Vega Collision Boxes - Rengrow/Street-Fighter-II-Gamusinos-Fighters- GitHub Wiki

Standing Normals

Standing Jab/Short:

Damage+vega 4+0 Sf2ce-vega-sup1.png Sf2ce-vega-s1.png Sf2ce-vega-slp+vega.pngSf2ce-vega-slp.png Sf2ce-vega-s1.png Sf2ce-vega-sup1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel Yes
On Hit +5
Frame Count 2 2 4 4 1
Simplified 4 4 5

Standing Strong/Forward:

Damage+vega 10+2 Sf2ce-vega-s1.png Sf2ce-vega-smp+vega.pngSf2ce-vega-smp.png Sf2ce-vega-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
On Hit +8
Frame Count 5 4 7

Standing Strong and Standing Forward are identical in frame data and hitboxes.


Standing Fierce/Roundhouse:

Damage+vega 14+4 Sf2ce-vega-s1.png Sf2ce-vega-shp+vega.pngSf2ce-vega-shp.png Sf2ce-vega-s1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
On Hit -2
Frame Count 7 6 19

Standing Fierce and Standing Roundhouse are identical in frame data and hitboxes.


Crouching Jab:

Damage+vega 4+0 Sf2ce-vega-clp-sup1.png Sf2ce-vega-clp-sup2.png Sf2ce-vega-clp-sup4.png Sf2ce-vega-clp+vega.pngSf2ce-vega-clp.png Sf2ce-vega-clp-rec2.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel Yes
On Hit +6
Frame Count 1 1 2 4 4
Simplified 4 4 4


Crouching Strong:

Damage+vega 10+2 Sf2ce-vega-clp-sup4.png Sf2ce-vega-cmp+vega.pngSf2ce-vega-cmp.png Sf2ce-vega-clp-rec2.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
On Hit +8
Frame Count 5 4 7*


Crouching Fierce:

Damage+vega 14+4 Sf2ce-vega-clp-sup4.png Sf2ce-vega-chp+vega.pngSf2ce-vega-chp.png Sf2ce-vega-clp-rec2.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
On Hit -2
Frame Count 7 6 19*

Same range with claw. Over half screen.

Crouching Short:

Damage 7 Sf2ce-vega-cr.png Sf2ce-vega-clk-sup1.png Sf2ce-vega-clk-sup3.png Sf2ce-vega-clk-sup5.png Sf2ce-vega-clk.png Sf2ce-vega-clk-rec2.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
On Hit +5
Frame Count 2 1 1 1 4 5
Simplified 5 4 5

Crouching short hitboxes and frame data are identical with or without claw.

Crouching Forward:

Damage 10 Sf2ce-vega-cr.png Sf2ce-vega-clk-sup1.png Sf2ce-vega-clk-sup3.png Sf2ce-vega-clk-sup5.png Sf2ce-vega-cmk.png Sf2ce-vega-clk-rec2.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
On Hit +8
Frame Count 2 1 1 1 4 7
Simplified 5 4 7

Crouching forward hitboxes and frame data are identical with or without claw.

Crouching Roundhouse:

Damage 14 Sf2ce-vega-cr.png Sf2ce-vega-clk-sup1.png Sf2ce-vega-clk-sup3.png Sf2ce-vega-chk.png Sf2ce-vega-clk-rec2.png
Stun 5~11
Stun Timer 130
Chain Cancel No
Special Cancel No
On Hit KD
On Block -11
Frame Count 3 2 2 21 14
Simplified 7 21 14

A long slide across the ground which knocks down. Crouching roundhouse hitboxes and frame data are identical with or without claw. Amusingly, unlike all other crouching attacks, no claw is shown during the active frames of the c.RH animation even when the player still has the vega.

Aerial Moves

Neutral Jumping Jab/Short:

Damage 8 Sf2ce-vega-nj-sup1.png Sf2ce-vega-nj-sup2.png Sf2ce-vega-nj-jab.png Sf2ce-vega-nj-sup2.png Sf2ce-vega-nj-sup1.png Sf2ce-vega-nj-fall.png
Stun 1~7
Stun Timer  ?
Special Cancel No
Frame Count 1 1 20 2 2
Simplified 2 20

Neutral Jumping Strong/Forward:

Damage 12 Sf2ce-vega-nj-sup1.png Sf2ce-vega-nj-sup2.png Sf2ce-vega-nj-mp.png Sf2ce-vega-nj-sup2.png Sf2ce-vega-nj-sup1.png Sf2ce-vega-nj-fall.png
Stun 5~11
Stun Timer  ?
Special Cancel No
Frame Count 1 1 10 2 2
Simplified 2 10

Neutral Jumping Fierce/Roundhouse:

Damage 16 Sf2ce-vega-nj-sup1.png Sf2ce-vega-nj-sup2.png Sf2ce-vega-nj-hp.png Sf2ce-vega-nj-sup2.png Sf2ce-vega-nj-sup1.png Sf2ce-vega-nj-fall.png
Stun 11~17
Stun Timer  ?
Special Cancel No
Frame Count 2 2 5 2 2
Simplified 4 5

Diagonal Jumping Jab/Short:

Damage 7 Sf2ce-vega-nj-sup1.png Sf2ce-vega-nj-sup2.png Sf2ce-vega-dj-lp.png Sf2ce-vega-nj-sup2.png Sf2ce-vega-nj-sup1.png Sf2ce-vega-nj-fall.png
Stun 1~7
Stun Timer  ?
Special Cancel No
Frame Count 1 1 20 2 2
Simplified 2 20

Diagonal Jumping Strong/Forward:

Damage 10 Sf2ce-vega-nj-sup1.png Sf2ce-vega-nj-sup2.png Sf2ce-vega-dj-mp.png Sf2ce-vega-nj-sup2.png Sf2ce-vega-nj-sup1.png Sf2ce-vega-nj-fall.png
Stun 5~11
Stun Timer  ?
Special Cancel No
Frame Count 1 2 10 2 2
Simplified 3 10

Diagonal Jumping Fierce/Roundhouse:

Damage 14 Sf2ce-vega-nj-sup1.png Sf2ce-vega-nj-sup2.png Sf2ce-vega-dj-hp.png Sf2ce-vega-nj-sup2.png Sf2ce-vega-nj-sup1.png Sf2ce-vega-nj-fall.png
Stun 11~17
Stun Timer  ?
Special Cancel No
Frame Count 2 2 5 2 2
Simplified 4 5

Unique Moves

Wall Jump: Jump towards wall, then press away from wall

Sf2ce-vega-walljump.png
Frame Count 6


Throws

Vega can throw with Strong and Fierce, and has an Airthrow with Strong or Fierce.

Rainbow Suplex: (←/→ + Strong/Fierce)

Damage 28 Sf2ce-vega-throw.png
Stun 7~13
Stun Timer 99
Range (from axis) 48
Range advantage 19

Both punch throws are the same.

Stardust Drop (a.k.a. air throw): (←/→ + Strong/Fierce) while airbourne

Damage 28 Sf2ce-vega-airthrow.png
Stun 7~13
Stun Timer 100
Range (from axis) 58
Range advantage 29

Both punch throws are the same.

Special Moves

Rolling Crystal Flash: (Charge ←, →, P) [charge time: 59f]

Startup:

Sf2ce-vega-rcf-supf1-5.png Sf2ce-vega-rcf-supf6-10.png
Frame Count 5 5
Simplified 10

Active part 1:

Jab Version: This does not occur.

  • Strong Version: This happens only once.
  • Fierce Version: This happens 2 times.
  • Damage (Jab) - Sf2ce-vega-rcf-af1-4.png Sf2ce-vega-rcf-af5-7.png Sf2ce-vega-rcf-aef8-10.png Sf2ce-vega-rcf-aef11-13.png Sf2ce-vega-rcf-supf6-10.png
    Damage (Strong) 4,4
    Damage (Fierce) 4,4,4,4
    Stun 0~6,0~6
    Stun Timer 30,30
    - -
    Frame Count 4 3 3 1 2
    Simplified 4 6 1 2

    Active part 2:

    Damage (Jab)+claw 4,4 Sf2ce-vega-rcf-aef1-4.png Sf2ce-vega-rcf-af5-7.png Sf2ce-vega-rcf-aef8-10.png Sf2ce-vega-rcf-aef11-13.png Sf2ce-vega-rcf-recf5.png Sf2ce-vega-rcf-recf1-4.png
    Damage (Strong)+claw 4,4
    Damage (Fierce)+claw 4,4
    Stun 0~6,0~6
    Stun Timer 30,30
    Frame Count 4 3 3 3 2 2
    Simplified 4 6 3 4
    Damage (Jab)+claw 16+10 Sf2ce-vega-rcf-ff1-8.png Sf2ce-vega-rcf-ff1-8-novega.png
    Damage (Strong)+claw 16+10
    Damage (Fierce)+claw 18+10
    Stun 13~19
    Stun Timer 130
    Frame Advantage +9
    Frame Count 8

    Recovery:

    Sf2ce-vega-rcf-recf1-4.png Sf2ce-vega-rcf-recf5.png
    Frame Count 4 1
    Simplified 5

    A point blank fierce roll is usually blockable after the second hit. Depending on positioning, the second hit of both active part 1 and 2 are capable of hitting low (i.e. Fierce RCF contains 3 possible low hits). However, after hitting low in this fashion, the opponent being in hitstun long enough for the rest of the roll to connect is even more position dependent.


    Flying Barcelona Attack: (Charge ↓, ↑, K), [charge time: 59f] P for claw attack, or any direction + P for Izuna drop

    Claw attack (vs ground):

    Damage (Short)+claw 16+6 Sf2ce-vega-fba-ca-f1-3.png Sf2ce-vega-fba-ca-f4-10+vega.png Sf2ce-vega-fba-ca-f4-10.png
    Damage (Fwd)+claw 18+6
    Damage (RH)+claw 20+6
    Stun 13~19
    Stun Timer 120
    Frame Adv -12
    Frame Count 3 10

    Claw attack (air-to-air):

    As above, except

    Stun 11~17
    Stun Timer 80
    Frame Adv KD

    Izuna drop:

    Damage 28 Sf2ce-vega-fba-iz-f1-2.png
    Stun 7~13
    Stun Timer 99
    Frame Count 2

    Recovery:

    Sf2ce-vega-fba-rf1.png Sf2ce-vega-fba-rf2-3.png Sf2ce-vega-fba-rf1.png Sf2ce-vega-fba-rf6-15.png Sf2ce-vega-fba-rf16-17.png
    Frame Count 1 2 2 9 2
    Simplified 17

    Vega jumps to the wall, clings briefly as in his walljump, then jumps towards the opponent. After touching the wall, Vega's arc is controllable with ← and →.

    For the Claw attack, the initial kick button pressed (NOT the punch button) determines the damage dealt. Hitting a grounded opponent near the head with the Claw attack leaves you at considerable disadvantage, less so when hitting deeper (best case is -1f). Hitting an airbourne opponent with the Claw attack results in a knockdown.

    The Izuna drop leaves plenty of time to set up a safe jump or meaty attack.


    Backslash (a.k.a backflip): Tap Back Twice

    Invincible:

    Sf2ce-vega-bflip-f1.png Sf2ce-vega-bflip-f2-8.png Sf2ce-vega-bflip-f9-16.png Sf2ce-vega-bflip-f17-35.png Sf2ce-vega-bflip-f36-38.png Sf2ce-vega-bflip-f39-46.png Sf2ce-vega-bflip-f47-54.png
    Frame Count 1 7 8 19 3 8 8
    Simplified 54

    Recovery:

    Sf2ce-vega-bflip-rec1-9.png
    Frame Count 9

    Vega's sole move with invincibility. Unfortunately it's slow enough that most opponents can simply chase Vega down and punish the considerable recovery, or at the very least keep the pressure on. Generally an unfavourable option.

    Misc Animations

    Walk back Neutral Walk Fwd Crouch
    Sf2ce-claw-bwd.png Sf2ce-claw-neutral.png Sf2ce-claw-fwd.png Sf2ce-claw-cr.png

    Standing reel:

    Sf2ce-vega-hr1.png Sf2ce-vega-hr2.png Sf2ce-vega-hr3.png

    Standing gut reel:

    Sf2ce-claw-gr1.png Sf2ce-claw-gr2.png Sf2ce-claw-gr3.png Sf2ce-claw-gr4.png

    Crouching reel:

    Sf2ce-vega-cr1.png Sf2ce-vega-cr2.png

    Dizzy:

    Sf2ce-claw-dizzy3.png Sf2ce-claw-dizzy1.png Sf2ce-claw-dizzy2.png

    Knockdown bouncing pushbox:

    Sf2ce-claw-kd.png
    Frame Count 9





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