Editor Window View - RealityStop/Bolt.Addons.Community GitHub Wiki
Editor Window View
The Editor Window View allows you to build Unity Editor windows using Visual Scripting graphs.
Features
- Create custom Unity editor windows visually.
- Add UI elements such as buttons, labels, fields, and containers.
- Bind logic to UI events directly in your graph.
- Reuse graphs across multiple editor windows.
How to Use
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Open a new Editor Window View via:
Window > Community Addons > New Editor Window View
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Create an Editor Window Asset from the Project tab:
Right Click > Create > Visual Scripting > Community > Editor
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Create window variables to store data.
After creation, they can be found in:
Community > Editor > "Your Window Name"inside the Fuzzy Finder.
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Access window events in:
Events > Community > Editor > Windowwithin the Fuzzy Finder. -
Design your UI using available nodes such as
GUILayoutfor basic controls.- For most cases, you’ll also want to add
GUIContentto the Type Options. - For extra utilities (e.g., styling/layout helpers), add:
Bolt.Addons.Community.Editorin the Node LibraryHUMEditorin the Type Options

- For most cases, you’ll also want to add
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In the Editor Window View, choose your created asset in the Reference Picker at the top.
Your graph now becomes a fully functional editor window that updates in real time.
Notes
GUILayout+GUIContentcover most UI basics.- For advanced editor utilities, add
Bolt.Addons.Community.EditorandHUMEditorto your graph setup.