Patreon 6.0 Spotlight! - RealmofThrones/Wiki GitHub Wiki

Realm of Thrones 6.0 Update

When this update (6.0) goes free to the public this page will be deleted, and the information will be added to various pages here inside of this wiki.

Scenes

  • Added iconic locations such as Castle Black, Winterfell, The Wall, Eastwatch by the Sea, and Sheepstow village.
  • Introduced unique arenas for Castle Black, Winterfell, and Dragonstone, along with taverns, keeps, prisons, and bandit camps.
  • New field battle maps north and south of the Wall, near Castle Black and Eastwatch.

White Walker Invasion (by Carbon)

  • The Night King spawns day 1 and starts to attack parties, then villages, then castles north of the wall.
  • After Day 500, the undead invade Hardhome, assault the Wall, and progress southward through Westeros.
  • Playable as a White Walker, leading undead armies that require no salaries or food. Recruitment is done via killing enemies (Adjustable in MCM).
  • Enlistment in Night King's army can be done by starting as a wight.

MCM Options for The Others

  • Invasion: Toggle whether The Others will cross the Wall and invade Westeros.
  • Raiding: Enable or disable The Others’ ability to raid villages. (Note: Disabling this significantly nerfs their troop recruitment capabilities.)
  • Sieging: Allow or prevent The Others from besieging castles and towns. (Disabling this effectively stops the invasion.)
  • Necromancy Multiplier: Adjust the rate at which The Others raise fallen soldiers to bolster their forces.
  • Party Size Limit Growth: Control the exponential growth of undead army sizes.
  • Night King Can Die From Game Start: Decide if the Night King can be killed from the beginning of the game or only after capturing all northern settlements.

Events

  • Events added:
    • Riverlands Join War
      • Info TBA
    • Rickard Karstark Execution
      • Info TBA
    • Jeor Mormont Mutiny
      • Info TBA
    • Aegon Invasion
      • Info TBA
    • Wights Swarm Fist of the First Men
      • Info TBA

Gameplay and UI Enhancements

  • Redesigned UI with custom elements by Whitegoat.
  • Smith Workshops now allow equipment upgrades.
  • Hidden equipment available in custom scenes.
  • New GOT-themed music with an option to disable (via MCM) for content creators.

Equipment and Troops

  • Overhauled equipment with 50+ new horse armors, lore-specific sets for Brienne, Loras, The Hound, Rhaegar, and more.
  • New troop lines and gear for House Dayne, Celtigar, Blackwood, Bracken, Harlaw, and Glover.
  • Dornish, Martell, and Sandsnake equipment added.
  • Equipment now has skill requirements before being usable.
  • Wanderers are better equipped and more expensive to recruit.

Map and World Enhancements

  • Added new map models for Harrenhal, Oldtown, The Eyrie, and Highgarden.
  • Introduced 15 new docks.
  • Custom town and castle artwork for menus.
  • New bandit types: Hill Tribesmen and Wildling Renegades.
  • Lords now recruit troops only from their house’s units.
  • Unique rewards for elite tournaments based on lore.

King's Landing Mechanics

  • If owning King’s Landing, players can:
    • Send any male lord (including clan leaders) to the Wall.
    • Unlock a lore-equipment set as a reward.

Patron Wanderers

  • Added 4 new wanderers with unique traits and roles.

Fixes and Improvements

Bug Fixes

  • World map village raiding triggers corrected.
  • Fixed cloth physics in scenes.
  • Adjusted bandit densities.
  • Resolved equipment issues (e.g., Harpy Mask, Westerlands Helmet, Stark Helmet).

AI and World Behavior

  • Skagos, Yiti Exiles, and Summer Isles are now protected from random war declarations.
  • King's Landing will always go to the king of the ruling kingdom.
  • King elections will prioritize a member of the former king's house.
  • Improved Westerosi marriages, prioritizing same-culture or nearby kingdoms.