Design Document - RebelPlatypus/RebelPlatypus.github.io GitHub Wiki

Table of Contents

Escape Flyer

Copyright Weather Vane Productions

Section I: Project Overview

Team Personnel

Production Team
  • Brian Dunne
  • Laura Pilkington
  • Moose Repole
  • Garrett Therkorn
Design Team
  • Lead Designer - Moose Repole
  • Powerup Designer - Garrett Therkorn
Programming Team
  • Lead Engine Designer - Brian Dunne
  • Power-up Functionals - Garrett Therkorn
Art Team
  • Lead Artist - Laura Pilkington
  • Supporting Artist - Garrett Therkorn
Communications Team
  • Communications Liaison Officer - Brian Dunne
Sound Team
  • Sound Creator - Moose Repole

Executive Summary

  • High Concept - Move character forward avoiding and crushing blocks
  • The Hook - Power-ups are humorous and time constraints make the game stressful and exciting
  • Story Synopsis and Setting - A small little creature in an unexplained land must go. Forever go.
  • Genre and Scope (number of missions) - Randomly generated platformer levels of increasing difficulty
  • Visual Style (2D, 3D Isometric, etc) - 2D Obstacle avoidance
  • Engine - Current version written in Phaser 2.0.3
  • Core Gamplay (What does the player do?) - Move the mouse around the screen moving to the right and avoiding blocks
  • Single-player
  • Game Features:
    • Power-up/power-down list
      • Overlaying darkness
      • Speed boosts
      • Cracked block destruction and bears
      • Move toward blocks
      • Missile fire

Gameplay innovations

Artistic techniques and achievements

  • Project Scope - casual platformer
  • Number of power-ups/power-downs - 5
  • Target Audience - All ages and skill levels, CS 325 students who appreciate their tribute
  • Delivery Platforms - Web
  • Custom sounds

Section II: Story, Setting, and Character

Story

  • Backstory:
    • You are a flyer, who has been trapped in a bizarre land of square blocks. You must fly past obstacles and use power-ups to stay ahead of the Deadline, which purges any non-square objects it comes across.
  • In-game story (What happens during the game)
    • You fly through the various locations of square world, chased by the deadline, until you finally manage to leave this strange world.
  • Environments
    • Trippyland
  • Trippyland.
    • General description:
      • The background shifts as you pass, pulsing in a slightly hypnotic, hallucinogenic pattern.
    • Physical characteristics
      • The Deadline takes the form of a bar of lightning.
      • There is a trippy, shifting background following you.
      • Obstacles take the form of cracked and uncracked stone blocks.
    • List of levels that take place in this area
      • This is the level.

Player Character, Flyer

  • A absurd flying mouth with eyeballs
  • Suddenly thrust into an alternate dimension with no towel, Flyer makes his way away from the Deadline
  • Actions modified by power-ups and power-downs

Section III: Combat

Power-ups and Power-downs

  • All power-ups and power-downs are obtained via ? blocks and randomly selected
Capcom Squadron
  • Speed boost
  • Flyer gains a rocket pack
  • Short duration
Bear is Driving
  • Flyer takes the form of a driving bear
  • Cracked bricks are plowed through immediately
  • Short duration
Visitors
  • Fire a row of missiles in front of Flyer
  • Missiles break through all blocks
  • One set of missiles per power-up
Snag
  • Movement only when the cursor is over a block
  • Short duration
Embrasure
  • World gets darker
  • Effect permanent

Section IV: Controls

  • Mouse following

Section V: Interface

The Camera

  • Follows Flyer through the level

HUD

  • Progress bar

Menus

  • Pre-loader
Main Menu
  • Enter game
  • Power-up information

Section VI: Asset List

Art

  • The Deadline
  • Bear driving
  • Rocket pack
  • Bullets
  • Darkness overlay
  • Loading bar
  • Loading background
  • Game background

Environmental Objects

  • Blocks
  • Cracked blocks
  • Power-up blocks

Animation list

  • Flyer flying
  • Flyer death

Environmental effects

  • Plasma background

Interface Art List

  • Menu buttons

Interface Sounds

  • Button noise
  • Hit block noises
  • Death noise
  • Various power-up noises

Music

  • DO WE NEED THIS? CAN WE?

Section VII: Technical Summary

Single-Player

Web
  • Google Chrome is recommended
  • High speed Internet always helps

Section VIII: Miscellaneous

  • YET TO BE NEEDED BUT MAYBE LATER

Section IX: References

  • CS 325 - Spring 2014 Tribute to all final games
  • The Hitchhiker's Guide the The Galaxy by Douglas Adams
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