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Cantrip Modifier

    This is a term used to simplify cantrip scaling. In Rules As Written (RAW), every spell that scales with level specifies the modifications it gains at said levels. Generally, this increase is adding another die of the same size to the roll.
    When your Cantrip Modifier increases, you increase the damage of a spell, following the rules under the "At Higher Levels" section. For example, at level 31 you would have a Cantrip Modifier of 6x, resulting in fire bolt dealing 6d10 fire damage, and eldritch blast creating 6 beams, each dealing 1d10 force damage.

Levels 1-20

This table does not differ from RAW.

Level ProficiencyBonus CantripModifier 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1 +2 1x 2 - - - - - - - -
2 +2 1x 3 - - - - - - - -
3 +2 1x 4 2 - - - - - - -
4 +2 1x 4 3 - - - - - - -
5 +3 2x 4 3 2 - - - - - -
6 +3 2x 4 3 3 - - - - - -
7 +3 2x 4 3 3 1 - - - - -
8 +3 2x 4 3 3 2 - - - - -
9 +4 2x 4 3 3 3 1 - - - -
10 +4 2x 4 3 3 3 2 - - - -
11 +4 3x 4 3 3 3 2 1 - - -
12 +4 3x 4 3 3 3 2 1 - - -
13 +5 3x 4 3 3 3 2 1 1 - -
14 +5 3x 4 3 3 3 2 1 1 - -
15 +5 3x 4 3 3 3 2 1 1 1 -
16 +5 3x 4 3 3 3 2 1 1 1 -
17 +6 4x 4 3 3 3 2 1 1 1 1
18 +6 4x 4 3 3 3 3 1 1 1 1
19 +6 4x 4 3 3 3 3 2 1 1 1
20 +6 4x 4 3 3 3 3 2 2 1 1

Level 21-50

Level ProficiencyBonus CantripModifier 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
21 +7 4x 5 3 3 3 3 2 2 1 1
22 +7 4x 6 3 3 3 3 2 2 1 1
23 +7 4x 6 4 3 3 3 2 2 1 1
24 +7 5x 6 4 4 3 3 2 2 1 1
25 +7 5x 6 4 4 4 3 2 2 1 1
26 +8 5x 6 4 4 4 4 2 2 1 1
27 +8 5x 7 4 4 4 4 2 2 1 1
28 +8 5x 7 5 4 4 4 2 2 1 1
29 +8 5x 7 5 5 4 4 2 2 1 1
30 +8 5x 7 5 5 5 4 2 2 1 1
31 +9 6x 7 5 5 5 5 2 2 1 1
32 +9 6x 7 5 5 5 5 3 2 1 1
33 +9 6x 7 5 5 5 5 3 2 1 1
34 +9 6x 7 5 5 5 5 3 3 1 1
35 +9 6x 8 5 5 5 5 3 3 1 1
36 +10 6x 8 6 5 5 5 3 3 1 1
37 +10 6x 8 6 6 5 5 3 3 1 1
38 +10 6x 8 6 6 6 5 3 3 1 1
39 +10 7x 8 6 6 6 6 3 3 1 1
40 +10 7x 8 6 6 6 6 3 3 1 1
41 +11 7x 8 6 6 6 6 4 3 1 1
42 +11 7x 8 6 6 6 6 4 3 1 1
43 +11 7x 8 6 6 6 6 4 4 1 1
44 +11 7x 8 6 6 6 6 4 4 1 1
45 +11 7x 8 6 6 6 6 4 4 2 1
46 +12 7x 8 6 6 6 6 4 4 2 1
47 +12 8x 8 6 6 6 6 4 4 2 1
48 +12 8x 8 6 6 6 6 4 4 2 2
49 +12 8x 8 6 6 6 6 4 4 2 2
50 +12 8x 8 6 6 6 6 4 4 2 2