Version History - Refactorio/RedMew GitHub Wiki
October 5, 2019 - Concrete Jungle
New map where paving the world is required before you can start building a factory.
New Changes - Upon killing a turret Combat robots will spawn and attack you. They will follow you till you kill them. Gun turret spawns defender, laser - destroyer, flame - distractor.
September 1, 2019: Summer Scenes
As summer fades away, we want to fade in something new: cutscenes! Currently implemented on Diggy (and coming to more maps soon) is a quick display of the map's features,how gameplay is different from vanilla, and where to get started. You can opt to skip these with a /skip command and replay them with /replay. A global toggle in the redmew settings bar will also be\nimplemented eventually. Let us know what you think, and what maps we should add this to next!
July 28, 2019: Crashsite Desert
Crashsite now comes with an optional desert preset, adding difficulty. Stay tuned for more editions (planets?) of crashsite in the future!
June 20, 2019: Turret Time
Auto fill for turrets
Activation delay for placed turrets
June 14, 2019: Corpse Cleanup
Auto remove excessive biter corpses in a given area
April 4, 2019 - Biters rising
New feature: biter attacks
Biters will attack random players at set intervals as well as on the launch of the map's first rocket
New feature: quickbar saving
Allows the saving, loading, and deleting of a quickbar setup server-side.
See help for commands starting with /quick-bar
Mar 6, 2019 - Melting down
meltdown
and is-meltdown
are now meltdown-get
and meltdown-set
.
get
gives you the status and set
takes either on
or off
. Example: meltdown-set on
Mar 4, 2019 - Going to the bar
Added localization support
Added some onboarding features for new players (little tutorials about how to chat, what toasts are)
Mar 2, 2019 - 0.17 features
The score GUI now uses rich text (little icons)
Players joining the game now have alt mode automatically set
Feb 28, 2019 - 0.17 fixes
Lots of overhauling things to run with 0.17
Feb 23, 2019 - Donator commands
Donators can now set their own welcome messages
We also have a new feature donator-only feature: on death messages.
No longer will the biters have the last word!
For details: /help donator-welcome-message and /help donator-death-message
Feb 19, 2019 - New level up formula for Diggy
Max for boosts in Diggy
Feb 14, 2019 - For Valentine's we bring you death
New command for admins to begin the apocalypse
A new ranking system is in place on the backend
Minor changes to the player list
Feb 1, 2019 - map_layout.lua is dead
Changes to the way we handle distributing our code, if you've ever downloaded our
scenario you might want to check out the news on the #announcement channel
/color-redmew is now redmew-color
Stats metrics (total coins spent) and got a new sprite
Jan 18, 2019 - Loads of loaders!
Loaders can now be crafted and are unlocked with the belts of their tier.
Jan 1, 2019 - A new year, a new set of features!
/color-redmew has been added.
It will select a random player and text color for you.
/color-redmew save will save your player and text color for use on future maps (regulars only).
reset will remove your saved color.
The fish market has a new GUI!
/watch command will let you watch another player.
New stats displayed by clicking on the rocket silo.
You now get a few coins for checking each tab of the info screen.