[Memhack] Game Functions - Redacted-Rice/ITB-RedactedRiceExts GitHub Wiki
Added Game Functions
This page describes functions added to the Game class by memhack.
Table of Contents
- GetMemhackObj
- GetReputation
- SetReputation
- AddReputation
- GetGridPower
- SetGridPower
- AddGridPower
GetScoreSetScoreAddScore- GetStorage
- GetSquadPilots
- GetStoragePilots
- GetAvailablePilots
- GetPodRewardPilot
- GetPerfectIslandRewardPilot
- GetStrategySelectedPawn
GetMemhackObj
GameMapGame:GetMemhackObj()
Returns a memhack GameMap struct for the Game object. This provides access to lower-level game state. Generally not needed outside of the GameMap functions implemented here.
Example:
local gameMap = Game:GetMemhackObj()
GetReputation
numberGame:GetReputation()
Returns the current reputation value.
Example:
local reputation = Game:GetReputation()
LOG("Current reputation: " .. reputation)
SetReputation
voidGame:SetReputation(reputation)
| Argument name | Type | Description |
|---|---|---|
reputation |
number | The reputation value to set |
Sets the reputation to the specified value.
Example:
Game:SetReputation(5)
AddReputation
voidGame:AddReputation(amount)
| Argument name | Type | Description |
|---|---|---|
amount |
number | The amount to add (can be negative) |
Adds the specified amount to the current reputation. Use negative values to decrease reputation.
Example:
Game:AddReputation(2)
Game:AddReputation(-1)
GetGridPower
numberGame:GetGridPower()
Returns the current grid power
Example:
local grid = Game:GetGridPower()
LOG("Current grid power: " .. grid)
SetGridPower
voidGame:SetGridPower(grid)
| Argument name | Type | Description |
|---|---|---|
grid |
number | The grid value to set |
Sets the grid to the specified value without any animations or sound effects.
Example:
Game:SetGridPower(5)
AddGridPower
voidGame:AddGridPower(amount)
| Argument name | Type | Description |
|---|---|---|
amount |
number | The amount to add (can be negative) |
Adds the specified amount to the current grid power without playing animations or sound effects. Use negative values to decrease grid power.
Example:
Game:AddGridPower(2)
Game:AddGridPower(-1)
GetScore
TEMPORARILY REMOVED Only worked for GoG version due to offsets from base exe
numberGame:GetScore()
Returns the current score.
Example:
local score = Game:GetScore()
LOG("Current score: " .. score)
SetScore
TEMPORARILY REMOVED Only worked for GoG version due to offsets from base exe
voidGame:SetScore(score)
| Argument name | Type | Description |
|---|---|---|
score |
number | The score value to set |
Sets the score to the specified value.
Example:
Game:SetScore(5000)
AddScore
TEMPORARILY REMOVED Only worked for GoG version due to offsets from base exe
voidGame:AddScore(amount)
| Argument name | Type | Description |
|---|---|---|
amount |
number | The amount to add (can be negative) |
Adds the specified amount to the current score. Use negative values to decrease score.
Example:
Game:AddScore(500)
Game:AddScore(-100)
GetStorage
StorageGame:GetStorage()
Returns the Storage struct containing all pilots and weapons currently in storage. Write operations for storage are not currently supported.
Example:
local storage = Game:GetStorage()
GetSquadPilots
tableGame:GetSquadPilots()
Returns an array of Pilot structs for all pilots currently in the squad (piloting mechs). The array may contain up to 3 pilots. Empty mech slots are not included. The order does not necessarily match pawn IDs.
Returned pilots will never be nil.
Example:
local squadPilots = Game:GetSquadPilots()
for _, pilot in ipairs(squadPilots) do
LOG("Squad pilot: " .. pilot:getName())
end
GetStoragePilots
tableGame:GetStoragePilots()
Returns an array of Pilot structs for all pilots currently in storage (not piloting mechs).
Returned pilots will never be nil.
Example:
local storagePilots = Game:GetStoragePilots()
LOG("Pilots in storage: " .. #storagePilots)
GetAvailablePilots
tableGame:GetAvailablePilots()
Returns an array of all available Pilot structs, including both squad pilots and storage pilots. This does not include pod rewards or perfect island rewards that have not yet been claimed.
Returned pilots will never be nil.
Example:
local allPilots = Game:GetAvailablePilots()
for _, pilot in ipairs(allPilots) do
LOG("Available pilot: " .. pilot:getName())
end
GetPodRewardPilot
PilotGame:GetPodRewardPilot()
Returns the Pilot struct for a time pod reward before it is claimed to storage. Returns nil if there is no pilot reward or the pod UI is not open.
Example:
local podPilot = Game:GetPodRewardPilot()
if podPilot then
LOG("Pod contains pilot: " .. podPilot:getName())
end
GetPerfectIslandRewardPilot
PilotGame:GetPerfectIslandRewardPilot()
Returns the Pilot struct for a perfect island reward before it is claimed to storage. Returns nil if there is no pilot reward or the perfect reward UI is not open.
Example:
local rewardPilot = Game:GetPerfectIslandRewardPilot()
if rewardPilot then
LOG("Perfect island reward pilot: " .. rewardPilot:getName())
end
GetStrategySelectedPawn
intGame:GetStrategySelectedPawn()
Returns the currently selected player pawn id in the strategy menu (between missions) or nil if none are selected
Example:
local pawnId = Game:GetStrategySelectedPawn()
if pawnId then
LOG("Selected strategy menu pawn: " .. pawnId)
end