M. Bison Collision Boxes - Rengrow/Street-Fighter-II-Gamusinos-Fighters- GitHub Wiki

Standing Moves

Standing Jab:

Damage 4 Sf2ce-dictador-lp-1-4.png Sf2ce-dictador-lp-5-8.png Sf2ce-dictador-lp-1-4.png
Rnd Dmg Table 0x020
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
On Hit +5
Frame Count 3+1 4 5

Standing Strong:

Damage 18 Sf2ce-dictador-mp-1-3.png Sf2ce-dictador-mp-4-7.png Sf2ce-dictador-mp-8-11.png Sf2ce-dictador-mp-12-20.png
Rnd Dmg Table 0x020
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
On Hit +6
Frame Count 2+1 4 4 6
Simplified 7 4 6

Standing Fierce:

Damage 26 Sf2ce-dictador-mp-1-3.png Sf2ce-dictador-mp-4-7.png Sf2ce-dictador-hp10-15.png Sf2ce-dictador-mp-12-20.png
Rnd Dmg Table 0x020
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
On Hit -3
Frame Count 4+1 4 6 20
Simplified 9 6 20

Standing Short:

Damage 8 Sf2ce-dictador-slk1-3.png Sf2ce-dictador-slk4-5.png Sf2ce-dictador-slk6-9.png Sf2ce-dictador-slk4-5.png Sf2ce-dictador-slk1-3.png
Rnd Dmg Table 0x020
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
On Hit +5
Frame Count 2+1 2 4 4 1
Simplified 5 4 5

Standing Forward:

Damage 16 Sf2ce-dictador-slk1-3.png Sf2ce-dictador-slk4-5.png Sf2ce-dictador-smk.png Sf2ce-dictador-slk4-5.png Sf2ce-dictador-slk1-3.png
Rnd Dmg Table 0x020
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
On Hit +5
Frame Count 2+1 2 4 7 1
Simplified 5 4 8

Standing Roundhouse:

Damage 24 Sf2ce-dictador-slk1-3.png Sf2ce-dictador-slk4-5.png Sf2ce-dictador-shk.png Sf2ce-dictador-slk4-5.png Sf2ce-dictador-slk1-3.png
Rnd Dmg Table 0x020
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
On Hit -1
Frame Count 2+1 3 6 20 1
Simplified 6 6 21

Crouching Moves

Crouching Jab:

Damage 4 Sf2ce-dictador-clp-sup.png Sf2ce-dictador-clp-sup2.png Sf2ce-dictador-clp-a.png Sf2ce-dictador-clp-sup.png
Rnd Dmg Table 0x020
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
On Hit +6
Frame Count 2 2 4 4
Simplified 4 4 4

Crouching Strong:

Damage 18 Sf2ce-dictador-clp-sup.png Sf2ce-dictador-clp-sup2.png Sf2ce-dictador-cmp-a.png Sf2ce-dictador-clp-sup.png
Rnd Dmg Table 0x020
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
On Hit +6
Frame Count 3 2 4 6
Simplified 5 4 6

Crouching Fierce:

Damage 26 Sf2ce-dictador-clp-sup.png Sf2ce-dictador-clp-sup2.png Sf2ce-dictador-chp-a.png Sf2ce-dictador-clp-sup.png
Rnd Dmg Table 0x020
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
On Hit -3
Frame Count 5 4 6 20
Simplified 9 6 20

Crouching Short:

Damage 8 Sf2ce-dictador-clk-sup.png Sf2ce-dictador-clk-a.png Sf2ce-dictador-clk-sup.png
Rnd Dmg Table 0x020
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
On Hit +5
Frame Count 5 4 5

Hits low.

Crouching Forward:

Damage 16 Sf2ce-dictador-clk-sup.png Sf2ce-dictador-cmk-a.png Sf2ce-dictador-clk-sup.png
Rnd Dmg Table 0x020
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
On Hit +6
Frame Count 5 8 5

Hits low.

Crouching Roundhouse:

Damage 24 Sf2ce-dictador-chk-sup.png Sf2ce-dictador-chk-a.png Sf2ce-dictador-clk-sup.png
Rnd Dmg Table 0x020
Stun 5~11
Stun Timer 130
Chain Cancel No
Special Cancel No
On Hit KD
On Block -22
Frame Count 7 29 17

Hits low. Slides roughly 3/4 the screen, knocking down on hit. Extremely unsafe unless connecting very late in the active frames.

Aerial Moves

Neutral/Diagonal Jumping Jab:

Damage 8/7 Sf2ce-dict-nj-sup.png Sf2ce-dict-nj-lp.png Sf2ce-dict-nj-sup.png Sf2ce-dict-nj-f.png
Rnd Dmg Table 0x020
Stun 1~7
Stun Timer 40
Special Cancel No
Frame Count 2 40 6
Simplified 2 40

Neutral/Diagonal Jumping Strong:

Damage 16/14 Sf2ce-dict-nj-sup.png Sf2ce-dict-nj-mp.png Sf2ce-dict-nj-sup.png Sf2ce-dict-nj-f.png
Rnd Dmg Table 0x020
Stun 5~11
Stun Timer 60
Special Cancel No
Frame Count 3 20 6
Simplified 3 20

Neutral Jumping Fierce:

Damage 24 Sf2ce-dict-nj-sup.png Sf2ce-dict-nj-hp.png Sf2ce-dict-nj-sup.png Sf2ce-dict-nj-f.png
Rnd Dmg Table 0x020
Stun 11~17
Stun Timer 80
Special Cancel No
Frame Count 5 8 6
Simplified 5 8

Diagonal Jumping Fierce:

Damage 22 Sf2ce-dict-nj-sup.png Sf2ce-dict-dj-hp.png Sf2ce-dict-nj-sup.png Sf2ce-dict-nj-f.png
Rnd Dmg Table 0x020
Stun 11~17
Stun Timer 80
Special Cancel No
Frame Count 5 8 6
Simplified 5 8

Neutral Jumping Short:

Damage 10 Sf2ce-dict-nj-lk.png Sf2ce-dict-nj-lk2.png Sf2ce-dict-nj-f.png
Rnd Dmg Table 0x020
Stun 1~7
Stun Timer 40
Special Cancel No
Frame Count 2 40

Neutral Jumping Forward:

Damage 18 Sf2ce-dict-nj-mk-sup.png Sf2ce-dict-nj-lk.png Sf2ce-dict-nj-mk.png Sf2ce-dict-nj-f.png
Rnd Dmg Table 0x020
Stun 5~11
Stun Timer 60
Special Cancel No
Frame Count 1 2 20
Simplified 3 20

Neutral Jumping Roundhouse:

Damage 26 Sf2ce-dict-nj-mk-sup.png Sf2ce-dict-nj-lk.png Sf2ce-dict-nj-hk.png Sf2ce-dict-nj-f.png
Rnd Dmg Table 0x020
Stun 11~17
Stun Timer 80
Special Cancel No
Frame Count 3 2 8
Simplified 5 8

Diagonal Jumping Short:

Damage 8 Sf2ce-dict-dj-k-sup.png Sf2ce-dict-dj-lk.png Sf2ce-dict-dj-k-sup.png Sf2ce-dict-nj-f.png
Rnd Dmg Table 0x020
Stun 1~7
Stun Timer 40
Special Cancel No
Frame Count 2 40 5
Simplified 2 40

Diagonal Jumping Forward:

Damage 16 Sf2ce-dict-dj-k-sup.png Sf2ce-dict-dj-mk.png Sf2ce-dict-dj-k-sup.png Sf2ce-dict-nj-f.png
Rnd Dmg Table 0x020
Stun 5~11
Stun Timer 60
Special Cancel No
Frame Count 3 20 5
Simplified 3 20

Diagonal Jumping Roundhouse:

Damage 24 Sf2ce-dict-dj-k-sup.png Sf2ce-dict-dj-hk.png Sf2ce-dict-dj-k-sup.png Sf2ce-dict-nj-f.png
Rnd Dmg Table 0x020
Stun 11~17
Stun Timer 80
Special Cancel No
Frame Count 5 8 5
Simplified 5 8

Throws

M.Bison can only throw with Strong and Fierce. He has no kick throws.

Deadly Throw: (←/→ + Strong/Fierce)

Damage 32 Sf2ce-dict-throw.png
Stun 7~13
Stun Timer 99
Range (from axis) 52
Range advantage 24

Both punch throws are the same.


Special Moves

Psycho Crusher: (Charge ←, →, P) [charge time: 59f]

Startup:

Sf2ce-dict-dj-pc-sup1.png Sf2ce-dict-dj-pc-sup2.png Sf2ce-dict-dj-pc-sup3.png Sf2ce-dict-dj-pc-sup4.png
Frame Count 2 2 2 7
Simplified 13

Active part 1:

Jab Version: This happens 2 times.

  • Strong Version: This happens 3 times.
  • Fierce Version: This happens 5 times.
  • Damage (Jab) 24 Sf2ce-dict-dj-pc-a1.png Sf2ce-dict-dj-pc-a2.png Sf2ce-dict-dj-pc-a3.png Sf2ce-dict-dj-pc-a4.png
    Damage (Strong) 26
    Damage (Fierce) 28
    Random dmg table 0x040
    Stun 13~19
    Stun Timer 120
    Frame Advantage KD
    Frame Count 3 3 3 3
    Simplified 12

    Active part 2:

    Jab Version:

    Sf2ce-dict-dj-pc-a1.png Sf2ce-dict-dj-pc-a2.png Sf2ce-dict-dj-pc-a3.png
    Frame Count 3 3 2
    Simplified 8
    • Strong Version: No extra animation.

    • Fierce Version:
    Sf2ce-dict-dj-pc-a1.png
    Frame Count 2

    Recovery:

    Sf2ce-dict-dj-pc-sup4.png Sf2ce-dict-dj-pc-rec3.png
    Frame Count 9 7
    Simplified 16

    Though japanese Champion Edition has this special tuned down, it's still a really good move if used correctly.

    LP Psycho Crusher is good chipping tool and fairly safe to use. MP Psycho Crusher can set up tick throws and crossing up folks who are getting up. HP Psycho Crusher is good at chasing people down, trading with projectiles up close, getting far away from the corner. It's also really good at hitting people from behind, either as they're getting up or coming down from a jump, since his legs can hit. HP Psycho Crusher is only somewhat safe if you do it when your opponent is far away from the corner though, and even then, some characters can still turn around and smack you before you land. Some characters can even hit you -in-between- the blocked hits of the Psycho Crusher, though in my 13 or so years of playing this game, I've only seen this occur -once-.
    Bison's only special move with invincibility, though only 2 frames.


    Double Knee Press: (Charge ←, →, K) [charge time: 107f]

    Startup:

    Sf2ce-dict-dj-sk-sup2.png Sf2ce-dict-dj-sk-sup3.png Sf2ce-dict-dj-sk-sup4.png
    Frame Count 2/3/4 3 3
    Simplified 8/9/10

    Active:

    Damage (Jab) 24,16 Sf2ce-dict-dj-sk-a1.png Sf2ce-dict-dj-sk-a2.png
    Damage (Strong) 26,16
    Damage (Fierce) 28,16
    Random dmg table 0x020
    Stun 13~19,1~7
    Stun Timer 120,50
    Frame Advantage +4/+3/+2
    Frame Count 8 9
    Simplified 17

    Recovery:

    Sf2ce-dict-dj-sk-rec.png
    Frame Count 6/7/8

    Notes: This special move can be combined with normal ones to get a redizzy infinite combo on most chars except Blanka. Besides, it's Bison's best method for keeping pressure on the opponent. A MK Double Knee Press, followed by c.MK, s.MK, MK Double Knee Press is a very good way to trap the opponent on a block stunt state and can even deplete his life bar with sucessive chip damage. You can draw out retaliation attacks after the c.MK, either by doing c.LP or doing nothing. All versions of the Double Knee Press are relatively safe if you do them from far away, which is the only place you should be doing them. c.LP x 2, s.LP, MK Double Knee Press is M.Bison's most damaging and most reliable combo to perform when an opponent is dizzy. Don't use this attack against a crouch-blocking Blanka, since his sprite is so low to the ground that only one hit connects really fast and it will throw off your timing.


    Head Stomp: (Charge ↓, ↑, K) [charge time: 59f]

    Startup:

    Sf2ce-dict-dj-hs1.png Sf2ce-dict-dj-hs2.png Sf2ce-dict-dj-hs3.png Sf2ce-dict-dj-hs4.png
    Frame Count 2 12 8 8
    Simplified 30

    Active:

  • Short Version:
    Damage 14 Sf2ce-dict-dj-hs-lk.png
    Random dmg table 0x020
    Stun 11~17
    Stun Timer 60
    Frame Count

    Forward/Roundhouse Version:

    Damage (Frwrd) 16 Sf2ce-dict-dj-hs-mkhk.png
    Damage (Rh) 18
    Random dmg table 0x020
    Stun 11~17
    Stun Timer 60
    Frame Count

    Bounce/Recovery:

    Sf2ce-dict-dj-hs-if1.png Sf2ce-dict-dj-hs-if2.png Sf2ce-dict-dj-hs-if1.png Sf2ce-dict-dj-hs-rec1.png Sf2ce-dict-dj-hs-rec2.png Sf2ce-dict-dj-hs-rec3.png Sf2ce-dict-dj-hs2.png Sf2ce-dict-dj-hs1.png
    Frame Count 7 (IF) 7 (IF) + 1 6 6 6 6 6

    Your main anti-projectile move. Use it to safely counter the projectiles of Ken, Dhalsim, or Chun-li on reaction from a full-screen away, which is where you'll be using this most of the time. You can counter Ryu or Sagat's with it, but only if you anticipate and launch the moment you see them throw their projectile. Guile's projectile cannot be reliably countered with this attack if you're at full screen - he may not be able to counter you back, but he should be able to block. The Head Press has some use as a low move counter in close, but only rarely, and not against anyone who has an instantaneous anti-air.


    Somersault Skull Diver: (P, during the Bounce/Recovery animation of Head Stomp)

    Jab Version:

    Damage 22 Sf2ce-dict-dj-sd-sup.png Sf2ce-dict-dj-sd-lp.png Sf2ce-dict-dj-hs1.png
    Random dmg table 0x060
    Stun 11~17
    Stun Timer 60
    Frame Count 3 6

    Strong Version:

    Damage 24 Sf2ce-dict-dj-sd-sup.png Sf2ce-dict-dj-sd-mp.png Sf2ce-dict-dj-sd-sup.png Sf2ce-dict-dj-hs2.png Sf2ce-dict-dj-hs1.png
    Random dmg table 0x060
    Stun 11~17
    Stun Timer 60
    Frame Count 4 20 6 6

    Fierce Version:

    Damage 26 Sf2ce-dict-dj-sd-sup.png Sf2ce-dict-dj-sd-hp.png Sf2ce-dict-dj-sd-sup.png Sf2ce-dict-dj-hs2.png Sf2ce-dict-dj-hs1.png
    Random dmg table 0x060
    Stun 11~17
    Stun Timer 60
    Frame Count 6 8 6 6

    The follow up to the Head Press is a very useful move. You can combo off of it if you land it deep enough. It's also great for goading certain people, especially characters with air throws - after a blocked Head Press, you should NEVER EVER be air thrown out of this, since you can -always- smack them before they reach you. It's great against characters who don't have instantaneous anti-air, or characters' whose anti-air doesn't hit behind.

    Misc Animations

    Walk back Neutral Walk Fwd Crouch
    Sf2ce-dict-bwd.png Sf2ce-dict-neutral.png Sf2ce-dict-fwd.png Sf2ce-dict-cr.png

    Standing reel:

    Sf2ce-dict-hr1.png Sf2ce-dict-hr2.png Sf2ce-dict-hr3.png

    Standing gut reel:

    Sf2ce-dict-gr1.png Sf2ce-dict-gr2.png

    Crouching reel:

    Sf2ce-dict-cr1.png Sf2ce-dict-cr2.png

    Dizzy:

    Sf2ce-dict-dizzy3.png Sf2ce-dict-dizzy2.png Sf2ce-dict-dizzy1.png





    We don't own any of the information or images of this wiki. Street Fighter II and all of the content used for the wiki is property of Capcom. Every piece of content is used and can be used by anyone for non-commercial projects.

  • ⚠️ **GitHub.com Fallback** ⚠️