Design Document - RebelPlatypus/RebelPlatypus.github.io GitHub Wiki
- Copyright Weather Vane Productions
- Brian Dunne
- Laura Pilkington
- Moose Repole
- Garrett Therkorn
- Lead Designer - Moose Repole
- Powerup Designer - Garrett Therkorn
- Lead Engine Designer - Brian Dunne
- Power-up Functionals - Garrett Therkorn
- Lead Artist - Laura Pilkington
- Supporting Artist - Garrett Therkorn
- Communications Liaison Officer - Brian Dunne
- Sound Creator - Moose Repole
- High Concept - Move character forward avoiding and crushing blocks
- The Hook - Power-ups are humorous and time constraints make the game stressful and exciting
- Story Synopsis and Setting - A small little creature in an unexplained land must go. Forever go.
- Genre and Scope (number of missions) - Randomly generated platformer levels of increasing difficulty
- Visual Style (2D, 3D Isometric, etc) - 2D Obstacle avoidance
- Engine - Current version written in Phaser 2.0.3
- Core Gamplay (What does the player do?) - Move the mouse around the screen moving to the right and avoiding blocks
- Single-player
- Game Features:
- Power-up/power-down list
- Overlaying darkness
- Speed boosts
- Cracked block destruction and bears
- Move toward blocks
- Missile fire
- Power-up/power-down list
Artistic techniques and achievements
- Project Scope - casual platformer
- Number of power-ups/power-downs - 5
- Target Audience - All ages and skill levels, CS 325 students who appreciate their tribute
- Delivery Platforms - Web
- Custom sounds
- Backstory:
- You are a flyer, who has been trapped in a bizarre land of square blocks. You must fly past obstacles and use power-ups to stay ahead of the Deadline, which purges any non-square objects it comes across.
- In-game story (What happens during the game)
- You fly through the various locations of square world, chased by the deadline, until you finally manage to leave this strange world.
- Environments
- Trippyland
- Trippyland.
- General description:
- The background shifts as you pass, pulsing in a slightly hypnotic, hallucinogenic pattern.
- Physical characteristics
- The Deadline takes the form of a bar of lightning.
- There is a trippy, shifting background following you.
- Obstacles take the form of cracked and uncracked stone blocks.
- List of levels that take place in this area
- This is the level.
- General description:
- A absurd flying mouth with eyeballs
- Suddenly thrust into an alternate dimension with no towel, Flyer makes his way away from the Deadline
- Actions modified by power-ups and power-downs
- All power-ups and power-downs are obtained via ? blocks and randomly selected
- Speed boost
- Flyer gains a rocket pack
- Short duration
- Flyer takes the form of a driving bear
- Cracked bricks are plowed through immediately
- Short duration
- Fire a row of missiles in front of Flyer
- Missiles break through all blocks
- One set of missiles per power-up
- Movement only when the cursor is over a block
- Short duration
- World gets darker
- Effect permanent
- Mouse following
- Follows Flyer through the level
- Progress bar
- Pre-loader
- Enter game
- Power-up information
- The Deadline
- Bear driving
- Rocket pack
- Bullets
- Darkness overlay
- Loading bar
- Loading background
- Game background
- Blocks
- Cracked blocks
- Power-up blocks
- Flyer flying
- Flyer death
- Plasma background
- Menu buttons
- Button noise
- Hit block noises
- Death noise
- Various power-up noises
- DO WE NEED THIS? CAN WE?
- Google Chrome is recommended
- High speed Internet always helps
- YET TO BE NEEDED BUT MAYBE LATER
- CS 325 - Spring 2014 Tribute to all final games
- The Hitchhiker's Guide the The Galaxy by Douglas Adams