Help FAQ - Render96/Render96ex GitHub Wiki

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SM64 COMPILING DOCUMENTATION

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Written by: YeyoKermit Last revision: 24/01/21

** If it's the first time you compile SM64, refer to https://github.com/Render96/Render96ex/wiki for compiling instructions **

Make sure to check the compatibility list of any of the mods you are installing at the PC port forum http://sm64pc.info/ or at SM64 PC Port central https://discord.gg/cD7cn6enM8.

|| Warning = Purple || || Red = Error ||

Warnings are just notifications of messy code, do not confuse them with errors, they won't cause the compiling to fail. Errors do cause the compiling to fail.

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64 and 32 BITS COMPUTERS COMPILING ERRORS

Error What causes it Builder Solution Manual Solution
Segmentation fault: Custom AIFF file missing data Compile without clicking at "Clear us_pc Build". Compile again without deleting the build folder.
make cc, no such file or directory: GCC files are missing/ not installed. Click "Reinstall dependencies". Type "pacman -S mingw-w64-x86_64-gcc" in the MSYS2 console.
error, target not found: MSYS package link was misspelled. Won't happen with the builder Refer to the following website in order to get the correct name/link for the desired package, https://packages.msys2.org/updates.
fatal error, no such file or directory Missing a file either being a model, script, texture, etc. Click clear repo. Git clone a new repo.
make *** no targets specified and no makefile found. Stop It's missing files or you didn't set the repo directory correctly in the MSYS2 console. Click clear repo. Make sure you used "cd" to set the repo location. Git clone a new repo if the error persists.
cc.exe error: mingw64/include/sdl2, no such file or directory Missing SDL2 package. Click Reinstall Dependencies. Type "pacman -S mingw-w64-x86_64-SDL2" in the MSYS2 console.
error: redefinition of " " Tried to apply the same patch twice to the repo. Builder handles redefinition of all patches. Run git reset --hard --quiet; git clean -f -d -x --quiet -e "build/us_pc/dynos/packs" -e "build/us_pc/res/*.zip" -e "build/us_pc/*.sav" -e "build/us_pc/*.bin" -e "build/jp_pc" -e "build/eu_pc"
out of memory allocating x bytes RAM usage exceeded your computer's capability. Compile again using lower building speed. Reduce the cores being used when using "make".
Failed to create symbolic link Unknown, perhaps sometimes disabled SymLinkEvaluation Click the version label and click anywhere next to "That's Awesome!!!" to generate a Debug log and post it in a help channel. Take you builder exe, assets, mods, and repos folder out of your folder that has Unicode characters and/or spaces in its path
baserom.us.z64 has the wrong hash! Your ROM is a byteswapped ROM, not a .z64, or it is a ROM hack or extended ROM. Builder2 should convert your ROM to the proper format. Convert it to .z64 using the following tool: https://hack64.net/tools/swapper.php.
x86_64-w64-mingw32/bin/ld.exe: collect2.exe: error: ld returned 1 exit status: Your MSYS is most likely very outdated. Try reinstalling dependencies. If the error persists, reinstall MSYS. Update binutils typing the following command in the MSYS console, "pacman -S mingw-w64-x86_64-binutils".
After compiling successfully, "Assertion failed": If a condition supposed to hold true does not hold true, the assertion fails. Delete sm64config.txt located at appdata/roaming/"repo name" and reopen the game. Same Solution
waiting for unfinished jobs... RAM usage exceeded your computer's capability. Lower your building speed. Reduce the number of cores used by the computer if manual compiling is being used.
error: mingw32: key "4A6129F4E4B84AE46ED7F635628F528CF3053E04" Database is corruped. Reinstall MSYS2 completely. Same Solution
unhandled exception has occurred in your application: The application code didn't handle exceptions properly. Install the newest microsoft.net framework found at: https://www.microsoft.com/en-us/download/details.aspx?id=42643. Same Solution
error: failed to init transaction (unable to lock database) Pacman file already exists Builder2 has a workaround (removes db.lck) Remove /var/lib/pacman/db.lck

If you get any other error not written here, ask for help at the port servers and/or Render96 server

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32 BITS COMPUTERS COMPILING ERRORS

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Error What causes it Builder Solution Manual Solution
2 [main] python3 5972 child_info_fork::abort: address space needed by '_hashlib.cpython-38-i386-msys.dll' (0x260000) is already occupied: .dll malfunction exclusively of 32 bits computers Builder2 has a workaround (runs the two commands in the next column) so this shouldn't happen. If it does anyway, try reinstalling MSYS2. Run peflags -d1 /usr/lib/python3.8/lib-dynload/_hashlib.cpython-38-i386-msys.dll; rebase /usr/lib/python3.8/lib-dynload/_hashlib.cpython-38-i386-msys.dll

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Controller Layout

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In Game Value PS4 XBOX Switch Pro
1000 Cross A B
1001 Circle B A
1002 Square X Y
1003 Triangle Y X
1004 Select Select Select
1006 Start Start Start
1007 L3 L3 L3
1008 R3 R3 R3
1009 L1 L1 L1
100A R1 R1 R1
100B Dpad Up Dpad Up Dpad Up
100C Dpad Down Dpad Down Dpad Down
100D Dpad Left Dpad Left Dpad Left
100E Dpad Right Dpad Right Dpad Right
101A L2 L2 L2
101B R2 R2 R2

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Keyboard Layout

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In Game Value Keyboard Key N64 Button
(0026) L A
(0033) , B
(0039) SPACE BAR START BUTTON
(0036) RIGHT SHIFT R BUTTON
(002A) LEFT SHIFT L BUTTON
(0025) K Z BUTTON
(0148) UP ARROW C UP
(0150) DOWN ARROW C DOWN
(014B) LEFT ARROW C LEFT
(014D) RIGHT ARROW C RIGHT
(0011) W STICK UP
(001F) S STICK DOWN
(001E) A STICK LEFT
(0020) D STICK RIGHT

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BUILD FLAGS

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Most common build flag:

TEXTURE_FIX=1

(For a complete list of every available build flag, refer to build flags)

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REPOS LIST

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In order to get one of these repos, use "git clone". Do not download the .zip from the github, it messes things up. Additionally, you can add a shallow clone to make the cloning way faster/less resource expensive. To add a shallow clone, type "--depth (the number of commits you want to go back, 1 is the newest one) after "git clone".

Github link Description Refresh
https://github.com/n64decomp/sm64 ** A full decompilation of Super Mario 64 (J), (U), (E), and (SH). Builds a matching ROM, not an .exe ** Refresh 15
https://github.com/s4Ys369/CHEATERex ** Fork of sm64pc/sm64ex with additional patches built-in. ** Refresh 11
https://github.com/sm64-port/sm64-port ** Builds native SM64 executables ** Refresh 14
https://github.com/sm64pc/sm64ex ** Fork of sm64-port/sm64-port with additional features. ** Refresh 11
https://github.com/djoslin0/sm64ex-coop ** A mod for the PC port where two people can play online together. ** Refresh 12
https://github.com/AloXado320/sm64ex-alo ** sm64ex updated to the latest Refresh with quality of life fixes and additional features such as PuppyCam 2, Kaze's MOP, console compatibility, and more. ** Refresh 15
https://github.com/Render96/Render96ex ** A fork of sm64ex with additional features meant for the Render96 Project ** Refresh 11