Unit Reference DefinedEvents - RealityStop/Bolt.Addons.Community GitHub Wiki
To properly use defined events, you’ll need a compiled event type (especially when working with restricted delegate types).
This can be done through a Class Asset.
- Open your Class Asset and enable “Flag for Defined Event Filtering” in the asset options.
- Add any fields you want to act as event arguments.
- Once configured, generate the corresponding C# code using the compiler button in the UVS Utilities window or by navigating to Addons ▸ Compile Selected.
From there, your defined event will be ready for use in with the Defined Event units.