Custom sprites - Raytwo/Cobalt GitHub Wiki
Using Cobalt, you can include custom sprites in your mod.
Name | Dimensions (px) | Path | Description |
---|---|---|---|
Job | 48x48 | patches/icon/job/ | Pixel sprites displayed in various places in the UI, determined by class and unit names. |
Item | 64x64 | patches/icon/item/ | Item icons. |
Skill | 56x56 | patches/icon/skill/ | Skill icons. |
Facethumb (Unit) | 188x74 | patches/icon/facethumb/unit/ | Unit thumbnail shown in sorties. |
Facethumb (Emblem) | 188x74 | patches/icon/facethumb/emblem/ | Emblem thumbnail shown in sorties. |
Facethumb (Bond) | 188x74 | patches/icon/facethumb/bond/ | Bond ring character thumbnail shown in sorties. |
Bond Ring Face | 300x300 | patches/icon/face/ | Bond ring image shown in ring menus. |
Godface | 388x388 | patches/icon/emblem/godface/ | Emblem face icons for the Ring Reference menu. |
Godring | 74x74 | patches/icon/emblem/godring/ | Emblem ring icons shown in menus. |
Godsymbol | 72x72 | patches/icon/emblem/godsymbol/ | Emblem symbol icons shown in places like the smithy (supports hex colors from .txt file with same name) |
Mapstatus | Varies | patches/icon/mapstatus/ | Various icons displayed on the battle map |
Mapstatus (Godface) | 64x64 | patches/icon/mapstatus/ | Emblem face icons for Engage Gauge on the map. |
InfoThumb (Gmap) | 468x256 | patches/ui/gmap/infothumb/ | Chapter thumbnail on the world map. |
As of 1.22.3
, job sprites added through Cobalt must have the main body be fully opaque, otherwise the semi-transparent pixels will be flattened to white, producing an inaccurate sprite.
As of 0.34.0
, skill icons added through Cobalt are now properly sized. Please be aware that your sprite files now have to be 56x56 pixels, so add more padding around them. This bug was due to AssetStudio cropping the sprites and misleading us on the size.
Files are expected to be in PNG format and use the same naming convention as inside of the SpriteAtlas (e.g. 001Lueur_602DragonKing_Sword.png
for a job)