Special - RedDeadlyCreeper/ArmoredCombatExtended GitHub Wiki
Flechette
This type of ammo used special to cover larger territory per 1 shot.
Flechettes count it is responsible for the direct quantity per shot, with an increase in the number of darts, the weight and strength of each dart is lost
Flares
This ammo type used to confuse infrared missiles and infrared radars.
an extremely explosive type of ammunition, but makes it possible to avoid hitting an infrared-guided missile
Refil
This ammo type used to resupply ammo boxes.
Its use outside of combat is allowed, but direct replenishment of ammunition during combat is strictly prohibited
Smoke
This ammo type used to paste smoke cloud, blocking optical and infrared sensors, radar makes it useless.
Smoke has 2 different strange sliders, one of them is responsible for an instantaneous cloud, it is not durable, serves as a primary smoke screen; The second is responsible for a long-lasting smoke screen, it is not instantaneous, but covers the territory with thicker, but slower smoke