Unit Reference TriggerDefinedEvent - RealityStop/Bolt.Addons.Community GitHub Wiki

TriggerDefinedEvent

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Triggers an event to all Defined Events listening for a specific type on the target GameObject.

Input Ports

  • EventTarget : The target GameObject that will receive the defined event. If null, defaults to self.
  • enter : Executes this node to trigger the event.
  • Additional inputs are dynamically created based on the event type and allow passing values to the event's fields or properties.

Output Ports

  • exit : Executed after the defined event has been triggered.
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