Sagat Collision Boxes - Rengrow/Street-Fighter-II-Gamusinos-Fighters- GitHub Wiki
Standing Jab:
Damage | 6 | |||
Stun | 1~7 | |||
Stun Timer | 40 | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Advantage | +7 | |||
Frame Count | 1+3 | 4 | 4 |
Standing Strong:
Damage | 10 | |||||
Stun | 5~11 | |||||
Stun Timer | 60 | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | +8 | |||||
Frame Count | 3 | 2 | 4 | 4 | 2 | |
Simplified | 1+5 | 4 | 6 |
Standing Fierce:
Damage | 22 | |||||
Stun | 11~17 | |||||
Stun Timer | 80 | |||||
Chain Cancel | No | |||||
Special Cancel | Yes | |||||
Frame Advantage | +7 | |||||
Frame Count | 4 | 3 | 6 | 10 | 12 | |
Simplified | 1+7 | 6 | 22 |
Standing Short:
Damage | 8 | |||||||
Stun | 1~7 | |||||||
Stun Timer | 40 | |||||||
Chain Cancel | No | |||||||
Special Cancel | Yes | |||||||
Frame Advantage | +5 | |||||||
Frame Count | 2 | 1 | 2 | 2 | 2 | 2 | 3 | |
Simplified | 1+4 | 4 | 7 |
Standing Forward:
Damage | 10 | |||||||
Stun | 5~11 | |||||||
Stun Timer | 60 | |||||||
Chain Cancel | No | |||||||
Special Cancel | No | |||||||
Frame Advantage | +8 | |||||||
Frame Count | 3 | 2 | 2 | 2 | 2 | 3 | 5 | |
Simplified | 1+5 | 4 | 10 |
Standing Roundhouse:
Damage | 18 | |||||||
Stun | 11~17 | |||||||
Stun Timer | 80 | |||||||
Chain Cancel | No | |||||||
Special Cancel | No | |||||||
Frame Advantage | -3 | |||||||
Frame Count | 2 | 1 | 3 | 3 | 5 | 6 | 10 | |
Simplified | 1+7 | 5 | 21 |
Crouching Jab:
Damage | 8 | |||
Stun | 1~7 | |||
Stun Timer | 40 | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Advantage | +6 | |||
Frame Count | 1+4 | 4 | 4 |
Crouching Strong:
Damage | 16 | |||
Stun | 5~11 | |||
Stun Timer | 60 | |||
Chain Cancel | No | |||
Special Cancel | No | |||
Frame Advantage | +9 | |||
Frame Count | 1+5 | 4 | 6 |
Crouching Fierce:
Damage | 22 | |||
Stun | 11~17 | |||
Stun Timer | 80 | |||
Chain Cancel | No | |||
Special Cancel | No | |||
Frame Advantage | -3 | |||
Frame Count | 1+7 | 6 | 20 |
Crouching Short:
Damage | 8 | |||||
Stun | 1~7 | |||||
Stun Timer | 40 | |||||
Chain Cancel | No | |||||
Special Cancel | Yes | |||||
Frame Advantage | +6 | |||||
Frame Count | 2 | 2 | 4 | 2 | 3 | |
Simplified | 1+4 | 4 | 5 |
Crouching Forward:
Damage | 16 | |||||
Stun | 5~11 | |||||
Stun Timer | 60 | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | +10 | |||||
Frame Count | 2 | 2 | 4 | 3 | 4 | |
Simplified | 1+4 | 4 | 7 |
Crouching Roundhouse:
Damage | 22 | |||||
Stun | 11~17 | |||||
Stun Timer | 80 | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | KD/-11 | |||||
Frame Count | 4 | 2 | 6 | 8 | 9 | |
Simplified | 1+6 | 6 | 17 |
Neutral Jumping Jab/Short:
Damage | 10 | ||
Stun | 1~7 | ||
Stun Timer | 40 | ||
Frame Count | 2 | ∞ |
Neutral Jumping Strong/Forward:
Damage | 16 | |||||||
Stun | 5~11 | |||||||
Stun Timer | 50 | |||||||
Frame Count | 1 | 2 | 20 | 3 | ∞ | |||
Simplified | 3 | 20 | ∞ |
Neutral Jumping Fierce/Roundhouse:
Damage | 22 | |||||
Stun | 11~17 | |||||
Stun Timer | 60 | |||||
Frame Count | 2 | 3 | 8 | 5 | ∞ | |
Simplified | 5 | 8 | ∞ |
Diagonal Jumping Jab/Short:
Damage | 8 | ||
Stun | 1~7 | ||
Stun Timer | 40 | ||
Frame Count | 2 | ∞ |
Diagonal Jumping Strong/Forward:
Damage | 16 | |||||||
Stun | 5~11 | |||||||
Stun Timer | 50 | |||||||
Frame Count | 1 | 2 | 20 | 3 | ∞ | |||
Simplified | 3 | 20 | ∞ |
Diagonal Jumping Fierce/Roundhouse:
Damage | 22 | |||||
Stun | 11~17 | |||||
Stun Timer | 60 | |||||
Frame Count | 2 | 3 | 8 | 5 | ∞ | |
Simplified | 5 | 8 | ∞ |
Tiger Carry (←/→ + MP/HP)
Damage | 32 | ||
Duration | 130 | ||
Stun | 7~13 | ||
Stun Timer | 100 | ||
Range (from axis) | 48 | ||
Range advantage | 16 |
High Tiger Shot: ↓↘→ + Punch
Startup:
Frame Count | 6 | 3 | 1 |
Simplified | 10+1 |
LP version:
Damage | 12 | ||||
Stun | 13~19 | ||||
Stun Timer | 120 | ||||
Frame Advantage | - | ||||
Frame Count | 1 | 1 | 2 | 1 | |
Simplified | 37 |
MP version:
Damage | 14 | ||||
Stun | 13~19 | ||||
Stun Timer | 120 | ||||
Frame Advantage | - | ||||
Frame Count | 1 | 1 | 2 | 1 | |
Simplified | 37 |
HP version:
Damage | 16 | ||||
Stun | 13~19 | ||||
Stun Timer | 120 | ||||
Frame Advantage | - | ||||
Frame Count | 1 | 1 | 2 | 1 | |
Simplified | 37 |
Low Tiger Shot: ↓↘→ + Kick
Start up:
Frame Count | 6 | 3 | 1 |
Simplified | 10+1 |
LK version:
Damage | 12 | ||||
Stun | 13~19 | ||||
Stun Timer | 120 | ||||
Frame Advantage | - | ||||
Frame Count | 1 | 1 | 2 | 1 | |
Simplified | 37 |
MK version:
Damage | 14 | ||||
Stun | 13~19 | ||||
Stun Timer | 120 | ||||
Frame Advantage | - | ||||
Frame Count | 1 | 1 | 2 | 1 | |
Simplified | 37 |
HK version:
Damage | 16 | ||||
Stun | 13~19 | ||||
Stun Timer | 120 | ||||
Frame Advantage | - | ||||
Frame Count | 1 | 1 | 2 | 1 | |
Simplified | 37 |
Tiger Uppercut: →↓↘ + Punch
General:
Tiger Knee: ↓↘→↗ + Kick
Startup & Active
Damage | 22/24/26 | ||||||||||
Stun | 13~19 | ||||||||||
Stun Timer | 120 | ||||||||||
Frame Advantage | +3/+3/-4 | ||||||||||
Short | 1 | 1 | 1 | 1 | 1 | 5 | 6 | 6 | 1 | 8 | |
Foward | 1 | 1 | 1 | 1 | 1 | 6 | 6 | 6 | 2 | 8 | |
Roundhouse | 1 | 1 | 1 | 1 | 1 | 7 | 6 | 6 | 3 | 8 |
Walk back/Fwd | Neutral | Crouch |
Standing reel:
Crouching reel:
Dizzy:
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