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ν΄λž˜μ‹μ–΄μ‹œμŠ€νŠΈ 맀크둜 λͺ…λ Ήμ–΄

μƒμ„±λœ 2024-12-15 μ˜€μ „ 3:30:41
버전: 4.425.22+b9a337759d26b9d39ae8ccaac75a36c4255be94a
Translated by Mark Hunt & Andy H.

메인

BringClientWindowToFront

λ©”μ„œλ“œ μ‹œκ·Έλ‹ˆμ²˜:

Void BringClientWindowToFront()

μ„€λͺ…:

Bring client window to front

μ˜ˆμ‹œ:

BringClientWindowToFront()  

DisplayQuestPointer

λ©”μ„œλ“œ μ‹œκ·Έλ‹ˆμ²˜:

Void DisplayQuestPointer(Int32, Int32, Boolean)

νŒŒλΌλ―Έν„°

  • x: X μ’Œν‘œ.
  • y: Y μ’Œν‘œ.
  • enabled: Ture/False κ°’, μ‚¬μš© 방법에 λŒ€ν•œ μ„€λͺ…을 λ³΄μ„Έμš”. (μ˜΅μ…˜)

μ„€λͺ…:

μ§€μ •λœ μ’Œν‘œμ— λŒ€ν•œ ν€˜μŠ€νŠΈ ν™”μ‚΄ν‘œ 포인터 ν‘œμ‹œ

μ˜ˆμ‹œ:

# add pointer
DisplayQuestPointer(1000, 1000, True)
Pause(2000)
# remove pointer
DisplayQuestPointer(1000, 1000, False)  

HideEntity

λ©”μ„œλ“œ μ‹œκ·Έλ‹ˆμ²˜:

Void HideEntity(System.Object)

νŒŒλΌλ―Έν„°

  • obj: μ •μˆ˜ λ˜λŠ” 16μ§„μˆ˜ ν˜•μ‹μ˜ μ‹€μ œ μ‹œλ¦¬μ–Ό, λ˜λŠ” "self"와 같은 이름 λ¬Έμžμ—΄.

μ„€λͺ…:

ν™”λ©΄μ—μ„œ μ•„μ΄ν…œ/λͺ¨λΉŒ 제거

μ˜ˆμ‹œ:

ClearIgnoreList()
# Hide all corpses on screen
while FindType(0x2006):
 HideEntity('found')
 IgnoreObject('found')  

Hotkeys

λ©”μ„œλ“œ μ‹œκ·Έλ‹ˆμ²˜:

Void Hotkeys(System.String)

νŒŒλΌλ―Έν„°

  • onoff: "on" or "off". (μ˜΅μ…˜)

μ„€λͺ…:

ν•«ν‚€λ₯Ό ν™œμ„±ν™” / λΉ„ν™œμ„±ν™”ν•©λ‹ˆλ‹€.

μ˜ˆμ‹œ:

Hotkeys()  

Info

λ©”μ„œλ“œ μ‹œκ·Έλ‹ˆμ²˜:

Void Info(System.Object)

νŒŒλΌλ―Έν„°

  • obj: μ •μˆ˜ λ˜λŠ” 16μ§„μˆ˜ ν˜•μ‹μ˜ μ‹€μ œ μ‹œλ¦¬μ–Ό, λ˜λŠ” "self"와 같은 이름 λ¬Έμžμ—΄. (μ˜΅μ…˜)

μ„€λͺ…:

제곡된 μ‹œλ¦¬μ–Ό/이름에 λŒ€ν•˜μ—¬ 검사기λ₯Ό ν‘œμ‹œν•˜κ³ , 맀개 λ³€μˆ˜κ°€ μ—†μœΌλ©΄ λŒ€μƒμ„ λ¬»λŠ” λ©”μ‹œμ§€λ₯Ό ν‘œμ‹œν•©λ‹ˆλ‹€.

μ˜ˆμ‹œ:

Info("self")  

InvokeVirtue

λ©”μ„œλ“œ μ‹œκ·Έλ‹ˆμ²˜:

Void InvokeVirtue(System.String)

νŒŒλΌλ―Έν„°

  • virtue: λ¬Έμžμ—΄ κ°’ - μ‚¬μš© 방법에 λŒ€ν•œ μ„€λͺ…을 λ³΄μ„Έμš”. μ°Έμ‘°: Virtues

μ„€λͺ…:

미덕을 μ‚¬μš©ν•©λ‹ˆλ‹€.

μ˜ˆμ‹œ:

InvokeVirtue("Honor")  

Logout

λ©”μ„œλ“œ μ‹œκ·Έλ‹ˆμ²˜:

Void Logout()

μ„€λͺ…:

μ„œλ²„μ™€μ˜ 연결을 μ’…λ£Œν•˜κ³  둜그인 ν™”λ©΄μœΌλ‘œ λŒμ•„κ°‘λ‹ˆλ‹€.

μ˜ˆμ‹œ:

Logout()  

MessageBox

λ©”μ„œλ“œ μ‹œκ·Έλ‹ˆμ²˜:

Void MessageBox(System.String, System.String)

νŒŒλΌλ―Έν„°

  • title: λ¬Έμžμ—΄ κ°’ - μ‚¬μš© 방법에 λŒ€ν•œ μ„€λͺ…을 λ³΄μ„Έμš”.
  • body: λ¬Έμžμ—΄ κ°’ - μ‚¬μš© 방법에 λŒ€ν•œ μ„€λͺ…을 λ³΄μ„Έμš”.

μ„€λͺ…:

제λͺ©κ³Ό λ³Έλ¬Έμ΄μžˆλŠ” κ°„λ‹¨ν•œ λ©”μ‹œμ§€λ₯Ό ν‘œμ‹œν•©λ‹ˆλ‹€.

μ˜ˆμ‹œ:

MessageBox("title", "message")  

OpenECV

λ©”μ„œλ“œ μ‹œκ·Έλ‹ˆμ²˜:

Void OpenECV(System.Object)

νŒŒλΌλ―Έν„°

  • obj: μ •μˆ˜ λ˜λŠ” 16μ§„μˆ˜ ν˜•μ‹μ˜ μ‹€μ œ μ‹œλ¦¬μ–Ό, λ˜λŠ” "self"와 같은 이름 λ¬Έμžμ—΄.

μ„€λͺ…:

Open entity collection viewer for specified container serial/alias

μ˜ˆμ‹œ:

OpenECV('backpack')  

Pause

λ©”μ„œλ“œ μ‹œκ·Έλ‹ˆμ²˜:

Void Pause(Int32)

νŒŒλΌλ―Έν„°

  • milliseconds: milliseconds μ§€μ •λœ μ‹œκ°„μ΄ˆκ³Όλ¨.

μ„€λͺ…:

일정 μ‹œκ°„ λ™μ•ˆ 싀행을 μΌμ‹œ μ€‘μ§€ν•©λ‹ˆλ‹€.

μ˜ˆμ‹œ:

Pause(1000)  

Playing

λ©”μ„œλ“œ μ‹œκ·Έλ‹ˆμ²˜:

Boolean Playing()

μ„€λͺ…:

λ§€ν¬λ‘œκ°€ 있으면 λ°±κ·ΈλΌμš΄λ“œμ—μ„œ μž‘λ™λ©λ‹ˆλ‹€.

μ˜ˆμ‹œ:

if Playing():  

Playing

λ©”μ„œλ“œ μ‹œκ·Έλ‹ˆμ²˜:

Boolean Playing(System.String)

νŒŒλΌλ―Έν„°

  • macroname: 맀크둜 이름.

μ„€λͺ…:

λ§€ν¬λ‘œκ°€ 있으면 λ°±κ·ΈλΌμš΄λ“œμ—μ„œ μž‘λ™λ©λ‹ˆλ‹€.

μ˜ˆμ‹œ:

if Playing():  

PlaySound

λ©”μ„œλ“œ μ‹œκ·Έλ‹ˆμ²˜:

Void PlaySound(System.Object, Boolean)

μ„€λͺ…:

ID λ˜λŠ” μ‹œμŠ€ν…œ .wav 파일둜 μ‚¬μš΄λ“œλ₯Ό μž¬μƒν•©λ‹ˆλ‹€.

μ˜ˆμ‹œ:

PlaySound("Bike Horn.wav")  

Quit

λ©”μ„œλ“œ μ‹œκ·Έλ‹ˆμ²˜:

Void Quit()

μ„€λͺ…:

ν΄λΌμ΄μ–ΈνŠΈλ₯Ό λ‹«μŠ΅λ‹ˆλ‹€.

μ˜ˆμ‹œ:

Quit()  

Resync

λ©”μ„œλ“œ μ‹œκ·Έλ‹ˆμ²˜:

Void Resync()

μ„€λͺ…:

μ„œλ²„μ— 재 동기화 μš”μ²­μ„ λ³΄λƒ…λ‹ˆλ‹€.

μ˜ˆμ‹œ:

Resync()  

SetAutologin

λ©”μ„œλ“œ μ‹œκ·Έλ‹ˆμ²˜:

Void SetAutologin(Boolean, System.String, Int32, Int32)

μ„€λͺ…:

Configures autologin settings

μ˜ˆμ‹œ:

SetAutologin(False)  

SetQuietMode

λ©”μ„œλ“œ μ‹œκ·Έλ‹ˆμ²˜:

Void SetQuietMode(Boolean)

νŒŒλΌλ―Έν„°

  • onoff: "on" or "off".

μ„€λͺ…:

무음 λͺ¨λ“œλ₯Ό μ„€μ •ν•©λ‹ˆλ‹€.

μ˜ˆμ‹œ:

SetQuietMode(True)  

Snapshot

λ©”μ„œλ“œ μ‹œκ·Έλ‹ˆμ²˜:

System.ValueTuple2[System.Boolean,System.String] Snapshot(Int32, System.Nullable1[System.Boolean], System.String)

νŒŒλΌλ―Έν„°

  • delay: μ •μˆ˜ κ°’ - μ‚¬μš© 방법에 λŒ€ν•œ μ„€λͺ…을 λ³΄μ„Έμš”. (μ˜΅μ…˜)
  • fullscreen: Ture/False κ°’, μ‚¬μš© 방법에 λŒ€ν•œ μ„€λͺ…을 λ³΄μ„Έμš”. (μ˜΅μ…˜)
  • filename: λ¬Έμžμ—΄ κ°’ - μ‚¬μš© 방법에 λŒ€ν•œ μ„€λͺ…을 λ³΄μ„Έμš”. (μ˜΅μ…˜)

μ„€λͺ…:

μœˆλ„μš° μŠ€ν¬λ¦°μƒ· 촬영

μ˜ˆμ‹œ:

# Just the game client area, no delay, default filename
Snapshot()

# Fullscreen snapshot, 3 second delay, default filename
Snapshot(3000, True)

# Client area snapshot, no delay, custom filename
Snapshot(0, False, "screenshot.png")  

SysMessage

λ©”μ„œλ“œ μ‹œκ·Έλ‹ˆμ²˜:

Void SysMessage(System.String, Int32)

νŒŒλΌλ―Έν„°

  • text: λ¬Έμžμ—΄ κ°’ - μ‚¬μš© 방법에 λŒ€ν•œ μ„€λͺ…을 λ³΄μ„Έμš”.
  • hue: 아이탬 색쑰 λ˜λŠ” λͺ¨λ“  값에 -1. (μ˜΅μ…˜)

μ„€λͺ…:

λ©”μ‹œμ§€λ₯Ό λ³΄λƒ…λ‹ˆλ‹€.

μ˜ˆμ‹œ:

# default hue
SysMessage("Hello")
# specifying hue
SysMessage("Hello", 35)  

WarMode

λ©”μ„œλ“œ μ‹œκ·Έλ‹ˆμ²˜:

Void WarMode(System.String)

νŒŒλΌλ―Έν„°

  • onoff: "on" or "off". (μ˜΅μ…˜)

μ„€λͺ…:

μ „μŸ λͺ¨λ“œ μƒνƒœ, 맀개 λ³€μˆ˜ 켜기, 끄기 λ˜λŠ” 토글을 μ„€μ •ν•©λ‹ˆλ‹€. 맀개 λ³€μˆ˜λ₯Ό μ§€μ •ν•˜μ§€ μ•ŠμœΌλ©΄ ν† κΈ€(κΈ°λ³Έ)λ©λ‹ˆλ‹€.

μ˜ˆμ‹œ:

WarMode("on")  

νƒ€μž…

Virtues

  • None
  • Honor
  • Sacrafice
  • Valor
  • Compassion
  • Honesty
  • Humility
  • Justice
  • Spirituality