Testing an Unreal Engine plugin - RedpointGames/uet GitHub Wiki
UET can run automation tests for an Unreal Engine plugin using just the .uplugin file. For a more complete list of options, use uet test --help.
:::info
uet test only works for .uproject and .uplugin files. If you've set up a BuildConfig.json file, use uet build --test instead.
:::
To run the automation tests for an Unreal Engine plugin, run:
uet test -e 5.3As with uet build, you must specify the engine version when running automation tests for a plugin. All of the same -e engine argument variations described on the uet build page for plugins also apply to uet test.
By default, uet test will run all automation tests that start with <PluginName>.. You can specify a different prefix with:
uet test --prefix "PrefixToUse."The trailing dot is optional, but is usually what you want to ensure an exact match on the test namespace.