Wish this Set April 2026 - RetroAchievements/RANews GitHub Wiki
Wish This Set is a showcase for our passionate community members to write about the games they love that aren't yet represented on the site. Is there a game you'd like to see receive an achievement set? Let us know by sending a private message to {% rauserpic RANews %}. We encourage you to explain what makes the game so special to you, and you may be featured in a future issue of RANews!
| Game | Console | Genre |
|---|---|---|
Heart of the Alien |
Sega CD | Cinematic Platforming |
- Write-up by: {% rauserpic Carca %}
While Another World (Amiga) has received praise to this day for the innovations introduced in the cinematic platform genre and seen frequent re-releases in the last 35 years on multiple platforms, Heart of the Alien has remained an obscure game with limited exposure. Set from the perspective of Dr. Lester Chaykin's alien buddy, this semi-forgotten sequel makes an attempt to resolve the cliff-hanger of the original. Development was difficult, with original creator Éric Chahi distancing himself from the project and subsequently disowning it over creative differences. Plot-wise, the game feels a bit lost at times, and many (myself included) did not enjoy the conclusion given to the story. However, for those left wanting to explore more of this World after the first outing, the game delivers, with new settings, monsters, weapons, and challenges. Released exclusively on the Sega CD, Heart of the Alien comes with a decent port of the original game as a bonus, so the entire saga can be played from start to finish. Be prepared for a difficulty spike between games.
| Game | Console | Genre |
|---|---|---|
Sin & Punishment: Star Successor |
Wii | Rail Shooter |
- Write-up by: {% rauserpic jhonen124 %}
I remember playing this game years and years ago when I was a young lad. I had never heard of the Sin and Punishment franchise before, except maybe from a slight reference that I remembered when I was playing Super Smash Bros. Brawl on my Wii. I think it was something that I ended up purchasing from either GameStop or Toys “R” Us, but I remember playing it when I got back home and immediately having fun right after the game started. I used to be a sucker for rail shooters, and I have memories of going to arcades where I tried Time Crisis II, Crisis Zone, and one of the spin-offs called Razing Storm which I remember playing at a Sega arcade in Vegas one time. I think this was the first time I had ever purchased a rail shooter, and to be honest, the graphics were nice, the music was amazing, and I enjoyed the game's miniscule story.
I think the game's strength comes with playing with friends or someone with you, as most rail shooters tend to be. There's a sort of co-operative/competitive nature to these things, and it was fun playing with people I knew, just enjoying the game as we went along at our own pace. I believe there's also a secret ending that can only be done in 2P co-op as well. The gameplay is tight, the controls are responsive (especially using a GameCube controller), and the game is overall a fun time. I've been looking forward to a set ever since the Wii was announced for rollout, so I am excited to see what a dev can do with this game.
| Game | Console | Genre |
|---|---|---|
Final Fantasy Crystal Chronicles: My Life as a Darklord |
Wii | Tower Defense |
- Write-up by: {% rauserpic Blackdrazon %}
The previous game, My Life as a King, has wrapped up, and a short time later, the eclectically-designed, teenaged daughter of the big bad has risen to power. Darklord Mira plans to conquer the world via her Tim Burton-esque Flying Tower, and that involves intercepting heroes bound into the dungeon, stopping them cold with traps and monsters. But this isn't quite Dungeon Keeper, for better or worse. Instead, MLD is a very unusual tower defence game; unlike most tower defence games, MLD lets you extend the course by building your tower higher and higher, even shoving new floors in the middle if you want, enemies already crawling through the place like ants. Each floor features an "artifact" (usually some kind of deathtrap) and monsters, and you have to plan carefully, as various heroes have different tactics and strategies, including dodging past entirely or sniping the artifact. If you lose the artifact, the entire floor collapses, taking your monsters with it! It's an interesting balance; you need to custom-build floors to fight certain heroes, while bracing for the fact that every other hero is going to hit them on the way up!
My Life as a Darklord's story is mostly there to be goofy. Your advisor is clearly wearing a cheap Tonberry cosplay, and the heroes of MLK are your "villains." Mira is an explosive, headstrong, tantrumming baby, poised to stomp through the world like Godzilla with an army of orcs and goblins, and we love her for that. But someone's got plans for this bull in the china shop...
Playing MLD today means easier access to its overpriced DLC. The good stuff is really good, making the late game a lot more balanced, especially if you try to shoot for the ridiculous "Beach Episode" DLC chapter, which was designed with them in mind and is virtually impossible without them. Unfortunately, the bad stuff is really bad: pay-to-win stat boosters that can't be turned off, and would ruin the balance of the early and mid game. Any potential achievement creator will have to think hard about how to handle this hazardous combination of microtransactions, and the least you can do is give them votes to cheer them on!
All-in-all, MLD isn't as unique as its predecessor, but it was still throwing some clever ideas at the wall. It's a crying shame that these games are trapped on WiiWare, with no disc release or remaster. Give this one a try, so that it doesn't get lost in the past!
| Game | Console | Genre |
|---|---|---|
~Hack~ Super Mario Bros. For Lost Players |
SNES/Super Famicom | Platforming [Very Hard / 36 exits] |
- Write-up by: {% rauserpic Igrek666 %}
I stumbled upon this creation by chance and thought, what an interesting concept that literally turns the game into Mario 4. And when I went to check if there were achievements, I was disappointed. This creation feels like a classic game, but in the style of a Mario 1 remaster for the SNES. Beautiful graphics, pleasant physics, and interesting hacking ideas combined with good gameplay—it's truly worth putting on a shelf for your collection. I also want to experience how interesting it will be implemented and test myself in this adventure.
| Game | Console | Genre |
|---|---|---|
Duel Masters |
PlayStation 2 | Collectible Card Game |
- Write-up by: {% rauserpic KamikaziManiac %}
I was reminiscing with a friend over old card games the other day, and it turns out we both played all the USA-released Duel Masters games, and loved the PS2 one the best. Which brought me to RA looking to tap into that nostalgia again, to be saddened by a lack of a set.
The Duel Masters card game itself is really good, even if it wasn't that popular. It was marketed quite a bit, and it did okay, even getting rebranded as Kaijudo instead of dying out, but never got a foothold in the market dominated by Magic, Yu-Gi-Oh, and Pokemon. As a card game fan who played 50+ physical card games, and even worked as R&D on a few, it's one of my top 3 in terms of enjoyment and game flow. Truly an underrated card game.
The PS2 Duel Masters video game had lots of animated scenes, and acceptable-but-basic models in the battles. It's not a super special hidden gem style video game, but the mix of anime and a fun card game made this game really memorable.
I remember picking it up for $3 in some bargain bin 20 years ago. Thinking of the game really hit a ton of nostalgia points. And the RA page has 61 requests for the set and 8 comments, telling me that many others have probably had the same experience I had.
| Game | Console | Genre |
|---|---|---|
Momotarou Katsugeki |
PC Engine/TurboGrafx-16 | Action |
- Write-up by: {% rauserpic EphemeralEnigmas %}
Momotarou is one of those characters that’s a legend in Japan (both figuratively and literally since he’s based on the legend of the Peach Boy Momotarou), but usually gets a “…Who?” response anywhere else. If you played Dream Mix TV: World Fighters for the RA-TALITY event, you were probably wondering who this guy was! To the uninitiated, he just seems like another Hudson Soft character in their already large pile of goofy little fellows, but if you do a bit of research, you’ll find that he’s actually one of the most beloved and enduring characters around thanks to the success of a series called Momotarou Dentetsu. The Momotarou Dentetsu games are essentially a take on Monopoly, but with a strong focus on celebrating Japanese culture that makes them more fun and lively than their similar contemporaries. This series is so reliable and makes so much money that it’s one of the few Hudson Soft things that modern day Konami even bothers to acknowledge! If you’re curious (and know Japanese), you can even buy a Momotarou Dentetsu game on the Switch 2 right now if you have one!
But before they put out over twenty of those, Momotarou was doing other things. His debut title was a Dragon Quest-style RPG called Momotarou Densetsu (which could also use some achievements…), but the game I’m actually here to talk about was his first shot at a 2D action platforming gig. Momotarou Katsugeki is one of the PC Engine’s most beloved games in Japan, and it’s easy to see why. It’s a simple game mechanically, but it’s absolutely loaded with charm. Everything’s super cute, Momotarou himself has a lot of personality through his animations, there’s a wide variety of enemies to fight, there are animal buddies to meet, and the game isn’t afraid to throw a joke or two at you. The beginning of the game has you jumping over poop! The levels are also surprisingly large, giving this adventure a lot of heft that its contemporaries lack. It even has an unlockable super hard difficulty that would probably make for at least one fun achievement to get, so I bet both developers and players would have fun figuring out everything this game has to offer and how to best overcome it.
If you want a point of comparison, this game resembles the Ganbare Goemon/Mystical Ninja and Wonder Boy games in quite a few ways. Aside from the vibrant colors, weapon-based combat, platforming, and emphasis on Japanese folklore, Momotarou Dengeki features full-fledged towns that let you talk to NPCs in between levels. You can also grind up money to buy various equipment upgrades, and if you want cash faster, there’s also a gambling minigame revolving around dice that you can take a risk on. It’s all linear and, again, pretty straightforward, but these things serve to give the game a lot of flavor that helps it stand out. It unfortunately doesn’t have any fan translations into other languages, but the text is light enough and the mechanics are simple enough that the game is easily playable without knowing Japanese.
RA has lots of platformer fans, so I think Momotarou Katsugeki would be a game that a lot of players on here would enjoy. It’s also a piece of notable video game history, something that I think everyone with a deep interest in games benefits from checking out. The PC Engine is a pretty underrated console in certain regions like North America, so I think having a wide variety of games supported, not just the ones released in English, helps people discover everything that makes it so cool. One of this game’s sequels, Momotarou Dengeki, has a set, and I had a lot of fun playing through it last year, so if this write-up interested you, go check that out to get a taste of what makes Momotarou so likeable!
| Game | Console | Genre |
|---|---|---|
Harvest Moon: Magical Melody |
Wii | Life Simulation |
- Write-up by: {% rauserpic Molson %}
Originally a GameCube gem, this port swaps out the option to play as a girl (sorry ladies, boys only club for now) for some enthusiastic Wii Remote waggles that make you look like you're conducting an invisible orchestra in your living room. Collect musical notes to restore the Harvest Goddess's groove, befriend quirky villagers, woo bachelorettes the old-fashioned way (with gifts, not jazz hands), and build your dream farm. It's the perfect blend of peaceful country life and unintentional exercise, ideal for anyone who wants to live out their farming dreams... regardless of having to observe their own ridiculous reflection in the TV screen.
| Game | Console | Genre |
|---|---|---|
Dragon Rage |
PlayStation 2 | Shooter |
- Write-up by: {% rauserpic marcatata50 %}
When I was just a wee lad, my cousin had a PS2 and I would occasionally hang out with him to play it together. One of the games he had was Dragon Rage, and man, was it a gem of a game. It is a game where you play as a dragon, flying around and raining fire and destruction onto hordes of orcs and orc infrastructure. There's various gems that change your draconic element, so you can rain ice or lightning instead, each one feeling different and requiring a somewhat different playstyle. You could also forgo the elements and snack on the orcs instead. It was pretty simplistic (as far as I remember anyway), but it was a charming and fun game. There's also a storyline, though I don't remember how good it was. I never paid attention to game stories back then.
In the sea of way more popular games my cousin had, like Ratchet & Clank, Killzone, and Star Wars: Battlefront, this game really stood out to me, and I would love to be able to revisit it again. It is the first game I've ever requested a set for on this site, and I would love to see someone breathe life into its page, as as of writing this, its page is barren.
| Game | Console | Genre |
|---|---|---|
You Don't Know Jack |
Wii | Trivia |
- Write-up by: {% rauserpic Peridegule %}
Now that Wii sets are a thing, the long period we've had to wait for them doesn't mean jack. Oh, and speaking of jack, Jellyvision Games (known as Jackbox Games nowadays) released a revival of the trivia game where high culture and pop culture collide on February 8th of 2011 with You Don't Know Jack, which was released on PC, PS3, Xbox 360, the DS, and the console of this subject, the Wii.
YDKJ 2011 brings back the classic irreverent trivia party game with a fresh coat of paint, supporting up to 4 players at once, but like its predecessors, the game can be played solo. The game plays just like what came before it, but adds new improvements to the YDKJ formula. Players now answer at the same time instead of buzzing in individually, and the amount of cash you earn is now determined by a 20 second timer; for every 0.01 second left, you'll earn $1 (or lose $1 if you get the question wrong). It brings familiar question types like Dis or Dat and the Jack Attack, while also introducing new ones, like Who's the Dummy?, Funky Trash, and It's The Put The Choices Into Order Then Buzz In And See If You Are Right Question (that last one in particular was a mouthful).
Also new to the game is the Wrong Answer of the Game, where for finding the wrong answer associated with an episode's sponsor (which is shown at the start of the game), you can net yourself prizes and big cash (4k if the wrong answer was in the first round, 8k if it's in the second). Speaking of episodes, the game now has a more episodic structure, with each episode having 11 questions (10 + the Jack Attack).
As previously mentioned, YDKJ 2011 also had a DS release, but I'll speak about it some other time...
| Game | Console | Genre |
|---|---|---|
Gemfire |
NES/Famicom | Grand Strategy |
- Write-up by: {% rauserpic defines %}
Gemfire is a grand strategy game incorporating resource management, diplomacy and espionage, force recruitment, and turn-based combat. While the game released on multiple platforms, including SNES and MD (with the Genesis edition having an existing set), these versions each have their differences. Personally, I had this NES cartridge growing up, and it carries a specific nostalgia that the other versions don't quite satisfy (the 8-bit soundtrack is playing in my head as I write this).
The game itself includes several scenarios, each of which can be played as any of several families, with variations for one- or two-player games. Take on the campaign as a powerful family ruling numerous territories and resources, or as an underdog fighting for survival against outnumbering threats. There are different ways to accomplish the goal of total conquest: brute force, alliance or sabotage, diplomacy either through curried favor or coercive threat. Recruit powerful monsters and mercenaries to fight alongside your army, and conquer opposing families to collect the gems which command control of the most powerful units (including the overpowering dragon). Along the way, you'll need to invest in agriculture to cultivate food, provide for the people to earn loyalty, fortify defenses to discourage invasion, and contend with natural disasters and various random events.
Thanks to the wide variety of possibilities, the game is rife with potential for a set offering diverse challenges to take on. The existing Genesis set offers many such creative achievements, but there is plenty more for a developer to incorporate should they stake a claim for the NES edition.