opaque = the block opaque null or undefined or 0 it will opaque set to false
renderType = the block rendertype, null or undefined or 0 to set the rendertype to normal block (0)
color = the block html color, 0/null/undefined to set it normal color ( No Block.setColor function will used )
destroyTime = the block destroy time, 0/null/undefined to set it normal destroy time ( no Block.setDestroyTime function will used )
explotionResistance = if you set 5, then 5 tnt will destroy it, 0/null/undefined to set it normal resistance ( No Block.setExplotionResistance function will used )
LightLevel = block light level, the block brighnesss, 0/null/undefined to set it normal brighness ( No Block.setB
righness will used )
Lightopacity = the block brighness opacity, 0/null/undefined to set it normal opacity ( no block.setlightopacity will used )
removeEffect
R.removeEffect(ent,id);
Remove effect in specific mobs
leave ent 0/null/undefined to set the entity to player
Effect can use id or type the effect name example saturation / healtBoost /damageBoost, the effect name are case sensitive you if healthBoost you should type healthBoost not healthboost
Leave entity 0/null/undefined to set the entity to player
Leave duration 0/null/undefined to set the duration to 1 minutes, the duration are not ticks, its real second, if you type 5, then it will be 5 second, not 1/4 second (Its already calculate by 20 )
Leave amplication 0/null/undefined to set it 1, or type the amplication like 8 or 5 etc
leave ambient 0/null/undefined to set it false, or type true
leave particle 0/null/undefined to set it true, particle will show, if you type false, particle will hide
x y z
R.x(); R.y() R.z()
get the player x/y/z.
same like getPlayerX/Y/Z()
playerEnt()
R.playerEnt();
get the player ent
mobsX mobsY mobsZ
R.mobsX(ent); R.mobsY(ent); R.mobsZ(ent);
Get entity specific coordinate
setPost
R.setPost(ent,x,y,z);
Set some entity coordinate or position, leave entity 0/undefined/null for player ent.
isNull
R.isNull(var)
Get if the return are 0/undefined/null.
musicPlay
`R.musicPlay(musicFolder, musicFile, loop);
Don't leave any argument blank, loop are replay, if set true then the song will replay., musicFolder are the music folder, musicFile are the music file name, example R.music("music/","calm_3.mp3",false); this will not replay tge song and will play calm_3.mp3 in music folder.
musicStop
R.musicStop()
Stop the played music.
chat
R.chat(prefix,str);
leave prefix 0/undefined/null to set no prefix, prefix are without [], if you type "asd" its will be asd, not [asd]
str are the message
spawnMob
R.spawnMob(ent,x,y,z,skin)
if x,y,z are 0/undefined/null that mean in player coordinate, skin should be use .png "skeleton.png"
newSword
R.newSword(id,texture,data/materialsourceid,name,damage,uses/how much time use ( durability);
Don't leave any parameter - args blank
mainattackhook
mainattackhook(a,v)
Don't use R., attackHook are moved to mainattackhook, mainattackhook are work likes attackHook.