Managing your Mods - Raytwo/Cobalt GitHub Wiki
Location
Cobalt mods go on the SD card in the sd:/engage/mods/
directory. If you are using a emulator, you'll have to use the emulator's own sdcard
directory for this purpose.
[!CAUTION] Cobalt mods do not go in the
mods
directory that you get to via your emulator's usual mod folder shortcut. For example, right clicking a game in Ryujinx and going to "Open Mods Directory" will take you to the wrong place! If you try to install Cobalt mods here, nothing will happen.
Each mod requires either a directory or .zip
file with a unique name.
[!NOTE]
Directory mods must contain the/Data
and/or/patches
directories.
[!WARNING]
Zipped mods must contain the root of the mod (the/Data
and/patches
directories) and will NOT load if they have a parent directory.
Example:
Acceptable:
sd:/engage/mods/My Amazing Mod/
sd:/engage/mods/MyMod.zip
with a/Data
and/or/patches
directory at the root
Incorrect:
sd:/engage/My Amazing Mod/
sd:/engage/mods/My Amazing Mod/My Amazing Mod/
sd:/engage/mods/MyMod.zip
with a directory containing/Data
and/or/patches
directory at the root
Toggling
Mods can be prevented from loading by adding a .
(period) at the start of their name.
For example, sd:/engage/mods/.My Amazing Mod/
and sd:/engage/mods/.MyMod.zip
will not be loaded by Cobalt.
[!NOTE]
Managing your mods directly from the game is planned, but not a priority.