Testing an Unreal Engine plugin - RedpointGames/uet GitHub Wiki
UET can run automation tests for an Unreal Engine plugin using just the .uplugin
file. For a more complete list of options, use uet test --help
.
:::info
uet test
only works for .uproject
and .uplugin
files. If you've set up a BuildConfig.json
file, use uet build --test
instead.
:::
To run the automation tests for an Unreal Engine plugin, run:
uet test -e 5.3
As with uet build
, you must specify the engine version when running automation tests for a plugin. All of the same -e
engine argument variations described on the uet build
page for plugins also apply to uet test
.
By default, uet test
will run all automation tests that start with <PluginName>.
. You can specify a different prefix with:
uet test --prefix "PrefixToUse."
The trailing dot is optional, but is usually what you want to ensure an exact match on the test namespace.