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ν΄λž˜μ‹μ–΄μ‹œμŠ€νŠΈ 맀크둜 λͺ…λ Ήμ–΄

μƒμ„±λœ 2024-12-15 μ˜€μ „ 3:30:41
버전: 4.425.22+b9a337759d26b9d39ae8ccaac75a36c4255be94a
Translated by Mark Hunt & Andy H.

이동

Follow

λ©”μ„œλ“œ μ‹œκ·Έλ‹ˆμ²˜:

Void Follow(System.Object)

νŒŒλΌλ―Έν„°

  • obj: μ •μˆ˜ λ˜λŠ” 16μ§„μˆ˜ ν˜•μ‹μ˜ μ‹€μ œ μ‹œλ¦¬μ–Ό, λ˜λŠ” "self"와 같은 이름 λ¬Έμžμ—΄. (μ˜΅μ…˜)

μ„€λͺ…:

Instructs ClassicUO to follow the specified alias/serial, supply no parameter to cancel

μ˜ˆμ‹œ:

if FindObject('enemy'):
 Follow('enemy')
 Attack('enemy')
else:
 Follow() # stop following
Pause(1000)  

Following

λ©”μ„œλ“œ μ‹œκ·Έλ‹ˆμ²˜:

Boolean Following()

μ„€λͺ…:

Returns True if currently following a target

μ˜ˆμ‹œ:

if not Following():
 Follow('enemy')  

Pathfind

λ©”μ„œλ“œ μ‹œκ·Έλ‹ˆμ²˜:

Boolean Pathfind(System.Object)

νŒŒλΌλ―Έν„°

  • obj: μ •μˆ˜ λ˜λŠ” 16μ§„μˆ˜ ν˜•μ‹μ˜ μ‹€μ œ μ‹œλ¦¬μ–Ό, λ˜λŠ” "self"와 같은 이름 λ¬Έμžμ—΄.

μ„€λͺ…:

ν΄λΌμ΄μ–ΈνŠΈμ—κ²Œ 주어진 μ’Œν‘œ(coordinates)/Entity에 λŒ€ν•œ 경둜 μ°ΎκΈ°λ₯Ό μš”μ²­ν•©λ‹ˆλ‹€.

μ˜ˆμ‹œ:

#Pathfind to coordinates
Pathfind(1438, 1630, 20)

#Pathfind to entity
SetEnemy(0x3c9)
Pathfind('enemy')

# Cancel pathfind in progress
Pathfind(-1)  

Pathfind

λ©”μ„œλ“œ μ‹œκ·Έλ‹ˆμ²˜:

Boolean Pathfind(Int32, Int32, Int32, Boolean)

νŒŒλΌλ―Έν„°

  • x: X μ’Œν‘œ.
  • y: Y μ’Œν‘œ.
  • z: Z μ’Œν‘œ.
  • checkdistance: μ§€μ •λ˜μ§€ μ•ŠμŒ - μ‚¬μš© 방법에 λŒ€ν•œ μ„€λͺ…을 λ³΄μ„Έμš”. (μ˜΅μ…˜)

μ„€λͺ…:

ν΄λΌμ΄μ–ΈνŠΈμ—κ²Œ 주어진 μ’Œν‘œ(coordinates)/Entity에 λŒ€ν•œ 경둜 μ°ΎκΈ°λ₯Ό μš”μ²­ν•©λ‹ˆλ‹€.

μ˜ˆμ‹œ:

#Pathfind to coordinates
Pathfind(1438, 1630, 20)

#Pathfind to entity
SetEnemy(0x3c9)
Pathfind('enemy')

# Cancel pathfind in progress
Pathfind(-1)  

Pathfinding

λ©”μ„œλ“œ μ‹œκ·Έλ‹ˆμ²˜:

Boolean Pathfinding()

μ„€λͺ…:

Returns True if ClassicUO is currently pathfinding

μ˜ˆμ‹œ:

Pathfind('enemy')
Pause(25) # there is a delay between calling Pathfind() and Pathfinding() being True

while Pathfinding():
 Pause(50)
 
HeadMsg("die scum", "self")  

Run

λ©”μ„œλ“œ μ‹œκ·Έλ‹ˆμ²˜:

Boolean Run(System.String)

νŒŒλΌλ―Έν„°

  • direction: λ°©ν–₯ μ˜ˆμ‹œ) "μ„œμͺ½". μ°Έμ‘°: Direction

μ„€λͺ…:

동μͺ½ λ°©ν–₯으둜 달린닀.

μ˜ˆμ‹œ:

Run("east")  

SetForceWalk

λ©”μ„œλ“œ μ‹œκ·Έλ‹ˆμ²˜:

Void SetForceWalk(Boolean)

μ„€λͺ…:

포슀 κ±·κΈ° μ„€μ •

μ˜ˆμ‹œ:

SetForceWalk(True)  

ToggleForceWalk

λ©”μ„œλ“œ μ‹œκ·Έλ‹ˆμ²˜:

Void ToggleForceWalk()

μ„€λͺ…:

포슀 κ±·κΈ° ν† κΈ€

μ˜ˆμ‹œ:

ToggleForceWalk()  

Turn

λ©”μ„œλ“œ μ‹œκ·Έλ‹ˆμ²˜:

Void Turn(System.String)

νŒŒλΌλ―Έν„°

  • direction: λ°©ν–₯ μ˜ˆμ‹œ) "μ„œμͺ½". μ°Έμ‘°: Direction

μ„€λͺ…:

동μͺ½ λ°©ν–₯으둜 λ•λ‹ˆλ‹€.

μ˜ˆμ‹œ:

Turn("east")  

Walk

λ©”μ„œλ“œ μ‹œκ·Έλ‹ˆμ²˜:

Boolean Walk(System.String)

νŒŒλΌλ―Έν„°

  • direction: λ°©ν–₯ μ˜ˆμ‹œ) "μ„œμͺ½".

μ„€λͺ…:

동μͺ½ λ°©ν–₯으둜 κ±·μŠ΅λ‹ˆλ‹€.

μ˜ˆμ‹œ:

Walk("east")  

νƒ€μž…

Direction

  • North
  • Northeast
  • East
  • Southeast
  • South
  • Southwest
  • West
  • Northwest
  • Invalid