Version History - Refactorio/RedMew GitHub Wiki

October 5, 2019 - Concrete Jungle

New map where paving the world is required before you can start building a factory.

New Changes - Upon killing a turret Combat robots will spawn and attack you. They will follow you till you kill them. Gun turret spawns defender, laser - destroyer, flame - distractor.

September 1, 2019: Summer Scenes

As summer fades away, we want to fade in something new: cutscenes! Currently implemented on Diggy (and coming to more maps soon) is a quick display of the map's features,how gameplay is different from vanilla, and where to get started. You can opt to skip these with a /skip command and replay them with /replay. A global toggle in the redmew settings bar will also be\nimplemented eventually. Let us know what you think, and what maps we should add this to next!

July 28, 2019: Crashsite Desert

Crashsite now comes with an optional desert preset, adding difficulty. Stay tuned for more editions (planets?) of crashsite in the future!

June 20, 2019: Turret Time

Auto fill for turrets
Activation delay for placed turrets

June 14, 2019: Corpse Cleanup

Auto remove excessive biter corpses in a given area

April 4, 2019 - Biters rising

New feature: biter attacks
Biters will attack random players at set intervals as well as on the launch of the map's first rocket

New feature: quickbar saving

Allows the saving, loading, and deleting of a quickbar setup server-side.
See help for commands starting with /quick-bar

Mar 6, 2019 - Melting down

meltdown and is-meltdown are now meltdown-get and meltdown-set.
get gives you the status and set takes either on or off. Example: meltdown-set on

Mar 4, 2019 - Going to the bar

Added localization support
Added some onboarding features for new players (little tutorials about how to chat, what toasts are)

Mar 2, 2019 - 0.17 features

The score GUI now uses rich text (little icons)
Players joining the game now have alt mode automatically set

Feb 28, 2019 - 0.17 fixes

Lots of overhauling things to run with 0.17

Feb 23, 2019 - Donator commands

Donators can now set their own welcome messages
We also have a new feature donator-only feature: on death messages.
No longer will the biters have the last word!
For details: /help donator-welcome-message and /help donator-death-message

Feb 19, 2019 - New level up formula for Diggy

Max for boosts in Diggy

Feb 14, 2019 - For Valentine's we bring you death

New command for admins to begin the apocalypse
A new ranking system is in place on the backend
Minor changes to the player list

Feb 1, 2019 - map_layout.lua is dead

Changes to the way we handle distributing our code, if you've ever downloaded our scenario you might want to check out the news on the #announcement channel
/color-redmew is now redmew-color
Stats metrics (total coins spent) and got a new sprite

Jan 18, 2019 - Loads of loaders!

Loaders can now be crafted and are unlocked with the belts of their tier.

Jan 1, 2019 - A new year, a new set of features!

/color-redmew has been added. It will select a random player and text color for you. /color-redmew save will save your player and text color for use on future maps (regulars only). reset will remove your saved color. The fish market has a new GUI! /watch command will let you watch another player.
New stats displayed by clicking on the rocket silo.
You now get a few coins for checking each tab of the info screen.