Duristril - RedPhoenix404/dnd GitHub Wiki
The Dwarven city of Duristril, once a thriving city with deep mines and healty trading routes, now lays abbandoned by its original owners. The dwarves disappeared, and the city fell in disrepair. Different groups setteld in the old ruins of the Dwarves during the passing years, non stayed long. Currently a growing clan of goblins resides in the city.
The city can be seen from afar, looking like a gate in the mountains.
Place in the world;
North of Lutgardis, on the northen border of the Echovault Forest. It lays nestled in the mountains, reaching far beneath.
The Gilgamau Road, back in the old day's, connected the city to the world, alouth it now als lays in disrepair.
Military:
Religious:
Economical:
The current economy of Duristril is a weird one; the Goblins residing there somehow seem to have an endles supply of Dwarven arrows and bolts, wich they sell via a select few merchants from the Grimford traders guild. Besides that their main supply of income (and food) comes from typical Goblin behaviour; theft and robberies.
Political:
The Goblin Totsnib is in command of the now-Goblin-city, and nobody but him seems to like it. He somehow keeps controll however, and the city thrives under him.
Social:
Notable history:
- the year 378; following the Lapis Storm some years before, the Dwarves disapeared from Duristril
- the year 1743; a patrol of Goblins, led by a Goblin named Totsnib, claimed Duristril as their own, and started procreating exponentialy
guilds & organizations:
InfluentialThe only external guild with some influence in the city these days is the [Grimford]] traders [guild.
Districts:
Multiple districts form the underground city of Duristril, build in typical Dwarven fashion. Each district with its own characteristics and function.
- The gate; the first district you see when visiting Duristril, as it is all you see when approaching the city. From outside the city it looks like a large gatehouse; two large towers guarding a (huge) central gate. Behind the gate lays a central hall, with hallways leading deeper into the mountain.
- The center; after the gate-district, and central between most other districts is the center. Most notable is its height, with pillars supporting its roof hunderds of feet in the air. The next thing most visitors notice is the balcony overlooking the Forges below. In the center most trade happened, and the rulers of the city ruled from here.
- The forge; Deep beneath the city, build around natural lava-streams, lays the district where the Dwarves once melted their metal, purified their ores and forged their weapons, armor and other ingenious designs. The central chamber houses several large smelteries, and a few large workplaces, larger then any Dwarf could posibly opperate, and is surrounded by smaller rooms/workplaces. Several minecart-tracks lead trough the chamber (from the mines), and aquaducts with cooling-water lead to the different workspaces. One (clockwork) smith's aide still remains, working the forges as it is programmed to do, forging balista bolt afther balista bolt, with Dwarven precision and skill.
- Three living-districts are spread around the center and gate districts, providing living space for the three Dwarven clans that once lived here.
- A large subterraneal farm-district; once housed pig-penns and mushroom farms. Now only the petrified mushrooms remain.
- The mines; spreading deep, deep beneath the earth.