Unit Reference TriggerDefinedEvent - RealityStop/Bolt.Addons.Community GitHub Wiki
Triggers an event to all Defined Events listening for a specific type on the target GameObject.
Input Ports
- EventTarget : The target GameObject that will receive the defined event. If null, defaults to self.
- enter : Executes this node to trigger the event.
- Additional inputs are dynamically created based on the event type and allow passing values to the event's fields or properties.
Output Ports
- exit : Executed after the defined event has been triggered.