting everything on the grid in the direction you're moving, so while you might end up getting a pair of cores and cells together, there's a good chance you ended up making things out of place for those of a different matching color. There's a few obstacles that can change your approach on certain levels, like cells that are nailed down and prevent anything from moving in that direction or arrow cells that move the cores around the board. Trying to deduce how to get everything to match up will get the juices in your brain flowing. Plus, every level having an average amount of moves to beat lends itself well to additional challenging achievements.

The next game is BOXLIFE, a game about making boxes. You're given huge sheets of paper, and you use pattern recognition to find shapes that, when folded, will be recognizable as a six-sided box. Once you think you found your shapes, use scissors to make cuts in the paper. If you made a mistake, you can simply Reattach the paper and try again. The R&D mode is where the puzzles show up in set patterns. They'll help guide you into recognizing the shapes you need to ship off a box. Factory Mode is a mode where you have a massive endless amount of paper to work with, cutting whatever shapes you see fit. You can manually bring the paper closer to you as you run out of slack on the touch screen, but any leftover squares of paper will be penalized. Another massive penalty is the occasional bombs that drop onto the field in this mode. Any square with a bomb on it can't be moved, but if you can quickly find a box-shape around the bomb, you can fold it and ship it out of the factory. Doing well in these modes will get you mini-rewards for decorating your character as well as a miniature garden on the title screen.

Finally, precipice is another falling block game, except here the blocks are falling around you. You control a miniature figure that has to climb blocks that fall around them. The floor will gradually fall apart, so it's in your best interest to get higher ASAP. If blocks aren't quite in the arrangement you want, you can push and pull them around, or in desperate situations, blast them off the playing field. It's quite a strenuous workout climbing all these blocks, so you have to keep an eye on your life meter, as the character will get tired quickly once it runs out. As you step on tiles, they highlight different colors, and this causes different bonuses depending on the game mode. In Ten Floors mode, you play on a 5 x 5 space to gradually climb 10 levels worth of blocks. Highlighting lines of blocks will get you Line Bonuses, and as you rack them up, you get a different little ending animation once you hit the 10th Floor. Tower mode is an endless mode on a 3 x 3 space, and being able to walk on all nine squares of a floor will get you a Floor Flash bonus that instantly refills your health meter.

That concludes this look at some of the Art Style series. Like with bit Generations before it, they truly do offer some unique experiences using simple aesthetics. I look forward to the day when these get picked up for sets and more people can see how charming these games can be!


~Hack~ Banjo-Kazooie: NightBear Before Christmas (Nintendo 64)

Game Console Genre
\~Hack~ Banjo-Kazooie: NightBear Before Christmas ~Hack~ Banjo-Kazooie: NightBear Before Christmas Nintendo 64 3D Platforming, Collect-a-thon
  • Write-up by: {% rauserpic ShadwSonic %}

When asked by The Unwanted to Wish a Christmas-themed game, my very first thought was to see if any romhacks of collect-a-thons would qualify... and to my delight, there was one! Nightbear before Christmas is a short 1... 2... 1 and 1/2ish?... level Banjo game where you visit the iconic Halloween Town to grab a few more Jiggies and Notes. If that wasn't enough to count, the whole reason you're heading there is to retrieve the presents that someone had stolen. Of course the first instinct is that Grunty is to blame, but she insists she's a victim too…

This isn't the only time that Kurko has made a Christmas Banjo hack, but I'm always up for more Banjo! I do worry about how all the good Banjo hacks come from one guy, but he's clearly not run out of ideas!


Chou Soujuu Mecha MG (Nintendo DS)

Game Console Genre
Chou Soujuu Mecha MG Chou Soujuu Mecha MG Nintendo DS Action
  • Write-up by: {% rauserpic mirukiru %}

If you're thirsting for colossal, touchscreen-driven mecha carnage that feels like kaiju-scale destruction across destructible cities and fields, Chou Soujuu Mecha MG, a Japan exclusive DS title, could be the way to go. It is made by the same studio who works on the EDF games and the one behind Robot Alchemic Drive, both games with a cult niche audience. Picture piloting dozens of wildly unique mechas, from driller-armed behemoths and bow-wielding snipers to transforming racers and nuclear-powered hammers, executing tactile DS controls like loading bullets or spinning a wheel on your pirate mecha, through diverse missions blending arena duels, construction chaos, and races. The game has lots of unlockables, and a set would allow a player to experience all facets the game has to offer.


~Hack~ Pokémon Christmas (Game Boy Color)

Game Console Genre
\~Hack~ Pokémon Christmas ~Hack~ Pokémon Christmas Game Boy Color Turn-Based RPG
  • Write-up by: {% rauserpic WildeKitsune %}

For a Gold hack that doesn't invent a new world, the story takes place after the events of that game and in the winter, so expect to see a few fan favorites from newer generations and more ice-type pokemon. The game has had a prior claim on it, but was sadly dropped. There are lots of fun Easter eggs, with some appearances from Red, Blue, and Yellow as well as some anime references. It’s got a lovely little Delibird icon, and what's more Christmassy than that? Ice fishing and ice skating on the frozen lakes to match the wintery tileset makes for some fun times. With holiday themed quests and new post game content to add replay value, this isn't a quick little hack; you can tell Mateo put some time and energy into making it.

Delibird, no! That's the wrong pres-boom-ent.


The Grim Adventures of Billy & Mandy (PlayStation 2)

Game Console Genre
The Grim Adventures of Billy & Mandy The Grim Adventures of Billy & Mandy PlayStation 2 Arena Fighting, Beat ‘em Up
  • Write-up by: {% rauserpic storesuka %}

If you’re like me, you probably grew up on two things: the sixth/seventh console generation, and Cartoon Network. And what better way to combine these blasts from the past than The Grim Adventures of Billy and Mandy for the PlayStation 2?

A classic arena fighter through and through, Billy and Mandy doesn’t revolutionize the genre. But it doesn’t need to! It’s focused on being simple, archaic, pick-up-and-play fun first and foremost, and that’s exactly where it shines the most. Each stage is chock full of destructible hazards in their environment, which makes for a ton of fun. But the game never allows you to get bored by sitting in one place too long. Billy and Mandy instead embraces the chaotic nature of the show as the stages themselves take the fights between various locations. From an underground torture chamber that moves to a dojo, to a pumpkin patch that throws you into a burning cityscape where you and your opponents are chased by a mutant pumpkin cyclops, you’re sure to never be bored as you brawl your way through Endsville, and wrack up as much pain as you can along the way.

Speaking of the series itself - unlike most licensed games of this era, which are known for being cheap, clunky cash grabs, Billy and Mandy is anything but. Not only is the game itself extremely fun, but it pays homage to the show and its fans above all else. From a roster that spans many of the series’ most notable characters beyond just its mainstays, to a story mode with fully voiced cutscenes that feel like they could make up a proper episode of the show, longtime fans and newcomers alike are sure to find hours of entertainment.

As someone who grew up on this game, I think a set could be very fun and rewarding. There’s a lot to do in the side modes, and that’s not to mention the hours of fun you can get out of the multiplayer. I’d certainly love to see one in the future!


The Simpsons: Night of the Living Treehouse of Horror (Game Boy Color)

Game Console Genre
The Simpsons: Night of the Living Treehouse of Horror The Simpsons: Night of the Living Treehouse of Horror Game Boy Color 2D Platforming, Action
  • Write-up by: {% rauserpic HappyCrabCo %}

I get a lot of requests to play dubious at best games, a fair few of them donning the Simpsons IP, such as Bart vs. the Space Mutants and Bart's Nightmare. So a few years ago when I got the request to play The Simpsons: Night of the Living Treehouse of Horror, I was super surprised when rather than being closer to, let's say Bart's Nightmare, this was a short but sweet...I was going to say platformer, and well, it has a few stages that are platformers, it is so much more than that. It's only 7 levels long, but has a wide variety of gameplay styles; without spoiling too much, the game has platforming, exploration, a level that is "what if Fester's Quest was fun", and an explorative mystery, kinda like old LucasArts adventure games. The game can be clunky at times with its jumping speed, but it does some interesting things with its level design to more than make up for it. The music is iconic, but you can tell it is limited by the GBC's speakers. I wish more of the well known Simpsons games were like this; there are good ones like this, but instead we all remember the “so bad they are good” ones. I love this game, and I can't wait to have cheeves to encourage me to come back to it!

TL;DR - I was expecting Bart's Nightmare 1.1, but instead I got a celebration of the early years of Treehouse of Horror combined with a game that never overstays its welcome. If I had gotten this game when I was a kid I would have been stoked, instead I got Bart's Nightmare...(I love Bart's Nightmare, but it is an acquired taste)


~Hack~ Pikmin 2: Halloween Hack (GameCube)

Game Console Genre
\~Hack~ Pikmin 2: Halloween Hack ~Hack~ Pikmin 2: Halloween Hack GameCube Real-Time Strategy
  • Write-up by: {% rauserpic Prota %}

Until recently, I had never played the Pikmin series. But I tried Pikmin 1² with a friend and found myself enjoying it quite a bit. This got me curious about other Pikmin hacks out there, and I stumbled across a game page on RA for the Halloween Hack. This is a hack that features a Halloween-themed cave with 5 sublevels that involves hunting for candies with festive versions of Pikmin. I personally haven't tried it yet myself, but I figured a smaller scale hack like this would be a fun way to dip a little more into the series before diving into the main games or other notable hacks. And it's always nice to have a few more themed hacks on the site that can be especially fun to play around their respective holidays. I'm hoping this might eventually grab a dev's attention and can be something to check out on RA one day in the future.


Worms 4: Mayhem (PlayStation 2)

Game Console Genre
Worms 4: Mayhem Worms 4: Mayhem PlayStation 2 Artillery, Turn-Based Strategy
  • Write-up by: {% rauserpic haavi %}

Look, I know that most people tend to prefer 2D Worms, but what if I said that this game is actually really good? I grew up playing Armageddon and World Party, but this was the Worms game that actually hooked me despite not even liking earlier 3D Worms that much.

First of all, Worms 4 has an incredible amount of content - a decently long single-player campaign, several challenges, and several custom rulesets for multiplayer. The difficulty level also feels fair, nothing too crazy. There are tons of maps which are actually well made for a Worms game, and not just some weird stuff floating in the air like Worms maps usually are. You can also unlock different costumes and even make your own weapons, though that feature is somewhat barebones.

The gameplay balance is also pretty good. Weapon selection has variety, but none of them feel too oppressive. Super weapons like the Donkey can be really devastating in 2D Worms, but in 3D they're nowhere near as bad specifically in the larger maps (unless you turn the gravity off and watch every worm fly into the stratosphere).

Hopefully we can eventually get a set for this. I always have a lot of fun every time I return to it.


⚠️ **GitHub.com Fallback** ⚠️