General Analysis - Rengrow/Street-Fighter-II-Gamusinos-Fighters- GitHub Wiki
Street Fighter II: The World Warrior is a 1 vs 1, 2D fighting game, and one of the most successful and relevant of its genre. 1
Art of fighting
Same principle of SF2, made his own twist adding a rechargable energy bar limiting super moves uses and a camera that zoomed in or stayed put, following the characters.
Asura Blade
Same idea, but with some sparce weapon usage and a 3-button layout instead of 6.
The King of Fighters
Crossover of Art of fighting and Fatal Fury. Adds both mechanics and characters from both games in a extremly succesfull combination. The series still endures today.
Marvel vs Capcom
First seen in X-men vs Street Fighter in '96, it's a street fighter game with 2 characters for player at the same time. Focuses in team mechanics and assists.
Mortal Kombat
5 buttons, gameplay extremely similar to Street Fighter (with some extremely minor twists). Oddly enough, it's most famous innovation and selling point) is a mechanic that only comes into play once the match is over: the fatality, a flashy way to finnish your opponent once it's defeated.
Tekken1
Probably the most disctinct of the bunch. Seeing the first light of day in '95, it crowned himself as the most popular 3D fighting game.
Crimson Alive
Late installment of the formula, appearing first in 2003. 6 button layout, focused in resource (energy) managment in order to both perform and avoid special moves.
Fatal Fury
Street fighter replica with one major disctinction: the fight takes place on two different X axis. The players are able to move between them in order to avoid the opponent for a while.
When it was launched, games ran on arcade machines, so anyone who had money on their pocket could have a try, being found on arcade centers and other establishments. Due to the lack of limitation on the accessability department, the marketing was oriented to those who were already consumers, so the publicity, which was mainly done by specialized magazines and word of mouth, was targeted from young to adult males. 1, 2
Hardware: the system board (the structure that puts all the elements together in a functional way) was produced by Capcom itself, known as the CP1 system, which had as controls an eight-directions joystick, as well as six buttons to command other actions (in this case, the attacks that the player wanted to launch) 4, 5. The main feature that beneffited this particular game is that each character can occupy different amounts of space on the memory, so if one of them needs to make more use of it, the other doesn't, and so, the game runs smoother due to the lack of innecessary memory occupation. More specifically, the main CPU was a microprocessor called Motorola 68000 6, which ran at 10 MHz, supported by the Zilog Z80, which only run at 3.579 MHz. The game was stored in a ROM, that is, a memory device that only allows to be read, not overwritten, which showed the image in a video bitmap format, allowing for a 384x224 resolution, a refresh time of 60 Hz, 4096 colors on screen and a total pallet of 65536 colors, also containing 8 playable characters and 4 NPC bosses. Audio otherwise, it used the YM2151 7 chip combined with the MSM6295, since it was usual at that time to combine various chips to get over technical limitations.
- Original creators: Capcom
- Launch date: February 6, 1991, distributed by Capcom and Tectoy
- Producer: Yoshiki Okamoto
- Designers: Akira Nishitani and Akira Yasuda
- Programmers: Shinichi Ueyama, Seiji Okada, Yoshihiro Matsui and Motohide Eshiro
- Artists: Eri Nakamura and Satoru Yamashita
- Compositors: Yoko Shimomura and Isao Abe
Others: the game was so successful that it got ported to a variety of specific consoles, being the SNES port the most acclaimed one, with most reviews marking it over a 9 out of 10 1, 8. It also had plenty of relaunches and sequels (being itself a sequel to the first game, "Street Fighter"), such as the "Street fighter II: Champion edition", "Street fighter II Turbo: Hyper Fighting", "Street fighter II: The New Challengers"... 9, and by itself won plenty of prizes in different awards, such as game of the year, best action game, best characters, best playability and one of the best games of all time.
The ports of the game were to various platforms 1, 8, 9, starting from arcade to the SNES, ZX Spectrum, Commodore 64, Atari ST, Amiga and PC. Regarding its versions, the game was followed by "Street Fighter II: Champion Edition" and "Street Fighter II Turbo: Hyper Fighting" in 1992, "Super Street Fighter II" in 1993, "Super Street Fighter II Turbo" in 1994, "Hyper Street Fighter II: the Anniversary Edition" in 2003, and finally, the "Ultra Street Fighter II: The Final Challengers" in 2017.
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