Generating Visual Studio and Xcode solution files - RedpointGames/uet GitHub Wiki
UET can generate the Visual Studio and Xcode solution files for one or more Unreal Engine projects, or the engine itself.
âšī¸ Info: You do not need to generate solution files in order to build projects or the engine with UET; this is simply a convenience command provided to generate Visual Studio and Xcode solution files from the command line.
Generating solution files for a single Unreal Engine project
You can generate the solution files for an Unreal Engine project by running:
uet generate
in the directory that contains the .uproject
file.
By default this will use the engine version specified in the .uproject
file, but you can override it by specifying the engine version to use:
uet generate -e 5.3
or by specifying a path to the engine:
uet generate -e C:\Work\UE5
Generating solution files for Unreal Engine
You can generate the solution files for Unreal Engine itself by running:
uet generate
in the directory that contains the source engine (e.g. cloned from GitHub or Perforce). This mode of the command does not work with an installed build of the engine obtained from the Epic Games Launcher.
Generating solution files for multiple Unreal Engine projects
If you have a source engine (e.g. cloned from GitHub or Perforce), you can include one or more Unreal Engine projects in the engine solution by running:
uet generate -e C:\Work\UE5 -p C:\Path\To\Project1 -p C:\Path\To\Project2
The generated solution files will be located underneath C:\Work\UE5
and will include the Unreal Engine projects. This allows you to build the engine, or build and run any of the specified projects against that engine version, entirely from within Visual Studio.